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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Thu Oct 24, 2013 6:53 pm 
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Any ETA on the BA fix?


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Thu Oct 24, 2013 9:55 pm 
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So,this is the place where people QQ to get free nerf for opposing classes,interesting :)

I'd like to point few things out :
-Ancient Glaive has more attack rating than the SOM. The reason behind that is because of the attack rating blue bonus (40% in som and 60% in ancient),however the base attack rating is higher in the som.
-111 parry ratio ancient buff in the pvp is beyond powerful,You should do something about it.
-Bloody Snake Storm Lv12 has the same duration and effect as Lv13 (Extension).
-Moar advertisement and do some guides for new players e.g. Ascension quests.


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Thu Oct 24, 2013 10:32 pm 
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It's QQ when you don't give a valid argument. Unfortunately for you, I provided such argument.
See this?
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-111 parry ratio ancient buff in the pvp is beyond powerful,You should do something about it.

That's QQ. At least explain why you want this nerfed. Personally, I hardly use it on pvp.
Also, every ancient weapon has higher attack rating than the SOM.


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Thu Oct 24, 2013 11:24 pm 
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Nerfing an existing skill != Nerfing a newely invented skill.
However,the argument is already self explanatory.Giving a totally new Parry rate boost skill to Lightning players.Why don't we get attack rating as an ancient buff in the fire skill tree aswell?


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Oct 25, 2013 12:55 am 
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Silkroad was never balanced to begin with. Nerfing an existing skill is comparable to nerfing a completely new skill in this case.


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Oct 25, 2013 8:17 am 
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Marshal wrote:
Nerfing an existing skill != Nerfing a newely invented skill.
However,the argument is already self explanatory.Giving a totally new Parry rate boost skill to Lightning players.Why don't we get attack rating as an ancient buff in the fire skill tree aswell?



what are you so worried about? glaive/force is already pvp king in this server. We didn't even complain when defense of bloody snake storm & Ironwall Shield gets doubled by extension buff.

Plus that lightning parry increase buff isn't even that useful, only boost parry, it's not like being an invincible skill like snake storm or ironwall shield. Nobody even uses that skill probably in pvp when we remember to use it =P....

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Oct 25, 2013 9:07 pm 
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Darough wrote:
jyushinshuu wrote:
thieves are cheating more frequently now, We work hard patrol trade routes just to be overtaken by some noob Lv80 thief in an instant, come, you should check these thieves chars, I mean Lv80? how could he even steal from trades with Lv85 hunters, unless someone is feeding him goods, The community is low, so we all know who really are active in jobing



This person already Quit his thief job. probably got scared after the globals about cheating.



he didn't quit thief job at all, he's still #1 and still cheating. Just give me a warning 1 or 2 day ban would give me a scare, we don't want ppl to quit this server anyway

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Sat Oct 26, 2013 10:53 am 
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jyushinshuu wrote:
Darough wrote:
jyushinshuu wrote:
thieves are cheating more frequently now, We work hard patrol trade routes just to be overtaken by some noob Lv80 thief in an instant, come, you should check these thieves chars, I mean Lv80? how could he even steal from trades with Lv85 hunters, unless someone is feeding him goods, The community is low, so we all know who really are active in jobing



This person already Quit his thief job. probably got scared after the globals about cheating.



he didn't quit thief job at all, he's still #1 and still cheating. Just give me a warning 1 or 2 day ban would give me a scare, we don't want ppl to quit this server anyway


He got a 3 day ban. and his thief contri was deleted. it was weird when i looked up his name it didn't show any player name so i thougt he quit my bad.

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Mon Oct 28, 2013 12:27 am 
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Weekend events have ended. We hope you enjoyed!

Weekly Silver rewards have been given out:

*Top Hunter - SKazuma;
*Top Trader - Steve;
*Top Thief - _m1kasa_;
*Top Alchemy - Sulphur.

Congratulations!


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Mon Oct 28, 2013 6:00 am 
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Is it possible to bring back unions, but with max 2 guilds per union?


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Mon Oct 28, 2013 5:01 pm 
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Guild emblem will be fixed asap, it's a problem with our ftp server :(


There will also be a major server inspection coming week (probably wednesday or thursday) to optimize the server hardware (faster raid array) and fix the lag issue (as far as it's still present), this is possible thanks to your continued support and trust, we're still going strong :sohappy:


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Mon Oct 28, 2013 6:25 pm 
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Atibu wrote:
Guild emblem will be fixed asap, it's a problem with our ftp server :(


There will also be a major server inspection coming week (probably wednesday or thursday) to optimize the server hardware (faster raid array) and fix the lag issue (as far as it's still present), this is possible thanks to your continued support and trust, we're still going strong :sohappy:



Awesome, but you did not answer my question.


