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Suppaman
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Post subject: Posted: Fri Sep 29, 2006 9:20 pm |
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Joined: Jun 2006 Posts: 1346 Location:
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oo a self res would be nice. like an actual skill. like it would prolly use up your whole mp bar just to be fair. much like Gill. My dreamcast broke so i had to got a pic from Mugen to show what its like. lolz i had to let Blanka and Rikuo beat the shyt out of me and Gill to capture the pic.
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Romber
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Post subject: Posted: Fri Sep 29, 2006 9:32 pm |
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Joined: Sep 2006 Posts: 64 Location:
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- More servers so everyone who wants to play, can play at peak times. And possibly make accounts transferrable between servers.
- Make a translator built into the game to make the gaming experience alot more.....communicatable?
- No more KSers. Its really annoying when people kill your kills even though they are 900X than the monster.
- And I agree with more non-combat skills. That would seal the game for me. All this hack n' slash is really kinda dry.
- I don't know if it's lag or not, but I find it very annoying when my character won't cross bridges for no reason, and sometimes is running fine, and then he gets jumped back 15 feet for no reason.
_________________ If it can be explained, it is of man.
Last edited by Romber on Fri Sep 29, 2006 9:36 pm, edited 2 times in total.
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Raiden
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Post subject: Posted: Fri Sep 29, 2006 9:33 pm |
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Joined: Aug 2006 Posts: 381 Location:
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All the suggestions are pretty cool. Tough I don't know if my suggestions are listed but here:
- Colosseum: a inside town PvP/War center. It's better so monsters cannot interfere and instead of warring and PvPing outside towns so it won't lag the towns.
- Bigger/New Towns: make the towns bigger or add more. Three towns in teh whole Ksro place makes the game boring.
- Job Guild: when modifying the guild there should be 3 options to chose, Thief, Hunter or Merchant. You can check multiple choices and the choices should show up when clicking on a member in the guild. That helps others to trust Hunters and other people doing other jobs. Also there should be a cost to change the Job Options for guild.
- Globals and Some Items: globals, monkeys, squirrels, astrals, immortals, should be able to be sold in game. Like a special shop, just for certain items, and you can only buy them using "certain drops/items and gold". Because buying silk all the time wouldn't make this game a free-to-play game, it just wouldn't in a weird way.
- Union Wars: there should be a war decided by union masters to war all guilds in a certain union.
- Union Guild Name: you should be able to name your union. Only Union masters can do this.
Thats all I can think of right now.
What do you guys think?
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--- Credit to - Sig Done By: Mod Rizla ---
Guild: http://www.silkroadforums.com/viewtopic.php?t=58156 Guild Master of: Advent European Character: Raiden Lvl: XX Build: ULT Warrior [Two-Hander]
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Suppaman
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Post subject: Posted: Fri Sep 29, 2006 9:38 pm |
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Joined: Jun 2006 Posts: 1346 Location:
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^^the intown pvp would be nice and rewards should be given out to winners!
oh yeah and bigger towns sounds nice.
but i dont think that JM will think that buying Silk items with ingame gold would be a good idea.
lolz I want Self res!
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superblur
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Post subject: Posted: Tue Oct 03, 2006 3:13 pm |
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Valued Member |
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Joined: Mar 2006 Posts: 379 Location:
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i think a PvP ranking system would be nice... like how they did GNG
one for capes... or an arena if they made it...
best traders...
best hunters...
best thiefs...
and i think they should cut the exp requierment to level IN HALF!!! and still have gold time...
that way itd only take 4 months to hit 70 lol...
_________________ kyrillos
4X
fire shield spinner
DarkRegime
Avalon alliance
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Gcool
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Post subject: Posted: Wed Oct 04, 2006 6:48 am |
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Joined: Aug 2006 Posts: 198 Location:
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The pvp arena and ranking is indeed a nice idea.
_________________ God is unavailable right now. Can I help you?
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Guild: Black_Legion
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Crumpets
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Post subject: Posted: Wed Oct 04, 2006 7:03 am |
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Forum Legend |
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Joined: Aug 2006 Posts: 7800 Location:
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Its most probablt lame, but I sene it done in other mmo's, add your name to a weapon, so lets say Plus44's Polearm or w/e
Kinda cool way to make a weapon yours... liek Huy's spear .. would also kinda be easy to track hacked items T_T
_________________ << banned for being a constant problem. -cin >>
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curvekiller
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Post subject: Re: Posted: Sat Feb 09, 2013 10:01 pm |
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Joined: Jan 2009 Posts: 974 Location: Bavaria
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Gcool wrote: The pvp arena and ranking is indeed a nice idea. Yeah I like Capture The Flag. /continues necro spree
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cpinney wrote: *points at my penis*
Guild Wars 2
Still checking SRF for the community.
