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curvekiller
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Post subject: Re: Silkroad 2, more proofs Posted: Wed Jan 16, 2013 10:05 am |
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Joined: Jan 2009 Posts: 974 Location: Bavaria
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WarriorAngel wrote: If Joymax doing SRO 2, I never play it.. Because I know what will happen. SRO 2 will start great. And will die so fast.. Why not play in the beginning though and enjoy it while it lasts? Also, you can't judge a company by one game. Maybe they've learned from it?
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Guild Wars 2
Still checking SRF for the community.
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_Ragnos_
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Post subject: Re: Silkroad 2, more proofs Posted: Tue Mar 19, 2013 6:52 pm |
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Joined: Mar 2013 Posts: 9 Location: USA
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idk SroR has already Crafting menu, its not bad but the problem becomes the same.. there are bots everywhere.. and why they are bots? cuz without bots it would take years to lvl up to 120.. if sroR had exp rates of Priv servers, no goldbots, and no outside game good selling for gold or money i can be okk with the Item mall. but yeah 120 gameplay is only item based rather than skill based.. 120char with 13d legend set/weapon/acc can whipe out 120char with same items only rare.. so ur poor= dont play sroR.. or at least dont hope to run with the big dogs... so moral becomes the same for Isro, SroR, ur not a spender? well Silkroad Online is not for u
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omier
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Post subject: Re: Silkroad 2, more proofs Posted: Tue Mar 19, 2013 7:03 pm |
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Elite Member |
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Joined: Aug 2006 Posts: 5985 Location: ...
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^This has been the situation for a long time.
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w00t
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Post subject: Re: Silkroad 2, more proofs Posted: Mon Mar 25, 2013 6:09 pm |
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Banned User |
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Joined: May 2007 Posts: 1099 Location: On my pirate ship
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I do not see any prove in any of the posts in this topic.
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omier
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Post subject: Re: Silkroad 2, more proofs Posted: Mon Mar 25, 2013 6:19 pm |
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Joined: Aug 2006 Posts: 5985 Location: ...
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w00t
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Post subject: Re: Silkroad 2, more proofs Posted: Mon Mar 25, 2013 6:31 pm |
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Banned User |
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Joined: May 2007 Posts: 1099 Location: On my pirate ship
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Suck my balls mr.facepalm
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Bartic
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Post subject: Re: Silkroad 2, more proofs Posted: Mon Mar 25, 2013 6:41 pm |
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Frequent Member |
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Joined: Sep 2012 Posts: 1284 Location: SuddenDeath
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Silkroad 2 has been confirmed, Joymax even bought a path finding engine for it.
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w00t
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Post subject: Re: Silkroad 2, more proofs Posted: Mon Mar 25, 2013 6:44 pm |
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Banned User |
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Joined: May 2007 Posts: 1099 Location: On my pirate ship
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I know but im just posting some crap till I reach 1k posts.
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Bartic
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Post subject: Re: Silkroad 2, more proofs Posted: Mon Mar 25, 2013 6:48 pm |
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Frequent Member |
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Joined: Sep 2012 Posts: 1284 Location: SuddenDeath
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Well, want me to help you?
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curvekiller
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Post subject: Re: Silkroad 2, more proofs Posted: Fri Apr 26, 2013 9:56 am |
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Joined: Jan 2009 Posts: 974 Location: Bavaria
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Don't think so. Why'd they call it SRO2 when they license a pathfinding engine, not Knights Online.
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Guild Wars 2
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omier
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Post subject: Re: Silkroad 2, more proofs Posted: Fri Apr 26, 2013 12:53 pm |
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Elite Member |
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Joined: Aug 2006 Posts: 5985 Location: ...
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And there were posters of SRO 2 too.
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curvekiller
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Post subject: Re: Silkroad 2, more proofs Posted: Mon Apr 29, 2013 12:43 pm |
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Joined: Jan 2009 Posts: 974 Location: Bavaria
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Well, for me there is still hope. Hope that Joymax has learned their lesson with experience requirements. That they learned what they did wrong with the Trader system. That they make a game with the same setting and theme (which is amazing) and make it more fun and less grindy than the first one. Most importantly, punish cheaters and botters.
Wasn't there a conference call posted some time ago where JM had a meeting about what some of the problems where with SRO? I distantly remember something like that...
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Guild Wars 2
Still checking SRF for the community.
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pr0klobster
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Post subject: Re: Silkroad 2, more proofs Posted: Tue Jun 18, 2013 2:45 pm |
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Joined: Oct 2007 Posts: 1427 Location:
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No way would I play SRO 2. Not anymore.
