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Qynchou
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Mon Oct 14, 2013 9:39 am |
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Joined: Apr 2013 Posts: 146 Location: Forum
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Enabled rain, dont know about the nights being darker though, if its possible.
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fckerr
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Tue Oct 15, 2013 11:24 am |
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Joined: Mar 2008 Posts: 1914 Location: Bulgaria
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Why don't you enable 6-7d stones? And maybe add 8/11d stones as monster drop?
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jyushinshuu
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Fri Oct 18, 2013 4:55 am |
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Frequent Member |
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Joined: May 2008 Posts: 1235 Location:
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can you reduce the cooldown of demon cut blade from bicheon mastery? I maxed it with all extensions and it have cooldown of 18seconds, the damage isn't even that great. Also can you modify the force cure to be able to cure 10D debuff, cuz It can't cure debuff in job cave, especially the cure therapy.
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Sephuku
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Fri Oct 18, 2013 7:08 am |
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Joined: Nov 2011 Posts: 246 Location: On the floor
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Can something be done about knockdown with ice imbue? Frozen status breaks the KD status, players are still on the ground and can be attacked by normal attacks but can't be stabbed. They can attack too.
Also, I was wondering if it's possible to fix the Cave of Discipline from the Fortress. Right now it doesn't work. The instance is generated but you can't enter, even though you pay gold/GP and the slots used increase with every try.
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Mayumi
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Fri Oct 18, 2013 3:13 pm |
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Valued Member |
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Joined: Oct 2012 Posts: 483 Location: Myth Reborn
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Reverse scrolls are taking me to Job cave instead of hotan (spawn point), could you look into this, thxs.
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Assasin - Archer/Force - 120 - Ninjitsu
"In prosperity our friends know us; in adversity we know our friends"
"Adversity does teach who your real friends are"
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Qynchou
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sat Oct 19, 2013 12:04 am |
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Joined: Apr 2013 Posts: 146 Location: Forum
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Hello Venture players, A new patch has been applied: Weekend Double Experience and Golden Glory events have started: -EXP:14x -Party EXP:22x -Golden Ancients now drop twice as much gold and spawn twice as often. Changes: -FGW ancients now drop stones; -New ring sets have been added to the BA NPC; -Battle Arena has been enabled, you can buy new accessory sets with battle arena coins and gold; -Special goods are now being sold throughout the whole day; -Lizard transport movement speeds have been buffed; -CTF mobs now drop stones. Have fun! Sephuku wrote: Can something be done about knockdown with ice imbue? Frozen status breaks the KD status, players are still on the ground and can be attacked by normal attacks but can't be stabbed. They can attack too.
Also, I was wondering if it's possible to fix the Cave of Discipline from the Fortress. Right now it doesn't work. The instance is generated but you can't enter, even though you pay gold/GP and the slots used increase with every try. Unfortunately no. We would need a compiled source to fix this. Mayumi wrote: Reverse scrolls are taking me to Job cave instead of hotan (spawn point), could you look into this, thxs. Will look into it.
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Sephuku
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sat Oct 19, 2013 2:11 am |
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Joined: Nov 2011 Posts: 246 Location: On the floor
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We all got 'Failed to enter Arena' on the first BA ever. We were a lot too.
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Sephuku
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sat Oct 19, 2013 6:28 am |
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Regular Member |
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Joined: Nov 2011 Posts: 246 Location: On the floor
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Please make shields exclusive to bicheon players. Force glaviers are driving me insane with their debuff/heal/firewall spam. Let me rephrase that. Are force glaviers supposed to be the strongest pvp build on this server?
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Qynchou
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sat Oct 19, 2013 8:42 am |
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Joined: Apr 2013 Posts: 146 Location: Forum
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Sorry I forgot the walls, cooldown is increased on the next server restart. Any other suggestions regarding force?
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_Bisu_
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sat Oct 19, 2013 8:58 am |
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Joined: Jul 2013 Posts: 188 Location: `,. .,`
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Check your inbox Atibu I've sent you some numbers.
Harvey Dent gonna be mad.
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Sephuku
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sat Oct 19, 2013 9:04 am |
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Regular Member |
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Joined: Nov 2011 Posts: 246 Location: On the floor
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Walls weren't really the big problem. It's the shield. The shield can completely nullify damage and it really hurts non-force chinese players because they have to build up damage over time to kill a glavier. A single block or impotent can shit on a combo and you will have to start all over again. The defense of the shield is the cherry on top. Glaviers can afford to turtle and spam debuffs because they have the most hp. Force users can also bait pills with debuffs like impotent, just to throw division/decay after it and destroy you, though this isn't really an issue with bows because they have lower hp and they get punished harder for turtling. Also, as int you can't really afford to waste time waiting for impotent to go off.
Maybe they are supposed to be the strongest pvp build, but for me it's just not fun. They are really frustrating.
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Qynchou
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sat Oct 19, 2013 9:44 am |
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Common Member |
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Joined: Apr 2013 Posts: 146 Location: Forum
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Well when we suggested shields for bicheon users only there was a massive outrage.
edit: Like I said I increased the wall cooldown aswell as selfheal cooldown, we could try adding a pacheon/bicheon requirement to the shields, maybe announce it earlier, see what the community thinks.
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-.-
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sun Oct 20, 2013 7:29 pm |
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Loyal Member |
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Joined: Nov 2007 Posts: 1921 Location: http://goo.gl/Lfwa
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can we get the second extra skills bar put in? I got too many skills to put into just 2 rows (minus the f2-f4 ones)
_________________ How do you explain a naked woman to a pubescent, visually impaired teen? "Katsumi arches unnaturally over a coffee table. You can see the whole thing."
