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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Sat Sep 27, 2008 11:46 pm 
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crap, i dont even play with a warlock or cleric and i feel like i could manage pretty well with one now. easily the best guide ive seen on here

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Mon Sep 29, 2008 5:28 pm 
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Peaslums wrote:
crap, i dont even play with a warlock or cleric and i feel like i could manage pretty well with one now. easily the best guide ive seen on here

w00t! Thank you. =)


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Tue Sep 30, 2008 11:17 pm 
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Can u show your skill bars in guide for:

Party Killing
Soloing
PVP
Fun

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Sun Oct 05, 2008 7:04 am 
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i hav a level 34 warloc cleric on gaia. i want to be tank and do damage. how do i mk it hybrid? 1-40lvl add int then add str later?? help pleaz thanx


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Sun Oct 05, 2008 1:00 pm 
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MrGlav wrote:
i hav a level 34 warloc cleric on gaia. i want to be tank and do damage. how do i mk it hybrid? 1-40lvl add int then add str later?? help pleaz thanx


have about a 90% mag balance
why u on gaia though :?


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Mon Oct 06, 2008 3:53 am 
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nohunta wrote:
Can u show your skill bars in guide for:

Party Killing
Soloing
PVP
Fun

I haven't played this char in a very long time. xD I'd say a little under a year. My friend used to play it so he moved all the skills around so I can't really provide any screenshots of the skill order. The only advice I can give is to group your skills. Place all debuffs together and single-target curses together as well. Give the nukes their own special palce and put your stun and slumber skills somewhere that is easy to access for fast casting. =) AoE curses will not be used very often unless in a war or something so don't pay much attention to them just now.


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Sun Oct 12, 2008 1:25 am 
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something I noticed about bleed:
-no matter what is your defense (physical and magical)bleed reduces it with 20%.

for example:
without bleed: phy def = 1000 & mag def = 2500
during bleed : phy def = 800 & mag def = 2000

-even if you have bless from cleric on you, bleed still reduces your defence with20%

and now a little bonus for this guide :wink: : (ksro) pvp with warlock/cleric lvl 100 :shock:
http://www.youtube.com/watch?v=O29kX9o1 ... re=related

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Sun Oct 12, 2008 3:38 pm 
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Hello friends.I was make a Video of may char a Hibryd 2:1 warlcok cleric and when i get more lvl i will make more vids of pvp and on the cave of dw, and anothers..
Enjoy of watch^____~*


http://www.youtube.com/watch?v=45H77SlbH3M


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Fri Oct 24, 2008 1:22 pm 
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A hybrid warlock cleric can have more def then a full str galive with a good shield and light armour. Warlocks will never hit high and have to rely on their curses and debuffs to kill their target. More survivability really should be the way to go imo 1:6 or 1:8.

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Sun Oct 26, 2008 9:37 am 
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Very very nice guide, I'm definetly going to make a Warlock/Cleric :).


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Tue Oct 28, 2008 6:06 am 
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[SW]UnDutchabIe wrote:
Very very nice guide, I'm definetly going to make a Warlock/Cleric :).

Thanks and gl with your char. =)


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Thu Oct 30, 2008 3:44 am 
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:D Hahhha, It is the True vieo of one Warlock cleric Lord

http://www.youtube.com/watch?v=fmFy14GK2U8


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 Post subject: Re:
PostPosted: Thu Oct 30, 2008 9:46 pm 
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kevv wrote:
I don't know jack about euro's or their builds but this is definitely one of the nicest guides around, the photoshop style really makes it interesting to look at and it seems very professional.

I feel the same way. It was nice and organized and the information was good, not too detailed, and not too vague. Very good. 5 stars *****


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Sat Nov 01, 2008 11:51 pm 
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Want to ask something :)

If im a lazy farmer and want to make warlock with sub cleric or bard, which is better to be levelup first to speed up grinding?(yeah, logically should be warlock since this is warlock build)

Do single warlock class good for grinding and can be use to farm for the sub at higher level?
Or Cleric/Bard nuke deal more damage to ease levelup and farm for the warlock class later?


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Mon Nov 03, 2008 11:18 am 
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how u can fight ppl with cleric as subclass? if u cant debuff them


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Wed Nov 05, 2008 2:57 pm 
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muyo wrote:
Want to ask something :)

If im a lazy farmer and want to make warlock with sub cleric or bard, which is better to be levelup first to speed up grinding?(yeah, logically should be warlock since this is warlock build)

Do single warlock class good for grinding and can be use to farm for the sub at higher level?
Or Cleric/Bard nuke deal more damage to ease levelup and farm for the warlock class later?

