Post subject: Re: [Tool] Dutch_Legend Union TaxiTool v.1.0
Posted: Sat Dec 13, 2008 7:51 pm
Senior Member
Joined: Sep 2007 Posts: 4769 Location:
You know what would be nice? That it doesnt crash when you (example - press start, without inserting time) ... It happend twice to me, and I lost my times for other people
Post subject: Re: [Tool] Dutch_Legend Union TaxiTool v.1.0
Posted: Sat Dec 13, 2008 8:10 pm
Active Member
Joined: Mar 2007 Posts: 572 Location:
Nitro wrote:
You know what would be nice? That it doesnt crash when you (example - press start, without inserting time) ... It happend twice to me, and I lost my times for other people
Damn, I'll secure it right now, not such a big job to do that
Post subject: Re: [Tool] Dutch_Legend Union TaxiTool v.1.0
Posted: Sat Dec 13, 2008 8:12 pm
Banned User
Joined: Aug 2007 Posts: 1108 Location:
klokus wrote:
Nitro wrote:
You know what would be nice? That it doesnt crash when you (example - press start, without inserting time) ... It happend twice to me, and I lost my times for other people
Damn, I'll secure it right now, not such a big job to do that
That's what happened to me when I first started to code around... those MSVS2005 errors... found out about try-catch then. ^^
_________________ << banned for proof of botting. -cin >>
Post subject: Re: [Tool] Dutch_Legend Union TaxiTool v.1.1
Posted: Sat Dec 13, 2008 9:25 pm
Valued Member
Joined: Feb 2008 Posts: 459 Location:
_Shinigami_ wrote:
how odd i cant seem to find a guide on how to taxi on the silkroad.net
oh right, taxi was never part of the silkroad experience
odd you also can't find a guide on silkroad.net for how to scam, bot, glitch and many other things that are part of everyday gameplay! Great post genius.
_________________ Lvl 100 | Glavie | Active | Full Farmed Lvl 99 | Wizard Bard | Active Lvl 95 | Force Blader | Active | Full Farmed Lvl 100 | S/S Nuker | Active Lvl 98 | Bard Warlock | Active | Full Farmed Lvl 93 | Bower | Active Lvl 89 | 7:1 Spear | Active Lvl 100 | Force Glavie | Active Lvl 92 | Warrior Cleric | Active | Full Farmed LEGIT 4 LIFE
Post subject: Re: [Tool] Dutch_Legend Union TaxiTool v.1.1
Posted: Sun Dec 14, 2008 5:20 am
Common Member
Joined: Dec 2008 Posts: 184 Location:
Cruor wrote:
ImmortalKiller wrote:
Takes me forever to make money, and after I fail a 5*.. I love to plvl people.
lol, completely ignoring the fact that what you are doing has completely destroyed the game at lower levels.
Meh, I don't mind it; cheap low level SOX all over the place now. Finally don't have to shell out a shitton for a nice shiny weapon for my nub. Besides, what was there to destroy anyways? The only time at which the game had much of anything to do at lower levels was at the 60 cap and 70 caps. Now, no matter where you go, there's a capped FF'd level 90 with a freshly ccfed +7 jammed up his asshole just waiting to kýll ýou. Powerleveling didn't ruin the game at lower levels, it's what helps you get out of that shit level range. Powerleveling evolved to cope with the excessive amount of capped botting players. Sure, you now have freshly plvled level 90 players that don't even know how to play their characters, but how is that any different from those that botted up their characters?
[The only thing that might have gotten ruined by plvling would have been the euro partying system, but it's not like it would've mattered much. If people don't have the patience to even grind through those easy levels, I'd assume they would've just started botting anyways.]
_________________ Lvl 94 Full Warrior Warlock Lvl 100 Str Archer Lvl 94 Int S&S
Post subject: Re: [Tool] Dutch_Legend Union TaxiTool v.1.1
Posted: Sun Dec 14, 2008 6:30 pm
Frequent Member
Joined: Jul 2006 Posts: 1025 Location:
The game itself will die off eventually.
Besides that, i disagree on the "powerlvling destroys the game" part. Low lvl's suck anyways. It's fun for the first time, but for people who played since isro opened it gets damn old.
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