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 Post subject: Full SRO Guide [BETA] -Introduction & BYB Released-
PostPosted: Thu Feb 21, 2008 2:27 am 
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Joined: Mar 2007
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I am currently working on an SRO guide that covers absolutely EVERYTHING.

So far it's probably about 8% done, and it's already larger than most guides out there.

Just wanted to warn y'all ;)

[EDIT:]

Thanks cin :)

Updated table of contents (By Rainagul). I'm not that far because of real life things, but we're thinking about changing the way this guide is going to be viewed, so it isn't that bad.

Anyways, updated TOC, with easier navigation:

Image


_________________________________________________________
/ 1) INTRODUCTION \
|__________________________________________________________|
| Table of Contents (A) |
| -none- |
\__________________________________________________________/

_______________________
Disclaimer
1.1
~~~~~~~~~~~~~~~~~~~~~~~

Congratulations! You have begun to embark on the wild journey of
SRO. Be careful however, many people get addicted to SRO. SRO is
a very fun game, however it's very risky as well. It's a game of
grinding, of friends, of guilds, of battles, but especially, of
grinding. Don't let this discourage you from joining the game, it
is obviously enjoyed by many people, considering how many people
play the game. This is just a warning for all of you, it is easy
to get addicted, and some would even say "Once you start SRO, you
never really quit".


_______________________
Downloading the Game
1.2
~~~~~~~~~~~~~~~~~~~~~~~

Before you start the game, you should first register, then download
the game. It's very simple to figure out how to do this, so start at
http://www.silkroadonline.net (Global English Site). Hit the "Create
Account" button (Located below the Client Download button). Follow
the steps instructed, and presto, you now have an account.

    Remember, SRO has some hackers, who will try and get your character
    and all of it's goods, usually just the goods, leaving your character
    without money, potions, weapons, armor, or anything else. You do NOT
    want to suffer this fate, especially if you have put alot of time and
    money into your character. To avoid being hacked, you should choose an
    ID that is like a password. A good ID would be something like
    "7bxd203ld". Notice the totally random letters and numbers in a random
    order. This may be hard to remember though. Some people will caution
    you to not use your birthday or any personal information in your ID,
    but I believe that it is very secure, assuming you don't tell anybody
    your personal information (which you should never do, of course).
    "160787ajg" is a very random seeming ID, is it not? But it is simply
    a birthday (16th of July, 1987) and initials (Austin Joseph Green) (No,
    that is not my birthday or my name, I wouldn't tell you that, and you
    shouldn't tell anybody yours either). Though this is a very secure
    ID, it's still not as random as the previously mentioned password.
    Another good way of coming up with an ID is if you have a certain
    phrase you like to say, or something like that. "mvemjsun" is a seemingly
    random password, but it's actually just the 8 planets' (we miss you pluto
    :[, so very dearly) initials. You can do this with all sorts of stuff,
    but it's best if you do this trick with something more personal, because
    that makes it even harder to guess your ID. REMEMBER: Your ID is THE MOST
    important part of your account's security, some people say otherwise, but
    I believe ID should be your main "source" of security. Once someone knows
    your ID, you can never change it.
    For making a password, you can do anything really, if nobody can guess
    your ID, then it doesn't matter how difficult your password is, is it?
    For the player "7bxd203ld", he could have the password "111111" and
    chances are he'd be perfectly safe. However, though your ID may be hard
    to guess, it's still guessable. You should come up with a good random
    password, it doesn't have to be as random as your ID, but remember, the
    more random the better! if "7bxd203ld" used the password "oan93ks0k32",
    he'd pretty much be the most unhackable person out there.
    NEVER FORGET your password recovery question! It's very important, and
    you can never change it. If you remember this, you will be able to change
    your password in case of suspicions of being hacked. If you don't remember
    it, then you will just have to hope you don't get hacked. A good technique
    for making password recovery questions is to have a random answer, EX:
    If you have the question "What's your mother's maiden name", you can have
    the answer be "ilikemilkshakes", this way, nobody will be able to guess
    what the answer is based purely on the question. ALWAYS REMEMBER YOUR
    ANSWER THOUGH! It's essentially just a second password, but this one
    cannot be recovered.

After registering, return to the main page and hit the Client Download
button, and choose how you would like to download the game. If your
computer isn't top notch or you have a slow internet connection, this
could take a while. Not too long ago however, they updated the way the
game is downloaded, and it should only take 10m~1h.


