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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Wed Jun 13, 2012 1:38 pm 
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So, people still playing here? As in, the PornFlakes folks? :sohappy:

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Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM
I'm on the drums, beaches!


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Wed Jun 13, 2012 6:02 pm 
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no clue im still a nub so i havnt been to teh big cities yet!
I hope peeps are still playing would be fun 2 see my old friends again <3 :sohappy:

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Wed Jun 13, 2012 8:03 pm 
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Yeah, it sure would be fun to play with ya'll again :sohappy:
Good to see you back again as well, Lobie :)

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Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM
I'm on the drums, beaches!


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Wed Jun 13, 2012 8:21 pm 
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i was never gone i will always ninja around srf <3

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Wed Jun 13, 2012 8:40 pm 
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Lypow wrote:
i was never gone i will always ninja around srf <3

Well, then you were simply a too good ninja! It's some time since I've seen you around :sohappy:

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Dubious ・ Lvl 101 ・ STR Archer ・ jSRO-R ・ active
PillowFight ・ Lvl 69 ・ STR Archer ・ jSRO-R ・ inactive
Aggrobatic ・ Lvl 101 ・ Warrior / Cleric ・ jSRO-R ・ inactive


Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM
I'm on the drums, beaches!


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Wed Jun 13, 2012 8:49 pm 
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huaha well come in and log into myth iGN: Lobie (duh)

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Wed Jun 13, 2012 9:17 pm 
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I would, trust me, I would. But I've got an exam this Friday, and I've got a shit-ton to prepare before my exam. So I'm kinda stressed. I've been reading and taking notes for 12 hours now, with only two minor breaks (to eat).

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Dubious ・ Lvl 101 ・ STR Archer ・ jSRO-R ・ active
PillowFight ・ Lvl 69 ・ STR Archer ・ jSRO-R ・ inactive
Aggrobatic ・ Lvl 101 ・ Warrior / Cleric ・ jSRO-R ・ inactive


Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM
I'm on the drums, beaches!


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Wed Jun 13, 2012 9:53 pm 
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We had pornflakes for a few days but it got boring so we pretty much quited, there should be leftovers in ninjitsu.

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Wed Jun 13, 2012 10:38 pm 
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Ah, darn it. It seems I'm too late then...
Did you guys switch to another server, or are you not playing anywhere right now?

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Dubious ・ Lvl 101 ・ STR Archer ・ jSRO-R ・ active
PillowFight ・ Lvl 69 ・ STR Archer ・ jSRO-R ・ inactive
Aggrobatic ・ Lvl 101 ・ Warrior / Cleric ・ jSRO-R ・ inactive


Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM
I'm on the drums, beaches!


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Wed Jun 13, 2012 11:52 pm 
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Back to salvation !!

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Thu Jun 14, 2012 1:44 am 
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Just in time, I recently resigned as GM of Salvation, so I'm back to being a "normal" player. If by normal you mean the sexiest damn player in the entire mother Farking server, of course. And the most humble! <3


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Thu Jun 14, 2012 9:53 am 
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Tasdik wrote:
Just in time, I recently resigned as GM of Salvation, so I'm back to being a "normal" player. If by normal you mean the sexiest damn player in the entire mother Farking server, of course. And the most humble! <3

Ah, Tasdik, you're always so funny ;)

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Dubious ・ Lvl 101 ・ STR Archer ・ jSRO-R ・ active
PillowFight ・ Lvl 69 ・ STR Archer ・ jSRO-R ・ inactive
Aggrobatic ・ Lvl 101 ・ Warrior / Cleric ・ jSRO-R ・ inactive


Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM
I'm on the drums, beaches!


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Fri Jun 15, 2012 2:50 pm 
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Might have to come back... :sohappy:

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Salvation: | Yakuza | IGN: ElZilcho | 4x


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Fri Jun 15, 2012 4:03 pm 
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According to Avell, people have already left the server :/

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Dubious ・ Lvl 101 ・ STR Archer ・ jSRO-R ・ active
PillowFight ・ Lvl 69 ・ STR Archer ・ jSRO-R ・ inactive
Aggrobatic ・ Lvl 101 ・ Warrior / Cleric ・ jSRO-R ・ inactive


Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM
I'm on the drums, beaches!


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sun Sep 02, 2012 1:58 pm 
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FYI , BGH moved here with our entire guild =]

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Mon Sep 03, 2012 1:37 am 
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This server still alive?


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Mon Sep 03, 2012 12:55 pm 
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Yea it is we just moved here with 11 poeple because imo the server has the best content around.

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Mon Sep 03, 2012 1:32 pm 
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eh i usually see the capacity around 40~50 people out of 500..