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Mon Oct 28, 2013 6:54 pm 
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Is there a reason ancient weapon bonuses favor chinese chars? They get better bonuses on average than europe ones...

I don't mind balancing the races but favoring one over the other is dumb. And what's the point, if you are aiming to make a chinese pvp server, leave out european races. Though with all said, and only a handful of active players (20-30? less?) I doubt you'll be bothered to improve balance... oh well, server will lose more people I suppose until only a few pvpers are left.

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Mon Oct 28, 2013 7:12 pm 
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-.- wrote:
Is there a reason ancient weapon bonuses favor chinese chars? They get better bonuses on average than europe ones...

I don't mind balancing the races but favoring one over the other is dumb. And what's the point, if you are aiming to make a chinese pvp server, leave out european races. Though with all said, and only a handful of active players (20-30? less?) I doubt you'll be bothered to improve balance... oh well, server will lose more people I suppose until only a few pvpers are left.


Have you ever been at fotress war ? the last one specially ? Euro's dominated. so its not a one sided fight. and 20 or 30 players? really c'mon. i think there are atleast 50+ players.

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Mon Oct 28, 2013 7:28 pm 
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Labrys wrote:
Awesome, but you did not answer my question.


it's surely possible, but because the union system is hardcoded I haven't really seen an elegant solution, we'll have to check it


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Nov 01, 2013 12:17 am 
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maintenance finished, have fun :sohappy:


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Nov 01, 2013 8:44 pm 
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you guys need some hardcore endgame custom pve instanced dungeon raid content! make 8/8 and 24 man raids!! pvp is fun, but super hardcore raids are great to have people try to clear!

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Sat Nov 02, 2013 10:25 pm 
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Could you change the dmg/abs scroll drops for skill edit packs (like 5 units)?
That won't break jobbing/FW and it would allow people to try different builds if they are bored.


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Sun Nov 03, 2013 3:39 pm 
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Is it that hard to get a char to 80 or so


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Sun Nov 03, 2013 4:00 pm 
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not really, just need an active friend guild who helps you kill uniques.

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Sun Nov 03, 2013 8:39 pm 
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What a fort.....


Spoiler!

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Sun Nov 03, 2013 9:34 pm 
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dem scrolls


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Sun Nov 03, 2013 11:18 pm 
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Someone needs to nerf Dutcho.

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Mon Nov 04, 2013 7:24 am 
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We need better end game content... Pve is boring at cap.. killing same ancinets which are almost always dead is only pve stuff which u can do at cap.


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Mon Nov 04, 2013 8:32 am 
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Currently we are working on getting BA working, What would be your sugestions for endgame PVE content ?

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Mon Nov 04, 2013 9:51 am 
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Darough wrote:
Currently we are working on getting BA working, What would be your sugestions for endgame PVE content ?


HWT, party grinding spots, fgw which worth.. 2-3 stones do not worth the time of going there.

Can you do something about ancient gears after you fix BA?


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Mon Nov 04, 2013 4:51 pm 
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emblems work again, you'll need to remove the old one and make a new one though


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Mon Nov 04, 2013 9:05 pm 
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Hideoki wrote:
you guys need some hardcore endgame custom pve instanced dungeon raid content! make 8/8 and 24 man raids!! pvp is fun, but super hardcore raids are great to have people try to clear!



You talk of endgame content...

Basically you guys need to create instanced raids with progressive content, with true end game loot as rewards. So create dungeons with trash mobs + bosses as a simple foundation, but create huge dps checks, gear checks and huge difficulty through increased mob strength as you progress though tiers of raids, to battle strategy's which require more than tank and spank to win!! you guys just need some deep endgame raids, you will attract actual 'players' as you cant bot this kind of content, pve grind vs trash all day outside towns is bot heaven, instanced pt based raids is bot hell!

An example, FGW is bland raiding at it's most basic, but up the difficulty and create more excitement in there, and the highest tiered gear and you will have actual content people play. 24 man raids are fun too! you could do so much more than what FGW is currently.

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Thu Nov 07, 2013 8:20 pm 
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You should do something about the scrolls.. they are ruining everything and people who had time to play at the event are with unfair advantage against new players and people who were not able to play at the evnet...


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Nov 08, 2013 2:42 am 
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which server is better / more active / has more srf peoples?

This or myth?


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