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 Post subject: SuckRoad OFFLINE|120 Cap | 14D Weapons | Instant Lv.120&more
PostPosted: Sat Apr 13, 2013 11:49 pm 
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Server - Trailer / Review
http://www.youtube.com/watch?v=D2iowwxS68E


Server Status: Image

- Level cap 120
- Mastery level total CH 360
- Mastery level total EU 240

Stack Options
- HP/MP/Pill/Vigor = 10k
- Elixir = 250
- Stone(100% Success Rate) = 100
- Arrow/Bolt = 10k
- Drug Potion = 10 x 1Hour

Features
- 9999999 Silk Gift to Every New Account !
- Seal of Sun Full Blue +8 (100%) Items on Shop !
- Job Cave [Working]
- Unique Spawn - 70% From All Uniq Every 60 Seconds !!! Like Yarkan / Tiger / ISSY !!!!
- Strong unique auto spawn - Every 2 Hours x5 [Working]
- Battle Arena - 2 Gold Coin To Winners / 0 Gold Coins to Losers ! [Working]
- Capture The Flag - 1 Silver Coin Per KILL !!! + 2 Coins Bonus To Winners !! :) [Working]
- Fortress war - Every Farking Day !!!![Working]
- New Avatars from ISRO/KSRO
- 7 Days Job & Guild penalties -> NO MORE!u can change guild and job every second

Start items
- Lvl 120 & 1,000000000 Skill point.
- 999,999,999 Gold
- 3 page Inventory
- Free Wolf Avatar
- 50 Reverse scroll
- 50 Instant scroll
- 10 Speed scroll
- Free Premium+ - 28 Days
- 9999999 Silk
- 28 Days Angel Spirit
- ALL Summons in STALL
- Special santa avatar + ALL AVATARS IN STALL
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 Post subject: Re: SuckRoad OFFLINE|120 Cap | 14D Weapons | Instant Lv.120&more
PostPosted: Sun Apr 14, 2013 12:12 am 
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Ugh, that glow. >.>
And where are the weapons from?

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 Post subject: Re: SuckRoad OFFLINE|120 Cap | 14D Weapons | Instant Lv.120&more
PostPosted: Sun Apr 14, 2013 6:12 am 
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Those are the "default" 14D weapons, whatever files Salv Reborn uses has them too.

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 Post subject: Re: SuckRoad OFFLINE|120 Cap | 14D Weapons | Instant Lv.120&more
PostPosted: Sun Apr 14, 2013 10:42 am 
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Toast wrote:
Those are the "default" 14D weapons, whatever files Salv Reborn uses has them too.


No, those are the 14D weapons.
Spoiler!

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 Post subject: Re: SuckRoad OFFLINE|120 Cap | 14D Weapons | Instant Lv.120&more
PostPosted: Sun Apr 14, 2013 4:51 pm 
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That server name is really confusing..

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 Post subject: Re: SuckRoad OFFLINE|120 Cap | 14D Weapons | Instant Lv.120&more
PostPosted: Sun Apr 14, 2013 6:51 pm 
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Sanktum wrote:
Toast wrote:
Those are the "default" 14D weapons, whatever files Salv Reborn uses has them too.


No, those are the 14D weapons.
Spoiler!


Proof? Those look like edits to me, way too much detail for a Joymax weapon.

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 Post subject: Re: SuckRoad OFFLINE|120 Cap | 14D Weapons | Instant Lv.120&more
PostPosted: Sun Apr 14, 2013 8:11 pm 
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Toast wrote:
Proof? Those look like edits to me, way too much detail for a Joymax weapon.

Well here are all of the pics I have of them (some pics don't work any more though).

Spoiler!



Spoiler!



Spoiler!


There's not really much detail actually. As you can see the weapons go together well with the armors and each other. They also have those effects on them that is common with higher degrees and as far as I know, peole don't know how to edit or add those in. To make all these weapons and armors would require a lot of effort and time and it's not likely that they were made by someone else than JoyMax. It's also unlikely that they're from another game because the styling is different, especially the armors. Also, it's very difficult to make new textures, it shows that these were made by someone who knows that stuff quite well.


As far as the meshes go, there are some things that you find on a lot of JoyMax meshes. Like "2d" meshes. As you can see in the middle of the bow for example. SRO doesn't use two faced normals as far as I know and that would mean that looking from one side they would be invisible.
Spoiler!


Another thing is that parts of the mesh have been made separately and then just moved together so there is clipping. As you can see on the blade of the glaive and on that very thin bit above it where the vertices don't line up and connect properly.

Spoiler!


JoyMax's meshes usually have very few polygons, look at the blades of the weapons above. Though I did see a little more polys on some weapon parts which required more detail, those bits used to be just thin sheets with textures that made the detail on low degree weapons so they've improved a bit.

Below are two of the weapon meshes I've made and those have an average amount of polygons. Also on the bow I didn't make thin sheets and layer them on top, I actually made the under sides of them so there won't be any see-through bits. And all of my weapons are single pieces, as in all vertices are connected.

Spoiler!

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 Post subject: Re: SuckRoad OFFLINE|120 Cap | 14D Weapons | Instant Lv.120&more
PostPosted: Sun Apr 14, 2013 8:40 pm 
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I see similarities and I see differences, but out of every server I've seen that advertises 14D weps, they've all looked like what's in the OP.

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 Post subject: Re: SuckRoad OFFLINE|120 Cap | 14D Weapons | Instant Lv.120&more
PostPosted: Sun Apr 14, 2013 9:09 pm 
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Apparently those models are in the CSRO-R client as is stated in here.

I will DL the client and have a look later.

Edit: confirmed. Extracted from the official client, converted and imported to blender. They're all there.

Spoiler!


You can get the official client from http://r.srocn.com/Download/index.html by clicking on the big box in the middle.

But that's enough of this offtopic now. :)

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 Post subject: Re: SuckRoad OFFLINE|120 Cap | 14D Weapons | Instant Lv.120&more
PostPosted: Tue Apr 16, 2013 12:05 am 
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My "review" of this server:

It's meh. Good for screwing around, that's about it. Pluses are insanely high (25 is the norm), and yeah. That explains pretty much everything. The one plus side; no donating to be OP. Everything "OP" is available to everyone.

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