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PostPosted: Wed Jun 07, 2006 8:17 am 
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Reise wrote:
kitary wrote:
eeh no it dusnt actualy .. boy koreans sure talk in chineese riddels ^^


Yeah I don't get much of it either, but it says "squirrel" in there so maybe it doesn't even have anything to do with the wolf.


no it dusnt its the descrition about the lil squirrel, i hoped it would say wat it dus , but its kinda wraped in a silk blanket of korean mysticism :(

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PostPosted: Wed Jun 07, 2006 8:19 am 
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I think if it was going to be a new item mall item, they would say so. But i could be wrong.. :?


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PostPosted: Wed Jun 07, 2006 8:20 am 
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The squirrel has the same description as the monkey for some reason. Maybe they just look different or one can hold more items than the other.

And yea. Wolf is a item mall item in JSRO.
http://members.silkonline.jp/system/pet/pet_use.asp

Not bothering to translate it. Translating Japanese with Google is much easier than trying to translate korean. lol

If someone kills your wolf they become a murderer. Same rules as horse.

2mil for a wolf in KSRO....
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I doubt that if the wolf is not a item mall item that we will have to pay 2mil for one. When your economy is like this 2mil is nothing.
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I bet a red horse cause about 500k.


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PostPosted: Wed Jun 07, 2006 8:33 am 
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:shock: WHAA 50 50 chance noos , the stress is ganna kill me :D

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PostPosted: Wed Jun 07, 2006 8:34 am 
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Da_Realest wrote:
The squirrel has the same description as the monkey for some reason. Maybe they just look different or one can hold more items than the other.

And yea. Wolf is a item mall item in JSRO.
http://members.silkonline.jp/system/pet/pet_use.asp

Not bothering to translate it. Translating Japanese with Google is much easier than trying to translate korean. lol

If someone kills your wolf they become a murderer. Same rules as horse.

2mil for a wolf in KSRO....
Image

I doubt that if the wolf is not a item mall item that we will have to pay 2mil for one. When your economy is like this 2mil is nothing.
Image
I bet a red horse cause about 500k.


KRSO is Different from SRO and if it is y is the regular SSRO so far behind and are those pics of the wolf real... im getting confused =)

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PostPosted: Wed Jun 07, 2006 8:35 am 
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NatsumeAya wrote:
Will adding an element to a weapon mean you don't have to imbue anymore? Or can you mix it (having an ice weapon and using the fire imbue)?

no its not like permanent imbue, its like adding +#% dmg for w/e element I think, or resist, like for armor, +10% frostdmg reduce, I think, thats the kinda stuff I heard anyway, could be wrong.

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PostPosted: Wed Jun 07, 2006 8:40 am 
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doa_master0 wrote:
Da_Realest wrote:
The squirrel has the same description as the monkey for some reason. Maybe they just look different or one can hold more items than the other.

And yea. Wolf is a item mall item in JSRO.
http://members.silkonline.jp/system/pet/pet_use.asp

Not bothering to translate it. Translating Japanese with Google is much easier than trying to translate korean. lol

If someone kills your wolf they become a murderer. Same rules as horse.

2mil for a wolf in KSRO....
Image

I doubt that if the wolf is not a item mall item that we will have to pay 2mil for one. When your economy is like this 2mil is nothing.
Image
I bet a red horse cause about 500k.


KRSO is Different from SRO and if it is y is the regular SSRO so far behind and are those pics of the wolf real... im getting confused =)
The pics are from korean version and yes they are real. iSRO is far behind we are not koreans. lol

kSRO is where the game started so its natural they get everything first.


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PostPosted: Wed Jun 07, 2006 8:46 am 
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DarkJackal wrote:
NatsumeAya wrote:
Will adding an element to a weapon mean you don't have to imbue anymore? Or can you mix it (having an ice weapon and using the fire imbue)?

no its not like permanent imbue, its like adding +#% dmg for w/e element I think, or resist, like for armor, +10% frostdmg reduce, I think, thats the kinda stuff I heard anyway, could be wrong.


thanks..

so this means that cold is going to be less effective? you can get >100% freeze/frothbite reduction right?

