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Sir_Nicolas
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Post subject: Re: [GUIDE]Wizard/Cleric Posted: Sat Mar 29, 2008 7:07 pm |
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Common Member |
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Joined: Nov 2007 Posts: 155 Location:
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what if i get to farm all the sp i need and i use a bit of cleric as main, should i use light armor?
_________________ <<Banned For Rules Violation>> - Key-J
not really... muahahahaha
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BloodOwnzzz
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Post subject: Re: [GUIDE]Wizard/Cleric Posted: Sat Mar 29, 2008 8:16 pm |
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Banned User |
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Joined: Dec 2007 Posts: 1011 Location: I can't play.
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If you are going to PvP as a Cleric yes, and that means active Healing like always on set healing. If not defense outside of Bless Spell is not important, from what I've seen. If you will only occasionally be healing, like switch to Healing Orbit, then Robes will be best. Though you can still use Light Armor if you choose since the only downfall is really the reduced MP cost and looks, in groups without Bards you WILL run out of MP in Light Armor with AoE casted on recharge.
_________________
Wizard/Cleric Guide
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Mango
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Post subject: Re: [GUIDE]Wizard/Cleric Posted: Sun Mar 30, 2008 1:54 pm |
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Common Member |
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Joined: Jul 2007 Posts: 171 Location:
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If you max lightning then Charged Squall is required: Charged Wind Lvl 14 - Mag.Att 870 ~ 1064 (41%) Successive shots 6 times Charged Squall Lvl 1 - Mag.Att 1123 ~ 1372 (86%) Successive shots 6 times Charged wind is fine if you just need to knockback someone but charged squall can actually kill people.
_________________ Apricot!
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BloodOwnzzz
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Post subject: Re: [GUIDE]Wizard/Cleric Posted: Sun Mar 30, 2008 1:59 pm |
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Banned User |
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Joined: Dec 2007 Posts: 1011 Location: I can't play.
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Yes there are a few changes I wanna make, Charged Squall being one of them. I've seen its actual damage and it is actually really strong, like 3k each hit or something as I remember. When I tried to edit it yesterday my computer crashed and I just didn't bother to do it. I'll prob fix later today.
Lightning line fully fixed up.
_________________
Wizard/Cleric Guide
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Tasdik
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Post subject: Re: [GUIDE]Wizard/Cleric Posted: Wed Apr 16, 2008 5:45 pm |
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Forum God |
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Joined: Jan 2007 Posts: 13204 Location: Life
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Dude thank you so much for this guilde! I'm a bard atm but I'm only gonna raise it to lvl 30 *it's at 20 now* then I'm going to sp farm to lvl 40 and delvl bard and go cleric = ]
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Bucephalus
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Post subject: Re: [GUIDE]Wizard/Cleric Posted: Tue Apr 29, 2008 10:16 pm |
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Hi, I'm New Here |
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Joined: Apr 2008 Posts: 5 Location:
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Can you explain to me how to PvE in a more detailed way?
Do I use my wizard skills to kill mobs?
How do I keep my blessings up if they need a cleric rod?
_________________ 98% of the teenage population will try, does or has tried smoking pot. If you're one of the 2% who hasn't, copy & paste this into your signature.
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The_LEAF
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Post subject: Re: [GUIDE]Wizard/Cleric Posted: Wed Jun 25, 2008 6:32 am |
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Casual Member |
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Joined: Sep 2007 Posts: 97 Location:
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thx! very good and useful guide.
