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[guide] Full cleric http://www.silkroadforums.com/viewtopic.php?f=5&t=126729 |
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Author: | iemand [ Tue Jan 04, 2011 9:10 pm ] |
Post subject: | [guide] Full cleric |
I've read a lot of cleric guides but none really spoke to me. Most of them just use cleric as sub but a cleric can be much fun as main build Why cleric?
Full int, hybrid of full str? No doubt about it: full int. You don't have much attack power so if you spend it on str you'll just be a very weak solo cleric. Also you must have a lot of MP because your healing skills consume a serious amount. But a cleric is probably the hardest full euro int build to kill because they have a shield, defense buffs and powerful healing skills. If you fight solo you just won't get killed that often (especially after lvl 40). Armour This could be a tricky one. You have the option to choose between robe and light armor. Light armor will give you more defense and combined with some skills some extra defense. Robe will give you a light speed improvements (10% over light armor) and stronger healing powers. I prefer light armor. The extra defense will give you the ability to stay alive in high lvl parties. Weapon You'll need a cleric rod and a shield. The shield will be your best friend. It will give you a lot of defense extra and a block probability. Unfortunately a cleric isn't a very popular fighting build so it will be hard to find a good cleric rod. But if you do find one, it most likely be cheap because nobody fights as cleric so nobody wants a very good and expensive cleric rod (I bought mine 9dg +5 cleric rod for 20m). A shield is more popular among euro build so that won't be a big problem to find. Extra advice: don't waste the magical option units on your gear on freeze, burn and other stat changes. A cleric has holy words/holy spell that covers the bad status problem. Skills Must have Optional Waste of SP Divine Creed
How to buff If you're in a party everybody will want to have a buff so everybody will scream for them. I usually only give people buffs if they don't ask them because I just hate it when they don't give you a second to buff yourself first. Then I always just say: I don't tell you how to fight so don't tell me how to buff. Most of them will shut up at that point, occasionally the leader will ban you for it. But you'll soon be invited back because the rest of the party will hate the leader for his selfish decision. Always give people defense buffs (since you can cast it as many times as you wish). If you have only 4 (or less) people in the party: give all of them str and int. With more then 4 people in the party it gets tricky since you can only give 4 int and 4 str. I give int builds int and str build str. But a wizard is extra fragile (especially in life control). Try to give them str too or hope for a warrior to give them pain quota or physical fence. How to attack In parties with 2 or 3 members you can just attack like everybody else. You can also be the person that lures some enemies, but keep in mind that you say in range! You can easily attack with trial cross-over healing-trial cross-(if you have it) glut healing-... If the party gets bigger you don't attack anymore. Focus yourself on healing and do an occasional offering on a party mob that attacks someone fragile. Cleric attack skills take a long time to cast and if someone is in trouble you probably won't be in time to save him. Also you do little damage compared to a wizard but keeping him alive will be a tough job by itself. Be sure to alway be in the center of everybody so you don't have to walk a long way to get to someone. Ask the party to stay close to each other if they go too far out of sight. If they do spread out, stay close to the most fragile. How to heal Healing will be your primary function in a big party. I constantly use healing division/favor (since it consumes little MP and give a fair amount of HP) and in case of emergency a group recovery or healing orbit. You also have to watch the movement of fragile characters so you can quickly cast healing cycle when they begin to attack party mobs alone. Give extra attention to warriors that have a lure job. They often go out of range so they will have to rely on potions so cast a healing cycle when they pass by. But be aware that when he comes by with a lot of enemies and you heal, the mobs will focus all their attention on you. What about a sub Bard: bards are a bit like clerics: not that good at solo play. They don't have a lot of defense and their attacks aren't all powerful. You can choose to be bard for speed and noise, but don't waste it on guard tambour or other buffs. In a parties everybody will want you as cleric since there aren't that many good clerics around and many wizards have bard as sub so they can cast tambour or other buffs. Choosing this sub means that you will have a hard time playing solo, so you will always have to be in parties to shine. A downside to this one is that you have to switch weapons to cast speed and noise and by doing so