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PostPosted: Wed Jun 07, 2006 8:46 am 
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errh red horse :?
mabe im just being stupid here buuut i dont see no red horse in that last pik :?

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PostPosted: Wed Jun 07, 2006 8:48 am 
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I'm just saying if a wolf is 2mil there then a red horse is probably 500k. lol

I just added that pic to show the amount of inflation in KSRO and why I'm guessing that red horse is like 500k. lol


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PostPosted: Wed Jun 07, 2006 9:57 am 
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The wolf puppy is cute :love:
Can't wait for the prepaid silk cards to be released. ( I don't have a credit card :( )

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PostPosted: Wed Jun 07, 2006 10:33 am 
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cant wait...smiles =D


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PostPosted: Wed Jun 07, 2006 10:46 am 
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NatsumeAya wrote:
DarkJackal wrote:
NatsumeAya wrote:
Will adding an element to a weapon mean you don't have to imbue anymore? Or can you mix it (having an ice weapon and using the fire imbue)?

no its not like permanent imbue, its like adding +#% dmg for w/e element I think, or resist, like for armor, +10% frostdmg reduce, I think, thats the kinda stuff I heard anyway, could be wrong.


thanks..

so this means that cold is going to be less effective? you can get >100% freeze/frothbite reduction right?

not the effect, you can already get that ingame now, items come with that kind of stat. eh, heres the info I found on it, but agian im not even sure if this is the right thing were getting.



Quote:
For Equipment Armor, Protector, Garment:
Fire stone add the resistance magic to fire. Reduce fire status effect by xx% (depand on the quality of stone)

Water stone add the resistance magic to ice.Reduce ice status effect by xx% (depand on the quality of stone)

Wind Stone add the resistance magic to thuder. Reduce fire status effect by xx% (depand on the quality of stone)

Earth Stone add the ressitance against phy Dmg. Reduce phy xx% (depand on the quality of stone)



For Equipment Weapon such as Blade, Sword, Glaive, etc...:
Will add the element damage on the weapon.

Fire stone add the fire damage on weapon by xx% (Depand on the quality of the stone).

Ice stone add the Ice damage on weapon by xx% (Depand on the quality of the stone).

Wind stone add the wind damage on weapon by xx% (Depand on the quality of the stone).

Earth stone add the Phy damage on weapon by xx% (Depand on the quality of the stone).



All of the stone can be insert to all type of Armor + Shield + Weapon
You can add as many number of stone in the same armor or weapon (same type of stone only, no different stone can be inserted in the same armor or weapon)


The higher the + of element, the more chance of fail (Work the same as normal + with armor elixir, weapon elixir, etc). Once the enchantment fail, the equipment or weapon will reduced back to +0 element (Neutral). There is small chance of breaking the equipment.


Every 2+, there will be new animation of the weapon + Shield (not equipment, armor, garment, etc) that being imbune by the magic stone. Fire, ice, thunder and earth will have different animation color.



Hope this info and translation helps. biggrin.gif


Edit:
The element stone is made from combining 4 items (Drop from mobs). There is 4 result of the combining them. Great stone (The best with highest % increase), Whole Stone (2nd best), Pieces stone (3rd best) and crack stone (4th and the worst).

According to the translation (Not guarantee true because the explanation is not clear enough), if you are Fire imbune and using Ice sword, then the Ice will be ignore. So it is best to use the same element as your imbune.

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PostPosted: Wed Jun 07, 2006 12:34 pm 
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Finally, we get the wolf. The new UI sounds pretty cool too, this update is going to be awesome. I also hope the new alchemy will include the added elements.

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PostPosted: Wed Jun 07, 2006 2:07 pm 
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I want the update now! I already see myself....adding massive ammounts of physical defense through stones and gems and what not. And then adding fire dmg to my weapons....o0o0o0o and getting a wolf and letting it gnaw on peoples shins. I cant wait....this will be very interesting.

