For lv 1-80(Jangan/Constantinople/Donwhang/Samarkand/Hotan Kingdom/Karakoram/Taklamakan/Roc Mountain): Exp/SP: x200 Party Exp/SP: x205 Gold: x30 Drop: x30
Stage 2:
For lv 71-120 (Jangan Cave/Alexandria/Sand Desert/Holy Water Temple/Forgotten World/Mirror Dimension/PVP Zone/Battle Arena): Exp/SP: x300 Party Exp/SP: x305 Gold: x30 Drop: x30
Server cap: 120. Mastery cap: 360 (Maybe increased in the future) Job cap: 120 (New job system which will have a huge improve/update soon).
Starting Items:
* The items above plus 25k SP * Grab pet is 28 days and you can resurrect it when expires
Key Features:
* Latest job system fully working with new features and content * Recipe/crafting system * Battle Arena/CTF/Fortress War working * New Fellow Pets * New Town * New interface: Dark Glare * Improved D12 gameplay. The D12 degree works like it was supposed to work until Joymax loveed it up. All the SoX D12 items stats has been recalculated for match the normal stats of a degree. * All the avatars available * Hero Rank System * Custom quests * You can create up to 8 characters per account * Built-in nude patch (yeah, boobies!) * Silkroad-R Skills (Old CHN Mastery cap but old damage aswell) * Improved some other skills * Custom client * Stackable Elixirs and Stones * Deleted 20% scrolls, devil spirit alchemy from item mall to avoid the "pay to win". * More comming soon.
Tutorial: 1.Open Pet filter.exe 2.Click Start Client and start your Myth client 3.Login and select your character 4.Select what items you want and add them to picked items list (Right click -> Add to picked items) 5. Start picking
Note:this will work ONLY with Myth online
Server Schedules
Spoiler!
Roc: Every Saturday and Sunday at 18:00 UTC+1 Medusa: Every 6 hours Temple of Selket a nd Neith: Every day at 11:00/16:00 UTC+1 Temple of Anubis and Isis: Every day at 13:00/19:00 Temple Haroeris and Seth: Every day at 15:00/20:00 CTF: Every 2 hours Fortress War register: Every Friday from 1:00 to 21:00 UTC+1 Fortress War: Every Saturday at 18:00 UTC+1 Random Arena: 1:00/13:00 UTC+1 Party Arena: 4:00/16:00 UTC+1 Guild Arena: 7:00/19:00 UTC+1 Job Arena: 11:00/23:00 UTC+1
Server specifications
Spoiler!
The server is hosted on 2 dedicated servers with 2 GameServers, each dedicated server has:
HP DL165 G7 con AMD Opteron 6164 HE Chipset 2 x Opteron 6164 HE, 24 Cores (2x12) 16 GB DDR3-RAM ECC 2x 1,000 GB SATA II-HDDs, 7.2k
- Added Pet Inventory Expansion item to the Myth Store - Fixed the Roc Key from Myth Town wasn't usable on the Ruler's Gate - Archangel Dress is now trade-able - Fixed growth pets couldn't go higher than lv 110 - Removed D12 sun items from Arena and added back as drops - Fixed Myth Town graphic bugs - Fixed CTF register/match - Red Dragon size reduced 25% - Increased Purification Seed quest SP reward (x10) - D10 equip&weapons added to the NPC's
Changelog 3.006
Spoiler!
- Fixed wrong price for clown avatar attach - Uniques spawntimes decreased to every 1-3 hours - Stones are stackable now - Increased the server rates: For lv 1-80(Jangan/Constantinople/Donwhang/Samarkand/Hotan Kingdom/Karakoram/Taklamakan/Roc Mountain):
Exp/SP: x100 Party Exp/SP: x105 Gold: x30 Drop: x30
For lv 71-120 (Jangan Cave/Alexandria/Sand Desert/Holy Water Temple/Forgotten World/Mirror Dimension/PVP Zone/Battle Arena):
Exp/SP: x150 Party Exp/SP: x155 Gold: x30 Drop: x30
Changelog 3.004
Spoiler!
