tempest wrote:
Thanks a lot. On the first read it almost sounded to complicated and I just wanted to say "what kind of bullsh*** is this??", but after rereading and watching some indepth videos on youtube I finally got the clue.
The core is the same. They reduced the triangular conflict to a "dual conflict", which means "Hunters vs Thieves". Also both parties can make trades now, and each one can attack the trades of the opposing faction. This is new to me, although I just found out, that this system was introduced in 2011. This simplification makes sense, and I actually like the way consignment trades work, because you don't need to mess around with controlling your pack mule.
What I don't like so much is, that they completely removed the ability to earn money. Obviously there isn't much money to be made with selling blue/black stones or manually crafted hunter/thief items either. The items just don't offer enough value to pay a lot. And since it's only possible to make trades with your speciality goods - which are dropped by default mobs during the general levelling process - there will only be a limited amount of specialities in the game.
They obviously made this system to reduce inflation and I believe this system is very efficient. But then again, what's the point to do trades, if you gain nothing by it? The inflation in iSRO was hilarious and people were selling items for 999.999.999 $$ - which can't happen in here anymore, but it definitely isn't a solution if you just gain *nothing* at all as a reward. Can you at least sell the black stones/shining stones/crafted items back to an NPC? So that you at least earn the amount of money back which you invested in health/mana potions?
Otherwise there is just no point in trading...
Edit: and to answer my other question: they actually have something that prevents players who are 5+ levels above you to attack you - but this mode (called: "Safe Mode") only works for the (boring) Job activities and not for consignment/target trades. These latter job activities are really pointless for they are 0815 collecting-item-quests which have nothing to do with real trades. I guess no one will ever play them.
Nice summary of the new trading system!! There is one thing i really like tho, which you completely ignored in here. Thats the ranking system. You can gain ranks by killing players and you will gain rank according to the victims Character level and rank. Which is unfortunate for all the bots grinding in my area in hunter suit
Its fun to murder the guy who is ksing you without having the "murderer status" penalty!
In sro-R i regularly find job wars expanding becouse everyone is calling their friends to join. Imo the new job system is more rewarding than the previous one (after the inflation it was useless ofcourse) I think a small gold reward would be a great boost to get the jobbing active again. Or an increase on the job equipment stats.
Anyways, i'm curious, What is your opinion on the ranking system?