Definitely Bard for faster leveling. I'm currently leveling a Bard/Warlock and the solo-grinding is super fast. =)

maykelpachecho wrote:
how u can fight ppl with cleric as subclass? if u cant debuff them

You use your cures and panic status combined with nukes and stuns. It's a challenge but not impossible. :)


And..

w00t!!! Over 40,000 views!

Thanks to everyone that has viewed my guide. Maybe I will redesign and update it when I have some spare time. :D


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Sat Nov 08, 2008 7:43 am 
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Just curious, what do your skill bars look like?

Or is that too much to ask? xD


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Sat Nov 08, 2008 4:50 pm 
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Prophet Izaach wrote:
Just curious, what do your skill bars look like?

Or is that too much to ask? xD

I think he already answered that.
Not sure tho ;D

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Sat Nov 08, 2008 10:18 pm 
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for the lvl 10 warrior skill shield bash
which is better
adding it at a low level (like 10) or higher lvl (like 80)
or just not adding it at all

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Mon Nov 10, 2008 11:35 pm 
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keiichiz wrote:
for the lvl 10 warrior skill shield bash
which is better
adding it at a low level (like 10) or higher lvl (like 80)
or just not adding it at all

Lower, the faster you get used to it the better imo.

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Tue Nov 11, 2008 1:19 am 
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BloodyBlade wrote:
keiichiz wrote:
for the lvl 10 warrior skill shield bash
which is better
adding it at a low level (like 10) or higher lvl (like 80)
or just not adding it at all

Lower, the faster you get used to it the better imo.


but ull always be 10 lvls short in cleric
and youll get RD at 50 which i think would suck more :|

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Last edited by Plovers on Fri Nov 14, 2008 11:51 pm, edited 1 time in total.

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Tue Nov 11, 2008 8:07 am 
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Just saw that hybrid warlock/cleric video & guy pvping with vortex1337
Code: Select all

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Tue Nov 18, 2008 4:42 pm 
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I LIKE IT A LOT! :D

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Tue Nov 18, 2008 11:37 pm 
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are the numbers in this guide for 80 or 90?

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Tue Nov 18, 2008 11:52 pm 
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ryderstrong wrote:
are the numbers in this guide for 80 or 90?

Unfortunately, no. :P

90 requires around the neighborhood of 900K+ SP. I am going to update the guide soon.


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Wed Nov 19, 2008 3:13 pm 
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Fug_Dup, kidding right? I checked it on nivlam, max Warlock skills (ALL) and the same Cleric skills in this guide = 780K~ sp lol

P.S.
What robe is the girl in your guide wearing? Which degree?

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Wed Nov 19, 2008 4:20 pm 
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Sharasss wrote:
Fug_Dup, kidding right? I checked it on nivlam, max Warlock skills (ALL) and the same Cleric skills in this guide = 780K~ sp lol

P.S.
What robe is the girl in your guide wearing? Which degree?


The guide is made for 80 cap ^_^.


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Wed Nov 19, 2008 8:18 pm 
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hey Fug_Dup
are u gonna be making a bardlock guide for real or am i getting anxious over nothing lol

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Thu Nov 20, 2008 1:41 am 
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Sharasss wrote:
Fug_Dup, kidding right? I checked it on nivlam, max Warlock skills (ALL) and the same Cleric skills in this guide = 780K~ sp lol

P.S.
What robe is the girl in your guide wearing? Which degree?

Well, I'm not positive on the number I posted before your post but I'm pretty sure it's a buttload of SP. x_x Anyway, I'll do the calculations once I make the guide.
Plovers wrote:
hey Fug_Dup
are u gonna be making a bardlock guide for real or am i getting anxious over nothing lol

Yes, I am. XD But I'm still designing all the graphical elements for both the guides. I want them to look pretty! :D


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Fri Nov 21, 2008 10:01 pm 
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oki, got a quick question, I noticed that there 2 skills that Stun, a low level one and a higher lvl. I wonder if they both share the same cool down time? cuz if not, that means u can pretty much stun ur oppenent all the way till he drops dead.
same applies to slumber and deep slumber?

PS: There has been a bug regarding the Expensive Pills, we now that they have about 15 secs cool down, well, the bug makes u use several pills at the same time, then the cool down starts, I dunno how exactly its done, but's lame...one of the many aspects where joymax fails.


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