- Added teleports to Alexandria from Constantinople - Removed penalty for leaving Guild (you DC when leaving, just relog, its normal) - Added missing glows for the D12 plused items - Fixed crash bug with some horses - Removed tablets drops from every monster. Now they only drop stones. - Fixed consigment trading crash (through the new job system is not fully done yet) - Added teleports from Jangan to B4 on Jangan Cave - Removed lightning and snowman sounds - Monsters over lv 110 now drop D12 Nova and Moon equipment. Sun will be the only seal available on the Arena Exchanger(will be applied on the next patch) - Huge spawns on the B2 of Jangan Cave should be fixed (untested)
Official Launch Changelog
Spoiler!
- Fixed Mirror Dimension mobs couldn't be knocked down. - Removed Magic Cubes, Balloons and Astrals under D9 from Myth Store (this should fix the random crash when opening the Item Mall) - Arena coins are not exchangeable anymore. - Added PVP Zones. You can move there from the NPC's located on the South Gate of Jangan/Donwhang/Samarkand. (lv 20 and above) - Now x80 rates apply also on Jangan Cave. - Removed the D12 SoX items from mob drops, now they are only obtain-able through the Battle Arena with Arena Coins. - Added Vigor Grains to the PVP Seller on the PVP Zones. - Sync with some blade skills should be fixed. Also now you should be able to use 2 stabs when the enemy is on the ground. - Fixed bugs with the Myth Town quests. - IP Limit raised to 5 - Fixed missing job quests for European Hunters/Thieves and Chinese Thieves. - Added D12 items filter to the Consigment - Fixed the double-click bug for obtain the title in the Hero Rank System - Added the Beta Tester rank on the Hero Rank Manager. It is only available for the players who participated on the Open Beta. - Disabled Jangan and Bandit Fortress. Only Hotan will be available until the server population grows (for avoid empty wars).
Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
Posted: Tue Apr 24, 2012 10:05 pm
Regular Member
Joined: Jan 2012 Posts: 240 Location: Turkroad Onlýne
For the first time in a while I'll play again. I'm not a fan of 120 cap but Synx is a good guy and has proven himself with his work in the past. The community in OBT is pretty good compared to most servers. I'll probably roll a s/s since I've been playing Warrior since ESRO1. *yawn*
On another note Synx's files are quite a bit different from all of the other VSRO files, which means that none of the bots work.
Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
Posted: Tue Apr 24, 2012 10:50 pm
New Member
Joined: Dec 2011 Posts: 47 Location: Bannet.
Downloading at the moment, so Farking slow I may add. Will roll a Warrior, Warlock or S/S nuker (depending on what I feel like at the time, also not sure if Fire/Light/Cold count as 1 mastery on this server?).
Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
Posted: Tue Apr 24, 2012 11:46 pm
Forum Legend
Joined: May 2008 Posts: 6661 Location: uefa2012
Downloaded it but I cant get it to work- says that server is in inspection >_<
EDIT: found the reason why "The server will be offline tonight. We are working on the final database and fixing bugs that the people reported on the forums."
Why oh why T_T
_________________ Abortion is murder, and miscarriage is manslaughter.
Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
Posted: Wed Apr 25, 2012 1:15 am
Regular Member
Joined: Jan 2012 Posts: 240 Location: Turkroad Onlýne
Macs wrote:
Downloading at the moment, so Farking slow I may add. Will roll a Warrior, Warlock or S/S nuker (depending on what I feel like at the time, also not sure if Fire/Light/Cold count as 1 mastery on this server?).
Macs Warlock is gimped because Fire Shield is acting as if it's Holy Spell, a common problem among these servers. It's damn hard to land statuses against fire. Go Warrior or S/S. Synx said it was hard to have the skill trees like SRO-R, 3 masteries for now, SRO-R maybe down the road. I'll ask on the forums and see what they have to say.
