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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sat Sep 08, 2012 8:49 pm 
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a Qoute from the topic :

Quote:
Whatever, it is called "Darkness", its a new mastery for the chinese characters, just like any other force mastery, it have nukes, buffs, passives and imbues. It is still an early work in progress, but we feel like sharing it, so players can actually suggest stuff for the new mastery.

Our plans is it being an euro-like mastery, mixed with force, that have damage from nukes just like other force masterys, but instead of giving burn or freezze stats, giving european debuffs such as "dull", "fear", "division", etc.

The disadvantage of it will be that damage will be lower compared to other force masterys, for avoid it being OP, the debuffs would compensate the lack of damage.

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Thu Sep 13, 2012 5:44 pm 
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Oh shit. I forgot that they had Cons FW here. Sexy.


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Thu Sep 13, 2012 6:19 pm 
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Tasdik wrote:
Oh shit. I forgot that they had Cons FW here. Sexy.


Yup

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Thu Sep 20, 2012 9:43 am 
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ohhh snap! MYTH HAS ARABIA


Hello, tonight at 00:00 aproximately we will be doing an inspection on the server.
The inspection will last around 5-10 hours. We will be applying the Arabia update patch.

Myth Online v4.000 Update details:
- New client
- Added Baghdad as a new town and Arabia zones
- Increased level cap to 125
- Chinese mastery limit increased to 375
- Added 121~125 skills for China and Europe
- Added 121~125 monsters on the Arabia region
- Added Glorious Holy Warrior avatar on the Myth Store
- Added new Arabia quests (69 quests in total)
- Added D13 SoX items on both races (monsters drop the SoX items, there are no normal D13 items, only SoX)
- Added D13 Advanced Elixirs/Lucky Powder
- Enabled the dismantle for D12 items (for obtain the D13 Adv Elixirs)
- Changed GM chat color
- Rates will be increased to x350 during 1 week
- Monsters doesn t drop HP/MP/Vigor Potions nor Arrows/Bolts anymore

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Thu Sep 20, 2012 12:12 pm 
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_Dutchy_ wrote:
ohhh snap! MYTH HAS ARABIA


Hello, tonight at 00:00 aproximately we will be doing an inspection on the server.
The inspection will last around 5-10 hours. We will be applying the Arabia update patch.

Myth Online v4.000 Update details:
- New client
- Added Baghdad as a new town and Arabia zones
- Increased level cap to 125
- Chinese mastery limit increased to 375
- Added 121~125 skills for China and Europe
- Added 121~125 monsters on the Arabia region
- Added Glorious Holy Warrior avatar on the Myth Store
- Added new Arabia quests (69 quests in total)
- Added D13 SoX items on both races (monsters drop the SoX items, there are no normal D13 items, only SoX)
- Added D13 Advanced Elixirs/Lucky Powder
- Enabled the dismantle for D12 items (for obtain the D13 Adv Elixirs)
- Changed GM chat color
- Rates will be increased to x350 during 1 week
- Monsters doesn t drop HP/MP/Vigor Potions nor Arrows/Bolts anymore


to this add aswell the new skills that will appear on this official update, already took a look and it seems alot of skills on the euro side, basicly all the skills will have a new tree from the previous ones


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Thu Sep 20, 2012 12:25 pm 
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Uhh, don't want the client again to see the new skills, any video?

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Thu Sep 20, 2012 12:26 pm 
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Use the google drive download it should only take 15 mins to download. I'm not 120+ yet so can't show you yet.

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Thu Sep 20, 2012 12:32 pm 
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logged on another person char that quitted aswell but is 120 xD walking on baghdad


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Thu Sep 20, 2012 12:34 pm 
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found it


I have a 120 char, it got hacked though so it's almost clean.

Edit: after watching it, realized that there's nothing new for euros, just new animations and graphics for the old skills with a slight buff, except for a few like the dagger throw and the 3 hit daredevil(like a 2 hit DD wasn't enough to make warriors OP).

Edit 2: Synx didn't add the new skills' character animation, found the wizard ones

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Fri Sep 21, 2012 9:20 am 
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Acording to my guildmate lvl 124 there are new animations with the new skills so.

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sat Sep 22, 2012 10:12 am 
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anybody have any requests about what they want to see about arabia ?

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Mon Sep 24, 2012 4:48 pm 
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Lol. Just made Eddie rage, without even trying.

Such a pro GM. =]


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Tue Sep 25, 2012 8:12 pm 
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Hes a Egy you know temper's and stuff haven't you been following the news?! lmfao

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sun Sep 30, 2012 9:58 am 
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Little update Myth switched hosts so now the DDOS attacks should no longer be a problem server has been stable for a few days now so it seems everything is alright

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sun Sep 30, 2012 3:50 pm 
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SD is recruiting, nuf said !


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sun Sep 30, 2012 3:51 pm 
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Hhhh. Dat server population..


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Mon Oct 01, 2012 5:28 pm 
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200+ daily atm its 250 ;D

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Mon Oct 01, 2012 9:03 pm 
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Yeah, after I posted that, I actually went and looked and it appears to be up 50-100 people since the last time I checked. Cool.


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Mon Oct 01, 2012 9:04 pm 
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Tasdik wrote:
Yeah, after I posted that, I actually went and looked and it appears to be up 50-100 people since the last time I checked. Cool.

oqe man ym back fram sqool we qo blay on myth or ym full qyt Sro fer lyfe?

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Mon Oct 01, 2012 9:11 pm 
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Wait, you go to school? o_O


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Mon Oct 01, 2012 9:12 pm 
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Tasdik wrote:
Wait, you go to school? o_O

I don't even..... Of course.... What the fark...... Engineering major...

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Mon Oct 01, 2012 9:15 pm 
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So sexy.

Oh hai lin!


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Mon Oct 01, 2012 9:16 pm 
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I can already see where this is going.


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Mon Oct 01, 2012 9:24 pm 
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futuresight wrote:
I can already see where this is going.

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Mon Oct 01, 2012 9:25 pm 
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Sacrosanctus wrote:
futuresight wrote:
I can already see where this is going.

ym dnt understund?

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Mon Oct 01, 2012 9:27 pm 
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byourdi wrote:
Sacrosanctus wrote:
futuresight wrote:
I can already see where this is going.

ym dnt understund?


ym say yuo end Tesdeck qo cheinge haaveen serwlar and qo hop myth serwlar. neew skils ovarpawerad

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Mon Oct 01, 2012 9:32 pm 
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Damn FutureSight, using his futuristic...sight...to see the future....yeah...


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Mon Oct 01, 2012 9:32 pm 
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Not sure if serious?

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Mon Oct 01, 2012 9:37 pm 
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byourdi wrote:
Not sure if serious?


Not sure if not sure?

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Mon Oct 01, 2012 9:38 pm 
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Sacrosanctus wrote:
byourdi wrote:
Not sure if serious?


Not sure if not sure?

Not sure if not sure if serious? :slap:

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