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Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas http://www.silkroadforums.com/viewtopic.php?f=2&t=108201 |
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Author: | /Pi [ Sun Mar 01, 2009 11:38 pm ] |
Post subject: | Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas |
All credits go to MMOSite. http://sro.mmosite.com/qinshi/map.shtml 1st Floor 2nd Floor 3rd Floor 4th Floor 5th Floor 6th Floor |
Author: | William-CL [ Sun Mar 01, 2009 11:41 pm ] |
Post subject: | Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas |
That looks sick to Navigate lol. Hopefully it'll cut down on botters there also. I like the multiple Uniques in there, But is it true that there is a limit on how many people can be in Level 4 with Medusa? |
Author: | /Pi [ Sun Mar 01, 2009 11:45 pm ] |
Post subject: | Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas |
There's a time limit as to how long the gates open. But in terms of capacity, I have no idea. In most of the vids on YouTube, you hardly see a raid-like group taking her down. |
Author: | RedBlueGreen [ Sun Mar 01, 2009 11:51 pm ] |
Post subject: | Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas |
i got lost on the 1st pic XD damn its gonna be hard to remember all of that >.< |
Author: | GreenTea [ Sun Mar 01, 2009 11:53 pm ] |
Post subject: | Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas |
Prophet Izaach wrote: There's a time limit as to how long the gates open. But in terms of capacity, I have no idea. In most of the vids on YouTube, you hardly see a raid-like group taking her down. I saw one with at least 50+ people.. kSRO is just dead, is all. |
Author: | huejas [ Mon Mar 02, 2009 12:11 am ] |
Post subject: | Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas |
what is courage, challenge, forge, hero rooms? |
Author: | Orotiagito [ Mon Mar 02, 2009 12:31 am ] |
Post subject: | Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas |
Thx, needed this ^_^ |
Author: | NuclearSilo [ Mon Mar 02, 2009 12:35 am ] |
Post subject: | Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas |
It's impossible to memorize 2nd and 3rd floor Oo |
Author: | William-CL [ Mon Mar 02, 2009 12:35 am ] |
Post subject: | Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas |
Prophet Izaach wrote: There's a time limit as to how long the gates open. But in terms of capacity, I have no idea. In most of the vids on YouTube, you hardly see a raid-like group taking her down. Dammit. That's gonna cause a lot of bitching lol. |
Author: | aznronin [ Mon Mar 02, 2009 12:35 am ] |
Post subject: | Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas |
from fighting those uniques will the names of the people who got the kill appear ? Man I wish they would add the Terracotta army as mobs or something or even for quest by the way the Terracotta army was for Qin-Shi |
Author: | /Pi [ Mon Mar 02, 2009 12:41 am ] |
Post subject: | Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas |
aznronin wrote: Man I wish they would add the Terracotta army as mobs or something or even for quest by the way the Terracotta army was for Qin-Shi +1 To that. Can't believe they didn't add them. They could at least made them quest based. Make like a PvE fortress war thingy. That would be awesome. |
Author: | Amalie [ Mon Mar 02, 2009 12:49 am ] |
Post subject: | Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas |
Awesome maps! I also love the fact the gates to level 5 open 4 times a day at specific times. This rocks! One thing I have always hated about unique hunting was the waiting for the spawn to happen then trying (usualy hopelessly) to find where it actualy spawned. Now the gates open 4 times a day at certain times so you can now plan ahead make 8 man auto shares head in with the party kill the mini uniques and spawn medusa. This is excellent. I do wonder if all the mini uniques on level 5 spawn at once, this could be fun lol. |
Author: | huejas [ Mon Mar 02, 2009 12:51 am ] |
Post subject: | Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas |
i think i will grind on tomb pest....what does hidden do |
Author: | RogueKiller [ Mon Mar 02, 2009 1:33 am ] |
Post subject: | Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas |
In the second floor, what are those rooms named, Courage, Forge, Hero and Courage? |
Author: | Niani [ Mon Mar 02, 2009 1:41 am ] |
Post subject: | Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas |
the named rooms are part of a quest IIRC |
Author: | _Dutchy_ [ Mon Mar 02, 2009 3:15 am ] |
Post subject: | Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas |
o.O no 100 mobs ? so were gonna be stuck without ches tand legs again!? |
Author: | PureStr [ Mon Mar 02, 2009 3:18 am ] |
Post subject: | Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas |
thats awesome But theres 1 thing im not sure i fully understand, When u go from level 1 to level 2, where do you spawn in level 2 ? |
Author: | /Pi [ Mon Mar 02, 2009 3:23 am ] |
Post subject: | Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas |
