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sibiumarius
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Post subject: Re: Silkroad 2 Posted: Fri Sep 06, 2013 7:12 pm |
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Joined: Apr 2008 Posts: 577 Location: London
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I c no bard class omg nooooo !!! i want an afk time in party class omg
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Do Not look at spoiler
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ltsune
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Post subject: Re: Silkroad 2 Posted: Fri Sep 06, 2013 9:28 pm |
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Joined: Mar 2008 Posts: 5751 Location:
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Rawr wrote: Unless there are NA or middle-east servers, cosmetic item mall, and decent exp rates I won't bother. P2P with the above would be a win if they banned exploiters/botters...which of course they won't. Well, the mentioned their internationalization strategy briefly in the text I quoted above: Quote: " Silkroad 2 "Chinese mainland official website will be released in the near future, while the globalization strategy has been launched in Europe, America, Korea, Japan and other countries starting eleven operational cooperation, and to create a world-class cultural masterpiece online.
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Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM I'm on the drums, beaches!
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Rawr
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Post subject: Re: Silkroad 2 Posted: Sat Sep 07, 2013 5:18 am |
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Joined: Jan 2012 Posts: 384 Location: Turkroad Onlýne
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Ah, I only glanced at that before running to work. I just saw Europe and America and thought of iSRO all over again. Region based servers would be quite nice, granted SRF would be mostly in Europe..
Personally, if I was a European I would change to NA servers if the latency was ~100-150. More or less to avoid irritating tr players if they don't have a server in their region.
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Tasdik
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Post subject: Re: Silkroad 2 Posted: Sat Sep 07, 2013 8:57 am |
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Joined: Jan 2007 Posts: 13205 Location: Life
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That, and I'll be on a NA server.
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_Bisu_
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Post subject: Re: Silkroad 2 Posted: Sat Sep 07, 2013 9:41 am |
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Joined: Jul 2013 Posts: 188 Location: `,. .,`
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thaoster
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Post subject: Re: Silkroad 2 Posted: Sat Sep 07, 2013 5:06 pm |
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Joined: Jan 2010 Posts: 35 Location: Alaska
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Being a huge silkroad fan, I will try this game because I've played silkroad since I was younger and I still play it today. Thank you for this and I'll check it out.
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TheDrop
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Post subject: Re: Silkroad 2 Posted: Sat Sep 07, 2013 5:41 pm |
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Forum Legend |
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Joined: May 2008 Posts: 7150 Location: uefa2012
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Toast wrote: Graphically that looks kinda not that bad. Gameplay wise, I'm sure it'll still be awful Looks horrible IMO (graphically). They shoulda stuck with the same SRO engine while making it a little more crisper. Would I try it? maybe first few weeks, after which bots will overrun it anyways.
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Toast
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Post subject: Re: Silkroad 2 Posted: Sat Sep 07, 2013 8:47 pm |
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Joined: Sep 2009 Posts: 574 Location:
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TheDrop wrote: Toast wrote: Graphically that looks kinda not that bad. Gameplay wise, I'm sure it'll still be awful Looks horrible IMO (graphically). They shoulda stuck with the same SRO engine while making it a little more crisper. Would I try it? maybe first few weeks, after which bots will overrun it anyways. Your eyes might need some work, SRO was pixels pixels everywhere. Jagged trees ftw too
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Bananaman
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Post subject: Re: Silkroad 2 Posted: Sun Sep 08, 2013 2:36 am |
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Joined: Jul 2008 Posts: 639 Location: Tokyo, Japan
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Rawr wrote: Unless there are NA or middle-east servers, cosmetic item mall, and decent exp rates I won't bother. P2P with the above would be a win if they banned exploiters/botters...which of course they won't. yeah even though the trend with these games is to go f2p and generate revenue with cosmetic sales, joymax might not have gotten the memo and keep with the whole pay to win grind fest model. WHich will actaully make the game fail hardcore in todays market...
