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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Thu Apr 26, 2012 2:38 pm 
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^ Somebody was able to unpack it, but none of the bots work since his version is new as far as I'm aware, they'll have to wait on their bot versions to be updated, even then they may not work.
On top of that players would have to actually have to do something to get their bot to work, and botters are pretty damn lazy. :)

Zealots Hideout and the other grinding area is pretty tight, debuffing and killing bots should be a walk in the park as usual.

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Thanks to everyone who participated during the Open Beta period, you all will be rewarded (rewards info will be given when the server opens).

Does anybody know what the rewards are? I'd guess a pickup pet and maybe an avatar.


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Thu Apr 26, 2012 4:56 pm 
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Everyone's getting a pickup pet at the start, I hope it will be Silk, its only for those who kept their code after registration, if you lost it, nothing for you!

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Thu Apr 26, 2012 8:00 pm 
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reg closed *nothing to do here*

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Thu Apr 26, 2012 8:35 pm 
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Crysis wrote:
Everyone's getting a pickup pet at the start, I hope it will be Silk, its only for those who kept their code after registration, if you lost it, nothing for you!

Wow, good idea. That seems like a good way to prevent multi accounts. Too bad synx doesn't look here. I'll post on epvp. That or a ign list would work as well.

Also Rawr, someone took your name so be sure to register soon after open D:

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Thu Apr 26, 2012 9:08 pm 
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Hm he said that everybody who was in beta will get a 28 days grab pet no silk, because people would just abuse it :)

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Fri Apr 27, 2012 12:33 am 
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I know, Fyasko, I only use 10 other names. :p
I probably won't be awake or home when the server opens anyways.
I am not about to wake up at 5am for a name when I get home at 2am tonight. Lol


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Fri Apr 27, 2012 8:53 am 
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Server opens up at a bad time for me :soosad: I'll be at my Kendo training then, so the guy who stole my name during beta will probably steal it again now... :banghead: 씨발

And beta rewards are:
- 150 MyC
- 25k extra SP when creating any character, which makes a total of 50k SP (normal users will only get 25k SP when creating their characters)
- Exclusive "Beta Tester" rank available to use through the Hero Rank Manager (you can use it when your character reach lv 95+)


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Fri Apr 27, 2012 1:20 pm 
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Alright, hopping on in the bandwagon, Glenn reporting in. Avell convinced me. Time to reform PornFlakes.

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Fri Apr 27, 2012 5:44 pm 
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I guess ill try this out also. :) Probably the same build as always Wiz/Bard. Anyone know how long till it opens?

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Fri Apr 27, 2012 5:46 pm 
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TonyMontana wrote:
I guess ill try this out also. :) Probably the same build as always Wiz/Bard. Anyone know how long till it opens?

Tony! Nice to see you aswell :)
Hm not sure should open soon i guess

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Fri Apr 27, 2012 6:09 pm 
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Avellia wrote:
TonyMontana wrote:
I guess ill try this out also. :) Probably the same build as always Wiz/Bard. Anyone know how long till it opens?

Tony! Nice to see you aswell :)
Hm not sure should open soon i guess


Just one question. How long will we hold hotan fortress this time? PS no BlackArmy xD

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Fri Apr 27, 2012 6:14 pm 
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Internal problems, please give us some more mins >_<


It's hard to say if we could take FW at all, Genocide is a very large guild.
When I was in BlackList we were bigger than PF in ESRO1 [needed a 3rd guild] and Genocide has a lot of the BlackList members, however they server hop way more than SRF. [I wasn't even aware that was possible :p]
So once a new server comes out their guild will die pretty quick.


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Fri Apr 27, 2012 6:23 pm 
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Rawr wrote:
Quote:
Internal problems, please give us some more mins >_<


It's hard to say if we could take FW at all, Genocide is a very large guild.
When I was in BlackList we were bigger than PF in ESRO1 [needed a 3rd guild] and Genocide has a lot of the BlackList members, however they server hop way more than SRF. [I wasn't even aware that was possible :p]
So once a new server comes out their guild will die pretty quick.

I played with them during fortress wars, lets just say turks have better tactics
Edit: Its up!

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Fri Apr 27, 2012 7:18 pm 
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I think i will give it a try too ...
I`m in , IGN : BoogieMan
Pm me when you guys or if you guys make a srf guild :roll:

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sat Apr 28, 2012 2:34 am 
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Goin Good so far!

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sat Apr 28, 2012 4:05 am 
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already 7x..booooo
Im lv 3x and still not in relentless FFS T_T.

Also BA/CTF didnt work for me for some reason

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sat Apr 28, 2012 12:12 pm 
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Crysis, make IGN list plyz. Ty. My char: IGN: Tig, build warrior/cleric.

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sat Apr 28, 2012 12:36 pm 
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Is this still this private server project, which advertised here several months ago:

viewtopic.php?t=129735

Back then it sounded quite promising to me actually, which is why i am wondering, if it is still the same team working on this server or if it is just another server, which just uses the name.


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sat Apr 28, 2012 2:44 pm 
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:sohappy:


Attachments:
MyO[2012-04-28 16-43-11]_97.jpg
MyO[2012-04-28 16-43-11]_97.jpg [ 167.81 KiB | Viewed 7560 times ]

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sat Apr 28, 2012 9:38 pm 
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Gratz to those who got in on the opening day, i missed it. now its gonna suck for me with no1 to lvl with :(

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sun Apr 29, 2012 4:41 am 
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I feel ya, I have put in less than 3 hours since the minute it opened. >.>


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Mon Apr 30, 2012 6:54 pm 
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http://forum.mythonline.eu/thread-214.html

Umm botting is allowed? No thanks, I got enough of that in iSRO. Why bother to make a pserver if you are just gonna invite the same BS that iSRO has.

No PK rule is lolworthy.


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Tue May 01, 2012 5:50 am 
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^ haven't seen a single bot around so far, first ones to reach the cap was us.

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Tue May 01, 2012 7:29 am 
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80x rates for 120cap is quite low, leveling must keep you busy for a while.


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Tue May 01, 2012 9:59 am 
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fckerr wrote:
80x rates for 120cap is quite low, leveling must keep you busy for a while.

We got 5 120 people in pornflakes now so it isnt that low
Edit: Fun at medusa http://i.imgur.com/ub1WF.jpg

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Tue May 01, 2012 1:03 pm 
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good server lol 1-101 in one day is good IMO

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Tue May 01, 2012 2:14 pm 
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who wants an wizz/bard lvl 64 with Skeleton avatar pm me . i quit silkroad ...

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Tue May 01, 2012 5:48 pm 
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Give it to me men, please! :P
Btw with your leveling speed I really doubt the server rates are 40/80x


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Tue May 01, 2012 9:53 pm 
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Well, I got a friend from lvl 52 -> 91 in less than 20 minutes at the Hotan FW dungeon. The rates may not be spectacular but they're pretty decent.


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Tue May 01, 2012 11:52 pm 
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Sorry i haven't been on, had to get my gtx 580 replaced. Im sure im far behind now :(

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