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[Guide] Pure Int S/S Light/Cold (56k Warning)
http://www.silkroadforums.com/viewtopic.php?f=5&t=69675
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Author:  Rainigul [ Mon Dec 03, 2007 7:25 pm ]
Post subject:  [Guide] Pure Int S/S Light/Cold (56k Warning)

Hey,

Well after reading the warlock guide that was full of pictures, it really inspired me to make one like it.

So ive done myn on Pure Int S/S Light/Cold. MOST OF THIS IS FOR THE 80 CAP but there is a small lvl 90 cap thing at the end.

This guide might not be 100% perfect but i think its nice. Any feedback or comments would be nice *not to much flamming please ^^*

AND I DID NOT MAKE ANY OF THE BACKGROUND GRAPHICS, YOU CAN FIND THEM ALL HERE.
http://www.xshock.de

Ok here we go ^^

Image
Image
Image
Image
Image
Image

Well there it is. Hope you enjoyed reading. All comments and such are welcome.

Thanks *btw this is my first official guide so :p*

Author:  QingMei [ Mon Dec 03, 2007 7:54 pm ]
Post subject: 

Looks nice but one thing I noticed that's wrong in the extras. If you're gonna delvl the heuksal mastery from 60 to 30 you have to delvl the passive also from 60 to 30. ;)

Author:  cin [ Mon Dec 03, 2007 10:20 pm ]
Post subject: 

nice job raini <3

will read it through properly tomorrow, will then be added to the stick

Author:  raphaell666 [ Tue Dec 04, 2007 12:50 am ]
Post subject: 

QingMei wrote:
Looks nice but one thing I noticed that's wrong in the extras. If you're gonna delvl the heuksal mastery from 60 to 30 you have to delvl the passive also from 60 to 30. ;)

+1

u surely cant keep the passive lvl 60 if ur mastery is 30...
right?

Author:  Rainigul [ Tue Dec 04, 2007 12:55 am ]
Post subject: 

raphaell666 wrote:
QingMei wrote:
Looks nice but one thing I noticed that's wrong in the extras. If you're gonna delvl the heuksal mastery from 60 to 30 you have to delvl the passive also from 60 to 30. ;)

+1

u surely cant keep the passive lvl 60 if ur mastery is 30...
right?


No, it's a mistake, will fix.

Author:  Aznfikkie [ Tue Dec 04, 2007 2:12 pm ]
Post subject: 

i've got a question about 90 cap. isn't it better to keep ice at lvl 60 and only delvl fire to 60 (for the buffs) ?
ice at lvl 60 gives you 40% mana shield. will that be enough to keep yourself alive? i'm afraid going for higher mana shield will drain all the mana...

Author:  Rainigul [ Tue Dec 04, 2007 4:33 pm ]
Post subject: 

Quote:
i've got a question about 90 cap. isn't it better to keep ice at lvl 60 and only delvl fire to 60 (for the buffs) ?
ice at lvl 60 gives you 40% mana shield. will that be enough to keep yourself alive? i'm afraid going for higher mana shield will drain all the mana..


Well for this build your not even using fire at all, already stated that in the guide.

And it wont drain your mp if you have 20k+ mp(assuming you have mp mods) when your 80, so you dont need to worry about that.

Author:  kevv [ Tue Dec 04, 2007 9:30 pm ]
Post subject: 

Just a few things:

-Flame Wave Wide when maxed is the strongest nuke.
-Spelled physical wrong
-If there is no fire then why not garments to make up for the mag. defence buff? With snow shield and a good garm set +5 glaviers should only hit 1-3k damage and you can still fair well vs int's.

Other then that, the guide looks great and contains lots of useful information :)

Author:  [SD]Kratos [ Tue Dec 04, 2007 9:49 pm ]
Post subject: 

kevv wrote:
Just a few things:

-Flame Wave Wide when maxed is the strongest nuke.


O.o i didnt know that lol. I think light nuke are always stronger :p

Author:  Andrei [ Tue Dec 04, 2007 9:58 pm ]
Post subject: 

Rly nice done it will help me alot but i am making light cold bicheon 80 and fire 60

Author:  Rainigul [ Wed Dec 05, 2007 12:58 am ]
Post subject: 

Quote:
Rly nice done it will help me alot but i am making light cold bicheon 80 and fire 60


Dont see the point in that since once the 90 cap comes you have to reduce fire to 30 making it pretty useless, only have 1 nuke at level 1.
Quote:
Just a few things:

-Flame Wave Wide when maxed is the strongest nuke.