_______________________
Introduction
1.3
~~~~~~~~~~~~~~~~~~~~~~~

I played this game for 2 years or more, and I must say, it was quite
the game. Throughout all of my experiences, I've never reached above
level 54. However, I also never bought silk (A type of currency bought
with real money to give the user an advantage in game, explained later)
and didn't play the game very hardcore. It took me over a year to reach
that level, before I got hacked. Though I didn't reach the maximum level
in the game, I still have an expansive knowledge of the game from friends,
personal experience, watching higher levels, watching videos, studying
the game, guides, and other methods of collecting knowledge. I also have
(or at least I think I do) a pretty good common sense.

    This guide is based mostly on my views, but not solely on them. Keep in
    mind, though this may be the largest guide written about SRO (At least to
    my knowledge), it's not the most in depth about EVERYTHING. Once you've
    decided what type of character and build you want to make, you should
    read my guide on it, but then look up more guides about them. Keep in
    mind that some guides are misinformed or outdated.
    This guide was hard to write in a new-player friendly format. Though this
    guide is readable as a totally new player, it's easier to read it if you
    already have some SRO experience.

This game is lots of fun, and chances are you will have a great time playing
it :). If you've been reading this from the very beginning, then don't
worry, we'll get to the juicy stuff soon, but before we begin, let's have
a quick look at the update history.


_______________________
Update History
1.4
~~~~~~~~~~~~~~~~~~~~~~~

Version 1.00 -


__________________________________________________________
/ 2) BEFORE YOU BEGIN \
|__________________________________________________________|
| Table of Contents (B) |
| Chinese [2.2*1] |
| European [2.2*2] |
| Strength [2.3*1] |
| Intelligence [2.3*2] |
| Hybrid [2.3*3] |
\__________________________________________________________/

