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Lypow
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Wed Jun 13, 2012 6:02 pm |
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Joined: May 2010 Posts: 401 Location:
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no clue im still a nub so i havnt been to teh big cities yet! I hope peeps are still playing would be fun 2 see my old friends again <3 
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Zelos: lobie <> Wiz <> 10X <> dEranged
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Lypow
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Wed Jun 13, 2012 8:21 pm |
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Joined: May 2010 Posts: 401 Location:
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i was never gone i will always ninja around srf <3
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Zelos: lobie <> Wiz <> 10X <> dEranged
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ltsune
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Wed Jun 13, 2012 8:40 pm |
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Joined: Mar 2008 Posts: 4134 Location:
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Lypow wrote: i was never gone i will always ninja around srf <3 Well, then you were simply a too good ninja! It's some time since I've seen you around 
_________________ Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM I'm on the drums, beaches!
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Lypow
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Wed Jun 13, 2012 8:49 pm |
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Joined: May 2010 Posts: 401 Location:
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huaha well come in and log into myth iGN: Lobie (duh)
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Zelos: lobie <> Wiz <> 10X <> dEranged
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ltsune
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Wed Jun 13, 2012 9:17 pm |
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Joined: Mar 2008 Posts: 4134 Location:
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I would, trust me, I would. But I've got an exam this Friday, and I've got a shit-ton to prepare before my exam. So I'm kinda stressed. I've been reading and taking notes for 12 hours now, with only two minor breaks (to eat).
_________________ Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM I'm on the drums, beaches!
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Avellia
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Wed Jun 13, 2012 9:53 pm |
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Joined: Aug 2008 Posts: 609 Location: somewhere
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We had pornflakes for a few days but it got boring so we pretty much quited, there should be leftovers in ninjitsu.
_________________ Esro 1 : Avell 100 Warrior/Cleric
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ltsune
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Wed Jun 13, 2012 10:38 pm |
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Joined: Mar 2008 Posts: 4134 Location:
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Ah, darn it. It seems I'm too late then... Did you guys switch to another server, or are you not playing anywhere right now?
_________________ Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM I'm on the drums, beaches!
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Vaya
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Wed Jun 13, 2012 11:52 pm |
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Joined: May 2009 Posts: 1480 Location:
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Back to salvation !!
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Tasdik
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Thu Jun 14, 2012 1:44 am |
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Joined: Jan 2007 Posts: 11016 Location: .Merica!
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Just in time, I recently resigned as GM of Salvation, so I'm back to being a "normal" player. If by normal you mean the sexiest damn player in the entire mother Farking server, of course. And the most humble! <3
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ltsune
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Thu Jun 14, 2012 9:53 am |
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Joined: Mar 2008 Posts: 4134 Location:
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Tasdik wrote: Just in time, I recently resigned as GM of Salvation, so I'm back to being a "normal" player. If by normal you mean the sexiest damn player in the entire mother Farking server, of course. And the most humble! <3 Ah, Tasdik, you're always so funny 
_________________ Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM I'm on the drums, beaches!
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ElZilcho
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Fri Jun 15, 2012 2:50 pm |
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Joined: Aug 2010 Posts: 231 Location: PlanetEarth3000
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Might have to come back... 
_________________ Aurora(Zelos): | dEranged * Alchemist | IGN: Fyasko | 10x | +7 101 Staff Salvation: | Yakuza | IGN: ElZilcho | 4x
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_Dutchy_
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Sun Sep 02, 2012 1:58 pm |
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Joined: Apr 2008 Posts: 1068 Location: Netherlands
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FYI , BGH moved here with our entire guild =]
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_Dutchy_
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Mon Sep 03, 2012 12:55 pm |
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Joined: Apr 2008 Posts: 1068 Location: Netherlands
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Yea it is we just moved here with 11 poeple because imo the server has the best content around.
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TheDrop
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Mon Sep 03, 2012 1:32 pm |
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Joined: May 2008 Posts: 6674 Location: uefa2012
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eh i usually see the capacity around 40~50 people out of 500..
_________________ Abortion is murder, and miscarriage is manslaughter.
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_Dutchy_
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Mon Sep 03, 2012 4:57 pm |
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Joined: Apr 2008 Posts: 1068 Location: Netherlands
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Yea, I have been checking this week and it was around 50 min and around 100 max hoever the population this week has been increased slightly and it looks like it will keep going up
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Rawr
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Tue Sep 04, 2012 5:17 am |
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| Regular Member |
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Joined: Jan 2012 Posts: 250 Location: Turkroad Onlýne
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I played here for a while, I really liked the server. I stopped because the population is too low, now it's practically dead. The population won't increase much, there are simply too many other servers. It's a shame this server is hanging by a thread, especially since Synx's work is always awesome. 
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_Dutchy_
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Tue Sep 04, 2012 5:22 am |
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Joined: Apr 2008 Posts: 1068 Location: Netherlands
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Rawr wrote: I played here for a while, I really liked the server. I stopped because the population is too low, now it's practically dead. The population won't increase much, there are simply too many other servers. It's a shame this server is hanging by a thread, especially since Synx's work is always awesome.  The population will increase its a matter of poeple joining more advertisement etc etc. and it has been increasing lately. Ps my guild at medussa yesterday nostalgia it has been a while since we did this!