I dont agree. Horses thunderbolt maxed is stronger then any fire nuke.
[b]

Horses thunderbolt Maxed

728~1352 (300%)

Flame Wave Bomb Maxed

780~1300 (263%)

So you see the lightning nuke is better then any fire nuke

Author:  kevv [ Wed Dec 05, 2007 1:30 am ]
Post subject: 

[SD]Rainigul wrote:
Quote:
Rly nice done it will help me alot but i am making light cold bicheon 80 and fire 60


Dont see the point in that since once the 90 cap comes you have to reduce fire to 30 making it pretty useless, only have 1 nuke at level 1.
Quote:
Just a few things:

-Flame Wave Wide when maxed is the strongest nuke.


I dont agree. Horses thunderbolt maxed is stronger then any fire nuke.

Horses thunderbolt Maxed

728~1352 (300%)

Flame Wave Bomb Maxed

780~1300 (263%)

So you see the lightning nuke is better then any fire nuke

Flame Wave Wide stats:

[Flame wave - Wide] Lv 13 (80) - 780~1300 (330%)

Author:  Rainigul [ Wed Dec 05, 2007 4:43 am ]
Post subject: 

Quote:
Flame Wave Wide stats:

[Flame wave - Wide] Lv 13 (80) - 780~1300 (330%)


Ye so, horse thunderbolt is till more powerfull than it.

Author:  kevv [ Wed Dec 05, 2007 4:50 am ]
Post subject: 

[SD]Rainigul wrote:
Quote:
Flame Wave Wide stats:

[Flame wave - Wide] Lv 13 (80) - 780~1300 (330%)


Ye so, horse thunderbolt is till more powerfull than it.

I guess you didn't do to well in math.

1352 * .3 = 405.6
1300 * .33=429

Plus the fact I have both of them maxed, so I might just know about it :roll:

Don't be so ignorant next time.

Author:  Rainigul [ Wed Dec 05, 2007 5:03 am ]
Post subject: 

I wasnt talking about that, i was just talking about the base damage.

[Flame wave - Wide] Lv 13 (80) - 780~1300
Horses Thunderbolt 728~1352

But yes if you add those percentages too then yes your right, it is slightly more powerfull.

Author:  Fat_Smurf [ Wed Dec 05, 2007 8:04 am ]
Post subject: 

cold nuke is crap, doesnt worth the sp chian should be used all time, not as a finish move. nova isn't useful, xcept maybe against mob or merc, everyone is immune, the ice wall is useless too, lvl 1 is ok when ur camping outside safe zone.

I prefer 60 fire over 60 heuksal it give dmg/protection and immunity to ice.

Author:  Rainigul [ Wed Dec 05, 2007 3:22 pm ]
Post subject: 

Well the cold nukes and skills are used mainly for grindind, in pvp they suck.

And its not worth putting in fire as whent he 90 cap comes you will have to reduce it to lvl 30, and then you can only have 1 nuke and some crappy buffs. Its better in my opinion to have that +500hp from the heuskal passive.

Author:  0nix [ Sun Dec 09, 2007 8:45 pm ]
Post subject: 

cool looking. nice guide

Author:  Barotix [ Sun Dec 09, 2007 9:22 pm ]
Post subject: 

love the guide rain, but one question about the skills. ive noticed that sometimes the soul blade series and the dances do more damage than shock lion shot so; should i skill them or avoid?

and i like tanks, but i also like kamikaze attacks [i like them equally], and December 22 I'm gonna start sro over from scratch with a chinese nuker. so my second question is; fire/light spear [pure int or hybrid] or s/s light cold [pure int or hybrid] :)

Author:  Rainigul [ Sun Dec 09, 2007 9:39 pm ]
Post subject: 

Barotix wrote:
love the guide rain, but one question about the skills. ive noticed that sometimes the soul blade series and the dances do more damage than shock lion shot so; should i skill them or avoid?

and i like tanks, but i also like kamikaze attacks [i like them equally], and December 22 I'm gonna start sro over from scratch with a chinese nuker. so my second question is; fire/light spear [pure int or hybrid] or s/s light cold [pure int or hybrid] :)


Do pure int light cold s/s.
You can get both soul blade series and dance. Dance is really good because it's like a physical light nuke... If you know what I mean.
Don't do hybrid if you tend to reach later levels. It'll eventually be screwed, but if your character is just for fun, do an int hybrid with fire/cold/light. But yeah, pure int is easiest.