_______________________
In Game Terminology
2.1
~~~~~~~~~~~~~~~~~~~~~~~

  • AFAIK - As far as I know
  • AFK - Away from Keyboard
  • Aggro - Monsters who attack you without being provoked. Also refers to
      the ability to keep a monster attacking you.
  • AoE - Area of Effect, reffering to attacks. AKA "Splash damage"
  • AR - Attack Rating (On a weapon)
  • ATM - At the moment
  • Autoshare - Experience sharing party.
  • AZN - Asian player
  • Block - Blocking an attack with a shield
  • Blue - When an item has a special property turning the name of the weapon
      blue. Special properties include Strength increasers, HP increasers, ETC.
  • Book - Refers to the skills in mastery trees and the successive skills which
      have a prerequisite of maxing the previous book (confusing, but it is
      explained better later).
  • Botter/Bot - A person using an illegal 3rd party program that automatically
      hunts monsters for you, so you don't have to do it yourself.
  • BR - Blocking Ratio (refers to the stat on a shield, or sometimes the blue
      on a weapon). Also means Brasilian player
  • Buff - A skill which increases stats.
  • Build - Refers to how you distributed your character's stat points. There
      are three main categories, STR builds, INT builds, and hybrids.
  • Chain - A type of skill in which several attacks follow one another.
  • Char - Character
  • Cooldown/Skill Cooldown - The time you need to wait before recasting the spell
  • Crit - Critical. Double physical damage in game (Also refers to the stat
      on a weapon, or sometimes the blue on a shield)
  • Debuff - A skill which decreases stats.
  • Dist - Distribution (refering to the distribution type of party, explained
      later)
  • DoT - Damage over time
  • Drop - An item dropped by a monster
  • Dur - Durability. As on a weapon or armor piece or shield.
  • Euro - European character
  • EXP/XP - Experience Points
  • Farming - Keeping a level gap (More on this later)
  • FTW - For the Win (EX: Waffles FTW!)
  • Grinding - The word that is used to mean fighting monsters over and over
  • GP - Guild Points
  • GW - Guild War
  • HP - Hit Points
  • IIRC - If I remember correctly
  • Imbue - One of the main chinese attacks that is first obtained at lv 5.
  • IMO/IMHO - In my opinion/In my honest opinion
  • Int - Intelligence (On your character, more on this later)
  • LOL - Laughing out loud
  • Lvl/Lv - Level
  • KB - Short for knockback
  • KD - Short for knockdown
  • KS - Kill Stealing. When someone finishes off a monster you attack first
  • Mag - Refers to a magical characteristic on a weapon/armor piece/shield.
      For example, magical defence/attack.
  • Mastery/Mastery Tree - A certain group of skills that can be learned by
      spending skill points. Increasing the level of a mastery tree raises the
      level of your "total mastery". Which is a number out of 300 for Chinese
      characters, and a number out of twice your level for European characters.
  • Mob - Monster
  • MP - Mana Points
  • Noob/N00b/Newb/Newbie/Noobie/N00bie (and countless others) - Someone who is
      new to the game, or someone who does not know much about the game. Used as
      a generic insult in game, if someone calls you "noob", they expect you to
      be offended.
  • NP - No problem
  • NPC - A "Non Player Character". In game these are weapon sellers, armor sellers,
      potion sellers, etc.
  • Nuke - A very powerful magical attack gained at level 30
  • OMG/OMFG - Oh my god/Oh my Farking god.
  • Parry - Parry ratio (Refers to the stat on a piece of armor, more on this
      later)
  • PG - Party Giant
  • Phy/Phy - Refers to a physical characteristic on a weapon/armor piece/shield.
      For example, physical defence/attack.
  • Pill - A type of potion which cures most status effects
  • PK - Player killing/killer (Killing another player "by force")
  • Pot - Potion
  • Pot Delay - The delay time between using another potion after having already
      used one
  • Premium - An item that can be bought using silk which is very expensive, but
      gives more defence, str, int, luck, armor, damage, xp, and lets you log into
      the game on your first try, every time.
  • PT - Party
  • Pure - Refers to the type of build your character is. If you put all of your
      stat points into INT, then you are pure int. If you put all of your points into
      STR, then you are pure str. If you put some points into both, then you are a
      hybrid.
  • PVP - Player versus Player
  • PVM/PVE - Player versus Monster/Environment
  • ROFL - Rolling on the floor laughing
  • Res/Rez/REZZZZZZZZZZZZZZZZZZZZZZ - Resurrect (me)
  • SD - Stabdown (Or SuddenDeath, the guild)
  • Silk - Can be bought with real money to buy "Premium Items"
  • Skill - A special move bought by using skill points
  • SP - Skill Points
  • Solo - Fighting monsters on your own
  • SOS - Seal of Star
  • SOM - Seal of Moon
  • SOSUN - Seal of Sun
  • SRO/iSRO - Silkroad Online/International Silkroad Online
  • SS - Screenshot
  • Stats - "Statistics", either on your character or items. These can include
      Str or Int on your character, or the statistics (such as magical attack) on
      your items.
  • Status Effect - A "negative buff" on your character which impairs your ability
      to fight in some way.
  • Stealthed - A skill which lets your character become invisible, an invisible
      character is referred to as being "stealthed".
  • STR - Strength (On your character, more on this later)
  • Srry/Soz - Sorry
  • Tank - A character which is able to take alot of damage, or a character
      who purposely lets a monster or person attack them so other characters do
      not get attacked.
  • Ticket - An item which can be bought with silk which more xp than usual
      for 3 hours a day. People will often refer to "ticket time" or "GT" (Gold Ticket), by which
      they mean they still have time left to get extra xp, so they don't
      want to do anything else, such as a trade/thief run.
  • Training - Synonymous with grinding
  • TY - Thank you
  • Unique - Extremely strong monsters that upon being killed, announces
      the name of the player who killed it to the whole server (more on these
      later)
  • VN - Vietnamese player
  • WTF - What the ****
  • Zerk - Berserker mode.

    Note: Any skill abbreviations will be explained later.


_______________________
Choosing Your Race
2.2
~~~~~~~~~~~~~~~~~~~~~~~

In the game of International Silkroad Online, there are currently
two different races. The first race is the Chinese race, they were
the first race that was released, and were the only race available
until very recently. They are difficult characters to build and they
focus mainly on solo grinding. They are very versatile and have
many different options for weapons and magical ability. These are
good characters to start out with to get a good feel for the game.
Chinese characters grind slowly, but they hardly ever die, and in
higher levels, they become very powerful. They have buffs for themselves,
and not for the entire party, assuming they're in a party.
The second race is the European race which has only been out for a
short amount of time. They are often considered to be much better and
much more powerful. They focus on party training, because they have
a large pot delay. They have very powerful attacks and are able to
grind solo, but they will often die if they fight giants, unless they
are a warrior. Their buffs apply to the whole party.

