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[GUIDE] Euro Party Guide http://www.silkroadforums.com/viewtopic.php?f=117&t=93579 |
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Author: | Barotix [ Thu Aug 02, 2007 6:32 pm ] |
Post subject: | [GUIDE] Euro Party Guide |
ty Foudre, and Philip, xemnas wrote a cool rogue guide: it has a party section specifically for ROGUES read that if your a rogue: viewtopic.php?t=55184 REQUIREMENTS
2]2 nukers, more is excess, if you cant find a nuker xbow rogue works well 3]at least 1 cleric 4]at least 1-2 bards 5]party members should be the same lvl of the pt leader or within 4 lvls of the party leader 6]DONT move around, pick a place with a high spawn rate and stay there 7]1 warlock
B] have nuker/s, and healers mp/hp stand in 1 place; while tanks stand ahead of the main dmg/healing group i]nuker/s should be infront of mp/hp healers ii] tank/s should be further out, close enough to be healed, but not close enough for healers to agro mobs tanks job: tanks MUST use taunt 2 lure mobs NVR charge or walk towards a mob.
ii]nvr leave the tanking area iii]if a mob heads for healers/nukers, it should be decided ahead of time which tank will taunt those mobs iv]keeping mobs distracted is top priority v]always have backup NPC gear, just in case your gear gets dmged vi]only use kb to protect healers/nukers!! YOU DONT WANT THE PARTY 2 MOVE!!!
II]KB part 2. Very good to save some one, if you see something going towards one of your ints then KB it, you'll most likely save them get the agro on you III]KB part 3. yes this skill is worth 3 parts, Controlling the fight, KB's biggest advantage is controlling the fight. It helps you controll where you want to fight at, you get a party giant, KB it around untill you can keep it in a place where you and your party are safe from anything else and can focus on just the party giant, if you can't find an empty spot at least a lass dangerous spot, but you can usually get an empty spot. It goes down fast no one gets hurt, every one is happy, 3]STUN
BUFFS
2]Fences can't say much here, as i havn't have a warrior high enough to use one, my 1 hander is almost there, just sp farming, at 30. But as a past wizzard i have to say this skill combined with pain quota saved me alot when jobbing, I could tank out multiple packs of 5 star spawns and nuke them all dead, and out tank 2 warriors and chinese str, I've tried the same fights with out the fences and just quota and i died a bit. JUST USE IT 3]Screens I assume they rock, and should probally be used 4]Vital Increase. Now when to use this differs, if you are in a party that lacks damage dealers then don't use it, or if you are solo dont' use it. But if you have good damage dealers you should use this skill, and keep them alive since you don't do that much as it is, not much is lost by dealing less and being able to tank more. SOURCE: viewtopic.php?t=70643&start=30. thx Foudre NUKERS/X-BOWS
ii]DONT LURE ANY MOBS!! iii]stand within healing range of tanks, you DONT belong on the frontlines iv]DONT MOVE!! v]always have backup NPC gear, just in case your gear gets dmged vi] if tank/s kb mobs out of atking range dont atk the mobs let the tank/s
ii]if some1 goes out of range let them die/run out of mana iii]if some1 is rude let them die/run out of mana iv]dont leave the party area to res or heal some1 v]stay put dont move vi] if tank/s kb mobs until thier out of healing range dont move let them die
EDIT: By Philip:
Rough Sketch of where to stand ok since Foudre did the warrior part, and im going to ask xemnas if i can borrow his rogue part. i'll have to add the buffer/nuker skills by myself |
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