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PostPosted: Fri Oct 12, 2007 9:38 am 
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Totaly awesome guide. We've been doing that and we died only when nukers started randomly attacking :oops: or healers got pwnt.

+1 make it sticky :)


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PostPosted: Sun Dec 09, 2007 3:35 am 
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a bump for people in Venus, Uranus, and any other server with euros who know how to party :).

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PostPosted: Sun Dec 09, 2007 5:49 pm 
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it would be so nice
if i can just show party members this
rather than having to explain shit to them >.>
i hate it when im being attacked by 5 PT mobs(s/s euro)
and the only cleric starts attacking and lets my HP go down
then i tell the whole party to run away that ill hold them off
so i sacrifice myself and those dumbasses keep on fiting even though the only tanker is dead >.>
and then they die, so my sacrifice was useless >.>

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 Post subject: Re: [GUIDE]Euro Party Guide. EPG
PostPosted: Mon Dec 10, 2007 8:46 am 
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HEALERS/BUFFERS
    i]keep the party alive/full of mana DONT FIGHT!!
    ii]if some1 goes out of range let them die/run out of mana
    iii]if some1 is rude let them die/run out of mana
    iv]dont leave the party area to res or heal some1
    v]stay put dont move
    vi] if tank/s kb mobs until thier out of healing range dont move let them die



Love that part xD

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PostPosted: Tue Dec 11, 2007 7:54 am 
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if you need i can write out a good bard and a good wizzard section having done both,

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PostPosted: Sat Dec 15, 2007 1:29 am 
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foudre wrote:
if you need i can write out a good bard and a good wizzard section having done both,


that would be great :). i don't play sro that much anymore and my wiz on pacific is only lvl 15 atm.

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PostPosted: Sun Dec 30, 2007 2:48 pm 
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so the party should look like this?
http://youtube.com/watch?v=WIMpjsewis8

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PostPosted: Tue Jan 01, 2008 2:14 am 
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mac wrote:
so the party should look like this?
http://youtube.com/watch?v=WIMpjsewis8


ive been looking for that vid for like forever thx for finding it :love: :D

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PostPosted: Fri Jan 04, 2008 12:12 am 
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Barotix wrote:
ive been looking for that vid for like forever thx for finding it :love: :D


np :)

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PostPosted: Fri Jan 04, 2008 12:13 pm 
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Good on lower levels maybe, but that's also when ppl get powerleveled...

For 72+, it's just an impossible scenario b/c almost every good spots are always crowded with shared parties and bots.

Also, for a 2 wizard group, 1 warrior is enough... Need an xbow rogue (longest range) to lure mobs, not every monsters would be in shouting/howling distance.

Here's a perfect Party for me... For Generals perhaps:

2 Bards, Guard Tambour and Hit March Plus Dance of Magic and MP heals for Cleric and Wizards.
1 Cleric
1 Xbow Rogue, lure mobs towards warrior (Long range with Rapid shots)
3 Wizards
1 Warrior, Physical fence on 1 cleric and 1 wizard, Pain quota on other 2 wizards.

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 Post subject:
PostPosted: Fri Jan 04, 2008 1:14 pm 
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mac wrote:
so the party should look like this?
http://youtube.com/watch?v=WIMpjsewis8


Damn that is going fast 8)


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 Post subject:
PostPosted: Fri Jan 04, 2008 4:26 pm 
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Some people in my guild partied up late last night on angry sungsungs:

-lvl 41 cleric
-lvl 14 just to get some plvling, he just sat there on a horse
-lvl 38 nuker
-lvl 28 cleric/wiz for more buffs
-lvl 45 wiz/cleric

My level 41 cleric got about 12-15%. That's in addition to dying twice (offering is great, but it doesn't always work) and taking another 4% loss.

The lvl 14 went up a level+.

The lvl 38 nuker managed about 20%, the lvl 28 got about 25% (he died twice too) and the level 45 got about 16%.

This is in about 15-20 minutes total. The clerics healed/threw bless, the nuker and wizard took on everything they could find. With two clerics we didn't even need a tanker.