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*BlackFox
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Post subject: Re: Re: Posted: Sat Feb 09, 2013 10:09 pm |
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Forum Legend |
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Joined: Sep 2008 Posts: 7923 Location:
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curvekiller wrote: /continues necro spree May I ask why? xD
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iztupido
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Post subject: Re: Wishlist - what do you want added to Silkroad? Posted: Sat Feb 09, 2013 10:18 pm |
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Advanced Member |
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Joined: Mar 2008 Posts: 2084 Location: somewhere around here
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Holy deadthread revive.
_________________ Locar @ ecsro/fembria lvl 90/70 (got bored of sro, letting my chars rest for a long long long time)
I dare you to beat my brute!! http://malucodocrl.mybrute.com
Locar_ @ Azteca lvl 76 wiz (hope ur happy tasdik)
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curvekiller
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Post subject: Re: Wishlist - what do you want added to Silkroad? Posted: Tue Feb 12, 2013 11:01 am |
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Active Member |
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Joined: Jan 2009 Posts: 974 Location: Bavaria
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Kronos wrote: I tried hard.
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cpinney wrote: *points at my penis*
Guild Wars 2
Still checking SRF for the community.
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ltsune
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Post subject: Re: Wishlist - what do you want added to Silkroad? Posted: Tue Feb 19, 2013 10:53 am |
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Elite Member |
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Joined: Mar 2008 Posts: 5751 Location:
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It's actually quite fun to look at all these old suggestions and see how many of them has actually been implemented over the years
_________________ Dubious ・ Lvl 101 ・ STR Archer ・ jSRO-R ・ active PillowFight ・ Lvl 69 ・ STR Archer ・ jSRO-R ・ inactive Aggrobatic ・ Lvl 101 ・ Warrior / Cleric ・ jSRO-R ・ inactive
Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM I'm on the drums, beaches!
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Bartic
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Post subject: Re: Posted: Tue Feb 19, 2013 12:01 pm |
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Frequent Member |
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Joined: Sep 2012 Posts: 1284 Location: SuddenDeath
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Raiden wrote: - Union Wars: there should be a war decided by union masters to war all guilds in a certain union. Fortress war. And yeah, I know when he posted this.
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*BlackFox
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Post subject: Re: Wishlist - what do you want added to Silkroad? Posted: Fri Feb 22, 2013 4:34 pm |
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Forum Legend |
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Joined: Sep 2008 Posts: 7923 Location:
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ltsune wrote: It's actually quite fun to look at all these old suggestions and see how many of them has actually been implemented over the years Gotta agree with "ltsune" on this one.. xD
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rek
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Post subject: Re: Posted: Thu Mar 07, 2013 3:06 pm |
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Ex-Staff |
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Joined: Dec 2006 Posts: 5607 Location: darkroot garden
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Monition wrote: i want pets, period.
i wonder when the pets are going to be implemented.
i want a husky this guy is legit
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<3 0len
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Mayumi
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Post subject: Re: Wishlist - what do you want added to Silkroad? Posted: Thu Mar 07, 2013 3:48 pm |
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Valued Member |
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Joined: Oct 2012 Posts: 483 Location: Myth Reborn
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There only one thing i always wanted, and that was "community" just like old days 70-80 cap.
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Assasin - Archer/Force - 120 - Ninjitsu
"In prosperity our friends know us; in adversity we know our friends"
"Adversity does teach who your real friends are"
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omier
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Post subject: Re: Wishlist - what do you want added to Silkroad? Posted: Thu Mar 07, 2013 4:24 pm |
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Elite Member |
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Joined: Aug 2006 Posts: 5985 Location: ...
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It's difficult to implement community though.
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Mayumi
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Post subject: Re: Wishlist - what do you want added to Silkroad? Posted: Thu Mar 07, 2013 4:45 pm |
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Valued Member |
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Joined: Oct 2012 Posts: 483 Location: Myth Reborn
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Sanktum wrote: It's difficult to implement community though. Just saying is that i would like to happen xD, even though it wont.
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Assasin - Archer/Force - 120 - Ninjitsu
"In prosperity our friends know us; in adversity we know our friends"
"Adversity does teach who your real friends are"
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omier
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Post subject: Re: Wishlist - what do you want added to Silkroad? Posted: Thu Mar 07, 2013 4:50 pm |
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Elite Member |
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Joined: Aug 2006 Posts: 5985 Location: ...
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^Who knows, maybe you'll open ISRO launcher one day and see "-community added" in the update notice.
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Mayumi
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Post subject: Re: Wishlist - what do you want added to Silkroad? Posted: Thu Mar 07, 2013 5:16 pm |
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Valued Member |
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Joined: Oct 2012 Posts: 483 Location: Myth Reborn
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Ha if only Sanktum.