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Rawr
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Post subject: Re: Silkroad 2 Posted: Sun Sep 08, 2013 4:16 am |
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Joined: Jan 2012 Posts: 384 Location: Turkroad Onlýne
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Indeed, if it does have a similar item mall like iSRO's it'll fail. Nobody is going to want to grind 10 year to cap while paying ~$40+ a month just to keep up with others.
I'm already turned off by the screenshots, hopefully something can redeem this game for me.
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iSinnnn
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Post subject: Re: Silkroad 2 Posted: Sun Sep 08, 2013 7:11 am |
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Joined: Aug 2008 Posts: 1172 Location: mavnation.
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that ui style seems really out of place, and uh.. ugly.
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Bartic
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Post subject: Re: Silkroad 2 Posted: Sun Sep 08, 2013 9:34 am |
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Joined: Sep 2012 Posts: 1284 Location: SuddenDeath
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Yep, I don't like that "modern looking" UI, but whatever.
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omier
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Post subject: Re: Silkroad 2 Posted: Sun Sep 08, 2013 5:59 pm |
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Joined: Aug 2006 Posts: 5985 Location: ...
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ltsune wrote: I got it all from the official website: http://www.sronew.comIn the "Professional" section there seems to be a "class" that has katar as a weapon. Katar is an Arabian style weapon, but those characters there look very european for some reason. It seems to be: rogue/dual blader - arbian archer - chinese wizard - european katar class - arabian(european?) polearm class - chinese warrior - european I do hope they are going to add more weapon types, because that is very much lacking at the moment. Also, the skill system looks weird, hope it's still going to be masteries. Also, at the bottom of the page, there is a register button, interesting. And there is a charge button to buy ingame currency named Zhuo Yi credits (translated), don't know what's up with that.
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Bartic
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Post subject: Re: Silkroad 2 Posted: Sun Sep 08, 2013 6:25 pm |
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Joined: Sep 2012 Posts: 1284 Location: SuddenDeath
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Yeah, there is a register button. I already registered. I don't know what I registered for, though.
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omier
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Post subject: Re: Silkroad 2 Posted: Sun Sep 08, 2013 7:26 pm |
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Joined: Aug 2006 Posts: 5985 Location: ...
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^But you needed some sort of ID number which is probably a Chinese one.
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Hideoki
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Post subject: Re: Silkroad 2 Posted: Sun Sep 08, 2013 7:30 pm |
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Joined: Dec 2007 Posts: 1304 Location:
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you registered for slave labour in china! well, level 1 - cap in isro without prem.....in a smelly hut......in china!
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Bartic
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Post subject: Re: Silkroad 2 Posted: Sun Sep 08, 2013 7:54 pm |
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Frequent Member |
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Joined: Sep 2012 Posts: 1284 Location: SuddenDeath
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Sanktum wrote: ^But you needed some sort of ID number which is probably a Chinese one. Yeah, I went to a site that generates it. http://www.welefen.com/lab/identify/
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omier
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Post subject: Re: Silkroad 2 Posted: Sun Sep 08, 2013 8:19 pm |
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Elite Member |
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Joined: Aug 2006 Posts: 5985 Location: ...
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Bartic wrote: Sanktum wrote: ^But you needed some sort of ID number which is probably a Chinese one. Yeah, I went to a site that generates it. http://www.welefen.com/lab/identify/Oh I remember the KSRO days when I made about 20+ accs for friends and other people, because none of them could do it themselves.
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TheDrop
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Post subject: Re: Silkroad 2 Posted: Sun Sep 08, 2013 11:46 pm |
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Forum Legend |
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Joined: May 2008 Posts: 7150 Location: uefa2012
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Toast wrote: Your eyes might need some work, SRO was pixels pixels everywhere. Jagged trees ftw too
I doubt that. SRO had pretty low res but the characters and the environment matched well together without the characters looking ridiculously jagged (also very good color palate) This game looks like the environments were made specifically for that picture while the characters are from 2005. also very shitty Perfect World type color palate. Look at 4rd picture, compared to this: Might need to visit HourEyes yourself brah
_________________ let it gooooo let it gooooOoOooOOOOOO
Let her suck my pistol She open up her mouth and then I blow her brains out
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Toast
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Post subject: Re: Silkroad 2 Posted: Mon Sep 09, 2013 12:34 am |
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Joined: Sep 2009 Posts: 574 Location:
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For someone who only played games with subpar graphics I can understand why that would make sense.
