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 Post subject: Addition to the SP Farming Guide
PostPosted: Fri Apr 07, 2006 12:07 am 
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I noticed that I kill Bandit Bowmen in 3 hits with this SOS bow which is... substantially more hits compaired to the 1 hit bandit archer but normally the bowman is so slow that he doesn't have time to hit me anyways. Experience points gained from the bowman are substantially higher also so there's the tradeoff. I have begun farming around the south west area of the stronghold and they spawn very quickly in the area. That and Bandit Bowmen are not aggressive, so they don't bother you, you can kill one at a time with no problems. It's probably safer this way at lvl 16.
So...
input:
weapon: 3 arrows
time: 1-2 sec.
Output:
Better items
more sp experience
higher gold output

Some Food for Thought:
One more thing that I have noticed about SP farming that no one has mentioned. (This is for all you poor/first timers out there)

How to get those 1 hit kills without the need of an SOS bow that costs 2mil:
For SP farming you should be getting the 1 hit kills that everyone is talking about, but what happens when you can't afford that SOS Bow because you're too newb?
When you level up you are given 3 stat points for every level and the ability to carry a new/higher lvl weapon, presuming that you level up to match the next platform of your specific weapon.
1. Get to the next platform with your character level and equip the stronger weapon.
2. Spend the Stat points however you want
3. De-level back down to whatever level you want to SP farm at.
4. Continue SP farming with your stronger weapon at a level that you shouldn't be carrying it around at.

I hope that this is useful to the community.
If I have been mistaken in any of my assumptions please let me know! =] This is just something that I have noticed on my first SP farming experience.


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 Post subject:
PostPosted: Fri Apr 07, 2006 12:11 am 
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First time I hear about the delevel and farm with high weapon.

Great idea and if it works I owe you a dance!

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 Post subject:
PostPosted: Fri Apr 07, 2006 12:25 am 
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This doesn't work, because if you upgrade to a higher weapon and de-level, the weapon will act like tis broken and you'll do about the same damage as if you were punching..


Here's a solution i recommend (based on AsianDDR's idea):
Level up until the mobs are green to you. Keep the lower level weapon. Spend all your stat points. Now delevel back until the mobs are white or so. You'll still have the stat points, so you'll hit them harder. You just have to use the same (lower) weapon.


good concept though man

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 Post subject:
PostPosted: Mon Dec 18, 2006 6:45 pm 
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about your idea of killing bowmans over archers, you can simply calculate the efficiency of each by:

1: time the killing process for a bowmen <-- do that 3 times, find avg of the 2 closiest time
2. calculate the sp you need for your build
3. divide by the sp given by bowmen
4. multiply that number the time
5. the result is the total KILLING time you need to spend for SP farming

now do that again for archers, and compare the 2 numbers

this method however, does not factor in the better item drops, mob respawn rate, and mob population within one area

welcome any constructive criticism


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 Post subject:
PostPosted: Mon Dec 18, 2006 8:19 pm 
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user wrote:
welcome any constructive criticism


Wow.....I'm....shocked....not even a hint (wait let me check *sniff*sniff*) nope, no sarcasm. :shock:

+1


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 Post subject:
PostPosted: Mon Dec 18, 2006 8:31 pm 
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Myangyang wrote:
user wrote:
welcome any constructive criticism


Wow.....I'm....shocked....not even a hint (wait let me check *sniff*sniff*) nope, no sarcasm. :shock:

+1

on a scale from 1 to 10 of being confused, i am so where around 15

wat kinda hint are you looking for?

that i said was just simple math


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