Author:  blake2 [ Mon Dec 10, 2007 12:29 pm ]
Post subject: 

Nice guide Rainigul,
In regards to the fire nuke vs. the lightning nuke, at the moment, at the 80 cap, yes; the maxed out fire nuke is better then the lightning nuke maxed,
but for the 90 cap lighning wins hands-down, with a nuke at lvl 90 but the last fire nuke is at lvl 83 and then 96,

Quote:
마스터리
Lv 90

Thats qouted from kSro website :D and thats the lightning nuke btw

Author:  Trice [ Mon Dec 10, 2007 12:50 pm ]
Post subject: 

thats my build. just in a pretty picture form!
hes in my head, in a pretty picture form!

anyway. at 90 cap, you want to dlvl spear totally and use 30 fire for buffs. the extra 300ish hp wont help as much as the increase of the buffs, even tho they are low lvl the % increase ones will add great effect when at high level.

also, even an L1 fire wall makes wizards cry.


im currently not using or even levelling the ranged bicheon skills, i have a feeling 4 books of lion shout will suffice, but maybe ill level it up a little and find it useful, we shall see.

Author:  Rainigul [ Mon Dec 10, 2007 5:31 pm ]
Post subject: 

Well if you want to go that extra step and farm some more sp to get all the ranged bicheon skills then go ahead, its cool to grind with, something different to nukes.

Author:  cin [ Mon Dec 10, 2007 6:33 pm ]
Post subject: 

added to the chars&skills sticky.

sorry it took so long honey <3

Author:  Yasakira [ Tue Dec 11, 2007 2:36 am ]
Post subject: 

Yeah the third book of fire nuke is the strongest. The %s beside it make a huge difference, more important than light being 52 more in highest base dmg.

Edit- I dont know if you used the bobtheveg thing or w.e its called to calculate the sp or an sp calculator. If you used the char builder, then thats wrong because the skills only go to 69.

Author:  Rainigul [ Tue Dec 11, 2007 8:39 pm ]
Post subject: 

First i did it on that bubtheverg thingy, but then i realised i need it for 80 cap so i did it on the china sp calculator which goes to 80 so.

Author:  Hideoki [ Fri Dec 14, 2007 5:10 pm ]
Post subject: 

Nice guide.

One question I've always wanted to know, and thats why don't people just use the fire imbue maxed out. It raises your mag attack power higher than the lightning imbue does maxed out, i mean I'm pure int and i don't really attack with my sword skills, so the transfer 3 bonus the lightning imbue gives doesn't really render itself to useful to me tbh.

Author:  eqz [ Fri Dec 14, 2007 8:58 pm ]
Post subject: 

Good guide! Really has helped me out in my build. Thank you for this awesome guide.

Author:  Swindler [ Sat Dec 15, 2007 11:06 pm ]
Post subject: 

nice guide ;)

Author:  [SD]happynoobing [ Sun Dec 16, 2007 5:32 pm ]
Post subject: 

Hideoki wrote:
Nice guide.

One question I've always wanted to know, and thats why don't people just use the fire imbue maxed out. It raises your mag attack power higher than the lightning imbue does maxed out, i mean I'm pure int and i don't really attack with my sword skills, so the transfer 3 bonus the lightning imbue gives doesn't really render itself to useful to me tbh.

sword skills are used in pvp, so you'll need it. then you'll need light for mag atk increase buffs and a good nuke. then you have to choose between fire or ice. most people choose ice nowadays because of snow shield. so there's no room for high lvl fire, which means they can't max fire imbue anymore. besides, i've found the light transfer to be more useful than it sounds. u dont want to waste even a shout on a mob with only 100hp left.

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