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Kronos
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Tue Sep 04, 2012 9:18 am |
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Joined: May 2008 Posts: 826 Location:
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Well, there are 2 reasons, why i wouldn't want to play here.
1. The rates are way too high in my opinion. I'd prefer having something like 5x or 10x at max.
2. It is 120 cap, which means new job system and pimping in D12 is really unfair, if you don't want to spend tons of silk. First you need to get your D11 equipment on +7 (with immortal in most cases. you wouldn't want to loose a nova), then you need these item mall items to prevent your item from destroying. 110 cap was so much more balanced in my opinion.
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"I'll never play SRO again."
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_Dutchy_
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Tue Sep 04, 2012 3:21 pm |
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Joined: Apr 2008 Posts: 1068 Location: Netherlands
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Kronos wrote: Well, there are 2 reasons, why i wouldn't want to play here.
1. The rates are way too high in my opinion. I'd prefer having something like 5x or 10x at max.
2. It is 120 cap, which means new job system and pimping in D12 is really unfair, if you don't want to spend tons of silk. First you need to get your D11 equipment on +7 (with immortal in most cases. you wouldn't want to loose a nova), then you need these item mall items to prevent your item from destroying. 110 cap was so much more balanced in my opinion. 1. Rates are nice as far as i've seen one of the lower rates around it takes some effort to reach cap and party play + guild play is kinda a requirment to get there with most characters. 2.Actaully the D-12 Gears are changed here they drop normaly and there is no silk required to + them at all D-12 stones etc all drop simply from mobs
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Toast
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Tue Sep 04, 2012 10:52 pm |
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Joined: Sep 2009 Posts: 445 Location:
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_Dutchy_ wrote: Kronos wrote: Well, there are 2 reasons, why i wouldn't want to play here.
1. The rates are way too high in my opinion. I'd prefer having something like 5x or 10x at max.
2. It is 120 cap, which means new job system and pimping in D12 is really unfair, if you don't want to spend tons of silk. First you need to get your D11 equipment on +7 (with immortal in most cases. you wouldn't want to loose a nova), then you need these item mall items to prevent your item from destroying. 110 cap was so much more balanced in my opinion. 1. Rates are nice as far as i've seen one of the lower rates around it takes some effort to reach cap and party play + guild play is kinda a requirment to get there with most characters. No it doesn't. You get plvl'd to 100-105ish and then just party for a day or two. If it took effort, Ninjitsu wouldn't exist, nobody is more lazy than those idiots.
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_Dutchy_
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Wed Sep 05, 2012 4:22 am |
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Joined: Apr 2008 Posts: 1068 Location: Netherlands
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Toast wrote: _Dutchy_ wrote: Kronos wrote: Well, there are 2 reasons, why i wouldn't want to play here.
1. The rates are way too high in my opinion. I'd prefer having something like 5x or 10x at max.
2. It is 120 cap, which means new job system and pimping in D12 is really unfair, if you don't want to spend tons of silk. First you need to get your D11 equipment on +7 (with immortal in most cases. you wouldn't want to loose a nova), then you need these item mall items to prevent your item from destroying. 110 cap was so much more balanced in my opinion. 1. Rates are nice as far as i've seen one of the lower rates around it takes some effort to reach cap and party play + guild play is kinda a requirment to get there with most characters. No it doesn't. You get plvl'd to 100-105ish and then just party for a day or two. If it took effort, Ninjitsu wouldn't exist, nobody is more lazy than those idiots. If you choose to get pwrlvld nothing is hard on any server. But 2 days of party grinding is still more needed then on 90% of the servers. so YES it does take effort.
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Kronos
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Wed Sep 05, 2012 9:28 am |
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Joined: May 2008 Posts: 826 Location:
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Well, the thing is i actually wouldn't want to play on a server, where you are capped or close to cap in less than a month. 200 and later 300x rates are just too much in my opinion. I suppose you could still get until around 60 easily in 1 day. That's just too much.
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"I'll never play SRO again."
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Tasdik
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Wed Sep 05, 2012 9:32 am |
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Joined: Jan 2007 Posts: 11016 Location: .Merica!
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Basically, berethor wants a pserver with 1x-3x rates, filled with legits. Which is impossible these days. But yeah.
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Kronos
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Wed Sep 05, 2012 10:45 am |
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Joined: May 2008 Posts: 826 Location:
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Tasdik wrote: Basically, berethor wants a pserver with 1x-3x rates, filled with legits. Which is impossible these days. But yeah. Which is why I don't play SRO anymore these days. There is just no server worth playing. And it's likely, that there never will be a suitable server for me. Also i know other people, who would also want to play on such a server. There are just not very many of them, but they still exist. But it doesn't really matter to me at the moment. Currently I mainly play other games anyway.
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"I'll never play SRO again."
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_Dutchy_
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Sat Sep 08, 2012 7:40 pm |
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Joined: Apr 2008 Posts: 1068 Location: Netherlands
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Myth is working on something new, Darkness mastery for CH check it out!
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Tasdik
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Sat Sep 08, 2012 8:30 pm |
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Joined: Jan 2007 Posts: 11016 Location: .Merica!
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Oooh. Defuck does it do though?
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