I downloaded at 4shared @ 2.5mbs.
Everything will be wiped [OB] and the server will be opened Friday/Saturday I believe.
Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
Posted: Wed Apr 25, 2012 2:41 am
Regular Member
Joined: Jan 2012 Posts: 240 Location: Turkroad Onlýne
It's a VSRO server with SRO-R skills, such as the new force buffs and skills, most are working but some are a little bugged like Heavenly Vigor [you get stuck for 2-3 seconds after using it] all of the other servers have the same problem.
I was just talking to Synx, he said that he cannot make the masteries like SRO-R with his files. 3 trees is our limit, which is plenty enough since Chinese are really strong at 120. Currently they are using the new job system, which has increased rates. As long as I can trade and make some gold I'm fine with either job system.
Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
Posted: Wed Apr 25, 2012 10:27 am
Frequent Member
Joined: Dec 2007 Posts: 1132 Location:
Been testing nuker int s/s builds since registering here. And it's safe to say, the build i chose is fuckin epic. You can 1 skill hit a wiz in +7 robes lol, with a crit. The lvl 120 kd+stab is deadly, in 2 hits can potentially deal 40-70k dmg, from memory its like 20-40k crit on kd, and 40+ crits on the first stab and 15-30k on the second assuming all crit. The build? Meh....too public to tell haha Jk.
bich fire/light = fail, you would need 2 pimped sets for this, armor+garms. Still a fun build, but in comparison to what i will go it's fail anyway. bich fire/cold = fail, just useless. Max snow shield is actually not important, and even max phy def is not essential if you know how to play around it. You will still be wiped vs warriors ater ss, so you will want extra dmg during ss, so this imo fails compared to the build i will choose. fire/light/cold = fail for pvp anyway, pve it's a beast. Bich cold/light is still nice imo, but ultimately will be less suited to pvp than my build as without fire shield you will be adding weak spots to your build which you dont need with such little hp.
Some guys will know what i have chosen now ^_^ Full int ftw!
_________________ Server: Sparta - Inactive IGN: Hideoki Level: 9x Build 120% Pure Int S/S + Pure Force and 100% sun whore lol
PServer: Salvation - Active IGN: Hideoki / SuddenDeath - BigInJapan Build: Full Int Light/Cold/Bich level 70
Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
Posted: Wed Apr 25, 2012 1:47 pm
New Member
Joined: Dec 2011 Posts: 47 Location: Bannet.
Hideoki wrote:
Been testing nuker int s/s builds since registering here. And it's safe to say, the build i chose is fuckin epic. You can 1 skill hit a wiz in +7 robes lol, with a crit. The lvl 120 kd+stab is deadly, in 2 hits can potentially deal 40-70k dmg, from memory its like 20-40k crit on kd, and 40+ crits on the first stab and 15-30k on the second assuming all crit. The build? Meh....too public to tell haha Jk.
bich fire/light = fail, you would need 2 pimped sets for this, armor+garms. Still a fun build, but in comparison to what i will go it's fail anyway. bich fire/cold = fail, just useless. Max snow shield is actually not important, and even max phy def is not essential if you know how to play around it. You will still be wiped vs warriors ater ss, so you will want extra dmg during ss, so this imo fails compared to the build i will choose. fire/light/cold = fail for pvp anyway, pve it's a beast. Bich cold/light is still nice imo, but ultimately will be less suited to pvp than my build as without fire shield you will be adding weak spots to your build which you dont need with such little hp.
Some guys will know what i have chosen now ^_^ Full int ftw!
I'm telling you now, your 120Bicheon/60Heuskal/60Ice/120Fire build is going to FAIL!
Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
Posted: Wed Apr 25, 2012 2:41 pm
Frequent Member
Joined: Nov 2007 Posts: 1184 Location: SC2/D3
Botting allowed, or insta ban for botters?
