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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sun Oct 13, 2013 7:40 pm 
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Kept it this week too.


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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sun Oct 13, 2013 11:12 pm 
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HCO was full derp

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sun Oct 13, 2013 11:36 pm 
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Went form this

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To this...

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sat Oct 19, 2013 12:13 pm 
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Tasdik wrote:
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Went on my first trade run this evening. (I've been avoiding them because I'm lazy)

We went from Jangan to Alexandria. Was actually a lot of fun. Pretty intense at times though.

=]


Does trading from jangan to alexandria give better gold and trader exp or no?

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sat Oct 19, 2013 2:03 pm 
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Not sure, haven't experimented with the routes enough to know.

Neslynn would probably be able to give you a better idea.


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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sat Oct 19, 2013 4:25 pm 
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Baghdad > Bandit Fortress = 999% ... or 989%. Whichever is the highest possible

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sat Oct 19, 2013 8:50 pm 
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Ah I C...too far to make that run so...imma stick with jang to DW or Const to Samarkand.

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sun Oct 20, 2013 5:56 pm 
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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sun Oct 20, 2013 6:25 pm 
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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Thu Oct 24, 2013 6:12 am 
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Just has a kickass mini job war out of jangan south.

There was 3 of us hunters, vs 6 thieves. We kicked their asses so hard. Even when they all zerked.

T'was lulzy.


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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sat Oct 26, 2013 12:47 am 
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:roll:

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sat Oct 26, 2013 1:35 am 
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So this is going on right now. =]

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sat Oct 26, 2013 3:19 am 
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Tasdik wrote:
So this is going on right now. =]

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I see you went warrior.

-getting JC is only valid for warrior, wizard, warlocks, people who exploit it, those who have a bot running 24/7 while they PvP as one of the aformentioned classes (I talked to BlackMamba about that himself as that's"how he did it"), or buy about a couple thousand dollars in silk to sell for Job Coins.

-No job coins for completing a trade, hunt, or theiving run. Trades don't give enough money to make it worth your trouble (I'm lvl 7X trader I know) i.e. to be able to have the money to do the alchemy needed to make yourself able to kill someone to GET the JC if you're not one of the aformentioned classes

-Rewards for CTF and BA are not worth going through.

-BA bugs 99% of the time, not allowing you and the 15 other people waiting in town for it in. (100% of the time for me)

- Chn characters are useless (the ones who got their 14d most likely exploited/bought enough silk etc etc...[I met a couple players that fit into both catagories on the Chn side])

-Multiple GOOD ideas put up on the forums to solve the JC abuse AND help other builds who can't kill or players who don't want to "Pay2Win" feel like they are actualyl doing something, progressing in the game fall on dead eyes (the GM's don't listen to those ideas or work to implement them, or even TALK to the players about them on the forums. . .if they don't care about their community and how it's dying, why should I care abotu playing there?)

-Overall again, unless you choose one of the 3 "main builds" the amount of work you put in gets you nothing to show for it, except getting owned constantly by everyone else on the server.

As it is, the server is pretty much unplayable, which is the reason many of those who left haven't come back 36oish/1500 slots(probably 200 of them are gold bots)so. . .yeah. . .no.

It's admirable that you are trying to advertise the server and do events (saw some of your posts) but I don't think even you can save the server from the gross incompetance of it's Admins. I don't forsee this server staying online much past whenever Synx releases 130 cap. Esleciappy with all the above issues remaining unfixed (he shou'd prioritize that over the cap increase. . . but this is Synx here, he can't prioritize shit if it was laid out in front of him)

Let me know when a good server comes along, as I'll be skipping this one this time. I gave the guy enouh time to get his shit together aaannnd he's failed at it.

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sat Oct 26, 2013 6:12 am 
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I get bored and make alts, it's just how I do.

Actually working on a Warlock atm. =]


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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sat Oct 26, 2013 7:18 am 
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PLVL PLYZ. Is this server active?

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sat Oct 26, 2013 10:16 am 
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Fauntleroy wrote:
PLVL PLYZ. Is this server active?


Inspection it seems.


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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sat Oct 26, 2013 4:31 pm 
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Fauntleroy wrote:
PLVL PLYZ. Is this server active?

Bahaha oh hai mens!

And yeah, decently active. Like 300ish players.

Just had some more old school Ninjitsu players join, so yay! =]


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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Mon Oct 28, 2013 4:38 am 
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IM JOINING AND UR LVLING ME UP TAS END OF DISCUSSION

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Mon Oct 28, 2013 2:20 pm 
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Plvl 24/8


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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Thu Oct 31, 2013 7:26 pm 
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I think I can spare some time to try this server out, need a guild if there are any spaces, hate playing alone.

I'll create a char when I get home from work, any specific builds that are needed more?


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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Thu Oct 31, 2013 7:43 pm 
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Nah, we're pretty much good on everything.

Just play whatever the hell you want to.

=]


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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Thu Oct 31, 2013 7:47 pm 
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Ok cool, are there still people joining? Low/mid lvl pt's would be nice.


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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Thu Oct 31, 2013 8:17 pm 
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We'll take you to FW cave. ;)


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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Thu Oct 31, 2013 8:34 pm 
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Tasdik wrote:
We'll take you to FW cave. ;)

Cool, that could work :) Is your IGN the one in your Sig? I will pm you once I have created a char.


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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Thu Oct 31, 2013 8:53 pm 
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It is, but I'm actually about to head out for the night.

Just roam around jangan, spamming until someone from Ninjitsu finds you.

Also, I made this new players guide, might help you out a bit.

http://forum.mythonline.eu/showthread.php?tid=1028


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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Thu Oct 31, 2013 9:05 pm 
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Who made your sig on Myth forums?

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Spoiler!


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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Thu Oct 31, 2013 9:37 pm 
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Tasdik wrote:
It is, but I'm actually about to head out for the night.

Just roam around jangan, spamming until someone from Ninjitsu finds you.

Also, I made this new players guide, might help you out a bit.

http://forum.mythonline.eu/showthread.php?tid=1028


Thanks dude


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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Thu Oct 31, 2013 10:08 pm 
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useless guide didnt help me at all gkick

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sat Nov 02, 2013 8:23 pm 
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Got quite a few new faces in the guild today.

Kinda nais seeing some people who still want to play legit.


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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sun Nov 03, 2013 12:53 am 
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Tasdik wrote:
Got quite a few new faces in the guild today.

Kinda nais seeing some people who still want to play legit.


+1

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