_______________________
Chinese
2.2*1
~~~~~~~~~~~~~~~~~~~~~~~

There are seven masteries that a Chinese character can learn:

*Note* When I refer to how strong a skill is in this section, it is
comparing it to the strength of other Chinese skills, not European
skills.

  • Bicheon - The mastery which uses swords and blades. Makes good use
      of chain attacks. Is able to equip a shield which increases defence
      and has the ability to block. In later levels, they gain the ability
      to give "Status effects". Very good at surviving, but not so great
      at dealing damage. Its passive skill increases blocking ratio.
    ----------------------------------------------------------------------
  • Heuksal - The mastery which uses spears and glaives. Makes good use
      of powerful, single hit attacks. Has a skill which increases hitpoints.
      They have the ability to stun from an early level (explained later), as
      well as the ability to knockback enemies from a medium level. In later
      levels, they do not gain any special abilities. Its passive skill is
      the skill which increases the player's hitpoints (health).
    ----------------------------------------------------------------------
  • Pacheon - The mastery which uses bows. Makes good use of critical
      attacks. Uses arrows to attack, which take up alot of inventory room.
      In later levels, they gain the ability to knockback and stun. Very
      powerful in later levels, though at the beginning they only have
      medium strength. Its passive skill increases attack rating.
    ----------------------------------------------------------------------
  • Cold - The mastery which lets you control the ice "element". The
      cold imbue allows for you to frostbite and/or freeze the enemy
      which you are attacking. This imbue the weakest of all imbues, but many
      think that the status effects make up for it. When using cold imbue,
      it is very hard to die because frostbiting slows down all attacks your
      enemy is performing, and freezing completely stops them. The cold
      tree has skills which increase physical defence, and has multiple
      skills which give freezing and frostbite status effects to enemies.
      The cold tree has a skill called "snow shield" which makes some of
      the damage you take come from your MP pool, instead of your HP pool.
      This skill is very useful to INT players, though some STRs use it too.
      The nuke in this tree is the weakest of all nukes, but also has the
      ability to give freezing/frostbite status to enemies. The second book
      have the ability to hit up to 5 monsters at a time. Its passive
      skill increases physical defence. Because of it's snow shield and
      physical defence boosting, it is considered mainly an INT tree.
    ----------------------------------------------------------------------
  • Lightning - The mastery which lets you control the lightning
      "element". The lightning imbue allows for you to shock your enemy,
      which lowers your enemy's parry ratio, allowing you to hit higher.
      The lightning imbue is the second strongest of all imbues. The
      lightning tree has skills which increase magical damage and parry
      ratio. It also has another magical attack in addition to the nuke
      which is learned later. Lightning is considered one of the most
      essential trees for all chinese builds, because it also has a skill
      which increases the characters speed. This is one of the most useful
      skills because it increases your speed of grinding, and allows you to
      run away from monsters who are too powerful for you, and players who
      are too powerful for you and are trying to kill you. It also allows
      for you to chase players you want to kill and who are running away
      from you. In this skill line, there is also a skill which allows you
      to "teleport" a certain distance, which is very useful for taking
      enemies by storm, and for catching up to retreating enemies. It's
      also considered very important because of the parry increase, which
      allows you to take minimal damage, and because of the magical damage
      increase, allowing you to do the maximum amount of damage. The
      Lightning nuke is one of the strongest nukes in the game. It is very
      powerful, with a very high damage range. It's able to hit up to three
      monsters at once. It's passive skill increases parry ratio. Because of
      it's magical damage boosting and parry ratio increasing, it is
      considered mainly an INT tree. However, it is also considered essential
      to STR trees, and it is highly recommended to get this skill tree no
      matter what your build.
    ----------------------------------------------------------------------
  • Fire - The mastery which lets you control the fire "element". The
      fire imbue allows you to burn your enemy, which causes DoT, allowing
      you to kill monsters faster, especially party monsters and giants.
      The fire imbue is the strongest of all imbues. The fire tree has
      skills which increase physical damage and magical defence. As well as
      a skill which decreases the effect of status effects. Fire has a skill
      which allows you to see stealthed enemies. The fire nukes are the
      strongest nukes in the game, though technically lightning nukes can
      do more damage. Fire nukes are good because of their strength, and
      more than one is able to be used at a given level. For instance, at
      level 60, only one lightning nuke will be very strong. At level 60,
      3 fire nukes will be very strong. It's passive skill increases
      physical damage. Because of it's physical damage boosting and magical
      defence increasing, it is considered mainly a STR tree.
    ----------------------------------------------------------------------
  • Force - The mastery which lets you control the ability of healing.
      There is no force imbue. Most of the force tree's skills are used
      for healing yourself and other players. However, there is also a
      skill line known as "Vital spot", which is a skill line which is
      devoted to debuffing the enemy. Because of the vital spot line, many
      people have begun to believe force to be a very useful tree, whereas
      before it was considered useless. This tree can be either a STR or
      INT tree, because there are no skills which favors one build over
      the other.

_______________________
European
2.2*2
~~~~~~~~~~~~~~~~~~~~~~~