_________________
[Epic Beard Man] wrote:
You gonna get a Vietnam now mother, and i whipped his butt so fast and so quick, so pretty. I hit him with the Muhammad Ali left, right, left. I did the Ali shuffle!
Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
Posted: Wed Apr 25, 2012 3:21 pm
Frequent Member
Joined: May 2009 Posts: 1476 Location:
PureStr wrote:
Botting allowed, or insta ban for botters?
from what he said, it's allowed but he won't help botters and his client is well protected, lets see maybe people will fail to set the bot with this server
Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
Posted: Wed Apr 25, 2012 3:59 pm
Frequent Member
Joined: May 2009 Posts: 1476 Location:
I didn't max the blues on my set, nor I +ed my accs, takes so much time >.>, most my PvP was a 1/2hit fight, everyone pimped his weapon alot more than his set, also people with protector just enjoying trolling everyone, people zerking in pvp, was pretty messy, won't judge the wiz in beta I guess.
Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
Posted: Wed Apr 25, 2012 4:26 pm
Regular Member
Joined: Jan 2012 Posts: 240 Location: Turkroad Onlýne
Hideoki wrote:
Been testing nuker int s/s builds since registering here. And it's safe to say, the build i chose is fuckin epic. You can 1 skill hit a wiz in +7 robes lol, with a crit. The lvl 120 kd+stab is deadly, in 2 hits can potentially deal 40-70k dmg, from memory its like 20-40k crit on kd, and 40+ crits on the first stab and 15-30k on the second assuming all crit. The build? Meh....too public to tell haha Jk.
bich fire/light = fail, you would need 2 pimped sets for this, armor+garms. Still a fun build, but in comparison to what i will go it's fail anyway. bich fire/cold = fail, just useless. Max snow shield is actually not important, and even max phy def is not essential if you know how to play around it. You will still be wiped vs warriors ater ss, so you will want extra dmg during ss, so this imo fails compared to the build i will choose. fire/light/cold = fail for pvp anyway, pve it's a beast. Bich cold/light is still nice imo, but ultimately will be less suited to pvp than my build as without fire shield you will be adding weak spots to your build which you dont need with such little hp.
Some guys will know what i have chosen now ^_^ Full int ftw!
Agreed, we've done quite a bit of testing with our sword builds. I think I found the one I'm going to go with after doing some more testing this morning. Synx also said that we will be able to use 120 + 110 stab, he said it was due to lag and he has another server that we will be using for PvP.
Botting is allowed, but he's done quite a good job preventing them so far, not a single bot works.
Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
Posted: Wed Apr 25, 2012 8:48 pm
Regular Member
Joined: Aug 2010 Posts: 231 Location: PlanetEarth3000
I believe I will be rolling a full str force bow due to the sro-r skills. That or a wiz cleric depending on which build would be more useful in the guild. (job temple ba). I had a LOT of fun spamming healing orbit and berk offering in BA on infinity road xD
Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
Posted: Wed Apr 25, 2012 8:59 pm
Frequent Member
Joined: Dec 2007 Posts: 1132 Location:
Macs wrote:
Hideoki wrote:
Been testing nuker int s/s builds since registering here. And it's safe to say, the build i chose is fuckin epic. You can 1 skill hit a wiz in +7 robes lol, with a crit. The lvl 120 kd+stab is deadly, in 2 hits can potentially deal 40-70k dmg, from memory its like 20-40k crit on kd, and 40+ crits on the first stab and 15-30k on the second assuming all crit. The build? Meh....too public to tell haha Jk.
bich fire/light = fail, you would need 2 pimped sets for this, armor+garms. Still a fun build, but in comparison to what i will go it's fail anyway. bich fire/cold = fail, just useless. Max snow shield is actually not important, and even max phy def is not essential if you know how to play around it. You will still be wiped vs warriors ater ss, so you will want extra dmg during ss, so this imo fails compared to the build i will choose. fire/light/cold = fail for pvp anyway, pve it's a beast. Bich cold/light is still nice imo, but ultimately will be less suited to pvp than my build as without fire shield you will be adding weak spots to your build which you dont need with such little hp.