Sometimes we make a circle and have a fast running character pull aggro onto everything, then they bring them back to the circle and have a killing spree. While everyone kills/heals the runner goes out to get more aggro'd monsters, then comes back letting us know in advance what they've got (pt giant, champ, etc) or if it's just normal. We've gotten some insane XP this way.

The main problem is getting a good party together that everyone knows their role and how to get out of a bind.

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 Post subject: Re:
PostPosted: Thu Mar 27, 2008 8:04 pm 
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mac wrote:
so the party should look like this?
http://youtube.com/watch?v=WIMpjsewis8


This guide needs a bump for some new ppl. =-)

Also, if you check out the video, notice that:
* Their puller brings the mobs to the tanks.
* The tanks don't KB or KD.
* With rare exceptions, the wizards only attack what the tanks have aggroed.
* They don't move at all.
* Nobody dies.
* The person recording gains 11-12% in 8 minutes.
* Cooperation works beautifully.

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 Post subject: Re: [GUIDE]Euro Party Guide. EPG
PostPosted: Thu Mar 27, 2008 10:04 pm 
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i will add my minor experience from general pties :) we were making a 8 player pt which has 2 tanks 4 wizards 1 cleric 1 lock and i must say that this pt is the fastest killing machine ever 8) i made about 10k sp a day (with pre,9 gap of course)

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 Post subject: Re: [GUIDE]Euro Party Guide. EPG
PostPosted: Wed Aug 27, 2008 9:10 am 
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man looking back after all the party grinding i've done i could really add to this now days

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 Post subject: Re: [GUIDE]Euro Party Guide. EPG
PostPosted: Wed Aug 27, 2008 2:27 pm 
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You know what I'd like to see? A Euro/Chinese party guide. There are still a lot of Chinese players around...I still struggle to keep them alive, they think cleric buffs make 'em invincible.

OT: Please, do add.

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 Post subject: Re: [GUIDE]Euro Party Guide. EPG
PostPosted: Sun Aug 31, 2008 4:38 pm 
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My list of chars in a party:
[2] Tanks (1H wanted)
[1] Cleric
[2/3] Wizards
[1] Warlock (if we have 2 wiz then get a lock)
[2] Bards


this is the layout I've used every time I party play. Currently at Caves. I myself am a tank. Here are a few explanations to the buffs and skills of a tank.

Buffs:
Quota: Distributes damage gained to the rest of party. If wiz gets hit, the whole party takes a % of damage.
P. Fence: Absorbs a % of Phy. damage. If wiz gets hit, only the tank takes a % of damage
M. Fence: Absorbs a % of Mag. damage. I never use in party play, but in jobbing I do.
Protect: Absorbs a % of Aggro. Mobs go to tank instead of ints with this skill. Use with taunt. My favorite buff because it lowers the chance of mobs rushing to ints.
Vital Increase: Increases your total HP and give 300% aggro bonus. Use this skill always in a pt. You increase your aggo so mobs rush to you.
Taunt: MAX THIS SKILL. THIS IS YOUR BEST FRIEND. It adds aggro to mobs so they attack you. great for luring and controlling mobs.
Sprint Assault: Max this as well. This is a true life savor. the higher the lv, the more range it has. Has a chance to stun + KD which cancels the attack of a mob.

Who to give buffs to....
1st tank will give Fence, Protect, and Quota to cleric and 1 wizards.
2nd tank will give Fence, Protect, and Quota to the other 2 wizards. ( if a warlock replaced a wiz, give buffs to Warlock)

*Never give buffs to a warrior*

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 Post subject: Re: [GUIDE]Euro Party Guide. EPG
PostPosted: Sun Aug 31, 2008 6:15 pm 
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very good guide, i think everyone knows how to do dances but if someone needs me to explain for the nubs i can.

