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 Post subject: Re: ZOMG 3.2
PostPosted: Fri Jul 17, 2009 1:07 pm 
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The Ulduar downloaded followed 2 weeks after the pre-patch. I too though "No way its coming out in the next month" and I was srsly wrong =/


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 Post subject: Re: ZOMG 3.2
PostPosted: Fri Aug 07, 2009 9:55 am 
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Shield Block + Shield Slam = 12k crit on mage, 8k crit on priest lal. Glad I was a block tank in 3.0.

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 Post subject: Re: ZOMG 3.2
PostPosted: Mon Aug 10, 2009 6:36 pm 
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Block? Whats that?

=S

-edit-

Wow, I didnt even see that trinket, off the black night <bonk> thats truly amazing; time to go run heroic to replace a crab

LOL


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 Post subject: Re: ZOMG 3.2
PostPosted: Mon Aug 10, 2009 8:39 pm 
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I like the trinket's proc visual ;D

Holy shit, hit and expertise capped tank without spacegoat aura.

It's from normal mode by the way.

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 Post subject: Re: ZOMG 3.2
PostPosted: Mon Aug 10, 2009 9:55 pm 
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normal mode has epiccccc trinkets i got my dps one from there took bout 20 runs they all have low drop rate

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 Post subject: Re: ZOMG 3.2
PostPosted: Tue Aug 11, 2009 12:50 am 
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I hate the proc animation of the Black Heart. I keep wanting to go "Who the hell used Hand of Protection on me?" -_-;

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 Post subject: Re: ZOMG 3.2
PostPosted: Tue Aug 11, 2009 1:12 am 
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i know mathmatically this procs about the same as dying curse or sundial but it feels like procs a lot more

for those who dont know here are all the trinkets availible from Trial of the Champion (normal)
Banner of Victry
Abyssal Rune
Tears of the Vanquished
The Black Heart

ps why aint the item links working?
edit: fixxed they dont like bold :s

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Last edited by [SD]Master_Wong on Tue Aug 11, 2009 6:07 am, edited 2 times in total.

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 Post subject: Re: ZOMG 3.2
PostPosted: Tue Aug 11, 2009 1:46 am 
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[SD]Master_Wong wrote:
i know mathmatically this procs about the same as dying curse or sundial but it feels like procs a lot more

for those who dont know here are all the trinkets availible from Trial of the Champion (normal)
Banner of Victry
Abyssal Rune
Tears of the Vanquished
The Black Heart

ps why aint the item links working?


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 Post subject: Re: ZOMG 3.2
PostPosted: Tue Aug 11, 2009 1:46 am 
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i guess they dont like being bolded and underlined.


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 Post subject: Re: ZOMG 3.2
PostPosted: Tue Aug 11, 2009 6:57 am 
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The DPS trinket looks nice.

How hard would ToC normal be for a freshly dinged lvl 80?


Anyway I made my plan to ding to 80 while doing some things on the road.

* Do enough quest to achieve http://www.wowhead.com/?achievement=1360 and then craft http://www.wowhead.com/?item=41610 while adding the lightweave embroidery to it.

* Get tailoring high enough to make http://www.wowhead.com/?item=44554 while saving 1,6k gold for flying and cold weather flying (400 gold to go)

* And get http://www.wowhead.com/?item=41984 as well


I've put enchanting on hold for a while in order to gather funds for the above things. I'm DE'ing things and sell the essences while keeping the dust to make bolts of imbued forstweave.

All the 4day cd cloths will be sold but moonshroud (need it for my embroidery) and 1 piece ebonweave needed for the hat. I'm gonna pick ebonweave spec because it sells for the most gold.


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 Post subject: Re: ZOMG 3.2
PostPosted: Tue Aug 11, 2009 8:16 am 
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very easy, had a level 79 healing us the one time granted i recruiting that guy as he was healing better then most 80's iv run it with but stil

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 Post subject: Re: ZOMG 3.2
PostPosted: Tue Aug 11, 2009 1:02 pm 
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bakafish wrote:
I like the trinket's proc visual ;D

Holy shit, hit and expertise capped tank without spacegoat aura.

It's from normal mode by the way.


Well I went after it and failed, no trinket.

Did yogg 25 man
Then yogg 10 man.

And got the King's Seal trinket or whatever. That has a lot more stamina. But I keep thinking bout that 7K armor proc. And I like the fact its passive; I dont like having two Use: trinkets at once. Those ToC trinkets are unbelievable for level 200 item. Seriously, Im convinced their over budgeted.

Necrobat wrote:
I hate the proc animation of the Black Heart. I keep wanting to go "Who the hell used Hand of Protection on me?" -_-;


LOL well your a paladin too XD. When I get a "bop" I run around clueless why I cant attack things going "whaaaaaattttt" then I go to my debuff bar to remove it and can't find which icon.... LOL.


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 Post subject: Re: ZOMG 3.2
PostPosted: Tue Aug 11, 2009 3:14 pm 
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Ryoko wrote:
LOL well your a paladin too XD. When I get a "bop" I run around clueless why I cant attack things going "whaaaaaattttt" then I go to my debuff bar to remove it and can't find which icon.... LOL.

Ya, so I know all the bad points of it. I keep thinking "Shitshitshit aggro dump, shitshitshit" >_>

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 Post subject: Re: ZOMG 3.2
PostPosted: Fri Aug 14, 2009 8:05 am 
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I like passive trinkets. ;D

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 Post subject: Re: ZOMG 3.2
PostPosted: Fri Aug 14, 2009 7:35 pm 
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bakafish wrote:
I like passive trinkets. ;D

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 Post subject: Re: ZOMG 3.2
PostPosted: Sun Aug 16, 2009 12:45 am 
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you see the new patchnotes for 3.2.2 on the ptr? seal of command hitting your target +2 allies... hell yeah watch me start doing like 8k dps on trash lol.

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^^ mAd propps to Verfo for the sig:P thankx man!


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