Some guys will know what i have chosen now ^_^ Full int ftw!
I'm telling you now, your 120Bicheon/60Heuskal/60Ice/120Fire build is going to FAIL!
SHHHH dont reveal my build to the general public! lmao
Rawr, gimme a shout before launch on some more of your tests i wasnt able to do anythign today really. I'm still pretty happy with my current beta build tbh ^_^ And glad you're enjoying the eta Vaya, it can only get better i guess ^_^
_________________ Server: Sparta - Inactive IGN: Hideoki Level: 9x Build 120% Pure Int S/S + Pure Force and 100% sun whore lol
PServer: Salvation - Active IGN: Hideoki / SuddenDeath - BigInJapan Build: Full Int Light/Cold/Bich level 70
Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
Posted: Wed Apr 25, 2012 11:48 pm
Forum Legend
Joined: May 2008 Posts: 6661 Location: uefa2012
^yes the new job system is horrible, but since its apparently VSRO files hopefully theres a way to put the old one back in, or maybe we can all test out the new one and give it a chance
I guess since its only 3 masteries for chinese (=(), I'll be rolling a glaive, either force or cold..I was hoping it was SRO-R masteries so I could be hybrid nuker but oh welllll
BTW do people on this server QQ about using walls in pvp ~,o?
EDIT: wow..I finally downloaded the client to try out OB, and yesterday the server was offline and now OB ends? -_-. back to salvation for the moment ~,~
_________________ Abortion is murder, and miscarriage is manslaughter.
Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
Posted: Thu Apr 26, 2012 3:26 am
Forum God
Joined: Jan 2007 Posts: 11005 Location: .Merica!
Since people keep asking whether or not I'm joining Myth, I figured I'd respond here.
The answer is no, I'm not joining Myth. Why? Well, a few reasons.
1. I personally loathe any servers that have the "normal" pvp system in which 2h warriors and rogues faceroll everyone, it's dumb.
2. They do have some cool skills/features. But most of them aren't all the incredible, and I'm not the type to join a server just so I can fly, or hover, above the ground on an attack pet. Or because of their "new town!" which, as I mentioned before, was incredibly useless. Cool, but useless.
3. I hate the old job system. I job for pvp. Not for more questing/grinding.
Those are some of the main reasons. Another reason being that quite a few of the people joining Myth and server hoppers, aka Avell, Seph, etc. If I was going to go somewhere, I'd want to know that the people I play with weren't going to switch servers the next time one comes out. Which, from past history, happens quite a bit here on SRF and I'm tired of it.
Good luck to all of you though. Hope you have fun.
P.S. Don't advertise/talk about Myth in Globals, in all chat, or on the forum. We GM's don't advertise on other people's private servers, and we expect the same respect in return.
Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
Posted: Thu Apr 26, 2012 10:13 am
Frequent Member
Joined: Dec 2007 Posts: 1132 Location:
Tasdik wrote:
Since people keep asking whether or not I'm joining Myth, I figured I'd respond here.
The answer is no, I'm not joining Myth. Why? Well, a few reasons.
1. I personally loathe any servers that have the "normal" pvp system in which 2h warriors and rogues faceroll everyone, it's dumb.
2. They do have some cool skills/features. But most of them aren't all the incredible, and I'm not the type to join a server just so I can fly, or hover, above the ground on an attack pet. Or because of their "new town!" which, as I mentioned before, was incredibly useless. Cool, but useless.
3. I hate the old job system. I job for pvp. Not for more questing/grinding.
Those are some of the main reasons. Another reason being that quite a few of the people joining Myth and server hoppers, aka Avell, Seph, etc. If I was going to go somewhere, I'd want to know that the people I play with weren't going to switch servers the next time one comes out. Which, from past history, happens quite a bit here on SRF and I'm tired of it.
