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 Post subject: [Guide] Euro Party Guide
PostPosted: Thu Sep 16, 2010 9:07 pm 
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Who am I to tell you how to party? Simple. I'm not. Party how you want, but these are some tips I've picked up over time :) Mostly just made this because I plan on starting up a guild soon for partying (Caspian server) and I want to make sure everyone knows what they are doing so I don't have to rage/murder them ^_^ And yes, I know some of the party variations (lure + suicide in particular) aren't up to snuff, but that's what they are - variations.

Anyways, thought I might as well post it here. Let me know what you think! (If you like it, perhaps it would be something to tinyURL and stick in a guild notice hehe)

Edit: I know this isn't very in depth with each individual class, because if it was, it would be huge and people wouldn't skim the other classes. It's important to get a generalized idea of what the other classes do so you know what to expect, and how to react in certain situations. And with this...

Note
It is highly suggested (as part of the guide) to look up other guides which are based around your class. They should go much more in depth with how you, in particular, should use your skills in a party. This is a very generalized guide giving you full party layout, positioning and basic duties, it does not tell you about skills.
tl;dr: look up a guide for your class to learn what skills to use.



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Last edited by PokeMyPickle on Fri Sep 17, 2010 9:59 pm, edited 1 time in total.

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 Post subject: Re: [Guide] Euro Party Guide
PostPosted: Thu Sep 16, 2010 9:20 pm 
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 Post subject: Re: [Guide] Euro Party Guide
PostPosted: Thu Sep 16, 2010 9:28 pm 
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nice, but you have forgotten 1 cleric,1 warrior, 2 bards, 4 wizards :P

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 Post subject: Re: [Guide] Euro Party Guide
PostPosted: Thu Sep 16, 2010 10:37 pm 
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no wiz/lock? cant switch roles for pt gt

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 Post subject: Re: [Guide] Euro Party Guide
PostPosted: Thu Sep 16, 2010 11:23 pm 
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nice, but you have forgotten 1 cleric,1 warrior, 2 bards, 4 wizards


With 4 wizards, you'll NEED a really good lure :P They'll be standing around forever trying to figure out what to do lol
Quote:
no wiz/lock? cant switch roles for pt gt


Hey, I left Wizard sub open :p I didn't mention Wiz/Lock because there is just so much SP it makes people go crazy so I thought'd be better to leave it out lol


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 Post subject: Re: [Guide] Euro Party Guide
PostPosted: Fri Sep 17, 2010 12:11 pm 
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Decent general party guide, needs a little more specifics for each character.

For example: When I cleric, I rearrange the party order - using the lock icon - so that the tanks or whoever needs healing FIRST is at the top. of course a few of, shall we say, "less" legit people don't even know that you only get 4 int and 4 str buffs as a cleric. In a full 8-man, I still get some people asking for both int and str when it is not possible. Or for me to dance when I'm the ONLY bard in the party.

re: aggro and RD on tanks - Sure, there are a lot of warrior/clerics but having them run RD may not be as good as a cleric with higher skills. Of course, the tanks and wizards need to kill all the mobs before they get to the "int zone".

Bards should have discord wave and use it on a wiz or int if a mob gets through and hits them hard.

you kinda confused me when you said "nukers" - strictly speaking, that's Chinese, not many people I know of call a wizard a "nuker".

This is describing an attempt at a perfect party, and in real situations you probably end up making do with a chinese, and that sucks as they can't keep aggro.

A lot of this info I have seen before but good information for the multiple newbies who've been getting into the game lately.

edit: man, we really could use a "thanks" button

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 Post subject: Re: [Guide] Euro Party Guide
PostPosted: Fri Sep 17, 2010 12:50 pm 
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Well yea, a good pt guide, should go more in detail in many aspects. But probably most people wouldn't take the time to read the whole guide then. For example in a good guide, you should mention, which heals should be used in which situations for the cleric. And being Cleric is definitely not a boring role in pt actually, for me it's even one of the most interesting roles in a pt, because quite a lot depends on the abilities of the cleric. Warlock is a very complex build too and you shouldn't just mention it in 1 or 2 sentences. It's not just about DoTing everything, you should rather know, when to DOT primarily and when to debuff. Then you always have to refresh that Scream Mask Buff. I recommend to use it either on the cleric and one of the warriors or, if the warrior doesn't want it, on the highest wizard, as he will usually get the most aggro.

Another thing about wizards, they should rather use the teleport skill, when they are under attack, instead of attacking the monster or even using Charged Wind. And you should always use earth barrier, when you can and it is not yet activated. You shouldn't use the first earth nuke either, as it will get you too close to the monsters, which means that you can easily get aggro from the monsters, as aggro always depends quite a lot on the distance.

