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 Post subject: Epic Scale Raised to 11!
PostPosted: Sat Jul 31, 2010 2:29 am 
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Wow.com wrote:
A week or so ago, someone on the Cataclysm beta forums complained that the Maelstrom's appearance in the upcoming expansion just wasn't epic enough. It's a pretty silly thing to say. Valnoth, aka WoW Lead World Designer Alex Afrasiabi, apparently agreed and responded with the following:

Re: The Maelstrom?
Maybe I missed the memo on levels of "epicosity" or something, but I'm pretty sure the Maelstrom is a CLASS 10 epic zone. Though I guess it is missing sharks with laser beams patrolling the waters and Arthur Fonzarelli jumping across it with water skis. And dinosaurs.



And then, a bit later, posted:

Re: The Maelstrom?
After reading this post I called for a meeting with TOP TOP MEN (that's two tops) in order to figure out a solution to the problem at hand. Frankly, I think we hit a home run. The next 4.0 build (or the one after) should have a Maelstrom that's between 10 - 50x more epic than what currently exists.


Buckle yourselves into your computer chairs or face being blown away!


And sure enough, as promised, this latest beta build has turned the "Epic" dial up to 11 where the Maelstrom is concerned. Flying around it is Epicus Maximus <Paragon of Epicosity>, a level 90 elite shark, who is being ridden by an elite rare devilsaur named <And a Dinosaur> riding a rocket and manning (dinosauring?) a laser beam, being ridden by an undead mage playing guitar named <Rock On>.

That should suffice.


Personally, i don't think i want to ever leave this zone.

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 Post subject: Re: Epic Scale Raised to 11!
PostPosted: Sat Jul 31, 2010 2:49 am 
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is that for real o_O

if so

:D

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 Post subject: Re: Epic Scale Raised to 11!
PostPosted: Sat Jul 31, 2010 7:05 am 
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So far i can say that it is real.

Here is another SS
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 Post subject: Re: Epic Scale Raised to 11!
PostPosted: Sat Jul 31, 2010 10:52 am 
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Holy tomato pie. I wonder what loot we get from it if there is any >:). maybe it'll be the mount of cataclysm hard to get .02% chance to drop thing.

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 Post subject: Re: Epic Scale Raised to 11!
PostPosted: Sat Jul 31, 2010 10:58 am 
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I doubt that it will actually remain once it goes live, but for now enjoy it in the Beta.

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 Post subject: Re: Epic Scale Raised to 11!
PostPosted: Sat Jul 31, 2010 10:01 pm 
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Just imagine how awesome your job is if you get to design sharks with laserbeams and dinosaurs. :sohappy:

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 Post subject: Re: Epic Scale Raised to 11!
PostPosted: Sat Jul 31, 2010 11:10 pm 
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woutR wrote:
Just imagine how awesome your job is if you get to design sharks with laserbeams and dinosaurs. :sohappy:

Can you say Dream Job?

I can. :soosad:

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 Post subject: Re: Epic Scale Raised to 11!
PostPosted: Sun Aug 01, 2010 2:24 am 
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Looks like I have a new mission to find this guy. I need to update mine, been lazy and not playing it.

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 Post subject: Re: Epic Scale Raised to 11!
PostPosted: Sun Aug 01, 2010 1:35 pm 
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Lempi wrote:
woutR wrote:
Just imagine how awesome your job is if you get to design sharks with laserbeams and dinosaurs. :sohappy:

Can you say Dream Job?

I can. :soosad:


Lempi.

I dont think that Smilie has ever been used better than how you used it there. It packed a truck load of emotion behind it, I FEEL YOUR PAIN.

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 Post subject: Re: Epic Scale Raised to 11!
PostPosted: Sun Aug 01, 2010 9:15 pm 
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Ghostcrawler wrote:
I'm on a shark.

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 Post subject: Re: Epic Scale Raised to 11!
PostPosted: Wed Aug 11, 2010 4:20 pm 
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Scarth wrote:
Ghostcrawler wrote:
I'm on a shark.


Win.

Im the dinosaur that your dinosaur could smell like.


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