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 Post subject: Re: [GUIDE]Euro Party Guide. EPG
PostPosted: Mon Sep 01, 2008 2:21 am 
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Domination wrote:
My list of chars in a party:
[2] Tanks (1H wanted)
[1] Cleric
[2/3] Wizards
[1] Warlock (if we have 2 wiz then get a lock)
[2] Bards


this is the layout I've used every time I party play. Currently at Caves. I myself am a tank. Here are a few explanations to the buffs and skills of a tank.

Buffs:
Quota: Distributes damage gained to the rest of party. If wiz gets hit, the whole party takes a % of damage.
P. Fence: Absorbs a % of Phy. damage. If wiz gets hit, only the tank takes a % of damage
M. Fence: Absorbs a % of Mag. damage. I never use in party play, but in jobbing I do.
Protect: Absorbs a % of Aggro. Mobs go to tank instead of ints with this skill. Use with taunt. My favorite buff because it lowers the chance of mobs rushing to ints.
Vital Increase: Increases your total HP and give 300% aggro bonus. Use this skill always in a pt. You increase your aggo so mobs rush to you.
Taunt: MAX THIS SKILL. THIS IS YOUR BEST FRIEND. It adds aggro to mobs so they attack you. great for luring and controlling mobs.
Sprint Assault: Max this as well. This is a true life savor. the higher the lv, the more range it has. Has a chance to stun + KD which cancels the attack of a mob.

Who to give buffs to....
1st tank will give Fence, Protect, and Quota to cleric and 1 wizards.
2nd tank will give Fence, Protect, and Quota to the other 2 wizards. ( if a warlock replaced a wiz, give buffs to Warlock)

*Never give buffs to a warrior*



wrong about never give buffs to a warrior

expessially low lvls put a qouta or a fence on the tank thats luring and they can lure way more and actually live doing it before iron skin, and higher up its not a bad idea to put protect on the warrior that lures meaning they keep lureing and the 2nd warrior catches their lures while he grabs more

adapt to the situation, not every party is the same, and things should be done different at different lvls, like buffing the lure with qouta or fence is a good way to prevent htem from dying while luring and makes the party go alot faster. Higher up i see the good tanks use screens after lureing on the main tank

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 Post subject: Re: [GUIDE]Euro Party Guide. EPG
PostPosted: Mon Sep 01, 2008 11:29 pm 
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Oh God, Tanks, Healers, DPS, Taunts, Teamwork!? I'm re-rolling Euro.

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 Post subject: Re: [GUIDE]Euro Party Guide. EPG
PostPosted: Mon Sep 01, 2008 11:34 pm 
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KKTHXBAI wrote:
Oh God, Tanks, Healers, DPS, Taunts, Teamwork!? I'm re-rolling Euro.


lmao i smell a wow player.

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 Post subject: Re:
PostPosted: Tue Sep 02, 2008 12:56 am 
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mac wrote:
so the party should look like this?
http://youtube.com/watch?v=WIMpjsewis8



Please, for the possible improvement of crappy parties, please embed this video on the first post and sticky it!!!

* I don't order you to do so cause you hold one more banhammer than I. I just begs. 8) *

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 Post subject: Re: [GUIDE]Euro Party Guide. EPG
PostPosted: Tue Sep 02, 2008 2:14 am 
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nice guide barotix. really appreciated. now when somebody messes up, we'll just link them here. :D :D

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 Post subject: Re: [GUIDE]Euro Party Guide. EPG
PostPosted: Fri Sep 05, 2008 7:41 pm 
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You said a xbow isnt supposed to lure mobs, but thats the whole point of a xbow imho

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 Post subject: Re: [GUIDE]Euro Party Guide. EPG
PostPosted: Fri Sep 05, 2008 10:33 pm 
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BloodyBlade wrote:
You said a xbow isnt supposed to lure mobs, but thats the whole point of a xbow imho


Most people QQ about xbow luring mobs. You're supposed to throw protect on the Xbow and let it lure like in that video. Difference was instead of an xbow they had a Chin bow.

