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[Guide]3ds Max Fake Global Ilumination
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Author:  Gaigemasta [ Sat Jun 13, 2009 2:34 pm ]
Post subject:  [Guide]3ds Max Fake Global Ilumination

3ds Max Global Illumination w/o Mental Ray Required!

Well first of all you need your scene, obvious.
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1.) Create -> Lights -> Standard Lights -> Skylight
Note:That be sure to only place one the scene or it will take longer to render with no difference in results of the image
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2.) Press '8' on your keyboard -> Go down to Exposure Control -> Select Automatic Exposure Control
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3.) Press '9' on your keyboard -> Select Advanced Lighting -> Select Light Tracer
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After that You may render your scene with a more Realistic Look!

Before:
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After:
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Author:  CrimsonNuker [ Sat Jun 13, 2009 3:13 pm ]
Post subject:  Re: [Guide]3ds Max Fake Global Ilumination

HEEEEEEHEHE this should belong in AC, notice that this tutorial is the only one that deals with something other than SRO :wink:

Author:  rek [ Sat Jun 13, 2009 3:15 pm ]
Post subject:  Re: [Guide]3ds Max Fake Global Ilumination

lold

moved to AC


gg gaige nice work.

Author:  *BlackFox [ Sat Jun 13, 2009 3:36 pm ]
Post subject:  Re: [Guide]3ds Max Fake Global Ilumination

That's Cool

Author:  Gaigemasta [ Sat Jun 13, 2009 6:04 pm ]
Post subject:  Re: [Guide]3ds Max Fake Global Ilumination

lol thanx, sry, thats the only place I knew to put it without getting to killed ^_^

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