^ I think you'll spawn on the first box marked 1. |
Author: | Lempi [ Mon Mar 02, 2009 3:33 am ] |
Post subject: | Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas |
I dont know why Joymax decided to call it Qin-Shi Tomb. It's called the Ch'in Tomb and has been so in the game for years. |
Author: | Bg_DrEaM [ Mon Mar 02, 2009 5:20 am ] |
Post subject: | Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas |
Amalie wrote: Awesome maps! I also love the fact the gates to level 5 open 4 times a day at specific times. This rocks! One thing I have always hated about unique hunting was the waiting for the spawn to happen then trying (usualy hopelessly) to find where it actualy spawned. Now the gates open 4 times a day at certain times so you can now plan ahead make 8 man auto shares head in with the party kill the mini uniques and spawn medusa. This is excellent. I do wonder if all the mini uniques on level 5 spawn at once, this could be fun lol. Are u shure it opens at the same time every day? I've played a little csro, but never noticed if the time is the same every day... |
Author: | AznRogue [ Mon Mar 02, 2009 7:57 am ] |
Post subject: | Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas |
Im lost already XD |
Author: | MrTwilliger [ Mon Mar 02, 2009 8:36 am ] |
Post subject: | Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas |
Is there anyway to get from level 2 back down to level 1? Because i just don't see it. Do you have to go all the way to level 5 to do it? =S |
Author: | XMoshe [ Mon Mar 02, 2009 9:19 am ] |
Post subject: | Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas |
huejas wrote: i think i will grind on tomb pest....what does hidden do Hidden is the trap skill from warlocks but I doubt a mob can give you that laughing skull over your head. I think I'll end up printing these maps and putting it next to my laptop xD |
Author: | waztylep [ Mon Mar 02, 2009 9:50 am ] |
Post subject: | Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas |
MrTwilliger wrote: Is there anyway to get from level 2 back down to level 1? Because i just don't see it. Do you have to go all the way to level 5 to do it? =S See the first room marked "1", it it the spot between floor 1&2 |
Author: | thm_klose11 [ Mon Mar 02, 2009 2:11 pm ] |
Post subject: | Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas |
NuclearSilo wrote: It's impossible to memorize 2nd and 3rd floor Oo no its not so hard |
Author: | Majorharper [ Mon Mar 02, 2009 2:31 pm ] |
Post subject: | Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas |
thm_klose11 wrote: NuclearSilo wrote: It's impossible to memorize 2nd and 3rd floor Oo no its not so hard If you sit down, and study the maps for about 4 hours, then maybe you will have a clue about whats going on Also, printing it out is a good thing, also, make an arrow for the way in and way out Maybe, just in case they should invent a rope I didn't see that request before So JM, please, make a life line rope for us nice people, you wouldn't us nice legits to get lost forever! Otherwise, just don't forget return scrolls, otherwise your basically screwed... Took me about 3 weeks to get to know the DW cave pretty good, im screwed with this one! |
Author: | thm_klose11 [ Mon Mar 02, 2009 3:27 pm ] |
Post subject: | Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas |
Master_of_Puppets wrote: thm_klose11 wrote: NuclearSilo wrote: It's impossible to memorize 2nd and 3rd floor Oo no its not so hard If you sit down, and study the maps for about 4 hours, then maybe you will have a clue about whats going on Also, printing it out is a good thing, also, make an arrow for the way in and way out Maybe, just in case they should invent a rope I didn't see that request before So JM, please, make a life line rope for us nice people, you wouldn't us nice legits to get lost forever! Otherwise, just don't forget return scrolls, otherwise your basically screwed... Took me about 3 weeks to get to know the DW cave pretty good, im screwed with this one! hmmmm just walk around and look at the maps tomorrow.... |
Author: | Wizzy7 [ Mon Mar 02, 2009 3:52 pm ] |
Post subject: | Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas |
Hi, guys. Can anyone confirm for sure whether legend 4 is released tomorrow? Thx. |
Author: | xKingpinx [ Mon Mar 02, 2009 6:36 pm ] |
Post subject: | Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas |
Also guys i think this map looks more complicated than it actually is... its probably not going to be that hard...once you go and explore for a little bit...right down key notes as to where entrances and exits are and modify your own maps of the ones shown..it shouldnt be too hard...after a little bit of work studying the maps and such |
Author: | The Furious Ninja [ Mon Mar 02, 2009 6:39 pm ] |
Post subject: | Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas |
WTH? mobs that give hidden? lol that sounds fun mobs that deal division, impotent and decay, fun aside from the fact i'm going to be really lost |
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