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 Post subject: Re: Silkroad 2
PostPosted: Fri Sep 06, 2013 7:12 pm 
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I c no bard class omg nooooo !!! :soosad: i want an afk time in party class omg :sohappy:

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 Post subject: Re: Silkroad 2
PostPosted: Fri Sep 06, 2013 9:28 pm 
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Rawr wrote:
Unless there are NA or middle-east servers, cosmetic item mall, and decent exp rates I won't bother.
P2P with the above would be a win if they banned exploiters/botters...which of course they won't. :giveup:

Well, the mentioned their internationalization strategy briefly in the text I quoted above:

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" Silkroad 2 "Chinese mainland official website will be released in the near future, while the globalization strategy has been launched in Europe, America, Korea, Japan and other countries starting eleven operational cooperation, and to create a world-class cultural masterpiece online.

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 Post subject: Re: Silkroad 2
PostPosted: Sat Sep 07, 2013 5:18 am 
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Ah, I only glanced at that before running to work. I just saw Europe and America and thought of iSRO all over again.
Region based servers would be quite nice, granted SRF would be mostly in Europe..

Personally, if I was a European I would change to NA servers if the latency was ~100-150. More or less to avoid irritating tr players if they don't have a server in their region.


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 Post subject: Re: Silkroad 2
PostPosted: Sat Sep 07, 2013 8:57 am 
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That, and I'll be on a NA server.

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 Post subject: Re: Silkroad 2
PostPosted: Sat Sep 07, 2013 9:41 am 
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 Post subject: Re: Silkroad 2
PostPosted: Sat Sep 07, 2013 5:06 pm 
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Being a huge silkroad fan, I will try this game because I've played silkroad since I was younger and I still play it today. Thank you for this and I'll check it out. :) :)


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 Post subject: Re: Silkroad 2
PostPosted: Sat Sep 07, 2013 5:41 pm 
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Toast wrote:
Graphically that looks kinda not that bad. Gameplay wise, I'm sure it'll still be awful

Looks horrible IMO (graphically). They shoulda stuck with the same SRO engine while making it a little more crisper.

Would I try it? maybe first few weeks, after which bots will overrun it anyways.

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 Post subject: Re: Silkroad 2
PostPosted: Sat Sep 07, 2013 8:47 pm 
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TheDrop wrote:
Toast wrote:
Graphically that looks kinda not that bad. Gameplay wise, I'm sure it'll still be awful

Looks horrible IMO (graphically). They shoulda stuck with the same SRO engine while making it a little more crisper.

Would I try it? maybe first few weeks, after which bots will overrun it anyways.


Your eyes might need some work, SRO was pixels pixels everywhere. Jagged trees ftw too

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 Post subject: Re: Silkroad 2
PostPosted: Sun Sep 08, 2013 2:36 am 
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Rawr wrote:
Unless there are NA or middle-east servers, cosmetic item mall, and decent exp rates I won't bother.
P2P with the above would be a win if they banned exploiters/botters...which of course they won't. :giveup:



yeah even though the trend with these games is to go f2p and generate revenue with cosmetic sales, joymax might not have gotten the memo and keep with the whole pay to win grind fest model. WHich will actaully make the game fail hardcore in todays market...

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 Post subject: Re: Silkroad 2
PostPosted: Sun Sep 08, 2013 4:16 am 
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Indeed, if it does have a similar item mall like iSRO's it'll fail.
Nobody is going to want to grind 10 year to cap while paying ~$40+ a month just to keep up with others.

I'm already turned off by the screenshots, hopefully something can redeem this game for me.


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 Post subject: Re: Silkroad 2
PostPosted: Sun Sep 08, 2013 7:11 am 
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that ui style seems really out of place, and uh.. ugly.


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 Post subject: Re: Silkroad 2
PostPosted: Sun Sep 08, 2013 9:34 am 
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Yep, I don't like that "modern looking" UI, but whatever.

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 Post subject: Re: Silkroad 2
PostPosted: Sun Sep 08, 2013 5:59 pm 
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ltsune wrote:
I got it all from the official website: http://www.sronew.com

In the "Professional" section there seems to be a "class" that has katar as a weapon. Katar is an Arabian style weapon, but those characters there look very european for some reason.
It seems to be:
rogue/dual blader - arbian
archer - chinese
wizard - european
katar class - arabian(european?)
polearm class - chinese
warrior - european

I do hope they are going to add more weapon types, because that is very much lacking at the moment. Also, the skill system looks weird, hope it's still going to be masteries.

Also, at the bottom of the page, there is a register button, interesting. And there is a charge button to buy ingame currency named Zhuo Yi credits (translated), don't know what's up with that.

