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 Post subject: Re: [GUIDE]Wizard/Cleric
PostPosted: Sat Mar 29, 2008 7:07 pm 
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what if i get to farm all the sp i need and i use a bit of cleric as main, should i use light armor?

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 Post subject: Re: [GUIDE]Wizard/Cleric
PostPosted: Sat Mar 29, 2008 8:16 pm 
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If you are going to PvP as a Cleric yes, and that means active Healing like always on set healing. If not defense outside of Bless Spell is not important, from what I've seen. If you will only occasionally be healing, like switch to Healing Orbit, then Robes will be best. Though you can still use Light Armor if you choose since the only downfall is really the reduced MP cost and looks, in groups without Bards you WILL run out of MP in Light Armor with AoE casted on recharge.

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Wizard/Cleric Guide


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 Post subject: Re: [GUIDE]Wizard/Cleric
PostPosted: Sun Mar 30, 2008 1:54 pm 
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If you max lightning then Charged Squall is required:
Charged Wind Lvl 14 - Mag.Att 870 ~ 1064 (41%)
Successive shots 6 times
Charged Squall Lvl 1 - Mag.Att 1123 ~ 1372 (86%)
Successive shots 6 times
Charged wind is fine if you just need to knockback someone but charged squall can actually kill people.

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 Post subject: Re: [GUIDE]Wizard/Cleric
PostPosted: Sun Mar 30, 2008 1:59 pm 
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Yes there are a few changes I wanna make, Charged Squall being one of them. I've seen its actual damage and it is actually really strong, like 3k each hit or something as I remember. When I tried to edit it yesterday my computer crashed and I just didn't bother to do it. I'll prob fix later today.

Lightning line fully fixed up.

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 Post subject: Re: [GUIDE]Wizard/Cleric
PostPosted: Wed Apr 02, 2008 8:00 pm 
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This guide is perfect for me. :D
Thanks +1. :D


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 Post subject: Re: [GUIDE]Wizard/Cleric
PostPosted: Wed Apr 16, 2008 5:45 pm 
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Dude thank you so much for this guilde!
I'm a bard atm but I'm only gonna raise it to lvl 30 *it's at 20 now* then I'm going to sp farm to lvl 40 and delvl bard and go cleric = ]


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 Post subject: Re: [GUIDE]Wizard/Cleric
PostPosted: Tue Apr 29, 2008 10:16 pm 
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Can you explain to me how to PvE in a more detailed way?

Do I use my wizard skills to kill mobs?

How do I keep my blessings up if they need a cleric rod?

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 Post subject: Re: [GUIDE]Wizard/Cleric
PostPosted: Wed Jun 18, 2008 9:42 am 
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nice guide helped alot

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 Post subject: Re: [GUIDE]Wizard/Cleric
PostPosted: Wed Jun 25, 2008 6:32 am 
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thx! very good and useful guide.

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 Post subject: Re: [GUIDE]Wizard/Cleric
PostPosted: Wed Jun 25, 2008 4:36 pm 
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the build taking out the last part of blessing is of 541,115 sp

and only the wiz mastery as u said with no optionals is of 314,142 something..

so.. can u plz tell me forms of getting all that amount of sp? like first 5 gap to 20.. bla bla bla... etc plz i need this info :S :cry:

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 Post subject: Re: [GUIDE]Wizard/Cleric
PostPosted: Fri Jun 27, 2008 9:37 am 
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I don't know about you, but the Chain lightning skill is awesome. Sure, it hits a bit lower than the other nukes, but its great for the transfer (Lightning bolt = transfer of 2; Chain Lightning = transfer of 3.) Its great for powerleveling and just looks/sounds badass. You'll give chinese light nukers a run for the money too and thats always fun to do. It is also great for PvP too because one, you look good doing it; and 2nd, the transfer can sometimes reach a higher distance than any AOE spell wizards normally use. You might even hit a target you never even knew was there...