There are six masteries that a European character can learn:

*Note* When I refer to how strong a skill is in this section, it is
comparing it to the strength of other European skills, not Chinese
skills.

  • Warrior - The mastery which allows you to become the tank of the
      party. Warriors have three different types of weapons, and two
      different types of armor. Warriors are able to use a one handed
      sword, which allows them to use a shield. When using a one handed
      sword, you do the lowest damage of all european classes, however,
      you also have the best defence. Warriors are also able to use a two
      handed sword, which is the strongest weapon a warrior can use. The
      last weapon a warrior can use is the dual axe. Dual axes have medium
      defence, and medium strength. Warrior's main use in a party is to
      take damage so that the damage dealers are safe. Warriors are able
      to abuse the power of aggro, so even though they do less damage than
      the other members of the party, the monster still attacks the warrior.
      Warriors have very high hitpoints, and have special moves which
      sacrifice a 10% of the warrior's total HP to deal a deadly blow or
      unleash a devastating chain. The two handed sword has a very powerful
      HP consuming move, which is able to kill most enemies in a single blow.
      Two handed swords are also able to knockdown enemies and knock them back
      as well. Dual axes are able to stun and have a passive which lets them
      become more immune to status effects. Dual axes also have a defence
      buff which passively increases their physical defence. One handed swords
      have very high defence, with a passive which also increases their
      physical defence. They are able to knockback enemies and slow them down.
      Warriors are able to wear heavy armor, and light armor.
    ----------------------------------------------------------------------
  • Rogue - The mastery which allows you to be the most versatile European
      character. The rogue doesn't have an official spot in a party, though
      they are often damage dealers. Rogues are able to use two different
      weapons, daggers and crossbows. Crossbows are the only european weapon
      that does ranged physical damage. Daggers are much weaker than all of
      the weapons warriors can use, but attack much faster. In addition to
      attacking faster, rogues also have a skill which decreases defence by
      75%, but increases offence by 75%. This skill can be used exclusively
      while holding daggers, and if you switch weapons, the buff is canceled.
      When using a crossbow, there is a buff which cuts down physical defence
      by 40% and total HP by 50%, but raises attack by 75%. Both of these
      buffs also increase physical attack by a set amount, in addition to the
      % bonus. Rogues have a skill which allows them to go invisible for a
      set period of time, called "Stealth". Though they become invisible,
      rogues using this skill also suffer a large speed decrease. Though
      in general, daggers are weaker than warriors, daggers have an attack
      called "Prick" which is one of the strongest physical attacks in game.
      Because of this skill, and their damage boosting buff (Dagger Desperate),
      and the fact that while using dagger skills in stealth mode, damage is
      boosted, rogues are often considered a sort of assassin, and are
      very dangerous in PvP. Crossbows are also very powerful in PvP, but
      their strongest skill is not as strong as Prick, and they get no
      damage bonus for being in stealth. Rogues have very high criticals, and
      hit them often. Rogues are also able to cause DoT. Rogues are able to
      wear only light armor.
    ----------------------------------------------------------------------
  • Wizard - The mastery which allows you to become one of the main damage
      dealers in the party. They are only able to use one weapon, the staff.
      Though they are only able to use one type of weapon, they are extremely
      powerful. Wizards are able to control all four "elements", Earth, Fire,
      Ice, and Lightning. All of these skill lines are able to be learned,
      but it costs alot of SP, which may pose a problem for some players
      (explained further in SP farming). All of wizard's attacks are very
      powerful, and they have a few buffs to increase defence for a period
      of time, increase attack (at a cost of HP), and teleport (much like
      the Chinese skill). Wizards are the highest hitting class in the game,
      out of both Chinese and European classes (Unless a rogue with full
      buffs hits a crit, but I'm referring to average damage). Wizards are
      able to cause many types of status effects to help aid them in battle,
      they also have alot of AoE attacks, which helps them in party grinding.
      Wizards are only able to wear garments.
    ----------------------------------------------------------------------
  • Warlock - The mastery which allows you to become one of the main damage