_________________ Tibet IGN: The_LEAF - Glavie/Fire/Lightning IGN: i4i - Warrior/Cleric guild: never_heard lvl5 union: never_heard RECRUITING
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darkfenix27
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Post subject: Re: [GUIDE]Wizard/Cleric Posted: Wed Jun 25, 2008 4:36 pm |
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Casual Member |
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Joined: Mar 2008 Posts: 52 Location:
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the build taking out the last part of blessing is of 541,115 sp and only the wiz mastery as u said with no optionals is of 314,142 something.. so.. can u plz tell me forms of getting all that amount of sp? like first 5 gap to 20.. bla bla bla... etc plz i need this info :S
_________________ STR BUILDS 4 LIFE xDxD
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Rhe7oric
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Post subject: Re: [GUIDE]Wizard/Cleric Posted: Fri Jun 27, 2008 9:37 am |
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Banned User |
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Joined: Mar 2008 Posts: 711 Location:
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I don't know about you, but the Chain lightning skill is awesome. Sure, it hits a bit lower than the other nukes, but its great for the transfer (Lightning bolt = transfer of 2; Chain Lightning = transfer of 3.) Its great for powerleveling and just looks/sounds badass. You'll give chinese light nukers a run for the money too and thats always fun to do. It is also great for PvP too because one, you look good doing it; and 2nd, the transfer can sometimes reach a higher distance than any AOE spell wizards normally use. You might even hit a target you never even knew was there...
_________________ << banned for proof of botting. -cin >>
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Dannyz0r
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Post subject: Re: [GUIDE]Wizard/Cleric Posted: Sun Jun 29, 2008 10:13 pm |
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New Member |
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Joined: Jun 2008 Posts: 27 Location:
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Ok so i got a question When i go hunt mobs about my level ( 33-35) do i use Life Control or just go without it ?
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sandrolav
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Post subject: Re: [GUIDE]Wizard/Cleric Posted: Thu Jul 17, 2008 11:31 am |
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Banned User |
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Joined: Jun 2008 Posts: 133 Location:
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hej i don't understand why shouldn't we get Glory Armor and Favor Armor and another question do i have that buff on when i wear staff?
_________________ <<Banned For Botting>> - Key-J
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Scamar
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Post subject: Re: [GUIDE]Wizard/Cleric Posted: Sun Jul 27, 2008 3:06 pm |
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Casual Member |
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Joined: Jul 2008 Posts: 77
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sandrolav wrote: hej i don't understand why shouldn't we get Glory Armor and Favor Armor and another question do i have that buff on when i wear staff? Nope you only have that buff when you have a Cleric Rod equipped and you are wearing Light Armor
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MegaLolz
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Post subject: Re: [GUIDE]Wizard/Cleric Posted: Sun Jul 27, 2008 9:59 pm |
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New Member |
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Joined: Jul 2008 Posts: 47 Location:
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MrFudge wrote: robe is better if u wanna be a full time wiz sub cleric. light armors better if u think you will split wiz cleric time 50/50 and i <3 lava trap. its amazing at lvl 80, just wait for the prey outside the gate while invisible. 99% of people dont think twice before heading out, as soon as they step around it it explodes Made me laugh Very nice guide, im level 64 wiz/cleric now and im going to follow this guide as i level up more Thanks a lot
_________________ Name: Dribbler Build: Pure/Str Glavie Guild: Damage_Inc Level: 2x Status: Active
Name: MegaLolz Build: Pure/Int Wizzard/Cleric Guild: 5uRr34L Level: 6x Status: Semi-Active
ecSRO: Decca Level: 2x
Damage_Inc Level 4 guild looking for active members to level up the guild! ~PACIFIC~
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the_wicked
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Post subject: Re: [GUIDE]Wizard/Cleric Posted: Mon Jul 28, 2008 9:12 am |
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Veteran Member |
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Joined: May 2007 Posts: 3820 Location: Whisperwind [US-PVE]
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good combo for wiz in pvp goes : Barrier, squall, meteor, salamander blow. Since blow is near instacast it finishes off your opponent almost guarenteed.
