Silkroad Online Forums
http://www.silkroadforums.com/

Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas
http://www.silkroadforums.com/viewtopic.php?f=2&t=108201
Page 1 of 2

Author:  /Pi [ Sun Mar 01, 2009 11:38 pm ]
Post subject:  Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas

All credits go to MMOSite.

http://sro.mmosite.com/qinshi/map.shtml

1st Floor
Image

2nd Floor
Image

3rd Floor
Image

4th Floor
Image

5th Floor
Image

6th Floor
Image

Author:  William-CL [ Sun Mar 01, 2009 11:41 pm ]
Post subject:  Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas

That looks sick to Navigate lol. Hopefully it'll cut down on botters there also.

I like the multiple Uniques in there, But is it true that there is a limit on how many people can be in Level 4 with Medusa?

Author:  /Pi [ Sun Mar 01, 2009 11:45 pm ]
Post subject:  Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas

There's a time limit as to how long the gates open. But in terms of capacity, I have no idea. In most of the vids on YouTube, you hardly see a raid-like group taking her down.

Author:  RedBlueGreen [ Sun Mar 01, 2009 11:51 pm ]
Post subject:  Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas

i got lost on the 1st pic XD

damn its gonna be hard to remember all of that >.<

Author:  GreenTea [ Sun Mar 01, 2009 11:53 pm ]
Post subject:  Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas

Prophet Izaach wrote:
There's a time limit as to how long the gates open. But in terms of capacity, I have no idea. In most of the vids on YouTube, you hardly see a raid-like group taking her down.


I saw one with at least 50+ people..

kSRO is just dead, is all.

Author:  huejas [ Mon Mar 02, 2009 12:11 am ]
Post subject:  Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas

what is courage, challenge, forge, hero rooms?

Author:  Orotiagito [ Mon Mar 02, 2009 12:31 am ]
Post subject:  Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas

Thx, needed this ^_^

Author:  NuclearSilo [ Mon Mar 02, 2009 12:35 am ]
Post subject:  Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas

It's impossible to memorize 2nd and 3rd floor Oo

Author:  William-CL [ Mon Mar 02, 2009 12:35 am ]
Post subject:  Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas

Prophet Izaach wrote:
There's a time limit as to how long the gates open. But in terms of capacity, I have no idea. In most of the vids on YouTube, you hardly see a raid-like group taking her down.

Dammit. That's gonna cause a lot of bitching lol.

Author:  aznronin [ Mon Mar 02, 2009 12:35 am ]
Post subject:  Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas

from fighting those uniques will the names of the people who got the kill appear ?

Man I wish they would add the Terracotta army as mobs or something or even for quest
by the way the Terracotta army was for Qin-Shi

Author:  /Pi [ Mon Mar 02, 2009 12:41 am ]
Post subject:  Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas

aznronin wrote:
Man I wish they would add the Terracotta army as mobs or something or even for quest
by the way the Terracotta army was for Qin-Shi


+1 To that. Can't believe they didn't add them. They could at least made them quest based. Make like a PvE fortress war thingy. That would be awesome.

Author:  Amalie [ Mon Mar 02, 2009 12:49 am ]
Post subject:  Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas

Awesome maps! :love:

I also love the fact the gates to level 5 open 4 times a day at specific times. This rocks! One thing I have always hated about unique hunting was the waiting for the spawn to happen then trying (usualy hopelessly) to find where it actualy spawned. Now the gates open 4 times a day at certain times so you can now plan ahead make 8 man auto shares head in with the party kill the mini uniques and spawn medusa. This is excellent.

I do wonder if all the mini uniques on level 5 spawn at once, this could be fun lol.

Author:  huejas [ Mon Mar 02, 2009 12:51 am ]
Post subject:  Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas

i think i will grind on tomb pest....what does hidden do :?

Author:  RogueKiller [ Mon Mar 02, 2009 1:33 am ]
Post subject:  Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas

In the second floor, what are those rooms named, Courage, Forge, Hero and Courage?

Author:  Niani [ Mon Mar 02, 2009 1:41 am ]
Post subject:  Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas

the named rooms are part of a quest IIRC

Author:  _Dutchy_ [ Mon Mar 02, 2009 3:15 am ]
Post subject:  Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas

o.O no 100 mobs ? so were gonna be stuck without ches tand legs again!?

Author:  PureStr [ Mon Mar 02, 2009 3:18 am ]
Post subject:  Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas

thats awesome :P

But theres 1 thing im not sure i fully understand,

When u go from level 1 to level 2, where do you spawn in level 2 ?

Author:  /Pi [ Mon Mar 02, 2009 3:23 am ]
Post subject:  Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas

^
I think you'll spawn on the first box marked 1.