      dealers in the party. They are only able to use one weapon, the warlock
      rod. Like the wizard, though they only have once choice of weapon, they
      are extremely powerful. Unlike the wizard however, they are able to use
      a shield. Though wizards hit the highest average damage with each attack,
      warlock do the most damage per second to monsters. This is because
      warlocks have alot of attacks that do DoT. These attacks in turn are
      able to give status effects which give additional DoT. In addition to
      these attacks, warlocks also make great use of debuffs, lowering enemy's
      attack, defence, parry ratio, and other things which gives the warlock
      a great advantage in battle. Warlocks, though having very low HP, are
      able to solo monsters with great ease. Though warlocks have alot of
      attacks that do DoT, they are lacking in a powerful single hit attack.
      Because of this, some people do not like warlocks because they have a
      slower kill-rate than Wizards. Though some people like warlocks for the
      many different types of attacks, and the lack of dying. Warlocks are only
      able to wear garments.
    ----------------------------------------------------------------------
  • Cleric - The mastery which allows you to become the healer of the party.
      They are only able to use one weapon, the cleric rod. Clerics are not
      very powerful, though they do have the highest hitting attack in the game
      called "Offering" (Or later "Pure Offering") which sacrifices 95% of your
      total HP to unleash the most deadly attack in the game. Besides this
      attack however, clerics have no other very powerful attacks. Their one
      hit attacks are even weaker than that of warlocks. Though they are not so
      powerful on their own, they are able to heal, buff, and resurrect party
      members which makes them essential to parties, due to their power
      increasing capabilities, and most importantly, their healing ability.
      Since Europeans have such a large potion use delay, the healing clerics
      offer is almost essential. In almost any European party, the member's
      will want a cleric. Making one of these will be very good for grinding,
      however fighting other players becomes difficult due to the lack of
      powerful attacks. Of course, you are able to have more than one mastery
      tree, so you can use this one for grinding, and another for fighting
      players. Clerics are able to solo with mild efficiency, they do not have
      to use any HP potions because they are able to just heal themselves.
      Though they may be able to heal themselves and use few HP pots, they
      have a slow grinding speed. Clerics are able to use either garments or
      protector.
    ----------------------------------------------------------------------
  • Bard - The mastery which allows you to become the main buffer of the party.
      They are only able to use one weapon, the harp. Bards are not very
      powerful, however they have one attack which does considerable damage,
      although this attack has a long reuse delay. When a player equips a harp,
      their total mana pool is increased, allowing them to use more skills
      without having to use a mana potion. Bards are able to increase the speed
      of the entire party they are in, as well as recover all of the member's
      MP, so no mana potions have to be used. In addition to increasing speed
      and saving mana potions, bards are also able to increase party defence,
      party attack, and other benefits. Bards, even though they are very good,
      are rather under appreciated in the game of SRO. Though being under
      appreciated, they are still wanted in parties, however, if a party would
      have to choose between either a bard or a warrior, they would probably
      choose the warrior, even if the party already has a warrior. Bards are
      able to solo grind with mild efficiency, though they might get often,
      and will have to use HP pots. When solo grinding, bards will not have to
      bring MP potions with them because they are able to recovery their own
      MP on their own. Bards are able to use either garments or protector.
    ----------------------------------------------------------------------

_______________________
Choosing Your Build
2.3
~~~~~~~~~~~~~~~~~~~~~~~

In the game of SRO, there are 2 main builds. Strength builds and
intelligence builds. Though these are the two main builds, there are also
hybrid builds, which don't add only strength or intelligence, but add
some of both. Strength builds have high HP and criticals. Intelligence
builds have high MP and magical attacks. Hybrids have medium HP and
medium criticals and attacks.
    In the following sections, builds will be rated in 5 different ways.
    Like a good book though, builds don't always have to follow the guidelines
    to be fun and powerful. So just because a build gets a good rating, doesn't
    mean it's going to be very good. The ratings are there more for statistical
    reasons.

_______________________
Strength
2.3*1
~~~~~~~~~~~~~~~~~~~~~~~

