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 Post subject: Deekay Q&A
PostPosted: Fri Jun 26, 2009 3:02 am 
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I herd u liek mudkipz

TL;DR Deekays are OP, more nerfs incoming if 3.2 isn't enough.

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 Post subject: Re: Deekay Q&A
PostPosted: Fri Jun 26, 2009 3:54 am 
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hm...it looks like they're keeping the blood tree relatively the same, which is good for me =]

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 Post subject: Re: Deekay Q&A
PostPosted: Fri Jun 26, 2009 5:50 am 
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TOloseGT wrote:
hm...it looks like they're keeping the blood tree relatively the same, which is good for me =]


good for me tooo :D

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 Post subject: Re: Deekay Q&A
PostPosted: Sun Jun 28, 2009 4:00 pm 
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why are they nerfing pve dks (frost and unholy) but boosting blood dks? i thought their being op in pvp was the issue, am i wrong? but 50% boost to blood strike? thats going to insanely op! every idiot dk out there is just going to spam blood strike 4 times in a row and then youll be dead.

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 Post subject: Re: Deekay Q&A
PostPosted: Sun Jun 28, 2009 4:30 pm 
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Blood dk's use heart strike ;o frost and unholy use blood strike

But this might save a talent point :0 hm


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 Post subject: Re: Deekay Q&A
PostPosted: Sun Jun 28, 2009 4:34 pm 
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iGod wrote:
Blood dk's use heart strike ;o frost and unholy use blood strike

But this might save a talent point :0 hm


yeah but going from +12.5% damage per diesese to +50% damage per diesese... isnt that a bit too much of an upgrade? i mean how many diseases to blood dks have, 3? thats 60% + 150% damage... thats going to hit higher then crusader strike, which is getting a nerf next patch. that doesnt seem right to me. and unholy dks have like 5 diseases, thats 60% + 250% damage. isnt anyone else thinking that this will be hitting for like 5k, and with death runes you can spam this 4times in 4seconds.

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 Post subject: Re: Deekay Q&A
PostPosted: Sun Jun 28, 2009 5:02 pm 
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Have to compensate somehow for the frost strike / unholy blight nerf


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 Post subject: Re: Deekay Q&A
PostPosted: Sun Jun 28, 2009 6:39 pm 
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iGod wrote:
Have to compensate somehow for the frost strike / unholy blight nerf


frost strike will do 15% less damage then before, so they compensate by buffing blood strike by 150%? and i how can i make this more clear, frost strike takes runic power, blood strike takes runes. you get 2 blood runes, but when you blood strike you get a death rune, allowing you to spam blood strike 4times before you have to wait for a rune cooldown. 5k>5k>5K>5k = 20k in 4seconds

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 Post subject: Re: Deekay Q&A
PostPosted: Mon Jun 29, 2009 2:13 am 
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@Hark Resilience is getting buffed, everyone will take less and do even less damage.

I had to lol when they labeled Chain of Ice as a snare. Because reducing movement speed to zero is not a root amirite? We can't put a DR on Chain of Ice because it's a snarezzzz!!11one!

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 Post subject: Re: Deekay Q&A
PostPosted: Mon Jun 29, 2009 11:15 pm 
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It's sad really, I used to do 3s with a frost DK, and from what he's tested out on the PTR, all they have to do is respec and they do actually more damage. He was speaking of a Frost DW build. This has pretty much happened every single DK nerf, they nerf the shit out of one tree and all they have to do is switch it up and they're the same if not more. The whole resil change doesn't even negate much either, just stupid.


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 Post subject: Re: Deekay Q&A
PostPosted: Tue Jun 30, 2009 12:46 am 
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i heard that the changes to resilence pretty much equal up to everyone taking 10% less damage.

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 Post subject: Re: Deekay Q&A
PostPosted: Tue Jun 30, 2009 1:45 am 
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mosiac wrote:
It's sad really, I used to do 3s with a frost DK, and from what he's tested out on the PTR, all they have to do is respec and they do actually more damage. He was speaking of a Frost DW build. This has pretty much happened every single DK nerf, they nerf the shit out of one tree and all they have to do is switch it up and they're the same if not more. The whole resil change doesn't even negate much either, just stupid.

Defensive cooldowns nerfs, that is all.

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