Toast wrote:
Proof? Those look like edits to me, way too much detail for a Joymax weapon.
Well here are all of the pics I have of them (some pics don't work any more though).
There's not really much detail actually. As you can see the weapons go together well with the armors and each other. They also have those effects on them that is common with higher degrees and as far as I know, peole don't know how to edit or add those in. To make all these weapons and armors would require a lot of effort and time and it's not likely that they were made by someone else than JoyMax. It's also unlikely that they're from another game because the styling is different, especially the armors. Also, it's very difficult to make new textures, it shows that these were made by someone who knows that stuff quite well.
As far as the meshes go, there are some things that you find on a lot of JoyMax meshes. Like "2d" meshes. As you can see in the middle of the bow for example. SRO doesn't use two faced normals as far as I know and that would mean that looking from one side they would be invisible.
Another thing is that parts of the mesh have been made separately and then just moved together so there is clipping. As you can see on the blade of the glaive and on that very thin bit above it where the vertices don't line up and connect properly.
JoyMax's meshes usually have very few polygons, look at the blades of the weapons above. Though I did see a little more polys on some weapon parts which required more detail, those bits used to be just thin sheets with textures that made the detail on low degree weapons so they've improved a bit.
Below are two of the weapon meshes I've made and those have an average amount of polygons. Also on the bow I didn't make thin sheets and layer them on top, I actually made the under sides of them so there won't be any see-through bits. And all of my weapons are single pieces, as in all vertices are connected.