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 Post subject: Re: [GUIDE]Wizard/Cleric
PostPosted: Sun Jun 29, 2008 10:13 pm 
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Ok so i got a question
When i go hunt mobs about my level ( 33-35) do i use Life Control or just go without it ?


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 Post subject: Re: [GUIDE]Wizard/Cleric
PostPosted: Thu Jul 17, 2008 11:31 am 
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hej i don't understand why shouldn't we get Glory Armor and Favor Armor and another question do i have that buff on when i wear staff?

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 Post subject: Re: [GUIDE]Wizard/Cleric
PostPosted: Sun Jul 27, 2008 3:06 pm 
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sandrolav wrote:
hej i don't understand why shouldn't we get Glory Armor and Favor Armor and another question do i have that buff on when i wear staff?


Nope you only have that buff when you have a Cleric Rod equipped and you are wearing Light Armor


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 Post subject: Re: [GUIDE]Wizard/Cleric
PostPosted: Sun Jul 27, 2008 9:59 pm 
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MrFudge wrote:
robe is better if u wanna be a full time wiz sub cleric.

light armors better if u think you will split wiz cleric time 50/50

and i <3 lava trap.

its amazing at lvl 80, just wait for the prey outside the gate while invisible.
99% of people dont think twice before heading out, as soon as they step around it it explodes :twisted:


Made me laugh :P
Very nice guide, im level 64 wiz/cleric now and im going to follow this guide as i level up more :)

Thanks a lot :D

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 Post subject: Re: [GUIDE]Wizard/Cleric
PostPosted: Mon Jul 28, 2008 9:12 am 
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good combo for wiz in pvp goes : Barrier, squall, meteor, salamander blow. Since blow is near instacast it finishes off your opponent almost guarenteed.

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 Post subject: Re: [GUIDE]Wizard/Cleric
PostPosted: Mon Aug 04, 2008 11:45 pm 
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Nice Guide, but should I max all the skills you mentioned as required (Except for some of the skills you've already mentioned only taking at Lvl 1)? Because right now, I'm Lvl 17 with Lvl 13 Mastery and the Fire/Ice Bolts are doing just fine for me at Lvl 1.

And one more thing: I know you said not to take Ground Charge, but I really think you should take it. At least take it to Lvl 1. Ground Charge is a real life saver whenever you're being attacked by 2-5 mobs, especially if you're able to 1 hit the mobs you're training on with that Skill. It saved my life a lot of times at the Dow Genemas. Plus if you're able to use this Skill a lot on multiple mobs, you'll Lvl up a lot faster :D

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 Post subject: Re: [GUIDE]Wizard/Cleric
PostPosted: Tue Aug 05, 2008 8:12 am 
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Sue wrote:
Nice Guide, but should I max all the skills you mentioned as required (Except for some of the skills you've already mentioned only taking at Lvl 1)? Because right now, I'm Lvl 17 with Lvl 13 Mastery and the Fire/Ice Bolts are doing just fine for me at Lvl 1.

And one more thing: I know you said not to take Ground Charge, but I really think you should take it. At least take it to Lvl 1. Ground Charge is a real life saver whenever you're being attacked by 2-5 mobs, especially if you're able to 1 hit the mobs you're training on with that Skill. It saved my life a lot of times at the Dow Genemas. Plus if you're able to use this Skill a lot on multiple mobs, you'll Lvl up a lot faster :D


I stopped levelling ground charge when I got my lvl20 AoE skills, who are ranged and thus they don't require close contact with the "enemy".


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 Post subject: Re: [GUIDE]Wizard/Cleric
PostPosted: Sat Aug 16, 2008 1:09 pm 
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Hi qeustion do i need cleric healing spells ? (Cardinal priase) ? :oops:

and you left out some of the cleric skill book, does that mean it's compleet usless ?

