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Atibu
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Post subject: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Wed Sep 11, 2013 4:38 pm |
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Joined: Jul 2009 Posts: 548 Location: //////
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Last edited by Atibu on Mon Oct 23, 2017 4:21 pm, edited 4 times in total.
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jyushinshuu
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Wed Sep 11, 2013 5:10 pm |
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Frequent Member |
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Joined: May 2008 Posts: 1235 Location:
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so its finally back eh? I guess I should give silkroad one more try, hope this will last for more than 2 months. Cheers! so bots won't work 100% here right?
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_Dutchy_
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Wed Sep 11, 2013 5:46 pm |
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Frequent Member |
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Joined: Apr 2008 Posts: 1346 Location: Netherlands
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Me love you long time!
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Rawr
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Wed Sep 11, 2013 5:47 pm |
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Valued Member |
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Joined: Jan 2012 Posts: 384 Location: Turkroad Onlýne
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Everything looks great so far. Now all that's left is a changelog of the base skills and I'll be content.
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jyushinshuu
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Wed Sep 11, 2013 6:09 pm |
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Frequent Member |
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Joined: May 2008 Posts: 1235 Location:
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yup we need more info's about skills and other stuff that has been modified, or is it the same as before? also skill extensions are the same as before?
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Atibu
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Wed Sep 11, 2013 6:36 pm |
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Joined: Jul 2009 Posts: 548 Location: //////
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Last edited by Atibu on Mon Oct 23, 2017 4:21 pm, edited 1 time in total.
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sibiumarius
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Wed Sep 11, 2013 6:44 pm |
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Joined: Apr 2008 Posts: 577 Location: London
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i hope it will last and not lagging the sv looks great , the only problem will be that it will have low player base cuz of NO BOTS ALOWED
_________________ IGN: HelloSir Active
Do Not look at spoiler
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jyushinshuu
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Wed Sep 11, 2013 6:52 pm |
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Joined: May 2008 Posts: 1235 Location:
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so sbot won't work this time right? cuz it would be unfair if it would. Also please post the skill changes asap so that we could plan our character build ahead of time before the server opens.
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_Dutchy_
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Wed Sep 11, 2013 6:54 pm |
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Frequent Member |
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Joined: Apr 2008 Posts: 1346 Location: Netherlands
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sibiumarius wrote: i hope it will last and not lagging the sv looks great , the only problem will be that it will have low player base cuz of NO BOTS ALOWED You mean more players right ? because i fail to see how an automated program can be counted as a player oO would fall into the category of a NPC. Just saying.
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Atibu
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Wed Sep 11, 2013 7:03 pm |
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Joined: Jul 2009 Posts: 548 Location: //////
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Last edited by Atibu on Mon Oct 23, 2017 4:21 pm, edited 1 time in total.
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Hideoki
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Wed Sep 11, 2013 7:35 pm |
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Joined: Dec 2007 Posts: 1304 Location:
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good luck guys, looks epic! wish i had a pc/laptop to play too!
_________________ Server: Sparta - Inactive IGN: Hideoki Level: 9x Build 120% Pure Int S/S + Pure Force and 100% sun whore lol
PServer: Salvation - Active IGN: Hideoki / SuddenDeath - BigInJapan Build: Full Int Light/Cold/Bich level 70
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Hideoki
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Wed Sep 11, 2013 7:35 pm |
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Frequent Member |
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Joined: Dec 2007 Posts: 1304 Location:
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good luck guys, looks epic! wish i had a pc/laptop to play too!
_________________ Server: Sparta - Inactive IGN: Hideoki Level: 9x Build 120% Pure Int S/S + Pure Force and 100% sun whore lol
PServer: Salvation - Active IGN: Hideoki / SuddenDeath - BigInJapan Build: Full Int Light/Cold/Bich level 70
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Atibu
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Wed Sep 11, 2013 8:17 pm |
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Joined: Jul 2009 Posts: 548 Location: //////
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Last edited by Atibu on Mon Oct 23, 2017 4:21 pm, edited 1 time in total.