Author:  Lempi [ Mon Mar 02, 2009 3:33 am ]
Post subject:  Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas

I dont know why Joymax decided to call it Qin-Shi Tomb. It's called the Ch'in Tomb and has been so in the game for years.

Author:  Bg_DrEaM [ Mon Mar 02, 2009 5:20 am ]
Post subject:  Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas

Amalie wrote:
Awesome maps! :love:

I also love the fact the gates to level 5 open 4 times a day at specific times. This rocks! One thing I have always hated about unique hunting was the waiting for the spawn to happen then trying (usualy hopelessly) to find where it actualy spawned. Now the gates open 4 times a day at certain times so you can now plan ahead make 8 man auto shares head in with the party kill the mini uniques and spawn medusa. This is excellent.

I do wonder if all the mini uniques on level 5 spawn at once, this could be fun lol.


Are u shure it opens at the same time every day? I've played a little csro, but never noticed if the time is the same every day...

Author:  AznRogue [ Mon Mar 02, 2009 7:57 am ]
Post subject:  Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas

Im lost already XD :?

Author:  MrTwilliger [ Mon Mar 02, 2009 8:36 am ]
Post subject:  Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas

Is there anyway to get from level 2 back down to level 1? Because i just don't see it. Do you have to go all the way to level 5 to do it? =S

Author:  XMoshe [ Mon Mar 02, 2009 9:19 am ]
Post subject:  Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas

huejas wrote:
i think i will grind on tomb pest....what does hidden do :?


Hidden is the trap skill from warlocks but I doubt a mob can give you that laughing skull over your head.

I think I'll end up printing these maps and putting it next to my laptop xD

Author:  waztylep [ Mon Mar 02, 2009 9:50 am ]
Post subject:  Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas

MrTwilliger wrote:
Is there anyway to get from level 2 back down to level 1? Because i just don't see it. Do you have to go all the way to level 5 to do it? =S


See the first room marked "1", it it the spot between floor 1&2

Author:  thm_klose11 [ Mon Mar 02, 2009 2:11 pm ]
Post subject:  Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas

NuclearSilo wrote:
It's impossible to memorize 2nd and 3rd floor Oo


no its not so hard ;)

Author:  Majorharper [ Mon Mar 02, 2009 2:31 pm ]
Post subject:  Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas

thm_klose11 wrote:
NuclearSilo wrote:
It's impossible to memorize 2nd and 3rd floor Oo


no its not so hard ;)


If you sit down, and study the maps for about 4 hours, then maybe you will have a clue about whats going on :)

Also, printing it out is a good thing, also, make an arrow for the way in and way out :D

Maybe, just in case they should invent a rope :D I didn't see that request before :P

So JM, please, make a life line rope for us nice people, you wouldn't us nice legits to get lost forever!

Otherwise, just don't forget return scrolls, otherwise your basically screwed...

Took me about 3 weeks to get to know the DW cave pretty good, im screwed with this one!

Author:  thm_klose11 [ Mon Mar 02, 2009 3:27 pm ]
Post subject:  Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas

Master_of_Puppets wrote:
thm_klose11 wrote:
NuclearSilo wrote:
It's impossible to memorize 2nd and 3rd floor Oo


no its not so hard ;)


If you sit down, and study the maps for about 4 hours, then maybe you will have a clue about whats going on :)

Also, printing it out is a good thing, also, make an arrow for the way in and way out :D

Maybe, just in case they should invent a rope :D I didn't see that request before :P

So JM, please, make a life line rope for us nice people, you wouldn't us nice legits to get lost forever!

Otherwise, just don't forget return scrolls, otherwise your basically screwed...

Took me about 3 weeks to get to know the DW cave pretty good, im screwed with this one!


hmmmm just walk around and look at the maps tomorrow....

Author:  Wizzy7 [ Mon Mar 02, 2009 3:52 pm ]
Post subject:  Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas

Hi, guys. Can anyone confirm for sure whether legend 4 is released tomorrow? Thx.

Author:  xKingpinx [ Mon Mar 02, 2009 6:36 pm ]
Post subject:  Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas

Also guys i think this map looks more complicated than it actually is... its probably not going to be that hard...once you go and explore for a little bit...right down key notes as to where entrances and exits are and modify your own maps of the ones shown..it shouldnt be too hard...after a little bit of work studying the maps and such :P

Author:  The Furious Ninja [ Mon Mar 02, 2009 6:39 pm ]
Post subject:  Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas

WTH? mobs that give hidden? lol that sounds fun
mobs that deal division, impotent and decay, fun

aside from the fact i'm going to be really lost

Page 1 of 2 All times are UTC
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/