_________________
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Sue
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Post subject: Re: [GUIDE]Wizard/Cleric Posted: Mon Aug 04, 2008 11:45 pm |
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Hi, I'm New Here |
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Joined: Aug 2008 Posts: 4 Location:
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Nice Guide, but should I max all the skills you mentioned as required (Except for some of the skills you've already mentioned only taking at Lvl 1)? Because right now, I'm Lvl 17 with Lvl 13 Mastery and the Fire/Ice Bolts are doing just fine for me at Lvl 1. And one more thing: I know you said not to take Ground Charge, but I really think you should take it. At least take it to Lvl 1. Ground Charge is a real life saver whenever you're being attacked by 2-5 mobs, especially if you're able to 1 hit the mobs you're training on with that Skill. It saved my life a lot of times at the Dow Genemas. Plus if you're able to use this Skill a lot on multiple mobs, you'll Lvl up a lot faster
_________________
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takolin
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Post subject: Re: [GUIDE]Wizard/Cleric Posted: Tue Aug 05, 2008 8:12 am |
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Senior Member |
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Joined: Jan 2007 Posts: 4238 Location: Life
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Sue wrote: Nice Guide, but should I max all the skills you mentioned as required (Except for some of the skills you've already mentioned only taking at Lvl 1)? Because right now, I'm Lvl 17 with Lvl 13 Mastery and the Fire/Ice Bolts are doing just fine for me at Lvl 1. And one more thing: I know you said not to take Ground Charge, but I really think you should take it. At least take it to Lvl 1. Ground Charge is a real life saver whenever you're being attacked by 2-5 mobs, especially if you're able to 1 hit the mobs you're training on with that Skill. It saved my life a lot of times at the Dow Genemas. Plus if you're able to use this Skill a lot on multiple mobs, you'll Lvl up a lot faster I stopped levelling ground charge when I got my lvl20 AoE skills, who are ranged and thus they don't require close contact with the "enemy".
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appeltje
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Post subject: Re: [GUIDE]Wizard/Cleric Posted: Sat Aug 16, 2008 1:09 pm |
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Hi, I'm New Here |
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Joined: Nov 2007 Posts: 16 Location: Netherlands
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Hi qeustion do i need cleric healing spells ? (Cardinal priase) ? and you left out some of the cleric skill book, does that mean it's compleet usless ? EDIT: maybe it would help if you post some "sreen shot" of youre skill's ingame show how the build looks like. Makes it easyer to understand for noobs like me
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Rancour
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Post subject: Re: [GUIDE]Wizard/Cleric Posted: Mon Oct 13, 2008 7:56 am |
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Hi, I'm New Here |
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Joined: Oct 2008 Posts: 19 Location:
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why not ground charge???
_________________
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Sjo3rd
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Post subject: Re: [GUIDE]Wizard/Cleric Posted: Thu Oct 23, 2008 2:10 pm |
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Active Member |
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Joined: Jul 2008 Posts: 749 Location: NL
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If i buff myself and take my staff the buffs disapear..... ^^
I can buff other party members... (Not Str, Int) But thats all.. =)
Good guide btw! =)
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Tyrax
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Post subject: Re: [GUIDE]Wizard/Cleric Posted: Mon Oct 27, 2008 9:45 am |
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Banned User |
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Joined: Apr 2008 Posts: 152 Location: This chair...
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loads of people are asking questions and most people ignore 'em. wish i could answer
_________________ Quit SRO 4 Life.
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fimmwolf
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Post subject: Re: [GUIDE]Wizard/Cleric Posted: Thu Jan 15, 2009 2:05 am |
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Hi, I'm New Here |
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Joined: Mar 2006 Posts: 10 Location: Australia
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hi, I have a few questions.
I'd like to know what is the main benefit of taking group oblation over group reverse?
Also, would it be better not to take skills like earth barrier, invisible, and teleport, in preference to raising Earth, Ice and Fire Mentalist?
