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 Post subject: 3.1 Changes
PostPosted: Sun Feb 08, 2009 4:27 am 
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3.1 Class Changes
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3.1 Mana Regeneration Changes
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http://forums.worldofwarcraft.com/board ... 0001&sid=1

Tier 8 Gear
XemnasXD wrote:
i know someone posted pics but here's a vid of Tier 8 gear thats expected to come in 3.1

Spoiler!


now i can't speak for all you other class players, but for DK, the shuffling of the frost tree and garg swapping places with UB changes the DW dps spec drastically. no details about the change yet.

the pest/BB won't really effect dps/tanking all that much, altho it might take a big longer for dk tanks to pick groups up.

sudden doom and blood gorged is a buff to blood dps. won't have to waste a GCD to hit DC means a smoother rotation. the armor penetration instead of expertise is great for the melee heavy blood tree.

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 Post subject: Re: 3.1 Changes
PostPosted: Sun Feb 08, 2009 4:35 am 
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I dont know WHAT there doing with bears. No offsense bears, but gratz on being the most screwup up tanking class.

I understand; its to compete with blocking mechanics and mitigate on trash but... cmon, our bear has never just "died for no reason" on trash and TBH adding a bubble and lowering armor scaling will only hurt bears on bosses.

Their also trying to make DPS gear more steamline with 'tanking gear' which I can understand but if it aint broke don't fix it? >.<

And GG Blizzard 'hot fix' nerfing deep wounds; can I get a lil DPS/TPS boost hotfix now too? Ugh, bastards


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 Post subject: Re: 3.1 Changes
PostPosted: Sun Feb 08, 2009 4:53 am 
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they say Ulduar is getting opened as well as Duel-Specing...

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 Post subject: Re: 3.1 Changes
PostPosted: Sun Feb 08, 2009 4:55 am 
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Go Go hunter ammo + moar bags.

And what would spirit do for mages? hit? iunno... maybe haste

talk talk

and good to see you around Ryoko :D

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 Post subject: Re: 3.1 Changes
PostPosted: Sun Feb 08, 2009 5:01 am 
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Sunder nerf QQ. DK DPS buff QQ.

I was gonna save up for one of those choppers so I can jump down from the starting point of Eye of the Storm without losing HP but it seems Blizzard plans to remove HP bar from them. Also, mounts will be usable in water so goodbye annoying random puddles.

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 Post subject: Re: 3.1 Changes
PostPosted: Sun Feb 08, 2009 7:30 am 
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They said armor on mobs was supposed to be reduced all around to accomodate the change to sunder but you know why they did it, cuz of clothies QQ'in in PVP that a warrior can take armor to 0, only reason imo


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 Post subject: Re: 3.1 Changes
PostPosted: Sun Feb 08, 2009 7:33 am 
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Ryoko wrote:
They said armor on mobs was supposed to be reduced all around to accomodate the change to sunder but you know why they did it, cuz of clothies QQ'in in PVP that a warrior can take armor to 0, only reason imo

Seriously... *sigh* It's not like we are immune to their magic like DKs :roll:

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Last edited by bakafish on Sun Feb 08, 2009 7:41 am, edited 1 time in total.

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 Post subject: Re: 3.1 Changes
PostPosted: Sun Feb 08, 2009 7:41 am 
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# Savage Defense – this is a new passive ability. When a druid in Dire Bear form deals a melee critical strike, the druid gains a damage shield equal to 25% of their attack power. The next hit completely removes the shield regardless of how much damage was done.

Don't like the sound of that + the change needed for Survival of the Fittest because of it. Might just have to stick with cat form afterall, gonna need a respec though. >.<

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 Post subject: Re: 3.1 Changes
PostPosted: Sun Feb 08, 2009 8:56 am 
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Thats to compete with paladin's and warriors "block" but since blocking bears doesnt make sense, its a absorbant shield -.-


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 Post subject: Re: 3.1 Changes
PostPosted: Sun Feb 08, 2009 9:39 am 
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Mage changes are vague so far, we're thinking about this, discussing that.. Luls.

Oh and blizzard, we don't want spirit to be viable for us..

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 Post subject: Re: 3.1 Changes
PostPosted: Sun Feb 08, 2009 9:48 am 
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I dont mind there is os much damnd 80 spirit gear thats dps that i think it should atleast do somthing half assed

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 Post subject: Re: 3.1 Changes
PostPosted: Sun Feb 08, 2009 11:25 am 
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Meh, I don't think the nerf on SotF is going to be as bad as one migh think.

I think Blizz will balance it with the new passive so that it's fair all round. All tho I really don't need some silly shield tbh >.<

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 Post subject: Re: 3.1 Changes
PostPosted: Sun Feb 08, 2009 3:15 pm 
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warlock sounds interesting i hope by changing effects they mean increasing because yeh im just not liking my lock as much as i did lower level

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 Post subject: Re: 3.1 Changes
PostPosted: Sun Feb 08, 2009 4:27 pm 
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The main thing I don't like about Savage Defense is that it's dependent on crits. Shields are just there, with a certain % (don't know what the block chance is). If the crit doesn't count skills like some stuff does, then the passive is gonna be a pain in the ass.

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 Post subject: Re: 3.1 Changes
PostPosted: Sun Feb 08, 2009 8:16 pm 
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Joey I think they did that to uniform what is "tanking" gear and "dps gear" and like the two types of gear between cat/bear setup


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 Post subject: Re: 3.1 Changes
PostPosted: Sun Feb 08, 2009 8:34 pm 
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Only way I can approve of Savage Defense is if it looks something like this:

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No bears were harmed in the making of this picture

Otherwise, gimme more armor!

I think part of the reason they wanna nerf our armor a bit is that pvp spec druids are beastly tanks in PvP against melee atm.

The sunder armor changes are good. It's retarded that you can take a clothie to zero armor and be doing 25% more damage on them when the same exact skill will get you maybe 5% more damage on a bear or plate wearer.

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 Post subject: Re: 3.1 Changes
PostPosted: Tue Feb 10, 2009 4:36 am 
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I like most of the changes tbh. Especially shuffling the talents on frost for DK. I would assume we get a free respec for this too 8)

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