The original Guild Wars compared to SRO is like comparing Minecraft to Battlefield 3, no contest.
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omier
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Post subject: Re: Silkroad 2 Posted: Mon Sep 09, 2013 11:40 am |
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Joined: Aug 2006 Posts: 5985 Location: ...
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TheDrop wrote: SRO had pretty low res but the characters and the environment matched well together without the characters looking ridiculously jagged (also very good color palate) Yeah, I've thought that too, everything went together really well. In alot of MMOs that have come after SRO, it's as if the characters aren't a part of the environment.
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Lowis
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Post subject: Silkroad "Kingdom" 2 Posted: Tue Sep 10, 2013 10:45 pm |
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Joined: Feb 2008 Posts: 570 Location: Trolling
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Mr1337
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Post subject: Re: Silkroad "Kingdom" 2 Posted: Wed Sep 11, 2013 1:21 am |
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Joined: Dec 2007 Posts: 48 Location:
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Interesting ...
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Deadfear
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Post subject: Re: Silkroad 2 Posted: Wed Sep 11, 2013 7:56 am |
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Joined: Jun 2008 Posts: 404 Location: somewhere
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registered. idk why tho lol
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Mayumi
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Post subject: Re: Silkroad 2 Posted: Wed Sep 11, 2013 8:26 am |
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Joined: Oct 2012 Posts: 483 Location: Myth Reborn
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registered also.
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omier
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Post subject: Re: Silkroad 2 Posted: Wed Sep 11, 2013 2:35 pm |
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Joined: Aug 2006 Posts: 5985 Location: ...
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All the pics on the official page. There seems to be a skill meter on the bottom of the screen. The durability system will be back aswell, as you can see on one pic in the top right corner. The underbar looks pretty good actually, and we can use two more keys, those orbs on the side are weird, since HP and MP are already there in the corner. Don't know what that 3rd bar under MP is supposed to be. There's a flag on some of the pics in a town type area which might have something to do with the area occupation system thing (basically FW) they wrote about. Also I noticed what looked like NPC traders, interesting. And look at those pics: There's a thing next to the right side of the underbar. That thing says WASD on it. We might be able to switch between movement modes. Quote: Resist unhealthy game refuses attention to self-protection to guard against piracy game cheated moderate brain games addicted games beverages reasonably beneficial to arrange a time to enjoy a healthy life This game is suitable for players over 16 years old to enter
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Atibu
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Post subject: Re: Silkroad 2 Posted: Wed Sep 11, 2013 3:43 pm |
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Joined: Jul 2009 Posts: 548 Location: //////
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Is it me or does this look worse than silkroad 1 (an 6-8 year old game)
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ltsune
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Post subject: Re: Silkroad 2 Posted: Wed Sep 11, 2013 4:20 pm |
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Joined: Mar 2008 Posts: 5751 Location:
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Atibu wrote: Is it me or does this look worse than silkroad 1 (an 6-8 year old game) I don't know if I would say that, but the game as shown in the pictures above surely lacks a lot of textures and details. The graphics seems pretty "raw". That is, however, what we can expect from early screenshots (same as with Silkroad 1 back in 2004 when the first pics were released). I expect the game to improve a lot detail-wise before it is out of open beta.
_________________ Dubious ・ Lvl 101 ・ STR Archer ・ jSRO-R ・ active PillowFight ・ Lvl 69 ・ STR Archer ・ jSRO-R ・ inactive Aggrobatic ・ Lvl 101 ・ Warrior / Cleric ・ jSRO-R ・ inactive
Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM I'm on the drums, beaches!
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Bartic
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Post subject: Re: Silkroad 2 Posted: Wed Sep 11, 2013 4:51 pm |
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Joined: Sep 2012 Posts: 1284 Location: SuddenDeath
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Yeah, the characters and the background don't really go well together.
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