Quintin wrote:
k, stupid build I know, but why not this?
In terms of PvE, is this build feasible? I just thought Wizard's nukes will be useful as a ranged approach, followed by Warrior's sword skills should the enemies close in. In groups, I suppose the Warrior can use nukes to draw in more mobs for the other wizards to do AoE damage on.
Well, what do you guys think?
Like was said, if you go
Wizard / Warrior (bold is main), than the warrior mastery really serves little to no beneficial skills to being an euro int.
If you're talking about a Warrior / Wizard... then it's a bit different. The only skills you'd take from the wizard mastery tree would be:
* The Spirit skills to open up the skills respective to its element type (cold, fire, lightning, earth)
* The passives (range increase, lesser mp consumption)
* There's Bind (Root /Mesh Root) & Earth Barrier from Earth
* There's Combustion (Mana Drain /Mana Drought) & Crystal Invisible from Cold
* There's really nothing from Fire
* Then there's Fear (Lightning Shock /Lightning Impact), Group Knockbock (Charged Wind lv 1) & Teleport from Lightning
If you're asking about this build concerning the normal SRO version (not a private server) I'd suggest going with another sub (non-wizard)... I'm not sure "combustion" (mana drought /mana drain) even goes through holyspell anymore...
As for the PvE aspects; In solo PvE, Teleport (no need for a staff to cast) comes in handy, as does the Fear, Bind, and Earth Barrier. Though, the wiz skills, besides teleport, you won't be really using besides for giants /pt mobs (by yourself).
In Group PvE, you won't really need your sub. Can do fine just playing the part of Warrior.