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cuchulainn
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Post subject: Re: Official Post And Discuss Your Ui Topic Posted: Wed Nov 18, 2009 10:35 pm |
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Joined: Apr 2006 Posts: 2168 Location:
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Panu wrote: cuchulainn wrote: So disable what you dont need?
idk about less buttons though, my friend has 3-4 bars full of hotkeys for his dk lol full of what? DK's have like 6 skills total (not really but w/e). i only used around 5 to beat my opponents He's actually a good DK though...
_________________ I'm in your posts, stealing your quotes.
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Panu
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Post subject: Re: Official Post And Discuss Your Ui Topic Posted: Thu Nov 19, 2009 8:56 pm |
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Joined: Aug 2007 Posts: 3536 Location: Around
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cuchulainn wrote: Panu wrote: cuchulainn wrote: So disable what you dont need?
idk about less buttons though, my friend has 3-4 bars full of hotkeys for his dk lol full of what? DK's have like 6 skills total (not really but w/e). i only used around 5 to beat my opponents He's actually a good DK though... i never said he wasnt...
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Zero_Doom
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Post subject: Re: Official Post And Discuss Your Ui Topic Posted: Thu Nov 19, 2009 11:15 pm |
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Joined: Jul 2006 Posts: 1572 Location:
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Panu wrote: cuchulainn wrote: Panu wrote: lol full of what? DK's have like 6 skills total (not really but w/e). i only used around 5 to beat my opponents He's actually a good DK though... i never said he wasnt... I think you missed the insult there, isol.
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Panu
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Post subject: Re: Official Post And Discuss Your Ui Topic Posted: Fri Nov 20, 2009 8:53 pm |
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Joined: Aug 2007 Posts: 3536 Location: Around
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Zero_Doom wrote: I think you missed the insult there, isol. i saw the insult. Dks dont need to use like 3-4 rows of skills, i dont even have 1 full row of skills. i played on a friends 80 dk and he only had 2. but w/e.
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[TS]=Hark=[TS]
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Post subject: Re: Official Post And Discuss Your Ui Topic Posted: Sun Nov 29, 2009 3:20 pm |
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Joined: Feb 2007 Posts: 1596 Location: Black Desert Online
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well heres my UI that i use on my dk now, currently available to download Here. I couldn't find what i was looking for out of everything on that site so i decided to make my own. tell me what you think?
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^^ mAd propps to Verfo for the sig:P thankx man!
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piootr
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Post subject: Re: Official Post And Discuss Your Ui Topic Posted: Sun Nov 29, 2009 8:43 pm |
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Joined: Jul 2007 Posts: 1424 Location:
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[TS]=Hark=[TS] wrote: well heres my UI that i use on my dk now, currently available to download Here. I couldn't find what i was looking for out of everything on that site so i decided to make my own. tell me what you think? I think you dedicated too much room to buffs/debuffs. You should really use grid for your raid UI, normal bars for 25 people just get cluttered.
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[TS]=Hark=[TS]
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Post subject: Re: Official Post And Discuss Your Ui Topic Posted: Sun Nov 29, 2009 11:04 pm |
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Joined: Feb 2007 Posts: 1596 Location: Black Desert Online
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piootr wrote: [TS]=Hark=[TS] wrote: well heres my UI that i use on my dk now, currently available to download Here. I couldn't find what i was looking for out of everything on that site so i decided to make my own. tell me what you think? I think you dedicated too much room to buffs/debuffs. You should really use grid for your raid UI, normal bars for 25 people just get cluttered. grid is way to small to be of any use to me. just because i set aside room for buffs and debuffs doesnt mean all of that room will be used all the time. i just dont want to have so many buffs on me that some of them dont show because i only allowed for 10 buffs.
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^^ mAd propps to Verfo for the sig:P thankx man!
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Zero_Doom
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Post subject: Re: Official Post And Discuss Your Ui Topic Posted: Mon Nov 30, 2009 4:19 pm |
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Joined: Jul 2006 Posts: 1572 Location:
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[TS]=Hark=[TS] wrote: piootr wrote: [TS]=Hark=[TS] wrote: well heres my UI that i use on my dk now, currently available to download Here. I couldn't find what i was looking for out of everything on that site so i decided to make my own. tell me what you think? I think you dedicated too much room to buffs/debuffs. You should really use grid for your raid UI, normal bars for 25 people just get cluttered. grid is way to small to be of any use to me. just because i set aside room for buffs and debuffs doesnt mean all of that room will be used all the time. i just dont want to have so many buffs on me that some of them dont show because i only allowed for 10 buffs. You can change the size of grid...