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PostPosted: Wed Jun 07, 2006 2:56 pm 
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UI Change: Wider View, I'm taking that as wide screen support. I hope the plan on adding some font size options soon too.

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PostPosted: Wed Jun 07, 2006 3:01 pm 
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I guess I can finally reduce fire damage. I'll just make sure all my equip reduces fire because for some strange reason most people go fire. :roll:

Looks like it might finally pay off to be a light blader.


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PostPosted: Wed Jun 07, 2006 3:47 pm 
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omg i don't want the wolf to be in the item mall! :shock: That's too unfair! We got gold too! (...in SR that is...) But we're not interested to pay lots of real cash for games or i'll be banned by my mother forevahhhh!

Wow i'm really excited^^ I just really hope we can buy this new pet in the Stable :D And also with alchemy...i wanna try... :P

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PostPosted: Wed Jun 07, 2006 3:51 pm 
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My only problem with the Wolf being item mall, is you can't use it and the monkey at the same time.

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PostPosted: Wed Jun 07, 2006 3:57 pm 
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Shoi wrote:
My only problem with the Wolf being item mall, is you can't use it and the monkey at the same time.

I think you can use it with the monkey.
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PostPosted: Wed Jun 07, 2006 3:58 pm 
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If you mouse over the monkey icon in your bag ingame, it says right on it something to the effect of, You may only use 1 Silk Pet at a time. So I'm guessing no, you can't use them both at the same time.

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PostPosted: Wed Jun 07, 2006 4:01 pm 
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The wolf isn't a silk pet. Well not in kSRO. You can buy it from the npc at the stable.


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PostPosted: Wed Jun 07, 2006 4:03 pm 
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Da_Realest wrote:
The wolf isn't a silk pet. Well not in kSRO. You can buy it from the npc at the stable.


I'm fully aware of that. kSRO its bought from an npc, jSRO its item mall. We don't which way we'll be getting it yet. That's why "if" it's item mall, it will suck.

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PostPosted: Wed Jun 07, 2006 4:04 pm 
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Shoi wrote:
Da_Realest wrote:
The wolf isn't a silk pet. Well not in kSRO. You can buy it from the npc at the stable.


I'm fully aware of that. kSRO its bought from an npc, jSRO its item mall. We don't which way we'll be getting it yet. That's why I said "if" it's item mall.
I understand.


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PostPosted: Wed Jun 07, 2006 4:08 pm 
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in every picture i've seen where the wolf is implemented, there's a monkey active as well. i feel confident in saying that what that means on the monkey is that you can only have one active MONKEY at a time.

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PostPosted: Wed Jun 07, 2006 4:10 pm 
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SuicideGrl wrote:
in every picture i've seen where the wolf is implemented, there's a monkey active as well. i feel confident in saying that what that means on the monkey is that you can only have one active MONKEY at a time.


I hope so. But I think all the pics we've seen are from the version where you buy it for 2 mil from the stable npc, not the item mall. I just hope I don't have to choose between the 2, cause that will be tough :P

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PostPosted: Wed Jun 07, 2006 5:21 pm 
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Quote:
- UI Change : Improved interface, wider view


This better mean widescreen support or I'm hunting down their translator!!!


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PostPosted: Wed Jun 07, 2006 5:31 pm 
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kitary wrote:
errh red horse :?
mabe im just being stupid here buuut i dont see no red horse in that last pik :?


thats wat i said!! wth

well my monkeys name is elmo, now i gotta think of a good wolf name :P
if i get the squirril im gonna name it ALVIN

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PostPosted: Wed Jun 07, 2006 5:45 pm 
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DoubleCross wrote:
kitary wrote:
errh red horse :?
mabe im just being stupid here buuut i dont see no red horse in that last pik :?


thats wat i said!! wth

well my monkeys name is elmo, now i gotta think of a good wolf name :P
if i get the squirril im gonna name it ALVIN


get another guildy to have his named as Simon and another one to name his as Theodore :P

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PostPosted: Wed Jun 07, 2006 5:51 pm 
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Dont know if someone said this, but go check some screenshots. We are getting squirrels too.

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