Good luck to all of you though. Hope you have fun.
P.S. Don't advertise/talk about Myth in Globals, in all chat, or on the forum. We GM's don't advertise on other people's private servers, and we expect the same respect in return.
He makes a good point... or 3. I think putting all your eggs in one basket "lol" is risky, server hopping is risky, and i wont be so stupid to think that myth online will be the end of all pservers with its awesomeness "it is potentially one of the best". I dont even know if this server will exist in 2 months, i dont know anything but the fact it was pretty awesome ingame. Oh, myth island was ultimately useless haha, i hoep synx uses that place better in the final game.
With that said, i wont quit salvation as I KNOW it will be here in 2 months, i know it will eventually get better with its content variety and pvp balance, sure it takes a while...but lets face it you guys are forgetting that it isnt massively popular in terms of new players due to the fact you cant bot, nobody plays legit anymore apart from those already in there! Also, people can troll infensus union about massively out numbering thieves, but as a union they have survived and continued to maintain activity for 8 months now. One more opposing union which would have done the same and nothing would be a prob. The Relentless core quitting, was probably the day the true competition died on the server, as this union was probably on par with what infensus is now. Sucks everybody kinda had other stuff going on at the time, it was a great union.
However, it isnt a crime to try out myth, i will come along and see what its like. But damn, I'd be stupid to sell/quit on salvation!
Here's a few images from beta, i sadly didnt get any screens of much interesting stuff. like events, or some of the pve areas
_________________ Server: Sparta - Inactive IGN: Hideoki Level: 9x Build 120% Pure Int S/S + Pure Force and 100% sun whore lol
PServer: Salvation - Active IGN: Hideoki / SuddenDeath - BigInJapan Build: Full Int Light/Cold/Bich level 70
Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
Posted: Thu Apr 26, 2012 1:13 pm
Active Member
Joined: Aug 2008 Posts: 609 Location: somewhere
Tasdik wrote:
Since people keep asking whether or not I'm joining Myth, I figured I'd respond here.
The answer is no, I'm not joining Myth. Why? Well, a few reasons.
1. I personally loathe any servers that have the "normal" pvp system in which 2h warriors and rogues faceroll everyone, it's dumb.
2. They do have some cool skills/features. But most of them aren't all the incredible, and I'm not the type to join a server just so I can fly, or hover, above the ground on an attack pet. Or because of their "new town!" which, as I mentioned before, was incredibly useless. Cool, but useless.
3. I hate the old job system. I job for pvp. Not for more questing/grinding.
Those are some of the main reasons. Another reason being that quite a few of the people joining Myth and server hoppers, aka Avell, Seph, etc. If I was going to go somewhere, I'd want to know that the people I play with weren't going to switch servers the next time one comes out. Which, from past history, happens quite a bit here on SRF and I'm tired of it.
Good luck to all of you though. Hope you have fun.
P.S. Don't advertise/talk about Myth in Globals, in all chat, or on the forum. We GM's don't advertise on other people's private servers, and we expect the same respect in return.
Dont hate me for being bored fast on servers that are just dead. Did i quit esro after 2/3 weeks? nope stayed for 3 months cuz it was active, left most servers cuz of corruption. Didnt go active on salvation because there isnt much todo you guys are all in bad timezones for me, and i wont join infensus so yea. :<
Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
Posted: Thu Apr 26, 2012 2:13 pm
Active Member
Joined: Mar 2008 Posts: 665 Location: BotRoad
Crysis wrote:
his client is well protected
Already cracked (or whatever the right word is).
And for all nubs, download from 4shared, cuz it is fastest. You have to make account, but it is fast and free. Im in, cuz im taking break from salvation, like my guild master and every guild member.
_________________ Tig - king of sro Im hav best worior woalock ïn serwer. Sûlkroad witout turqs ys byq joke.
Users browsing this forum: Google [Bot] and 4 guests
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum