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[Guide]3ds Max Fake Global Ilumination http://www.silkroadforums.com/viewtopic.php?f=11&t=112354 |
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Author: | Gaigemasta [ Sat Jun 13, 2009 2:34 pm ] |
Post subject: | [Guide]3ds Max Fake Global Ilumination |
3ds Max Global Illumination w/o Mental Ray Required! Well first of all you need your scene, obvious. 1.) Create -> Lights -> Standard Lights -> Skylight Note:That be sure to only place one the scene or it will take longer to render with no difference in results of the image 2.) Press '8' on your keyboard -> Go down to Exposure Control -> Select Automatic Exposure Control 3.) Press '9' on your keyboard -> Select Advanced Lighting -> Select Light Tracer After that You may render your scene with a more Realistic Look! Before: After: |
Author: | CrimsonNuker [ Sat Jun 13, 2009 3:13 pm ] |
Post subject: | Re: [Guide]3ds Max Fake Global Ilumination |
HEEEEEEHEHE this should belong in AC, notice that this tutorial is the only one that deals with something other than SRO |
Author: | rek [ Sat Jun 13, 2009 3:15 pm ] |
Post subject: | Re: [Guide]3ds Max Fake Global Ilumination |
lold moved to AC gg gaige nice work. |
Author: | *BlackFox [ Sat Jun 13, 2009 3:36 pm ] |
Post subject: | Re: [Guide]3ds Max Fake Global Ilumination |
That's Cool |
Author: | Gaigemasta [ Sat Jun 13, 2009 6:04 pm ] |
Post subject: | Re: [Guide]3ds Max Fake Global Ilumination |
lol thanx, sry, thats the only place I knew to put it without getting to killed ^_^ |
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