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 Post subject: What if sro iwas cloned and made offline(single player)
PostPosted: Sat Mar 24, 2018 3:03 pm 
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Posts: 425
Location: Middle Earth
Hi all,
Im just thinkin of this idea: what if sro was cloned and be made offline for single player experience with these adjustment:

1. Openworld like current sro filled with monsters with similar quest(collecting drops/kill number of mobs etc)
2. Using gamepad instead of mouse kyboard
3. Weapon are craftable and can be enhance and enchant also level based weapon
4. More weapon/magic tree spealization but also limifed to masteries
5. Stats maintain at str and int with balance system as in sro
6. U can do trade jobs to gain money to enhance your gear
7 Random mini boss spawn like unique in sro
8. U can fight boss and continue storyline and unlock new areas only when u reach minimum level(grind base but not taking forever)
8. No diablo or its clone feel, pure silkroad

Would you play this game?

Thanks


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 Post subject: Re: What if sro iwas cloned and made offline(single player)
PostPosted: Sat Mar 24, 2018 9:24 pm 
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no, the model of the game is built around mmorpg, it needs the mmo part to work properly it would take a large rebuild, nothing stopping you using the world but even that is clunky by todays standards and the lack of a jump feature is shocking to say the least

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 Post subject: Re: What if sro iwas cloned and made offline(single player)
PostPosted: Sun Mar 25, 2018 4:18 pm 
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Honestly, what made Silkroad good was the community - the players. So I'm with Master_Wong on this one.

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