you'll have to buff everybody with str and int all over again. And also here if you switch weapons all the party members will begin to shout about their precious buffs (so if you recognize yourself in this behavior: STOP DOING IT) Wizard: wizard have a lot of power, but lack defense. Since you are cleric you can wear light armor and have a defense advantage if you choose to be wizard. With this sub you can easily play solo as well as in parties but this combination requires a lot (and I mean a lot) of skill points. Warlock: a combination that you don't see every day, but a very powerful and fun one. I have a friend that is one and he makes me regret my decision to be a bard as sub. I don't really know this build but it requires some skill to be good in both. But like with a wizard you'll need a lot of SP. Other str builds: If you want to be a cleric as main build a sub like warrior and rogue is 'not done'. It requires you to invest in str and that doesn't go well with clerics. Shield trash: you can choose to be a level 10 warrior just for shield trash. This skill won't be powerful but pushes 3 enemies away from you. Overall it requires about 40SP. It's a fun move but while warrior level is on level 10 you can run into a mastery level total being exceeding when you want to level up your cleric level or sub level. That's it This is my first guide so please be gentile :p Server: Oasis - Ser1n - lvl70 cleric/bard |
Author: | _Equal_ [ Tue Jan 04, 2011 9:44 pm ] |
Post subject: | Re: [guide] Full cleric |
"hard to bot with"? References to healing orbit, an 80+ skill and it's your first post ever? Hi, welcome to SRF. |
Author: | XMoshe [ Tue Jan 04, 2011 10:10 pm ] |
Post subject: | Re: [guide] Full cleric |
I think that targeted healing, instant healing is better than healing cycle in certain situations. Also (in grind parties atleast) you don't have to worry about mp consuming since there will be a bard too most of the times. |
Author: | iemand [ Wed Jan 05, 2011 10:39 am ] |
Post subject: | Re: [guide] Full cleric |
To be honest I've never had a bard in the party that did something about the MP consumption. They just cast a tambour and sit on their ass. This is likely the reason why I'm so wanted as cleric, I don't buff people and then just do nothing. Maybe this behavior changes in higher level parties, but I don't have much hope for it. Hard to bot with. A cleric isn't fast at killing, if you go solo or bot the process is very slow. A wizard or nuker alone will kill much more enemies in the same time. |
Author: | XMoshe [ Wed Jan 05, 2011 12:48 pm ] |
Post subject: | Re: [guide] Full cleric |
iemand wrote: To be honest I've never had a bard in the party that did something about the MP consumption. They just cast a tambour and sit on their ass. This is likely the reason why I'm so wanted as cleric, I don't buff people and then just do nothing. Maybe this behavior changes in higher level parties, but I don't have much hope for it. Hard to bot with. A cleric isn't fast at killing, if you go solo or bot the process is very slow. A wizard or nuker alone will kill much more enemies in the same time. Yeah, he didn't mean that. Botting is frowned upon here on srf. At higher lvl's you will have bards that actually use their mana orbit. |
Author: | Tia [ Wed Jan 05, 2011 12:58 pm ] |
Post subject: | Re: [guide] Full cleric |
Welcome to srf, nice guide didnt read through it, but looks pretty good. |
Author: | _Equal_ [ Wed Jan 05, 2011 4:01 pm ] |
Post subject: | Re: [guide] Full cleric |
XMoshe wrote: iemand wrote: To be honest I've never had a bard in the party that did something about the MP consumption. They just cast a tambour and sit on their ass. This is likely the reason why I'm so wanted as cleric, I don't buff people and then just do nothing. Maybe this behavior changes in higher level parties, but I don't have much hope for it. Hard to bot with. A cleric isn't fast at killing, if you go solo or bot the process is very slow. A wizard or nuker alone will kill much more enemies in the same time. Yeah, he didn't mean that. Botting is frowned upon here on srf. At higher lvl's you will have bards that actually use their mana orbit. Nah, was just curious how he knew it was hard to bot with I'm a bard sub cleric and hell yeah I use mana cycle and healing orbit ALL the time. You can't have a wiz running out of mana. |
Author: | lotri [ Sat Jan 08, 2011 5:58 pm ] |
Post subject: | Re: [guide] Full cleric |
Good guide, I guess. I've seen a few cleric-only builds before, but those were pure STR clerics on kSRO. One thing I should mention is that the bard attacks are faster and more powerful than the cleric attacks (except for the absolutes). While soloing, you should be able to survive with RD and noise up. As bard, you get the benefit of tambour while leveling. At 110, it grants you 47% absorption in either physical or magical damage which helps a lot. |
Author: | Shiver [ Thu Jan 05, 2012 2:45 am ] |
Post subject: | Re: [guide] Full cleric |
This build is pretty good for playing selfishly on Salvation. |
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