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 Post subject: Re: Silkroad 2
PostPosted: Sun Sep 08, 2013 6:25 pm 
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Yeah, there is a register button. I already registered. I don't know what I registered for, though.

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 Post subject: Re: Silkroad 2
PostPosted: Sun Sep 08, 2013 7:26 pm 
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^But you needed some sort of ID number which is probably a Chinese one.

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 Post subject: Re: Silkroad 2
PostPosted: Sun Sep 08, 2013 7:30 pm 
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you registered for slave labour in china! well, level 1 - cap in isro without prem.....in a smelly hut......in china!

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 Post subject: Re: Silkroad 2
PostPosted: Sun Sep 08, 2013 7:54 pm 
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Sanktum wrote:
^But you needed some sort of ID number which is probably a Chinese one.


Yeah, I went to a site that generates it.

http://www.welefen.com/lab/identify/

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 Post subject: Re: Silkroad 2
PostPosted: Sun Sep 08, 2013 8:19 pm 
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Bartic wrote:
Sanktum wrote:
^But you needed some sort of ID number which is probably a Chinese one.


Yeah, I went to a site that generates it.

http://www.welefen.com/lab/identify/

Oh I remember the KSRO days when I made about 20+ accs for friends and other people, because none of them could do it themselves.

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 Post subject: Re: Silkroad 2
PostPosted: Sun Sep 08, 2013 11:46 pm 
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Toast wrote:

Your eyes might need some work, SRO was pixels pixels everywhere. Jagged trees ftw too

I doubt that. SRO had pretty low res but the characters and the environment matched well together without the characters looking ridiculously jagged (also very good color palate)
This game looks like the environments were made specifically for that picture while the characters are from 2005. also very shitty Perfect World type color palate. Look at 4rd picture, compared to this:
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Might need to visit HourEyes yourself brah

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 Post subject: Re: Silkroad 2
PostPosted: Mon Sep 09, 2013 12:34 am 
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For someone who only played games with subpar graphics I can understand why that would make sense.

The original Guild Wars compared to SRO is like comparing Minecraft to Battlefield 3, no contest.

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 Post subject: Re: Silkroad 2
PostPosted: Mon Sep 09, 2013 11:40 am 
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TheDrop wrote:
SRO had pretty low res but the characters and the environment matched well together without the characters looking ridiculously jagged (also very good color palate)

Yeah, I've thought that too, everything went together really well. In alot of MMOs that have come after SRO, it's as if the characters aren't a part of the environment.

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 Post subject: Silkroad "Kingdom" 2
PostPosted: Tue Sep 10, 2013 10:45 pm 
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Anyone have any more information on this?

http://sronew.com/

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 Post subject: Re: Silkroad "Kingdom" 2
PostPosted: Wed Sep 11, 2013 1:21 am 
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Interesting ...

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 Post subject: Re: Silkroad "Kingdom" 2
PostPosted: Wed Sep 11, 2013 3:25 am 
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 Post subject: Re: Silkroad 2
PostPosted: Wed Sep 11, 2013 7:56 am 
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registered. idk why tho lol

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 Post subject: Re: Silkroad 2
PostPosted: Wed Sep 11, 2013 8:26 am 
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registered also.

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 Post subject: Re: Silkroad 2
PostPosted: Wed Sep 11, 2013 2:35 pm 
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All the pics on the official page.
Spoiler!


There seems to be a skill meter on the bottom of the screen. The durability system will be back aswell, as you can see on one pic in the top right corner. The underbar looks pretty good actually, and we can use two more keys, those orbs on the side are weird, since HP and MP are already there in the corner. Don't know what that 3rd bar under MP is supposed to be. There's a flag on some of the pics in a town type area which might have something to do with the area occupation system thing (basically FW) they wrote about. Also I noticed what looked like NPC traders, interesting.

And look at those pics:
Spoiler!


There's a thing next to the right side of the underbar. That thing says WASD on it. We might be able to switch between movement modes.

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 Post subject: Re: Silkroad 2
PostPosted: Wed Sep 11, 2013 3:43 pm 
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Is it me or does this look worse than silkroad 1 (an 6-8 year old game)


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 Post subject: Re: Silkroad 2
PostPosted: Wed Sep 11, 2013 4:20 pm 
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Atibu wrote:
Is it me or does this look worse than silkroad 1 (an 6-8 year old game)

I don't know if I would say that, but the game as shown in the pictures above surely lacks a lot of textures and details. The graphics seems pretty "raw".
That is, however, what we can expect from early screenshots (same as with Silkroad 1 back in 2004 when the first pics were released).

I expect the game to improve a lot detail-wise before it is out of open beta.

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 Post subject: Re: Silkroad 2
PostPosted: Wed Sep 11, 2013 4:51 pm 
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Yeah, the characters and the background don't really go well together.

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