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 Post subject: rek's wall --updated-- 23rd.02 textless for the haters
PostPosted: Sat Feb 05, 2011 3:24 pm 
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Pretty bored these days and i decided to startup Ps again.

This is just the start of something cool hopefully

not really looking for cnc, more just to show off what i've done. good, bad and the whatever, everything gets posted here.


+++++++++++++



6th feb 2.16am
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and the original;
Spoiler!

Didnt really have any of my stocks or c4ds or the such, what i used in the piece was just somethings i scraped off google images last second. Extremely rusty, o well everyone starts some place.

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Last edited by rek on Tue Feb 22, 2011 8:36 pm, edited 3 times in total.

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 Post subject: Re: rek's wall '11
PostPosted: Sat Feb 05, 2011 6:48 pm 
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February 6th Piece

Really nice bro.
I particularly like the blue c4d, but the red one bothers me a bit. It seems a bit thrown in, especially the part on the far right.
And add some lighting to the focal, correct me if I'm wrong, but it looks like you didn't modify the focal at all in regard to the lighting of the piece. Makes it look a bit flat.

Haven't seen the whole "smudged focal" thing in a loooong time, works really well here.
The size also really adds to the quality, which makes it so much better.

Cool piece, looking forward to the rest.

Spoiler!

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 Post subject: Re: rek's wall '11
PostPosted: Sat Feb 05, 2011 11:06 pm 
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Sweet. :D

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 Post subject: Re: rek's wall '11
PostPosted: Sun Feb 06, 2011 3:23 am 
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Weew, looking forward to what you produce. I might have to get back into ps.

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 Post subject: Re: rek's wall '11
PostPosted: Tue Feb 08, 2011 1:16 am 
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go go go
btw, sharpen much? lol.

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 Post subject: Re: rek's wall '11
PostPosted: Sat Feb 12, 2011 9:41 am 
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Don't like the open ' skin' in the middle part of her body. It's ok on the original but now it just looks weird.

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 Post subject: Re: rek's wall '11
PostPosted: Wed Feb 16, 2011 8:33 am 
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The only thing that i find wierd is like what Priam said above, the cleavage is kind of lower idk, its wierd, the rest like :)

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 Post subject: Re: rek's wall '11
PostPosted: Mon Feb 21, 2011 10:56 am 
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More :yay:

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 Post subject: Re: rek's wall '11 [updated-23rd-02]
PostPosted: Tue Feb 22, 2011 7:25 pm 
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23//02//11 6.24am
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textless
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and the original
Spoiler!

I think its okay, not amazed with myself but imo its cool. also, i lost a game in LoL and vented it out on Ps.


EDIT: added a textless version for the haters

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Last edited by rek on Tue Feb 22, 2011 8:32 pm, edited 1 time in total.

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 Post subject: Re: rek's wall '11 --updated-- 23rd.02
PostPosted: Tue Feb 22, 2011 7:58 pm 
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im sorry, but i really think this is dissapointing to the first you that you had, the first one was well thought etc. this one seems like you just used a tut for lightening, which you flapped on a random image.
Next up --> making a ps when winning a game of LoL ;) lol :)

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 Post subject: Re: rek's wall '11 --updated-- 23rd.02
PostPosted: Tue Feb 22, 2011 8:05 pm 
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it's a lot more complicated than how you just put it

and lul, I haven't looked at a tut in years

check out all the differences with lighting and so on between my piece and the original and then tell me I just slapped lightning on a random image

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 Post subject: Re: rek's wall '11 --updated-- 23rd.02
PostPosted: Tue Feb 22, 2011 8:13 pm 
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rek wrote:
it's a lot more complicated than how you just put it

and lul, I haven't looked at a tut in years

check out all the differences with lighting and so on between my piece and the original and then tell me I just slapped lightning on a random image


I never comment on people's artwork because I am not a pro nor do I know how hard it is to make these edits, but wow im disappointed with the cyan blue lines next to the lightning strike, seems like I could to that on paint... :(

What went wrong?

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 Post subject: Re: rek's wall '11 --updated-- 23rd.02
PostPosted: Tue Feb 22, 2011 8:20 pm 
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Nothing is wrong. I like it that way.

innerthought; wow its offensive when someone tells you your piece is 'wrong'

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 Post subject: Re: rek's wall '11 --updated-- 23rd.02
PostPosted: Tue Feb 22, 2011 8:22 pm 
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rek wrote:
Nothing is wrong. I like it that way.

innerthought; wow its offensive when someone tells you your piece is 'wrong'


It pop's out in too many negative ways, i dont know, I would have sticked too the lightning strike only :giveup:

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 Post subject: Re: rek's wall '11 --updated-- 23rd.02
PostPosted: Tue Feb 22, 2011 8:23 pm 
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Master_of_Puppets wrote:
rek wrote:
Nothing is wrong. I like it that way.

innerthought; wow its offensive when someone tells you your piece is 'wrong'


It pop's out in too many negative ways, i dont know, I would have sticked too the lightning strike only :giveup:


With just the lightning strike it looks lame and generic

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 Post subject: Re: rek's wall '11 --updated-- 23rd.02
PostPosted: Tue Feb 22, 2011 8:25 pm 
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rek wrote:
Master_of_Puppets wrote:
rek wrote:
Nothing is wrong. I like it that way.

innerthought; wow its offensive when someone tells you your piece is 'wrong'


It pop's out in too many negative ways, i dont know, I would have sticked too the lightning strike only :giveup:


With just the lightning strike it looks lame and generic


Sure anyways I give up, I have no say in this anymore, not good enough to say jibberish about ps and what you should have done or not done...

First work was really good btw

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 Post subject: Re: rek's wall '11 --updated-- 23rd.02
PostPosted: Tue Feb 22, 2011 8:27 pm 
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Its cool, anyways i thought the first one was complete shit. :?

everyone has different taste i guess

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 Post subject: Re: rek's wall --updated-- 23rd.02 textless for the haters
PostPosted: Tue Feb 22, 2011 11:38 pm 
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Simple but has a decent result. As Shomari would say "FK TEXT".

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 Post subject: Re: rek's wall --updated-- 23rd.02 textless for the haters
PostPosted: Tue Feb 22, 2011 11:40 pm 
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I like what you did with the colors...it's a dramatic change in the mood and if dark is what you're aiming for, then you really hit the spot. But I'm really not feeling the smudgy-looking (fat) lightning and the random green lines. Also, the lightning covering a relatively huge portion of the bridge is bothering me. If it was my piece and I were to revisit it, I would definitely consider making the width of the lightning slightly more unequal and jagged - especially at the ends. And also lose the random lines. That's just my 2 cents on this one though.

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 Post subject: Re: rek's wall --updated-- 23rd.02 textless for the haters
PostPosted: Wed Feb 23, 2011 7:08 pm 
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Need to get this thread cleaned.



thank you

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