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Qynchou
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sun Oct 20, 2013 8:51 pm |
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Common Member |
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Joined: Apr 2013 Posts: 146 Location: Forum
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Weekly contributions have been given out!
*Top Hunter - Mr_YOYO 1375; *Top Trader - MoonStrike 1410; *Top Thief - YoungBlood 858; *Top Alchemy - Jack_ 857;
Congratulations!
-FGW stone drops have been fixed; -Weekend events have ended, we hope you had fun! Stay tuned for the next weekends events!
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jyushinshuu
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sun Oct 20, 2013 8:57 pm |
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Frequent Member |
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Joined: May 2008 Posts: 1235 Location:
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FGW stone drops have been fixed? meaning it doesn't drop immortal and lucky stones anymore?
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Sephuku
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sun Oct 20, 2013 8:59 pm |
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Regular Member |
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Joined: Nov 2011 Posts: 246 Location: On the floor
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Maybe he was talking about D12 Steady stones. I hope the immortals are still there. For the first time FGW was worth doing, as a capped player that is.
Last edited by Sephuku on Sun Oct 20, 2013 9:11 pm, edited 1 time in total.
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jyushinshuu
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sun Oct 20, 2013 9:05 pm |
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Frequent Member |
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Joined: May 2008 Posts: 1235 Location:
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what about battle arena? is it fix?
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-.-
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sun Oct 20, 2013 9:48 pm |
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Loyal Member |
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Joined: Nov 2007 Posts: 1921 Location: http://goo.gl/Lfwa
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can you remove cooldown on mind decay, ancient warlock dot skill?
it has 2 dots, but what's the point if there is a minute cooldown on it? It'll be over before you can use 2nd dot
_________________ How do you explain a naked woman to a pubescent, visually impaired teen? "Katsumi arches unnaturally over a coffee table. You can see the whole thing."
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Sephuku
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Mon Oct 21, 2013 5:20 am |
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Regular Member |
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Joined: Nov 2011 Posts: 246 Location: On the floor
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Can you make the Flying Stone Smash extensions give bleed D9?
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XesoS
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Mon Oct 21, 2013 1:27 pm |
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Loyal Member |
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Joined: Aug 2008 Posts: 1837 Location: Georgian4ever
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Well since this server is still alife i might try it /Downloading EDIT: Seeking for SRF guild IGN: Maestro .
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thanks to Mirosuke
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_Bisu_
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Mon Oct 21, 2013 3:41 pm |
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Joined: Jul 2013 Posts: 188 Location: `,. .,`
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Darough
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Mon Oct 21, 2013 9:26 pm |
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Hi, I'm New Here |
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Joined: Sep 2013 Posts: 16 Location: Venture
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_Bisu_ wrote: Ba still bugged. Being worked on ^^ Thank you for reporting.
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Equinox
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Mon Oct 21, 2013 9:28 pm |
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Hi, I'm New Here |
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Joined: Jan 2008 Posts: 18 Location: ...
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More "custom" grinding spots for 85's please.
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_Dutchy_
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Mon Oct 21, 2013 10:37 pm |
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Frequent Member |
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Joined: Apr 2008 Posts: 1346 Location: Netherlands
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Equinox wrote: More "custom" grinding spots for 85's please. What would you consider a "Custom" grind spot ? the jobcave is pretty much the 85 grind spot atm.
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Equinox
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Mon Oct 21, 2013 10:51 pm |
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Hi, I'm New Here |
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Joined: Jan 2008 Posts: 18 Location: ...
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_Dutchy_ wrote: Equinox wrote: More "custom" grinding spots for 85's please. What would you consider a "Custom" grind spot ? the jobcave is pretty much the 85 grind spot atm. Antelope spot. Spawn sucks in Job Temple.
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Sephuku
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Tue Oct 22, 2013 2:17 am |
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Regular Member |
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Joined: Nov 2011 Posts: 246 Location: On the floor
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_Dutchy_ wrote: Equinox wrote: More "custom" grinding spots for 85's please. What would you consider a "Custom" grind spot ? the jobcave is pretty much the 85 grind spot atm. There are some quests that are a pain in the ass to do (i.e Lv83 Ascension quest, no Tomb Archers spot). That's by far the hardest and the most boring quest in the game. New people have it easy too, because you can gear up yourself and get sp. I had to do that shit with SOS+3 gear and gap10.
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jyushinshuu
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Wed Oct 23, 2013 11:54 pm |
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Frequent Member |
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Joined: May 2008 Posts: 1235 Location:
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thieves are cheating more frequently now, We work hard patrol trade routes just to be overtaken by some noob Lv80 thief in an instant, come, you should check these thieves chars, I mean Lv80? how could he even steal from trades with Lv85 hunters, unless someone is feeding him goods, The community is low, so we all know who really are active in jobing
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Darough
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Thu Oct 24, 2013 1:06 am |
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Hi, I'm New Here |
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Joined: Sep 2013 Posts: 16 Location: Venture
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jyushinshuu wrote: thieves are cheating more frequently now, We work hard patrol trade routes just to be overtaken by some noob Lv80 thief in an instant, come, you should check these thieves chars, I mean Lv80? how could he even steal from trades with Lv85 hunters, unless someone is feeding him goods, The community is low, so we all know who really are active in jobing This person already Quit his thief job. probably got scared after the globals about cheating.
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jyushinshuu
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Thu Oct 24, 2013 2:34 am |
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Frequent Member |
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Joined: May 2008 Posts: 1235 Location:
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I was referring "BlackWarrior", did he quit the job? good, We don't want cheaters topping weekly ranking, while the rest of us is working hard wasting a lot of time on patrol, Credits to M1hawk & Ente guys for that great robbery last night &_&
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Pinoy_Archer
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Thu Oct 24, 2013 2:23 pm |
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Joined: Jul 2007 Posts: 937 Location: Home
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