You forgot to mention, that wizards should use Life Control/Turnover, at least when they are completely buffed by a warrior and warriors should use Taunting Target almost all the time. Many warriors just keep attacking with their skills and loose the aggro quite fast. In a good pt with a safe spot close to a spot with good respawn, you can and should use both warriors as lurers or you will have quite long breaks between the lures.

Another possible and completely different setup is using an aggro cleric, preferably str. You'll just need a warrior, who can buff the aggro-cleric with pain quota, a lurer, who should either be a rogue or any kind of chinese, 2 bards and the rest wizards or maybe 1 warlock. I would rather recommend wizards though, as warlocks usually steal the aggro of the aggro-cleric, at least, if they are good at playing warlock. They just don't really fit in the setup in my opinion.

Using a bless cycle (or BC for short) will improve the pt quite a lot too, if you have at least 1 cleric and 3 pt members with cleric sub. Warriors shouldn't participate in a bless cycle as the warrior buffs will disappear and int-characters might die easily, while the warrior is switching. To organize a bless cycle you can use "IBN" for "I bless next", "WBN?" for "Who bless next?" etc. If you use bless, you should make sure, that the luring warriors or the lurer are in range for the bless too, if possible.


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 Post subject: Re: [Guide] Euro Party Guide
PostPosted: Fri Sep 17, 2010 1:00 pm 
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Kronos, definitely even more good info, and yeah, the bless cycle is very important, I like the shortcut slang you use.

Clericing in a party is fun for me at least, RD, healing cycle and the occasional healing division/favor, and casting holy word/spell when you can plus innocent and integrity when someone gets status. It's kind of a challenge.

we're lucky to get locks in a party nowadays!

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 Post subject: Re: [Guide] Euro Party Guide
PostPosted: Fri Sep 17, 2010 1:38 pm 
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Well yea, doing cleric is one of the most challenging and interesting builds in a euro pt. So far i played almost every euro build until at least lv.40 and about the other builds i know enough too. Being Warlock, especially Warlock/Cleric is very interesting too. I didn't really play warriors in pt so far, only until around lv.30, but if i start on another server, i'll probably go for it. So far, i would say Warlock/Cleric is the most interesting pt-build, but it needs such a huge ammount of SP too.

If you are clericing on monsters, who are significantly higher and hit you quite a lot even with full buffs, i rather recommend not to use Recovery Division, as it might get monsters on you. If your equipment is good enough to handle some monsters with warrior buffs, you should use it. Recovery (not Group Recovery) is usually quite a good heal too, as it won't get too much aggro on you, if the lure is already controlled by the warrior. I use it quite often in pts and it barely gets aggro on me. You should defintetly avoid using Group Recovery in pts, unless you want to get aggro on you. I actually use it mainly during trades, as it will get almost all the npc thieves on you and the other hunters have enough time to finish them off, as they don't attack the traders anymore.


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 Post subject: Re: [Guide] Euro Party Guide
PostPosted: Fri Sep 17, 2010 2:15 pm 
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Kronos wrote:
Well yea, doing cleric is one of the most challenging and interesting builds in a euro pt. So far i played almost every euro build until at least lv.40 and about the other builds i know enough too. Being Warlock, especially Warlock/Cleric is very interesting too. I didn't really play warriors in pt so far, only until around lv.30, but if i start on another server, i'll probably go for it. So far, i would say Warlock/Cleric is the most interesting pt-build, but it needs such a huge ammount of SP too.

If you are clericing on monsters, who are significantly higher and hit you quite a lot even with full buffs, i rather recommend not to use Recovery Division, as it might get monsters on you. If your equipment is good enough to handle some monsters with warrior buffs, you should use it. Recovery (not Group Recovery) is usually quite a good heal too, as it won't get too much aggro on you, if the lure is already controlled by the warrior. I use it quite often in pts and it barely gets aggro on me. You should defintetly avoid using Group Recovery in pts, unless you want to get aggro on you. I actually use it mainly during trades, as it will get almost all the npc thieves on you and the other hunters have enough time to finish them off, as they don't attack the traders anymore.


You must be talking about in a party - I still use RD in a party, but only if there is a warrior or tank. As a bard, I can just discord wave and send aggro back to the closest person - that is, when discord wave works. And yeah RD aggros plenty fine, I have seen mobs make a beeline for me right through the wizards ignoring their damage completely :)

I didn't even take group recovery or recovery, as it aggros too much, I use healing division/favor when I need it, and THAT aggros one or two if you're not careful. It is an ongoing challenge keeping aggro off you.

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 Post subject: Re: [Guide] Euro Party Guide
PostPosted: Fri Sep 17, 2010 2:54 pm 
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Well, at least if you pt on significantly higher monsters and lure quite a lot, you'll need Recovery, as the other healing skills are just not enough. Recovery doesn't get that much aggro on you, at least if the warriors are doing their job.

I just take Group Recovery for hunting and don't really use it during pts, as it aggros too much, but it is a very usefull skill for hunting.


