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/Pi
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Post subject: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas Posted: Sun Mar 01, 2009 11:38 pm |
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Joined: May 2007 Posts: 4590 Location:
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William-CL
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Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas Posted: Sun Mar 01, 2009 11:41 pm |
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Forum Legend |
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Joined: Feb 2007 Posts: 7363 Location: N/A
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That looks sick to Navigate lol. Hopefully it'll cut down on botters there also.
I like the multiple Uniques in there, But is it true that there is a limit on how many people can be in Level 4 with Medusa?
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/Pi
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Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas Posted: Sun Mar 01, 2009 11:45 pm |
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Senior Member |
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Joined: May 2007 Posts: 4590 Location:
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There's a time limit as to how long the gates open. But in terms of capacity, I have no idea. In most of the vids on YouTube, you hardly see a raid-like group taking her down.
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RedBlueGreen
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Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas Posted: Sun Mar 01, 2009 11:51 pm |
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Banned User |
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Joined: Nov 2008 Posts: 772 Location: England
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i got lost on the 1st pic XD
damn its gonna be hard to remember all of that >.<
_________________ << banned for posting account information. -cin >>
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GreenTea
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Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas Posted: Sun Mar 01, 2009 11:53 pm |
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Banned User |
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Joined: Nov 2008 Posts: 178 Location:
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Prophet Izaach wrote: There's a time limit as to how long the gates open. But in terms of capacity, I have no idea. In most of the vids on YouTube, you hardly see a raid-like group taking her down. I saw one with at least 50+ people.. kSRO is just dead, is all.
_________________ << banned for being a constant problem. -cin >>
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NuclearSilo
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Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas Posted: Mon Mar 02, 2009 12:35 am |
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Forum God |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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It's impossible to memorize 2nd and 3rd floor Oo
_________________ Playing Age of Wushu, dota IMBA
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William-CL
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Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas Posted: Mon Mar 02, 2009 12:35 am |
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Forum Legend |
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Joined: Feb 2007 Posts: 7363 Location: N/A
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Prophet Izaach wrote: There's a time limit as to how long the gates open. But in terms of capacity, I have no idea. In most of the vids on YouTube, you hardly see a raid-like group taking her down. Dammit. That's gonna cause a lot of bitching lol.
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aznronin
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Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas Posted: Mon Mar 02, 2009 12:35 am |
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Frequent Member |
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Joined: Jun 2008 Posts: 1393 Location:
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from fighting those uniques will the names of the people who got the kill appear ?
Man I wish they would add the Terracotta army as mobs or something or even for quest by the way the Terracotta army was for Qin-Shi
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/Pi
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Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas Posted: Mon Mar 02, 2009 12:41 am |
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Senior Member |
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Joined: May 2007 Posts: 4590 Location:
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aznronin wrote: Man I wish they would add the Terracotta army as mobs or something or even for quest by the way the Terracotta army was for Qin-Shi +1 To that. Can't believe they didn't add them. They could at least made them quest based. Make like a PvE fortress war thingy. That would be awesome.
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Amalie
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Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas Posted: Mon Mar 02, 2009 12:49 am |
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Banned User |
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Joined: Feb 2008 Posts: 390 Location:
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Awesome maps! I also love the fact the gates to level 5 open 4 times a day at specific times. This rocks! One thing I have always hated about unique hunting was the waiting for the spawn to happen then trying (usualy hopelessly) to find where it actualy spawned. Now the gates open 4 times a day at certain times so you can now plan ahead make 8 man auto shares head in with the party kill the mini uniques and spawn medusa. This is excellent. I do wonder if all the mini uniques on level 5 spawn at once, this could be fun lol.
_________________ << banned for proof of botting. -cin >>
Last edited by Amalie on Mon Mar 02, 2009 12:52 am, edited 1 time in total.
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RogueKiller
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Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas Posted: Mon Mar 02, 2009 1:33 am |
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Loyal Member |
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Joined: Jan 2008 Posts: 1893 Location:
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In the second floor, what are those rooms named, Courage, Forge, Hero and Courage?
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Niani
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Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas Posted: Mon Mar 02, 2009 1:41 am |
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Regular Member |
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Joined: Nov 2007 Posts: 272 Location:
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the named rooms are part of a quest IIRC
_________________ lvl 94 94 Rogue 60 1h warrior sub DRACULA Guild
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_Dutchy_
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Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas Posted: Mon Mar 02, 2009 3:15 am |
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Frequent Member |
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Joined: Apr 2008 Posts: 1346 Location: Netherlands
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o.O no 100 mobs ? so were gonna be stuck without ches tand legs again!?
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PureStr
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Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas Posted: Mon Mar 02, 2009 3:18 am |
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Frequent Member |
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Joined: Nov 2007 Posts: 1244 Location: GTA5
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thats awesome But theres 1 thing im not sure i fully understand, When u go from level 1 to level 2, where do you spawn in level 2 ?
