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 Post subject: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Wed Sep 11, 2013 4:38 pm 
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Last edited by Atibu on Mon Oct 23, 2017 4:21 pm, edited 4 times in total.

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Wed Sep 11, 2013 5:10 pm 
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so its finally back eh? I guess I should give silkroad one more try, hope this will last for more than 2 months. Cheers! so bots won't work 100% here right?

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Wed Sep 11, 2013 5:46 pm 
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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Wed Sep 11, 2013 5:47 pm 
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Everything looks great so far. Now all that's left is a changelog of the base skills and I'll be content. :sohappy:


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Wed Sep 11, 2013 6:09 pm 
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yup we need more info's about skills and other stuff that has been modified, or is it the same as before? also skill extensions are the same as before?

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Wed Sep 11, 2013 6:36 pm 
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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Wed Sep 11, 2013 6:44 pm 
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i hope it will last and not lagging :)

the sv looks great , the only problem will be that it will have low player base cuz of NO BOTS ALOWED :)

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Wed Sep 11, 2013 6:52 pm 
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so sbot won't work this time right? cuz it would be unfair if it would. Also please post the skill changes asap so that we could plan our character build ahead of time before the server opens.

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Wed Sep 11, 2013 6:54 pm 
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sibiumarius wrote:
i hope it will last and not lagging :)

the sv looks great , the only problem will be that it will have low player base cuz of NO BOTS ALOWED :)



You mean more players right ? because i fail to see how an automated program can be counted as a player oO would fall into the category of a NPC. Just saying.

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Wed Sep 11, 2013 7:03 pm 
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Last edited by Atibu on Mon Oct 23, 2017 4:21 pm, edited 1 time in total.

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Wed Sep 11, 2013 7:35 pm 
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good luck guys, looks epic! wish i had a pc/laptop to play too!

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Wed Sep 11, 2013 7:35 pm 
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good luck guys, looks epic! wish i had a pc/laptop to play too!

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Wed Sep 11, 2013 8:17 pm 
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Last edited by Atibu on Mon Oct 23, 2017 4:21 pm, edited 1 time in total.

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Wed Sep 11, 2013 8:42 pm 
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so basically the skills were like 90% same as final skills of old venture? like Cold/Light/Fire Attack/Defense buff were increase a little bit? afaik Int was OP back then especially spear. also warlocks.

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Wed Sep 11, 2013 8:51 pm 
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Finally! Only been waiting for this for like... months :sohappy:

Website looks fantastic by the way! I'm really liking the ancient skills as well!

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Last edited by ltsune on Wed Sep 11, 2013 9:01 pm, edited 1 time in total.

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Wed Sep 11, 2013 8:55 pm 
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jyushinshuu wrote:
so basically the skills were like 90% same as final skills of old venture? like Cold/Light/Fire Attack/Defense buff were increase a little bit? afaik Int was OP back then especially spear. also warlocks.


It was balanced. Comparing original warlock to a warlock on venture its debuffs are greatly decreased while having a little more damage output.
Im positive that currently everything is more or less balanced, but if it does turn out that spear is overpowered we might do slight changes.


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Wed Sep 11, 2013 9:07 pm 
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Just make default % of Lightning magical inc.buff. Since int is a little OP in old venture. cuz if you tweak Heuksal it will also affect Glaiver which only few people take that build.

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Wed Sep 11, 2013 9:17 pm 
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I really like the look of those golden monsters. They are so... Pretty.

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Wed Sep 11, 2013 9:20 pm 
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Bartic wrote:
I really like the look of those golden monsters. They are so... Pretty.


Me too tickle tickle , it reminds me of 2moons/dekaron :X:X:X

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Wed Sep 11, 2013 9:33 pm 
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jyushinshuu wrote:
Just make default % of Lightning magical inc.buff. Since int is a little OP in old venture. cuz if you tweak Heuksal it will also affect Glaiver which only few people take that build.

Youre right, thats a good idea.


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Wed Sep 11, 2013 10:03 pm 
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I've always been in favor of tweaking classes after noticing that something was wrong, as done on Salvation, instead of buffing/nerfing classes right off launch.

Ex.
Patch 1: Reduce damage on Prick and Daredevil; Observe balances/imbalances.
Patch 2: Prick now hits for 10k instead of 100k damage, Pick damage raised by 5%.

Rise and repeat.

Also I forgot to ask about the 'Gold Invasions'. Will these rare monsters be the same constant level as they reappear throughout gameplay? Such as for those who are capped, the 'Gold' monsters that fit for their level range will only spawn here and there, that way these monsters don't accidentally kill lowered level people.

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Wed Sep 11, 2013 10:22 pm 
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Panu wrote:
I've always been in favor of tweaking classes after noticing that something was wrong, as done on Salvation, instead of buffing/nerfing classes right off launch.

Ex.
Patch 1: Reduce damage on Prick and Daredevil; Observe balances/imbalances.
Patch 2: Prick now hits for 10k instead of 100k damage, Pick damage raised by 5%.

Rise and repeat.

Also I forgot to ask about the 'Gold Invasions'. Will these rare monsters be the same constant level as they reappear throughout gameplay? Such as for those who are capped, the 'Gold' monsters that fit for their level range will only spawn here and there, that way these monsters don't accidentally kill lowered level people.


There are several golden monsters in the game and all of them are set level and difficulty. Say a golden bonesoldier will not appear in bunwang fields.


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Thu Sep 12, 2013 5:03 am 
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Atibu wrote:
-Soul Spear shares cooldowns

Y U DO DIS?

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Changing skills after launch is a horrible idea. The reason I never bothered with Venture is because of the constant changes, the same goes for Salvation.


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Thu Sep 12, 2013 5:11 am 
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I like how everyone copied Salvations/my idea about bard kb.

You are welcome, world.


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Thu Sep 12, 2013 5:58 am 
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so wait wait wait wati 13-9-2013. . .

so its opens tommrow?!


oooooh

ooooooooooooh

ooooooooooooooooooooooh



. . .I'll be there bibas.

Guildless ftw (unless Colossal decides to awaken from hibernation)

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Thu Sep 12, 2013 7:28 am 
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Yeah, sod Myth. This server looks alright, and finally a cap where Chinese are decent!


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Thu Sep 12, 2013 7:57 am 
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Im mostly responding on epvp since most people are asking questions there but for some new info on the skills would be that some extensions are longer, warriors got some new extensions. Given the fact that youre limited to 12 extension quests the higher the extension level the more significant bonus youre going to get. I think its pretty logical that if you do wish to invest into 1 skill it should be worth it. The 12 limit might be raised a little in the future, or other ways will be added.


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Thu Sep 12, 2013 9:08 am 
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havent played sro since Salvation but this looks so tempting. argh! college vs Venture!


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Thu Sep 12, 2013 9:28 am 
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fckerr wrote:
havent played sro since Salvation but this looks so tempting. argh! college vs Venture!

Venture for sure :sohappy:

But seriously, though, University started just two weeks ago for me as well, so there's plenty to see to these days. I'll be on Venture whenever I can, though - just because I know the server is going to be amazing!

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Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM
I'm on the drums, beaches!


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Thu Sep 12, 2013 10:55 am 
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ltsune wrote:
fckerr wrote:
havent played sro since Salvation but this looks so tempting. argh! college vs Venture!

Venture for sure :sohappy:

But seriously, though, University started just two weeks ago for me as well, so there's plenty to see to these days. I'll be on Venture whenever I can, though - just because I know the server is going to be amazing!


Well i know wich guild your going to join already :sohappy: and no you don't get to pick! we pick you! lmao.

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