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[GUIDE] Transport & Horse editing (intermediate) http://www.silkroadforums.com/viewtopic.php?f=116&t=93552 |
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Author: | Dark Ashelin [ Sun Feb 03, 2008 1:18 pm ] |
Post subject: | [GUIDE] Transport & Horse editing (intermediate) |
The following is a guide archive for your browsing pleasure. Should you wish to post comments, suggestions, or simply a thank you, the following link will take you to the main, unlocked, guide: - Original Guide - I've been searching the forums for this, but I coudn't find a clear guide about it, so I decided to make one myself Quote: 1. ALWAYS make a backup of your original Media.pk2 file. You don't want to reinstall the game everytime you do something wrong. 2. Open your Media.pk2 file in XVI32. If you don't have that program, you can easely find it on google. 3. Decide what transport you want to change and what you want to change it to. You can find all transport codes below. In this example I will change the 3th horse (Dragon Horse) to a cool looking lizard. The codes I will be needing for this are: cos\c_horse3.bsr and cos\t_lizard.bsr Note that the 2 codes are the same length, this will make it very easy for us. Also, c_ means it's a vehicle, t_ means it's a trade transport, p_ means it's a pet. 4. Because the codes are the same length, we will only have to replace them. Open Search > Replace... and type in the following. 5. Click Replace all. It should change 3 files. (if this isn't the case, I suggest you start over) Save your file, close XVI32 and try it out! If you didn't screw up, you should get this: Now, what if your codes aren't the same length? We will have to work a little different. Follow the same steps until step 3. 3. This time, I want to change my horse to a unicorn. The codes we will be using are cos\c_horse1.bsr and cos\c_unicorn.bsr Note these have a different length. 4. First, we need to change the unicorn code to something that has the same length as the code for my horse. To make it very simple, I'll just change it to cos\c_horse5.bsr . This horse doesn't exist, but because the unicorn isn't implented yet, I don't have to worry about that. Click Search > Replace... and type: 5. Hit Replace all. Now we change our horse to the unicorn. 6. Hit Replace all. Save your file, close XVI32 and try it out. NOTE: When editting transports with different lengths, always make sure you end up with the same amount of letters. Example: Pegasus has 30 strings, a horse only 3. This would make the file unbalanced, so you better change the unicorn.bsr code to horse5.bsr. Unicorn is the same length as Pegasus and has only 3 strings. Codes: cos\c_horse1.bsr = Red Horse cos\c_horse2.bsr = Shadow Horse cos\c_horse3.bsr = Dragon Horse cos\c_dhorse1.bsr = Ironclad Horse cos\c_tiger.bsr = Item Mall Tiger cos\c_ostrich.bsr = Item Mall Ostrich cos\c_scarabaeus.bsr = Item Mall Beetle cos\c_rudolph.bsr = Rudolph / Reindeer cos\c_wildpig.bsr = Wild Pig cos\c_unicorn.bsr = Unicorn cos\c_pegasus.bsr = Pegasus / Flying horse cos\t_horse1.bsr = Trade Horse cos\t_horse2.bsr = Thoroughbred cos\t_horse3.bsr = White Horse cos\t_dhorse1.bsr = Ironclad Trade Horse cos\t_camel1.bsr = Arabian Camel cos\t_camel2.bsr = Bactrian Camel cos\t_camel3.bsr = Indian Camel cos\t_cow1.bsr = Fire Bull cos\t_lizard.bsr = Lizard / Dragon cos\t_behemoth.bsr = Behemoth / Giant trade bull cos\t_donkey.bsr = Trade Donkey cos\t_whiteelephant.bsr = White Elephant cos\t_rhinoceros.bsr = Rhino cos\t_buffalo = Buffalo cos\p_wolf_01.bsr = Small Wolf cos\p_wolf_02.bsr = Big Wolf cos\p_myowon.bsr = Monkey cos\p_seowon.bsr = Squirrel cos\p_wolf_white_01.bsr = Small White Wolf cos\p_wolf_white_02.bsr = Big White Wolf cos\p_rabbit.bsr = Rabbit cos\cos_p_spot_rabbit.ddj = Spotted Rabbit cos\p_jinn.bsr = Small Genie cos\p_jinn_02.bsr = Big Genie cos\p_RAVEN01.bsr = Small Three Footed Crow cos\p_RAVEN02.bsr = Big Three Footed Crow cos\p_PENGUIN01.bsr = Small Penguin cos\p_PENGUIN02.bsr = Big Penguin cos\p_KANGAROO01.bsr = Small Kangaroo cos\p_KANGAROO02.bsr = Big Kangaroo cos\p_goldpig.bsr = Gold Pig cos\cos_p_pinkpig.ddj = Pink Pig cos\p_gglider.bsr = Glider cos\p_bear01.bsr = Small Bear cos\p_bear02.bsr = Big Bear cos\p_raccoondog.bsr = Raccoon cos\p_cat.bsr = Cat cos\p_brownie.bsr = Sylph mob\china\bluetiger.bsr = Tiger Girl's Tiger mob\china\tigerwoman.bsr = Tiger Girl / Tiger Girl mob\oasis\uruchidragon.bsr = Uruchi's Dragon mob\oasis\uruchi.bsr = Uruchi mob\karakoram\isyutaru.bsr = Isyutaru mob\taklamakan\bonelord.bsr = Lord Yarkan mob\europe\wolf.bsr = Europe Evil Wolf char\china\chinaman_adventurer.bsr = Liu ZhaoYing char\china\chinaman_bogy.bsr = Yan Gong Lei char\china\chinaman_fighter.bsr = DuGu He char\china\chinaman_merchant.bsr = Feng XuanYang char\china\chinaman_monk.bsr = XinHun char\china\chinaman_monkey.bsr = Pan XiaoLong char\china\chinaman_necromancer.bsr = DeLuo FaWang char\china\chinaman_nobleboy.bsr = MuRong Feng char\china\chinaman_performer.bsr = He XiaoTian char\china\chinaman_priest.bsr = XuJing char\china\chinaman_scholar.bsr = ShangGuan Fei char\china\chinaman_tattoo.bsr = GongSun Liuyun char\china\chinaman_warrior.bsr = BaShaKe char\china\chinawoman_adventurer.bsr = Lin XueJun char\china\chinawoman_assassin.bsr = AYiSha char\china\chinawoman_bogy.bsr = YanLing char\china\chinawoman_fighter.bsr = Cheng BiXiao char\china\chinawoman_fox.bsr = MaEr char\china\chinawoman_kangsi.bsr = XiaoRong char\china\chinawoman_kisaeng.bsr = YinQiao char\china\chinawoman_merchant.bsr = CuiHua char\china\chinawoman_necromencerb.bsr = TianLian char\china\chinawoman_necromencerw.bsr = Wu RuoLan char\china\chinawoman_noblegirl.bsr = ChuXue char\china\chinawoman_scholar.bsr = Yue Juan char\china\chinawoman_warrior.bsr = SiQin PS: Attacking pets have tons of strings, don't try editting them unless you're a pro. That took longer than I expected... Sticky? I hope you understand everything, and if you know any other codes, please let me know. I added some example images, you can see them by clicking the names after the codes. |
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