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jyushinshuu
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Wed Sep 11, 2013 8:42 pm |
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Frequent Member |
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Joined: May 2008 Posts: 1235 Location:
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so basically the skills were like 90% same as final skills of old venture? like Cold/Light/Fire Attack/Defense buff were increase a little bit? afaik Int was OP back then especially spear. also warlocks.
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ltsune
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Wed Sep 11, 2013 8:51 pm |
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Elite Member |
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Joined: Mar 2008 Posts: 5751 Location:
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Finally! Only been waiting for this for like... months Website looks fantastic by the way! I'm really liking the ancient skills as well!
_________________ Dubious ・ Lvl 101 ・ STR Archer ・ jSRO-R ・ active PillowFight ・ Lvl 69 ・ STR Archer ・ jSRO-R ・ inactive Aggrobatic ・ Lvl 101 ・ Warrior / Cleric ・ jSRO-R ・ inactive
Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM I'm on the drums, beaches!
Last edited by ltsune on Wed Sep 11, 2013 9:01 pm, edited 1 time in total.
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Qynchou
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Wed Sep 11, 2013 8:55 pm |
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Common Member |
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Joined: Apr 2013 Posts: 146 Location: Forum
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jyushinshuu wrote: so basically the skills were like 90% same as final skills of old venture? like Cold/Light/Fire Attack/Defense buff were increase a little bit? afaik Int was OP back then especially spear. also warlocks. It was balanced. Comparing original warlock to a warlock on venture its debuffs are greatly decreased while having a little more damage output. Im positive that currently everything is more or less balanced, but if it does turn out that spear is overpowered we might do slight changes.
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jyushinshuu
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Wed Sep 11, 2013 9:07 pm |
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Frequent Member |
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Joined: May 2008 Posts: 1235 Location:
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Just make default % of Lightning magical inc.buff. Since int is a little OP in old venture. cuz if you tweak Heuksal it will also affect Glaiver which only few people take that build.
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Bartic
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Wed Sep 11, 2013 9:17 pm |
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Frequent Member |
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Joined: Sep 2012 Posts: 1284 Location: SuddenDeath
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I really like the look of those golden monsters. They are so... Pretty.
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sibiumarius
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Wed Sep 11, 2013 9:20 pm |
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Joined: Apr 2008 Posts: 577 Location: London
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Bartic wrote: I really like the look of those golden monsters. They are so... Pretty. Me too tickle tickle , it reminds me of 2moons/dekaron :X:X:X
_________________ IGN: HelloSir Active
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Qynchou
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Wed Sep 11, 2013 9:33 pm |
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Common Member |
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Joined: Apr 2013 Posts: 146 Location: Forum
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jyushinshuu wrote: Just make default % of Lightning magical inc.buff. Since int is a little OP in old venture. cuz if you tweak Heuksal it will also affect Glaiver which only few people take that build. Youre right, thats a good idea.
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Panu
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Wed Sep 11, 2013 10:03 pm |
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Veteran Member |
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Joined: Aug 2007 Posts: 3536 Location: Around
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I've always been in favor of tweaking classes after noticing that something was wrong, as done on Salvation, instead of buffing/nerfing classes right off launch.
Ex. Patch 1: Reduce damage on Prick and Daredevil; Observe balances/imbalances. Patch 2: Prick now hits for 10k instead of 100k damage, Pick damage raised by 5%.
Rise and repeat.
Also I forgot to ask about the 'Gold Invasions'. Will these rare monsters be the same constant level as they reappear throughout gameplay? Such as for those who are capped, the 'Gold' monsters that fit for their level range will only spawn here and there, that way these monsters don't accidentally kill lowered level people.
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Qynchou
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Wed Sep 11, 2013 10:22 pm |
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Common Member |
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Joined: Apr 2013 Posts: 146 Location: Forum
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Panu wrote: I've always been in favor of tweaking classes after noticing that something was wrong, as done on Salvation, instead of buffing/nerfing classes right off launch.
Ex. Patch 1: Reduce damage on Prick and Daredevil; Observe balances/imbalances. Patch 2: Prick now hits for 10k instead of 100k damage, Pick damage raised by 5%.
