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[ 12 posts ] |
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Evol
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Post subject: WARRIOR SKILL Posted: Wed May 23, 2012 7:06 pm |
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Hi, I'm New Here |
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Joined: May 2012 Posts: 2 Location:
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Can Physical Screen and Morale Screen be used with Ulitmate Screen?
What does protect really do? I dont understand its description.
Thanks.
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Level: 7x FF Class: Warrior/Rouge Gear: Full Set 8D SoSun Heavy Armor (NPC) Weapons/Shield: SoSun - Shield, Dagger, 2H Sword, Axe, Xbow (NPC) Skill Points: 150k+
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omier
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Post subject: Re: WARRIOR SKILL Posted: Wed May 23, 2012 8:37 pm |
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Elite Member |
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Joined: Aug 2006 Posts: 5985 Location: ...
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1. I highly doubt it. At least not on the same target. 2. As far as I remember, it takes the aggro off the target and adds it to you, so mobs will less likely attack the target, they'll come for you instead.
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penfold1992
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Post subject: Re: WARRIOR SKILL Posted: Wed May 23, 2012 9:23 pm |
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Senior Member |
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Joined: Apr 2007 Posts: 4059 Location:
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I dont know why u would need that much defence on a target, 3 screens.... 1 is enough even for a semi retarded wiz bard to survive.
Protect is an important skill that shares a % of some ones mob agro (chance the mob will attack them) onto you. Use protect on... Int clerics and warlocks are a MUST. if neither of these are present its usually on the squishiest/highest damage dealer. The squishier people should know to not spam as high dps as possible but wizards cant help dishing out the pain.
Oh about warlocks, their agro is very high due to the amount of targets they damage in such short space of time if they are good at warlock... They are squishy due to their agro, rather then their ability to heal themselves a bit
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[Orphen]
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Post subject: Re: WARRIOR SKILL Posted: Thu May 24, 2012 3:19 am |
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Loyal Member |
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Joined: Feb 2009 Posts: 1750 Location: In your house, stealing your Dew.
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used to be able to apply all 3... no real need for it though.
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Questmaster
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Post subject: Re: WARRIOR SKILL Posted: Thu May 24, 2012 10:06 am |
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Regular Member |
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Joined: Dec 2007 Posts: 286 Location: Middle East, Europe, Whichever I am posted
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Using the three is good for:
1. FW -- a warrior buffer puts vital increase, uses 1h/shield, buffs everything on any killer, traces him... voila... you got someone who wreaks havoc - except on black res people. he has to do some damage first.
2. Tanker - it is useful on a tanker, if the tanker is a warrior who also has buffed someone else with fences.
_________________ Plvling an attack fellow is kinda hard
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Valkyria
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Post subject: Re: WARRIOR SKILL Posted: Thu May 24, 2012 1:45 pm |
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Regular Member |
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Joined: Jan 2011 Posts: 221 Location:
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Questmaster wrote: Using the three is good for:
1. FW -- a warrior buffer puts vital increase, uses 1h/shield, buffs everything on any killer, traces him... voila... you got someone who wreaks havoc - except on black res people. he has to do some damage first.
Some opponent Clerics use Over Healing -> bye bye Dmg dealer
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penfold1992
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Post subject: Re: WARRIOR SKILL Posted: Thu May 24, 2012 5:39 pm |
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Senior Member |
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Joined: Apr 2007 Posts: 4059 Location:
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Valkyria wrote: Questmaster wrote: Using the three is good for:
1. FW -- a warrior buffer puts vital increase, uses 1h/shield, buffs everything on any killer, traces him... voila... you got someone who wreaks havoc - except on black res people. he has to do some damage first.
Some opponent Clerics use Over Healing -> bye bye Dmg dealer what he really means is.... clerics that are not stupid xD
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Questmaster
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Post subject: Re: WARRIOR SKILL Posted: Sun May 27, 2012 10:30 am |
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Regular Member |
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Joined: Dec 2007 Posts: 286 Location: Middle East, Europe, Whichever I am posted
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Valkyria wrote: Questmaster wrote: Using the three is good for:
1. FW -- a warrior buffer puts vital increase, uses 1h/shield, buffs everything on any killer, traces him... voila... you got someone who wreaks havoc - except on black res people. he has to do some damage first.
Some opponent Clerics use Over Healing -> bye bye Dmg dealer I dunno about your overhealing, cause I buffed a wizard to the max, and, with a legend+12, 80-100% white stats staff, he totalled a lot of opponents. Warrior attacks him, I receive the damage instead. LOL overhealing. It works on me, not on him. I die, but he kills the cleric, and then resses me.... and I go buff again.
_________________ Plvling an attack fellow is kinda hard
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penfold1992
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Post subject: Re: WARRIOR SKILL Posted: Sun May 27, 2012 1:19 pm |
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Senior Member |
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Joined: Apr 2007 Posts: 4059 Location:
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With all the buffs u can give a wiz... With +15gear and +15 staff.... With bless skins quota fences.... U can still kill a wiz with 2 clerics overhealing.
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Strwarrior
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Post subject: Re: WARRIOR SKILL Posted: Sun May 27, 2012 4:33 pm |
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Veteran Member |
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Joined: Oct 2008 Posts: 3798 Location: ....
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penfold1992 wrote: With all the buffs u can give a wiz... With +15gear and +15 staff.... With bless skins quota fences.... U can still kill a wiz with 2 clerics overhealing. +1 cuz it absorbs hp, the only way he can survive is some str from a cleric
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HUUU MADE THIS SIG?? Amarisa
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penfold1992
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Post subject: Re: WARRIOR SKILL Posted: Mon May 28, 2012 1:14 am |
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Senior Member |
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Joined: Apr 2007 Posts: 4059 Location:
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Strwarrior wrote: penfold1992 wrote: With all the buffs u can give a wiz... With +15gear and +15 staff.... With bless skins quota fences.... U can still kill a wiz with 2 clerics overhealing. +1 cuz it absorbs hp, the only way he can survive is some str from a cleric even then it would be close...
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Strwarrior
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Post subject: Re: WARRIOR SKILL Posted: Mon May 28, 2012 1:45 pm |
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Veteran Member |
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Joined: Oct 2008 Posts: 3798 Location: ....
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penfold1992 wrote: Strwarrior wrote: penfold1992 wrote: With all the buffs u can give a wiz... With +15gear and +15 staff.... With bless skins quota fences.... U can still kill a wiz with 2 clerics overhealing. +1 cuz it absorbs hp, the only way he can survive is some str from a cleric even then it would be close... Depends on which cap
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HUUU MADE THIS SIG?? Amarisa
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