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 Post subject: Re: [GUIDE]Euro Party Guide. EPG
PostPosted: Sat Sep 06, 2008 11:29 pm 
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Barotix wrote:
BloodyBlade wrote:
You said a xbow isnt supposed to lure mobs, but thats the whole point of a xbow imho


Most people QQ about xbow luring mobs. You're supposed to throw protect on the Xbow and let it lure like in that video. Difference was instead of an xbow they had a Chin bow.

shame people don't use the luring system on a rogue every one says the lure has to hold agro but if it tansfers to the tank the cleric wont' have to heal the lure if he just stays almost still meaning the agro wont' go to the cleric

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 Post subject: Re: [GUIDE]Euro Party Guide. EPG
PostPosted: Tue Oct 07, 2008 5:34 am 
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Excellent...

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 Post subject: Re: [GUIDE]Euro Party Guide. EPG
PostPosted: Wed Oct 08, 2008 2:39 am 
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foudre wrote:
Domination wrote:
My list of chars in a party:
[2] Tanks (1H wanted)
[1] Cleric
[2/3] Wizards
[1] Warlock (if we have 2 wiz then get a lock)
[2] Bards


this is the layout I've used every time I party play. Currently at Caves. I myself am a tank. Here are a few explanations to the buffs and skills of a tank.

Buffs:
Quota: Distributes damage gained to the rest of party. If wiz gets hit, the whole party takes a % of damage.
P. Fence: Absorbs a % of Phy. damage. If wiz gets hit, only the tank takes a % of damage
M. Fence: Absorbs a % of Mag. damage. I never use in party play, but in jobbing I do.
Protect: Absorbs a % of Aggro. Mobs go to tank instead of ints with this skill. Use with taunt. My favorite buff because it lowers the chance of mobs rushing to ints.
Vital Increase: Increases your total HP and give 300% aggro bonus. Use this skill always in a pt. You increase your aggo so mobs rush to you.
Taunt: MAX THIS SKILL. THIS IS YOUR BEST FRIEND. It adds aggro to mobs so they attack you. great for luring and controlling mobs.
Sprint Assault: Max this as well. This is a true life savor. the higher the lv, the more range it has. Has a chance to stun + KD which cancels the attack of a mob.

Who to give buffs to....
1st tank will give Fence, Protect, and Quota to cleric and 1 wizards.
2nd tank will give Fence, Protect, and Quota to the other 2 wizards. ( if a warlock replaced a wiz, give buffs to Warlock)

*Never give buffs to a warrior*



wrong about never give buffs to a warrior

expessially low lvls put a qouta or a fence on the tank thats luring and they can lure way more and actually live doing it before iron skin, and higher up its not a bad idea to put protect on the warrior that lures meaning they keep lureing and the 2nd warrior catches their lures while he grabs more

adapt to the situation, not every party is the same, and things should be done different at different lvls, like buffing the lure with qouta or fence is a good way to prevent htem from dying while luring and makes the party go alot faster. Higher up i see the good tanks use screens after lureing on the main tank


Sorry it took me so long to reply to this.... hardly check on my old posts :)

Why would you give a tank buffs to remove his damage and send it to the int players? Tank A doesn't need Tank B's buffs... It just kills the Int in the party. I've been a tank most the time I've ever done party play.... and i can safely say that giving a tank warrior buffs kills the party. As for using the buffs when luring... even worse. If Tank A (Who has tank B's buffs) goes out to lure... whos getting hit by 10+ mobs? Each of those hits transfers to the ints (who have low hp as it is). Solution? Healing cycle and cleric buffs. Tank buffs are better used else where. Also... you can bless before a lure so the tank gets a nice boost. I used to do bless lures before lv 40. By luck, most the people in the party had cleric subclass (the wizzies) and this let us rotate bless. One for the tank before he lures and another for when he returns in case a few mobs scatter and attack the ints. (shame on both tanks if this happens :) )

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 Post subject: Re: [GUIDE]Euro Party Guide. EPG
PostPosted: Wed Oct 08, 2008 3:51 am 
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nice a really helpfull guide to euro pt wish i saw this when i started playin euros lol

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 Post subject: Re: [GUIDE]Euro Party Guide. EPG
PostPosted: Fri Oct 24, 2008 2:51 am 
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~bump~

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