Rise and repeat.
Also I forgot to ask about the 'Gold Invasions'. Will these rare monsters be the same constant level as they reappear throughout gameplay? Such as for those who are capped, the 'Gold' monsters that fit for their level range will only spawn here and there, that way these monsters don't accidentally kill lowered level people. There are several golden monsters in the game and all of them are set level and difficulty. Say a golden bonesoldier will not appear in bunwang fields.
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Rawr
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Thu Sep 12, 2013 5:03 am |
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Valued Member |
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Joined: Jan 2012 Posts: 384 Location: Turkroad Onlýne
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Atibu wrote: -Soul Spear shares cooldowns Y U DO DIS? Changing skills after launch is a horrible idea. The reason I never bothered with Venture is because of the constant changes, the same goes for Salvation.
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Tasdik
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Thu Sep 12, 2013 5:11 am |
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Forum God |
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Joined: Jan 2007 Posts: 13204 Location: Life
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I like how everyone copied Salvations/my idea about bard kb.
You are welcome, world.
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Bananaman
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Thu Sep 12, 2013 5:58 am |
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Joined: Jul 2008 Posts: 639 Location: Tokyo, Japan
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so wait wait wait wati 13-9-2013. . .
so its opens tommrow?!
oooooh
ooooooooooooh
ooooooooooooooooooooooh
. . .I'll be there bibas.
Guildless ftw (unless Colossal decides to awaken from hibernation)
_________________ 6 truths 1.You cannot touch all your teeth with your tongue. 2.All idiots, after reading truth 1, will try it. 3.And discover that the first truth is a lie. 4.You're smiling now because you're an idiot. 5.You soon will forward this to another idiot. 6.There's still a stupid smile on your face.
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Kamiko
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Thu Sep 12, 2013 7:28 am |
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New Member |
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Joined: Nov 2012 Posts: 35 Location: Melbourne
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Yeah, sod Myth. This server looks alright, and finally a cap where Chinese are decent!
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Qynchou
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Thu Sep 12, 2013 7:57 am |
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Common Member |
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Joined: Apr 2013 Posts: 146 Location: Forum
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Im mostly responding on epvp since most people are asking questions there but for some new info on the skills would be that some extensions are longer, warriors got some new extensions. Given the fact that youre limited to 12 extension quests the higher the extension level the more significant bonus youre going to get. I think its pretty logical that if you do wish to invest into 1 skill it should be worth it. The 12 limit might be raised a little in the future, or other ways will be added.
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fckerr
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Thu Sep 12, 2013 9:08 am |
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Joined: Mar 2008 Posts: 1914 Location: Bulgaria
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havent played sro since Salvation but this looks so tempting. argh! college vs Venture!
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ltsune
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Thu Sep 12, 2013 9:28 am |
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Elite Member |
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Joined: Mar 2008 Posts: 5751 Location:
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fckerr wrote: havent played sro since Salvation but this looks so tempting. argh! college vs Venture! Venture for sure But seriously, though, University started just two weeks ago for me as well, so there's plenty to see to these days. I'll be on Venture whenever I can, though - just because I know the server is going to be amazing!
_________________ Dubious ・ Lvl 101 ・ STR Archer ・ jSRO-R ・ active PillowFight ・ Lvl 69 ・ STR Archer ・ jSRO-R ・ inactive Aggrobatic ・ Lvl 101 ・ Warrior / Cleric ・ jSRO-R ・ inactive
Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM I'm on the drums, beaches!
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_Dutchy_
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Thu Sep 12, 2013 10:55 am |
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Joined: Apr 2008 Posts: 1346 Location: Netherlands
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ltsune wrote: fckerr wrote: havent played sro since Salvation but this looks so tempting. argh! college vs Venture! Venture for sure But seriously, though, University started just two weeks ago for me as well, so there's plenty to see to these days. I'll be on Venture whenever I can, though - just because I know the server is going to be amazing! Well i know wich guild your going to join already and no you don't get to pick! we pick you! lmao.
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