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cuchulainn
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Post subject: Re: Official Post And Discuss Your Ui Topic Posted: Mon Nov 30, 2009 4:40 pm |
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Joined: Apr 2006 Posts: 2168 Location:
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You have to do more than just change the font/texture of most addons to make it interesting enough to download.
_________________ I'm in your posts, stealing your quotes.
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iGod
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Post subject: Re: Official Post And Discuss Your Ui Topic Posted: Mon Nov 30, 2009 9:55 pm |
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Joined: Oct 2006 Posts: 3728 Location:
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My "DK UI" is quite embarrassing but it works for me or for the less flashy version
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Tig3ress
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Post subject: Re: Official Post And Discuss Your Ui Topic Posted: Fri Dec 04, 2009 8:59 am |
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Joined: Aug 2006 Posts: 1800 Location: Zion
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Anyone got a UI package that they can direct me to? Provided it can be set up by a complete retard (myself)
<3
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piootr
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Post subject: Re: Official Post And Discuss Your Ui Topic Posted: Fri Dec 04, 2009 8:39 pm |
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Frequent Member |
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Joined: Jul 2007 Posts: 1424 Location:
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My UI: I'm thinking of switching to PitBull.
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[TS]=Hark=[TS]
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Post subject: Re: Official Post And Discuss Your Ui Topic Posted: Sat Dec 05, 2009 12:02 am |
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Loyal Member |
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Joined: Feb 2007 Posts: 1596 Location: Black Desert Online
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piootr wrote: My UI: I'm thinking of switching to PitBull. xpearl is gross. also if you want to get rid of those "that spell is not ready yet" thats on your screen like 80 times because you do the same thing that i do and spam the button when its on cooldown, look for the addon called perror. all you do is install it and then ingame type /perror that spell is not ready yet make sure its spelled exactly how it comes up on screen caps and all.
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^^ mAd propps to Verfo for the sig:P thankx man!
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cuchulainn
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Post subject: Re: Official Post And Discuss Your Ui Topic Posted: Sat Dec 05, 2009 6:29 am |
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Advanced Member |
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Joined: Apr 2006 Posts: 2168 Location:
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[TS]=Hark=[TS] wrote: piootr wrote: My UI: I'm thinking of switching to PitBull. xpearl is gross. also if you want to get rid of those "that spell is not ready yet" thats on your screen like 80 times because you do the same thing that i do and spam the button when its on cooldown, look for the addon called perror. all you do is install it and then ingame type /perror that spell is not ready yet make sure its spelled exactly how it comes up on screen caps and all. Or you can get ErrorMonster and suppress pretty much all of them without having to add them.
_________________ I'm in your posts, stealing your quotes.
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[TS]=Hark=[TS]
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Post subject: Re: Official Post And Discuss Your Ui Topic Posted: Sat Dec 05, 2009 7:10 am |
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Loyal Member |
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Joined: Feb 2007 Posts: 1596 Location: Black Desert Online
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i dont like error monster
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^^ mAd propps to Verfo for the sig:P thankx man!
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Lempi
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Post subject: Re: Official Post And Discuss Your Ui Topic Posted: Fri Dec 18, 2009 6:36 pm |
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Veteran Member |
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Joined: Oct 2008 Posts: 3202 Location: England
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Well i got a new graphics card and ram upgrade, so i thought, why not get a new UI to go with it? Though I used the default one for so long, im not sure if i like this... Didnt get one out of combat, but all the bars fade out to 10% visiblity, recount and omen are hidden out of combat, though omen is only shown while in group. Also have Grid in lower right corner, but its only shows when in raid. Opinions, thoughts...? Personally i don't know if i like it, even after spending 3 hours getting it to how it is now.
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Saddam✓ Osama✓ Gaddafi✓ Justin Bieber☐ Rebecca Black☐
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.curve
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Post subject: Re: Official Post And Discuss Your Ui Topic Posted: Sun Dec 20, 2009 12:10 pm |
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Elite Member |
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Joined: Dec 2008 Posts: 5167 Location: Antelope Valley, CA
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Perfection. Compact, precise, everything I need.
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WoWScrnShot_121909_163119.jpg [ 189.62 KiB | Viewed 5263 times ]
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_________________ Speak the truth, even if your voice shakes.
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Tig3ress
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Post subject: Re: Official Post And Discuss Your Ui Topic Posted: Tue Dec 22, 2009 4:13 am |
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Joined: Aug 2006 Posts: 1800 Location: Zion
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Woah thats awesome. What are you using for the skillbar?