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[Epic Beard Man] wrote: You gonna get a Vietnam now mother, and i whipped his butt so fast and so quick, so pretty. I hit him with the Muhammad Ali left, right, left. I did the Ali shuffle! _ Diablo 3 GuyLafleur - 60 (54) - Wizz
GTA5
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/Pi
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Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas Posted: Mon Mar 02, 2009 3:23 am |
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Senior Member |
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Joined: May 2007 Posts: 4590 Location:
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^ I think you'll spawn on the first box marked 1.
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Lempi
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Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas Posted: Mon Mar 02, 2009 3:33 am |
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Veteran Member |
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Joined: Oct 2008 Posts: 3202 Location: England
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I dont know why Joymax decided to call it Qin-Shi Tomb. It's called the Ch'in Tomb and has been so in the game for years.
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Saddam✓ Osama✓ Gaddafi✓ Justin Bieber☐ Rebecca Black☐
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Bg_DrEaM
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Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas Posted: Mon Mar 02, 2009 5:20 am |
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Frequent Member |
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Joined: Nov 2007 Posts: 1354 Location:
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Amalie wrote: Awesome maps! I also love the fact the gates to level 5 open 4 times a day at specific times. This rocks! One thing I have always hated about unique hunting was the waiting for the spawn to happen then trying (usualy hopelessly) to find where it actualy spawned. Now the gates open 4 times a day at certain times so you can now plan ahead make 8 man auto shares head in with the party kill the mini uniques and spawn medusa. This is excellent. I do wonder if all the mini uniques on level 5 spawn at once, this could be fun lol. Are u shure it opens at the same time every day? I've played a little csro, but never noticed if the time is the same every day...
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AznRogue
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Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas Posted: Mon Mar 02, 2009 7:57 am |
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New Member |
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Joined: Dec 2008 Posts: 47 Location:
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Im lost already XD
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MrTwilliger
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Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas Posted: Mon Mar 02, 2009 8:36 am |
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Frequent Member |
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Joined: May 2008 Posts: 1374 Location: Hiding
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Is there anyway to get from level 2 back down to level 1? Because i just don't see it. Do you have to go all the way to level 5 to do it? =S
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XMoshe
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Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas Posted: Mon Mar 02, 2009 9:19 am |
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Ex-Staff |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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huejas wrote: i think i will grind on tomb pest....what does hidden do Hidden is the trap skill from warlocks but I doubt a mob can give you that laughing skull over your head. I think I'll end up printing these maps and putting it next to my laptop xD
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Props to chrisorg for the sig <3
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waztylep
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Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas Posted: Mon Mar 02, 2009 9:50 am |
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Casual Member |
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Joined: Aug 2008 Posts: 50 Location: Underground
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MrTwilliger wrote: Is there anyway to get from level 2 back down to level 1? Because i just don't see it. Do you have to go all the way to level 5 to do it? =S See the first room marked "1", it it the spot between floor 1&2
_________________ Nowadays ppl like acting B.....
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thm_klose11
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Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas Posted: Mon Mar 02, 2009 2:11 pm |
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Casual Member |
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Joined: Jan 2009 Posts: 57 Location: Germany
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Majorharper
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Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas Posted: Mon Mar 02, 2009 2:31 pm |
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Site Contributor |
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Joined: Apr 2007 Posts: 2079 Location: Looking for my signature....
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thm_klose11 wrote: NuclearSilo wrote: It's impossible to memorize 2nd and 3rd floor Oo no its not so hard If you sit down, and study the maps for about 4 hours, then maybe you will have a clue about whats going on Also, printing it out is a good thing, also, make an arrow for the way in and way out Maybe, just in case they should invent a rope I didn't see that request before So JM, please, make a life line rope for us nice people, you wouldn't us nice legits to get lost forever! Otherwise, just don't forget return scrolls, otherwise your basically screwed... Took me about 3 weeks to get to know the DW cave pretty good, im screwed with this one!
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thm_klose11
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Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas Posted: Mon Mar 02, 2009 3:27 pm |
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Casual Member |
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Joined: Jan 2009 Posts: 57 Location: Germany
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Master_of_Puppets wrote: thm_klose11 wrote: NuclearSilo wrote: It's impossible to memorize 2nd and 3rd floor Oo no its not so hard If you sit down, and study the maps for about 4 hours, then maybe you will have a clue about whats going on Also, printing it out is a good thing, also, make an arrow for the way in and way out Maybe, just in case they should invent a rope I didn't see that request before So JM, please, make a life line rope for us nice people, you wouldn't us nice legits to get lost forever! Otherwise, just don't forget return scrolls, otherwise your basically screwed... Took me about 3 weeks to get to know the DW cave pretty good, im screwed with this one! hmmmm just walk around and look at the maps tomorrow....
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http://www.united-union.de
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The Furious Ninja
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Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas Posted: Mon Mar 02, 2009 6:39 pm |
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Valued Member |
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Joined: Nov 2008 Posts: 353 Location:
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WTH? mobs that give hidden? lol that sounds fun mobs that deal division, impotent and decay, fun
aside from the fact i'm going to be really lost
_________________ Joymax puts the F U back in fun 42 Warrior /Warlock- FuriousNinja I can't really call it grinding, more like tanking for gold bots. Raamroc "So many people to kill so little time" Xao "But you're immortal" Raamroc "So much time"
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