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ltsune
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Post subject: Re: Silkroad 2, more proofs Posted: Wed Jun 19, 2013 12:27 pm |
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Elite Member |
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Joined: Mar 2008 Posts: 5751 Location:
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curvekiller wrote: Well, for me there is still hope. Hope that Joymax has learned their lesson with experience requirements. That they learned what they did wrong with the Trader system. That they make a game with the same setting and theme (which is amazing) and make it more fun and less grindy than the first one. Most importantly, punish cheaters and botters.
Wasn't there a conference call posted some time ago where JM had a meeting about what some of the problems where with SRO? I distantly remember something like that... Would love to know if you have found this?
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*BlackFox
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Post subject: Re: Silkroad 2, more proofs Posted: Wed Jun 19, 2013 9:08 pm |
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Forum Legend |
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Joined: Sep 2008 Posts: 7923 Location:
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It seems like... there will never be a second SRO. lulz
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Bartic
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Post subject: Re: Silkroad 2, more proofs Posted: Wed Jun 19, 2013 9:40 pm |
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Frequent Member |
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Joined: Sep 2012 Posts: 1284 Location: SuddenDeath
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*BlackFox wrote: It seems like... there will never be a second SRO. lulz And why do you say that?
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omier
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Post subject: Re: Silkroad 2, more proofs Posted: Thu Jun 20, 2013 11:16 am |
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Elite Member |
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Joined: Aug 2006 Posts: 5985 Location: ...
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*BlackFox wrote: It seems like... there will never be a second SRO. lulz It takes much longer than that to develop an MMO.
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*BlackFox
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Post subject: Re: Silkroad 2, more proofs Posted: Fri Jun 21, 2013 5:44 pm |
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Forum Legend |
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Joined: Sep 2008 Posts: 7923 Location:
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Off course, but still.. ^ Bartic wrote: And why do you say that? Because, It's sort of quiet.. within the Joymax itself.. xD
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Bartic
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Post subject: Re: Silkroad 2, more proofs Posted: Fri Jun 21, 2013 6:44 pm |
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Frequent Member |
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Joined: Sep 2012 Posts: 1284 Location: SuddenDeath
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They're developing it (probably), it could be in the early-mid phase.
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omier
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Post subject: Re: Silkroad 2, more proofs Posted: Fri Jun 21, 2013 8:54 pm |
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Elite Member |
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Joined: Aug 2006 Posts: 5985 Location: ...
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They probably don't want to say anything too soon because then SRO1 could go empty quite quickly.
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Flinch
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Post subject: Re: Silkroad 2, more proofs Posted: Sat Jul 20, 2013 4:28 am |
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Banned User |
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Joined: Jul 2013 Posts: 7 Location: Romania
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Like it's not empty already.
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omier
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Post subject: Re: Silkroad 2, more proofs Posted: Sat Jul 20, 2013 12:31 pm |
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Elite Member |
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Joined: Aug 2006 Posts: 5985 Location: ...
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Apparently, it isn't.
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IreMoon
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Post subject: Re: Silkroad 2, more proofs Posted: Thu Aug 22, 2013 7:29 pm |
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Common Member |
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Joined: Jun 2007 Posts: 185 Location:
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DarkJackal wrote: Multiple skill trees within trees. Make enough skills that you can't get em all, and some share a cool down or you just can't get 1 if you get the other, make some diversity within classes. Kinda like how some archers were fire, some were ice. But don't then make it pointless to go 1 way by making the skills useless to players at higher levels ¬.¬.
If it were up to me I'd add like 20 different weapons with their own skill trees lol. Problem with that is simcrafter would figure out what the highest dps is and everyone would use that as a cookie cutter spec. WOW gave up the fight on specs and just made telents you can change depending on the situation. There very few talents that are a straight dps increase now.
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Bartic
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Post subject: Re: Silkroad 2, more proofs Posted: Fri Oct 11, 2013 11:06 am |
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Frequent Member |
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Joined: Sep 2012 Posts: 1284 Location: SuddenDeath
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There is already a thread about SRO2 on this forum. It's not really confirmed that it's real SRO. Search in Other SRO Versions, thread name Silkroad 2.
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Mayumi
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Post subject: Re: Silkroad 2, more proofs Posted: Fri Oct 11, 2013 6:40 pm |
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Valued Member |
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Joined: Oct 2012 Posts: 483 Location: Myth Reborn
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Fury wrote: Archer looks class with barrage of arrows skill.
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