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.curve
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Post subject: Re: Official Post And Discuss Your Ui Topic Posted: Tue Dec 22, 2009 5:54 am |
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Elite Member |
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Joined: Dec 2008 Posts: 5167 Location: Antelope Valley, CA
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Bartender 4 with ButtonFacade: Caith
_________________ Speak the truth, even if your voice shakes.
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Tig3ress
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Post subject: Re: Official Post And Discuss Your Ui Topic Posted: Wed Dec 23, 2009 1:02 pm |
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Loyal Member |
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Joined: Aug 2006 Posts: 1800 Location: Zion
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Spent a few hours messing with my UI.
Then went on to heal a heroic and found it super weird. /shudder
Reset UI sooon after.
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[TS]=Hark=[TS]
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Post subject: Re: Official Post And Discuss Your Ui Topic Posted: Fri Dec 25, 2009 6:23 pm |
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Loyal Member |
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Joined: Feb 2007 Posts: 1596 Location: Black Desert Online
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.curve wrote: Perfection. Compact, precise, everything I need. recount is gross. i go for skada for the customization and because it has absorbs. very usefull when playing a disc priest and you want to see why your the lowest on the healing meters, then look at absorbs and notice how you have 200k absorbtions lol
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^^ mAd propps to Verfo for the sig:P thankx man!
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bakafish
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Post subject: Re: Official Post And Discuss Your Ui Topic Posted: Sat Dec 26, 2009 12:22 am |
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Veteran Member |
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Joined: Jan 2007 Posts: 3358 Location: EU-Kor'gall
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Someone is jerking off while setting off their UI? Nevermind make that 2 UI wankers.
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TOloseGT
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Post subject: Re: Official Post And Discuss Your Ui Topic Posted: Wed Dec 30, 2009 3:22 pm |
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Forum Legend |
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Joined: Sep 2006 Posts: 7129 Location:
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omen's on the other side of bartender, ending before grid
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Elikapeka
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Post subject: Re: Official Post And Discuss Your Ui Topic Posted: Wed Dec 30, 2009 8:31 pm |
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Active Member |
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Joined: Jun 2007 Posts: 566 Location:
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This is my current UI. The only thing not seen is Grid, which sits nicely in the bottom-middle betweenst my player frame and target frame.
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WoWScrnShot_123009_143046.jpg [ 255.55 KiB | Viewed 5109 times ]
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bakafish
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Post subject: Re: Official Post And Discuss Your Ui Topic Posted: Thu Dec 31, 2009 2:12 am |
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Joined: Jan 2007 Posts: 3358 Location: EU-Kor'gall
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Focus and focus target is below target.
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.curve
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Post subject: Re: Official Post And Discuss Your Ui Topic Posted: Fri Jan 01, 2010 9:13 pm |
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Elite Member |
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Joined: Dec 2008 Posts: 5167 Location: Antelope Valley, CA
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bakafish wrote: Someone is jerking off while setting off their UI? Nevermind make that 2 UI wankers. lolwat?
_________________ Speak the truth, even if your voice shakes.
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Panu
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Post subject: Re: Official Post And Discuss Your Ui Topic Posted: Sun Jan 03, 2010 8:44 pm |
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Veteran Member |
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Joined: Aug 2007 Posts: 3536 Location: Around
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curve, what bag addon is that, bagnon?
edit: also whats that map your using too?
xP
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Last edited by Panu on Sun Jan 03, 2010 8:55 pm, edited 1 time in total.
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[TS]=Hark=[TS]
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Post subject: Re: Official Post And Discuss Your Ui Topic Posted: Sun Jan 03, 2010 8:50 pm |
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Loyal Member |
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Joined: Feb 2007 Posts: 1596 Location: Black Desert Online
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Elikapeka wrote: This is my current UI. The only thing not seen is Grid, which sits nicely in the bottom-middle betweenst my player frame and target frame. **** i want that ui...
_________________
^^ mAd propps to Verfo for the sig:P thankx man!
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.curve
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Post subject: Re: Official Post And Discuss Your Ui Topic Posted: Sun Jan 03, 2010 9:51 pm |
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Elite Member |
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Joined: Dec 2008 Posts: 5167 Location: Antelope Valley, CA
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Panu wrote: curve, what bag addon is that, bagnon?
edit: also whats that map your using too?
xP Bag addon = onebag Map addon is basicminimap I think.
_________________ Speak the truth, even if your voice shakes.
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Panu
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Post subject: Re: Official Post And Discuss Your Ui Topic Posted: Mon Jan 04, 2010 2:19 am |
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Joined: Aug 2007 Posts: 3536 Location: Around
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.curve wrote: Panu wrote: curve, what bag addon is that, bagnon?
edit: also whats that map your using too?
xP Bag addon = onebag Map addon is basicminimap I think. thanks curve.
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