Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
Posted: Thu Apr 26, 2012 2:38 pm
Regular Member
Joined: Jan 2012 Posts: 284 Location: Turkroad Onlýne
^ Somebody was able to unpack it, but none of the bots work since his version is new as far as I'm aware, they'll have to wait on their bot versions to be updated, even then they may not work. On top of that players would have to actually have to do something to get their bot to work, and botters are pretty damn lazy.
Zealots Hideout and the other grinding area is pretty tight, debuffing and killing bots should be a walk in the park as usual.
Quote:
Thanks to everyone who participated during the Open Beta period, you all will be rewarded (rewards info will be given when the server opens).
Does anybody know what the rewards are? I'd guess a pickup pet and maybe an avatar.
Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
Posted: Thu Apr 26, 2012 4:56 pm
Frequent Member
Joined: May 2009 Posts: 1485 Location:
Everyone's getting a pickup pet at the start, I hope it will be Silk, its only for those who kept their code after registration, if you lost it, nothing for you!
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Spoiler!
Quote:
people buy $300.00 video cards to have better looking grass, $400.00 tablets to check mail & play angry birds, and $50,000.00+ vehicles so they can have heated seats & lower mileage
Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
Posted: Thu Apr 26, 2012 8:35 pm
Regular Member
Joined: Aug 2010 Posts: 231 Location: PlanetEarth3000
Crysis wrote:
Everyone's getting a pickup pet at the start, I hope it will be Silk, its only for those who kept their code after registration, if you lost it, nothing for you!
Wow, good idea. That seems like a good way to prevent multi accounts. Too bad synx doesn't look here. I'll post on epvp. That or a ign list would work as well.
Also Rawr, someone took your name so be sure to register soon after open D:
Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
Posted: Fri Apr 27, 2012 12:33 am
Regular Member
Joined: Jan 2012 Posts: 284 Location: Turkroad Onlýne
I know, Fyasko, I only use 10 other names. :p I probably won't be awake or home when the server opens anyways. I am not about to wake up at 5am for a name when I get home at 2am tonight. Lol
Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
Posted: Fri Apr 27, 2012 8:53 am
Regular Member
Joined: Jan 2008 Posts: 256 Location:
Server opens up at a bad time for me I'll be at my Kendo training then, so the guy who stole my name during beta will probably steal it again now... 씨발
And beta rewards are: - 150 MyC - 25k extra SP when creating any character, which makes a total of 50k SP (normal users will only get 25k SP when creating their characters) - Exclusive "Beta Tester" rank available to use through the Hero Rank Manager (you can use it when your character reach lv 95+)
Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
Posted: Fri Apr 27, 2012 6:14 pm
Regular Member
Joined: Jan 2012 Posts: 284 Location: Turkroad Onlýne
Quote:
Internal problems, please give us some more mins >_<
It's hard to say if we could take FW at all, Genocide is a very large guild. When I was in BlackList we were bigger than PF in ESRO1 [needed a 3rd guild] and Genocide has a lot of the BlackList members, however they server hop way more than SRF. [I wasn't even aware that was possible :p] So once a new server comes out their guild will die pretty quick.
Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
Posted: Fri Apr 27, 2012 6:23 pm
Active Member
Joined: Aug 2008 Posts: 609 Location: somewhere
Rawr wrote:
Quote:
Internal problems, please give us some more mins >_<
It's hard to say if we could take FW at all, Genocide is a very large guild. When I was in BlackList we were bigger than PF in ESRO1 [needed a 3rd guild] and Genocide has a lot of the BlackList members, however they server hop way more than SRF. [I wasn't even aware that was possible :p] So once a new server comes out their guild will die pretty quick.
I played with them during fortress wars, lets just say turks have better tactics Edit: Its up!
Back then it sounded quite promising to me actually, which is why i am wondering, if it is still the same team working on this server or if it is just another server, which just uses the name.
Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
Posted: Sat Apr 28, 2012 2:44 pm
Frequent Member
Joined: May 2009 Posts: 1485 Location:
Attachments:
MyO[2012-04-28 16-43-11]_97.jpg [ 167.81 KiB | Viewed 1686 times ]
_________________
Spoiler!
Quote:
people buy $300.00 video cards to have better looking grass, $400.00 tablets to check mail & play angry birds, and $50,000.00+ vehicles so they can have heated seats & lower mileage
Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
Posted: Tue May 01, 2012 5:50 am
Frequent Member
Joined: May 2009 Posts: 1485 Location:
^ haven't seen a single bot around so far, first ones to reach the cap was us.
_________________
Spoiler!
Quote:
people buy $300.00 video cards to have better looking grass, $400.00 tablets to check mail & play angry birds, and $50,000.00+ vehicles so they can have heated seats & lower mileage
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