_________________
Assasin - Archer/Force - 120 - Ninjitsu
"In prosperity our friends know us; in adversity we know our friends"
"Adversity does teach who your real friends are"
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TheKnight
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Post subject: Re: Wishlist - what do you want added to Silkroad? Posted: Sat Mar 09, 2013 8:36 pm |
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Veteran Member |
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Joined: Apr 2009 Posts: 3067 Location:
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1. New and different quests (you know, not just 'kill 200 rats and 300 badgers'). For example: Kill 100 Penon Fighters, 15 Penon Fighter champions and 1 Penon Fighter giant. Rather than just ”kill 500 Penon Fighters” where killing a Giant still counts as one. For collect quests, giants and champions could drop more than just one of the quest items also. I was thinking of Escort quests, but the game engine (or the way it is designed, not really sure) could make it kinda annoying. 2. Better game controls. Alright, being able to use arrow keys or WADS would be great, but would need a huge remake of the game, but I think it would really ressurect the PvP and Boss Fights. 3. UI updates. Alright, the design of the EXP bar is just playin stupid, we don't need two of them, just one. Also, making a cast bar for spells and attacks would be great. 4. SP/EXP reguirements. Speaks for itself, make the numbers smaller, or new quests that would earn you more SP/EXP, a lot more. 5. Convert CTF and Battle Arena into one whole concept of Instanced PvP (Such as Battlegrounds in WoW for example). But since there are less players, maybe keep the same concept for joining, once every two hour or so, you could queue to different CTF, Point Capture, Monster Killing and such matches. 6. Propper Dungeon system. As PvP system, this seems to be a scattered system. There's egypt dungeons, forgotten world, Jupiter stuff and so on. You could make those all work like Forgotten world (with few improvements maybe, for example you didn't need the Pillar thing to enter, you would just have a time limit until you can enter once again. And the bosses could drop Items Sets, such as Egyptian Set, Roc Set, Jupiter Set and so on.) Think of it, we could have at least eight dungeons (from the top of my mind they would be Togui Village, Flame Mountain, Shipwreck, the other Shipwreck, Tomb of Pharaoh, Roc Summit, Jupiter Temple and maybe The White Viper Instance (Instead of having one extra floor filled with uniques in Jangan Tomb)). 7. Alchemy/Crafting System. First of all, the alchemy system works alright, it's just that the item stats (The white Stats) are kinda weird, and need a little update. Adding Blues is nice. There is a Crafting system, but I bet no one really uses it. No one needs to use Elements to turn tablets into Stones. So Elements could be used to craft some items. You could make, let's say an 8th Degree CHN Sword, and then it would have a chance to be 'normal sword' or a sword with a little bit better stats than normal (let's call it a Rare). Speaking about Seal of X feature, it is nice but I think it would be good if that would be changed into rarity system. You know, like Rare, Epic and Legendary items to replace SoS, SoM and SoSun. SoS (Rare) and SoSun (Legendary) wouldn't have such a huge difference in power as they do now. The elixir system could work as it is atm. The new item layout could look something like this: 8. Bring back the old Trade system. It was simply so much better, of course it could use little tweaking. Choosing your profession (Hunter, Thief or Trader could still work the same way). 9. And of course, balance the classes * cough* Wizards *cough*. Make chinse more appealing, reduce MP cots and bring them up with Europeans, then maybe make them longer pot CD, they eat shitload of MP/HP pots atm. Just something I thought...
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Bartic
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Post subject: Re: Wishlist - what do you want added to Silkroad? Posted: Sat Mar 09, 2013 8:50 pm |
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Frequent Member |
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Joined: Sep 2012 Posts: 1284 Location: SuddenDeath
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^Wizards are not as nearly as unbalanced as warriors or rogues are. Wizards have high damage for the price of having low defense and HP, while both warriors and rogues deal A LOT of damage (if they crit few times in a row, even more than wizards) and they have a lot of HP, plus the warriors are the best tanks in the game. But this thread is both old and pointless.
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omier
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Post subject: Re: Wishlist - what do you want added to Silkroad? Posted: Sat Mar 09, 2013 8:58 pm |
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Elite Member |
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Joined: Aug 2006 Posts: 5985 Location: ...
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TheKnight wrote: That is a little too simple(the special effect thing is nice though) because then you'd have no parry or attack rate and stuff.
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TheKnight
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Post subject: Re: Wishlist - what do you want added to Silkroad? Posted: Sun Mar 10, 2013 7:42 am |
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Veteran Member |
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Joined: Apr 2009 Posts: 3067 Location:
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Sanktum wrote: That is a little too simple(the special effect thing is nice though) because then you'd have no parry or attack rate and stuff. Yea, probably a couple of more stats, Parry for example, and Block for shields of course. But point would be to get rid of Phy/Mag reinforce anyway (sounds a bit too complicated since we already got Phy/Mag def). And for balancing Wizards I mainly meant their versatility. They got AoE, Fear, Knockback, Slow, Freeze, Burn, Invisibility and so on. What do nukers have for example? Burn, Slow, Freeze and Shock? But you are right about the warriors and rouges, overall what they did cleric's holy word and bless spell were very good changes to warriors and rouges, but I agree that they are powerful.My point is that chinse characters tend to be more of a grinding classes, the only reason they really excel in PvP is the fact that their potion delay is so freaking low.
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