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Mon Sep 03, 2012 4:57 pm 
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Yea, I have been checking this week and it was around 50 min and around 100 max hoever the population this week has been increased slightly and it looks like it will keep going up

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Tue Sep 04, 2012 5:17 am 
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I played here for a while, I really liked the server. I stopped because the population is too low, now it's practically dead.
The population won't increase much, there are simply too many other servers.
It's a shame this server is hanging by a thread, especially since Synx's work is always awesome. :)


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Tue Sep 04, 2012 5:22 am 
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Rawr wrote:
I played here for a while, I really liked the server. I stopped because the population is too low, now it's practically dead.
The population won't increase much, there are simply too many other servers.
It's a shame this server is hanging by a thread, especially since Synx's work is always awesome. :)



The population will increase its a matter of poeple joining more advertisement etc etc.
and it has been increasing lately.


Ps my guild at medussa yesterday nostalgia it has been a while since we did this!


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Tue Sep 04, 2012 9:18 am 
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Well, there are 2 reasons, why i wouldn't want to play here.

1. The rates are way too high in my opinion. I'd prefer having something like 5x or 10x at max.

2. It is 120 cap, which means new job system and pimping in D12 is really unfair, if you don't want to spend tons of silk. First you need to get your D11 equipment on +7 (with immortal in most cases. you wouldn't want to loose a nova), then you need these item mall items to prevent your item from destroying. 110 cap was so much more balanced in my opinion.


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Tue Sep 04, 2012 3:21 pm 
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Kronos wrote:
Well, there are 2 reasons, why i wouldn't want to play here.

1. The rates are way too high in my opinion. I'd prefer having something like 5x or 10x at max.

2. It is 120 cap, which means new job system and pimping in D12 is really unfair, if you don't want to spend tons of silk. First you need to get your D11 equipment on +7 (with immortal in most cases. you wouldn't want to loose a nova), then you need these item mall items to prevent your item from destroying. 110 cap was so much more balanced in my opinion.


1. Rates are nice as far as i've seen one of the lower rates around it takes some effort to reach cap and party play + guild play is kinda a requirment to get there with most characters.

2.Actaully the D-12 Gears are changed here they drop normaly and there is no silk required to + them at all D-12 stones etc all drop simply from mobs

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Tue Sep 04, 2012 10:52 pm 
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_Dutchy_ wrote:
Kronos wrote:
Well, there are 2 reasons, why i wouldn't want to play here.

1. The rates are way too high in my opinion. I'd prefer having something like 5x or 10x at max.

2. It is 120 cap, which means new job system and pimping in D12 is really unfair, if you don't want to spend tons of silk. First you need to get your D11 equipment on +7 (with immortal in most cases. you wouldn't want to loose a nova), then you need these item mall items to prevent your item from destroying. 110 cap was so much more balanced in my opinion.


1. Rates are nice as far as i've seen one of the lower rates around it takes some effort to reach cap and party play + guild play is kinda a requirment to get there with most characters.


No it doesn't. You get plvl'd to 100-105ish and then just party for a day or two. If it took effort, Ninjitsu wouldn't exist, nobody is more lazy than those idiots.

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Wed Sep 05, 2012 4:22 am 
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Toast wrote:
_Dutchy_ wrote:
Kronos wrote:
Well, there are 2 reasons, why i wouldn't want to play here.

1. The rates are way too high in my opinion. I'd prefer having something like 5x or 10x at max.

2. It is 120 cap, which means new job system and pimping in D12 is really unfair, if you don't want to spend tons of silk. First you need to get your D11 equipment on +7 (with immortal in most cases. you wouldn't want to loose a nova), then you need these item mall items to prevent your item from destroying. 110 cap was so much more balanced in my opinion.


1. Rates are nice as far as i've seen one of the lower rates around it takes some effort to reach cap and party play + guild play is kinda a requirment to get there with most characters.


No it doesn't. You get plvl'd to 100-105ish and then just party for a day or two. If it took effort, Ninjitsu wouldn't exist, nobody is more lazy than those idiots.


If you choose to get pwrlvld nothing is hard on any server. But 2 days of party grinding is still more needed then on 90% of the servers. so YES it does take effort.

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Wed Sep 05, 2012 9:28 am 
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Well, the thing is i actually wouldn't want to play on a server, where you are capped or close to cap in less than a month. 200 and later 300x rates are just too much in my opinion. I suppose you could still get until around 60 easily in 1 day. That's just too much.


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Wed Sep 05, 2012 9:32 am 
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Basically, berethor wants a pserver with 1x-3x rates, filled with legits. Which is impossible these days. But yeah.


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Wed Sep 05, 2012 10:45 am 
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Tasdik wrote:
Basically, berethor wants a pserver with 1x-3x rates, filled with legits. Which is impossible these days. But yeah.


Which is why I don't play SRO anymore these days. There is just no server worth playing. And it's likely, that there never will be a suitable server for me.

Also i know other people, who would also want to play on such a server. There are just not very many of them, but they still exist.

But it doesn't really matter to me at the moment. Currently I mainly play other games anyway.


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sat Sep 08, 2012 7:40 pm 
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Myth is working on something new, Darkness mastery for CH check it out!


Spoiler!


Spoiler!


Spoiler!


Spoiler!


Spoiler!


Spoiler!

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sat Sep 08, 2012 8:30 pm 
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Oooh. Defuck does it do though?


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