EDIT: maybe it would help if you post some "sreen shot" of youre skill's ingame show how the build looks like. Makes it easyer to understand for noobs like me :P :oops:


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 Post subject: Re: [GUIDE]Wizard/Cleric
PostPosted: Mon Oct 13, 2008 7:56 am 
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why not ground charge???

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 Post subject: Re: [GUIDE]Wizard/Cleric
PostPosted: Thu Oct 23, 2008 2:10 pm 
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If i buff myself and take my staff the buffs disapear..... ^^

I can buff other party members... (Not Str, Int) But thats all.. =)



Good guide btw! =)


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 Post subject: Re: [GUIDE]Wizard/Cleric
PostPosted: Mon Oct 27, 2008 9:45 am 
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loads of people are asking questions and most people ignore 'em.
wish i could answer :(

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 Post subject: Re: [GUIDE]Wizard/Cleric
PostPosted: Thu Jan 15, 2009 2:05 am 
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hi, I have a few questions.

I'd like to know what is the main benefit of taking group oblation over group reverse?

Also, would it be better not to take skills like earth barrier, invisible, and teleport, in preference to raising Earth, Ice and Fire Mentalist?

Finally, would I be better off to max life control, or leave it at say lvl 2 and then wait for life turnover?

ie. when Life control is maxed, is it the same as Life turnover 3


tyvm for the guide


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 Post subject: Re: [GUIDE]Wizard/Cleric
PostPosted: Mon Mar 30, 2009 8:36 pm 
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Hi! =D
Wow this looks like such a cool guide! I really appreciate you posting this - one question, is this still up to date? 0_0 lol.
I'm really nooby, sorry if I offended you, but I see on the official silkroad site some of the skills they show there, aren't up here.
I might have misunderstood something but would really appreciate an answer, thanks.

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 Post subject: Re: [GUIDE]Wizard/Cleric
PostPosted: Wed Apr 01, 2009 9:15 am 
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fimmwolf wrote:
hi, I have a few questions.

I'd like to know what is the main benefit of taking group oblation over group reverse?

Also, would it be better not to take skills like earth barrier, invisible, and teleport, in preference to raising Earth, Ice and Fire Mentalist?

Finally, would I be better off to max life control, or leave it at say lvl 2 and then wait for life turnover?

ie. when Life control is maxed, is it the same as Life turnover 3


tyvm for the guide


I may be wrong, but im pretty sure Group reverse has a big cooldown, while oblation is fairly short. So i wouldn't really see much reason of getting group reverse, u can cancel the oblation buff if u want to.

And u'll want LC as close to ur lvl as possible for max damage. U can delvl it later once u get LT.

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 Post subject: Re: [GUIDE]Wizard/Cleric
PostPosted: Sun Jun 21, 2009 7:28 pm 
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Why isn't recovery and group recovery recommended? Sure they have a 14 second cool down but their cast is almost instant, and it heals a lot doesn't it?

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 Post subject: Re: [GUIDE]Wizard/Cleric
PostPosted: Sun Jun 28, 2009 4:25 pm 
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just what i needed :roll: thanks


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 Post subject: Re: [GUIDE]Wizard/Cleric
PostPosted: Thu Jul 02, 2009 4:31 pm 
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Only thing is don't you need ground charge and lightning bolt if you want to get the 2nd books? So, could you help us out there do you need it or not cause someone said yes on another post but idk which to believe XD

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 Post subject: Re: [GUIDE]Wizard/Cleric
PostPosted: Wed Aug 12, 2009 11:05 pm 
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When you said this build only needs 287,292 skill points, but when i used the sp calculator it says i need more then 1m sp.

I am a noob, so could anyone explain it briefly to me ?

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 Post subject: Re: [GUIDE]Wizard/Cleric
PostPosted: Sun Aug 23, 2009 11:07 am 
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This is my skill set.. slightly outdated since I am Lv 94 now with an 8 gap (and with 800k SP), but those skills, especially the Cleric ones have saved my life more often than not. I would not have got these skills if they were not important.

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