Finally, would I be better off to max life control, or leave it at say lvl 2 and then wait for life turnover?
ie. when Life control is maxed, is it the same as Life turnover 3
tyvm for the guide
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NyteProwleR
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Post subject: Re: [GUIDE]Wizard/Cleric Posted: Mon Mar 30, 2009 8:36 pm |
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Hi, I'm New Here |
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Joined: Mar 2009 Posts: 9 Location:
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Hi! =D Wow this looks like such a cool guide! I really appreciate you posting this - one question, is this still up to date? 0_0 lol. I'm really nooby, sorry if I offended you, but I see on the official silkroad site some of the skills they show there, aren't up here. I might have misunderstood something but would really appreciate an answer, thanks.
_________________ **New to Silkroad, Lvl 6 (quickly advancing) Wizard/Cleric-to-be
Thanks for your time!
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Bobby
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Post subject: Re: [GUIDE]Wizard/Cleric Posted: Wed Apr 01, 2009 9:15 am |
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Active Member |
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Joined: Dec 2008 Posts: 575 Location: Australia
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fimmwolf wrote: hi, I have a few questions.
I'd like to know what is the main benefit of taking group oblation over group reverse?
Also, would it be better not to take skills like earth barrier, invisible, and teleport, in preference to raising Earth, Ice and Fire Mentalist?
Finally, would I be better off to max life control, or leave it at say lvl 2 and then wait for life turnover?
ie. when Life control is maxed, is it the same as Life turnover 3
tyvm for the guide I may be wrong, but im pretty sure Group reverse has a big cooldown, while oblation is fairly short. So i wouldn't really see much reason of getting group reverse, u can cancel the oblation buff if u want to. And u'll want LC as close to ur lvl as possible for max damage. U can delvl it later once u get LT.
_________________ Wish the best for raphaell666
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albert zhen
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Post subject: Re: [GUIDE]Wizard/Cleric Posted: Sun Jun 21, 2009 7:28 pm |
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Casual Member |
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Joined: Nov 2006 Posts: 71 Location:
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Why isn't recovery and group recovery recommended? Sure they have a 14 second cool down but their cast is almost instant, and it heals a lot doesn't it?
_________________
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fedez5
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Post subject: Re: [GUIDE]Wizard/Cleric Posted: Sun Jun 28, 2009 4:25 pm |
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Hi, I'm New Here |
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Joined: Jun 2009 Posts: 9 Location: i dont know
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just what i needed thanks
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smizzlete
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Post subject: Re: [GUIDE]Wizard/Cleric Posted: Thu Jul 02, 2009 4:31 pm |
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Banned User |
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Joined: Jun 2009 Posts: 110 Location: In you....
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Only thing is don't you need ground charge and lightning bolt if you want to get the 2nd books? So, could you help us out there do you need it or not cause someone said yes on another post but idk which to believe XD
_________________ Mom? Why do we kill people, that kill people, to show that killing people is wrong? If you can't decide between wiz/bard and wiz/cleric go here!!! NEED NEW SIGGY!!!
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Choseoloiays
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Post subject: Re: [GUIDE]Wizard/Cleric Posted: Wed Aug 12, 2009 11:05 pm |
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Common Member |
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Joined: Aug 2009 Posts: 108 Location: Norway, Trondheim
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When you said this build only needs 287,292 skill points, but when i used the sp calculator it says i need more then 1m sp.
I am a noob, so could anyone explain it briefly to me ?
_________________ Game : cSRO Guild : ImmortaL IGN : Dominx Build : Bard/Cleric Level : 30 Status : Exploring
---------------------- Game : iSRO Guild : None IGN : Choseoloiays Build : 85% int hybrid 100 heu/ligh/ice Level : 48 3 gap Status : Quitted
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Rhe7oric
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Post subject: Re: [GUIDE]Wizard/Cleric Posted: Sun Aug 23, 2009 11:07 am |
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Banned User |
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Joined: Mar 2008 Posts: 711 Location:
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This is my skill set.. slightly outdated since I am Lv 94 now with an 8 gap (and with 800k SP), but those skills, especially the Cleric ones have saved my life more often than not. I would not have got these skills if they were not important.
_________________ << banned for proof of botting. -cin >>
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