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 Post subject: Re: [Guide] Euro Party Guide
PostPosted: Fri Sep 17, 2010 3:54 pm 
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Kronos wrote:
Well, at least if you pt on significantly higher monsters and lure quite a lot, you'll need Recovery, as the other healing skills are just not enough. Recovery doesn't get that much aggro on you, at least if the warriors are doing their job.

I just take Group Recovery for hunting and don't really use it during pts, as it aggros too much, but it is a very usefull skill for hunting.


It's pretty rare I trade nowadays, if I do it's to protect a lvl 40-70 or something like that. Any higher 5*'s and it's pretty risky with all the level 101+ thieves on Iris.

I can see it would come in handy though.

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 Post subject: Re: [Guide] Euro Party Guide
PostPosted: Fri Sep 17, 2010 9:13 pm 
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heh, I might make an extended edition (and basically turn this into a tl;dr)
Quote:
Well yea, a good pt guide, should go more in detail in many aspects. But probably most people wouldn't take the time to read the whole guide then.


Pretty much why I didn't go too in depth with each individual class :p This is more of a party guide, for particulars on your individual class it's best to check out a class guide really. Maybe I should add that into the main post heh


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 Post subject: Re: [Guide] Euro Party Guide
PostPosted: Sun Sep 26, 2010 7:29 pm 
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Oh My God. Hi Poke :sohappy:
It's Extent from DragonHeart. Dunno if you remember me but I remember you :P

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 Post subject: Re: [Guide] Euro Party Guide
PostPosted: Wed Sep 29, 2010 1:43 pm 
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Awesome guide. There are a lot of guides on here that talk about builds, but not how to use them.

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 Post subject: Re: [Guide] Euro Party Guide
PostPosted: Mon Oct 18, 2010 12:39 am 
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That's good although you could lose a wizard for an xbow lure after level 60 when they hit 3 mobs from about 50 metres away, and it's a shame that all the turks don't get the party structure it's just "atak or ban" well there are some that get it.


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 Post subject: Re: [Guide] Euro Party Guide
PostPosted: Fri Oct 22, 2010 5:24 am 
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add the aggro cleric setup, it can be done with INT and STR, but an awesome way, especially if rogue is luring.
STR CLERIC: 2 warriors, one of them is cleric, spams aoe heals, and HCs himself, the other warrior splits warr buffs around. the STR cleric has so much aggro on him, with RD, they all stay on him. Its preferable to have a rogue luring, since he is spamming, and not waiting, mobs go right to him, from the rogue, and the rogue can keep on luring. (AMAZING in lots of mobs in small spaces, for example pegs in cave)
INT CLERIC: same thing, except an int does the aggro cleric, and the 2 warriors give warr buffs, smart to give phy fence and pq to the cleric, and spread the rest, also amazing if u have a rogue to lure.

It's a very good guide, just wanted to offer my help, and just tell what most ppl do in ksro, since it's so much better...imo


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 Post subject: Re: [Guide] Euro Party Guide
PostPosted: Thu Mar 24, 2011 4:20 pm 
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Well this is really just common sence o__O

But nice for those who has no brains :D

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JuelzSantana wrote:
technically speaking all i need is DOT for dull and wheel bind to kill a chinese char but the other stuff just adds salt to the wounds

im telling i never lose to chinese

edit: and if ur the type to throw up a fire wall or ice wall, i just walk away and sit down lol


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 Post subject: Re: [Guide] Euro Party Guide
PostPosted: Thu Mar 24, 2011 5:27 pm 
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Necro much?

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 Post subject: Re: [Guide] Euro Party Guide
PostPosted: Thu Mar 24, 2011 5:38 pm 
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Not that much, maybe 6 months? :D

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JuelzSantana wrote:
technically speaking all i need is DOT for dull and wheel bind to kill a chinese char but the other stuff just adds salt to the wounds

im telling i never lose to chinese

edit: and if ur the type to throw up a fire wall or ice wall, i just walk away and sit down lol


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 Post subject: Re: [Guide] Euro Party Guide
PostPosted: Tue Apr 12, 2011 8:00 am 
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Some advice for alexandria partys.

If you got a nice cleric rod, for example 101+7 or nova. Use this party setup:

3 Wizards (Bard or cleric sub.)
2 Bards (Cleric sub)
2 Warriors
1 Warlock / cleric.

The Warlock is able to make debuffs and heal orbit in combination with holy group recovery.
This is enough to heal the warriors easily.

If you split the buffs correctly you can make the bards attack as well. A decent bard can do pretty nice damage, about the same as wizard without lt.

The wizards go off course with Life turnover.

Pros:
-6 Attackers , 2 bards 1 lock 3 wiz.
-2 Lures , Massive lure if you got a nice spot
-Able to do 15%/h with prem with level 97/98 on 107 mobs

Cons:
-Your warrior must know what he is doing or you end up death.
-You might need some grabpets.

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