Rating:
HP: *****
MP *
Damage: ***+*
Defence: ****
Leveling: **
Total: 15+1 *'s

    This build, most often referred to as "Pure Str(ength)" is probably the
    most common of all builds in sro, and for good reason. Pure strength
    players have the highest hitpoints in the entire game, the highest
    physical defence, the highest physical attack, and the highest criticals
    in the game. The way the game works is for every STR point added, it
    increases your HP by a formulated amount. The more STR points you have,
    the more HP each str point is worth. This means, with high amounts of
    STR, your hitpoints will hightened by an exponential amount.
    STR also increases physical balance. Balance in the game of SRO is very
    important, though nobody is really sure EXACTLY how it works. Basicly,
    the higher your physical balance, the higher your physical attacks,
    and defence. Physical attacks are weaker than magical attacks generally,
    however, if you hit a critical, your physical damage is doubled! Criticals
    are very powerful, and can often overwhelm an opponent. Chinese strength
    builds will commonly wear garments, because garments have higher magical
    defence, which STR builds are lacking. Garments ALSO give a 20% MP
    reduction cost when using skills, AND a 20% speed bonus. However, European
    warriors and rogues (STR builds) have to wear a type of armor, unless they
    also master in one of the other four classes. Of course, Chinese characters
    can wear heavy armor or light armor if they want to as well. But garments
    are most common. STR characters level up at a medium speed, and do not die
    very often at all. They are able to hold their own in a battle against a
    higher level monster, because they are not as easily overwhelmed as INT
    builds are. In PVP, they are able to be hit by a considerably higher level
    player and still survive, and maybe even manage to run away.

_______________________
Intelligence
2.3*2
~~~~~~~~~~~~~~~~~~~~~~~

Rating:
HP: *
MP: *****
Damage: *****
Defence: ***
Leveling: *****
Total: 19 *'s

    This build, most often referred to as "Pure Int(elligence)" is the other
    most common build in SRO. Pure INT players have the highest MP in game,
    as well as the highest constant damage. They have the highest magical
    defence, and highest magical attack as well. Pure INT players are very
    fast at leveling because they are often able to one-hit-kill monsters at
    their level. Though they are able to kill very fast, they have low HP,
    and low physical defence. Most monsters in the game of SRO attack
    physically, so INT players die much more easily than STR players do.
    INT players are often told to wear armor, and for good reason, they need
    the extra physical defence to compensate for their shortcomings. HOWEVER,
    armor does not come with MP saving bonuses, OR speed bonuses. So often times
    INT players will wear garments, at the cost of physical defence. This is
    a main reason why STR builds are more popular, they are more well rounded.
    INT builds are able to do very high amounts of damage, so they are good
    for taking down lower levels en masse, and are able to pack a heavy punch
    against their own level. INT players will use magical attacks as their main
    way of attacking to reach their highest desired damage. For Chinese and
    wizards, this is achieved through "nuking". Other European builds have
    other magical attacks to pack their punch.

_______________________
Hybrid
2.3*3
~~~~~~~~~~~~~~~~~~~~~~~

Rating:
HP: ***
MP: ***
Damage: **
Defence: *****
Leveling: ***
Total: 16 *'s

    This build is a very unpopular one. Often times people will make a first
    character and it will be a hybrid, and they will quit it because they are
    told that hybrids suck. Is this true? Well, there are many opinions on it,
    my opinion is that hybrids can be very good, but if you plan to stay to the
    end of the game, a Pure build will work better. The game was just made that
    way. ESPECIALLY European characters. A European character should not be a
    hybrid, some people will tell you to, and there is some justification behind
    it, but staying pure has better benefits. Putting aside European characters,
    Chinese characters can have some benefits from going hybrid. They have a
    more even distribution of HP and MP, instead of having all and none, they
    have some and some. Their damage is often times weaker than a pure build's
    however, because by adding some INT and some STR, their physical and magical
    balances go down by alot, and physical and magical balance is where most
    damage comes from. However, by sacrificing damage, they gain alot of defence.
    Hybrids have some of the highest defence in the game, and if they wear
    protector, then they are well suited for almost any occation. However, since
    they still only have a medium amount of HP, they are still able to be killed.
    Hybrids are a subject of much dispute, but my advice to you: Stay pure, hybrids
    are more for experimentation, and remember: Once you (or your character) goes
    hybrid, you can't go back, however, if you stay pure, you can always switch
    later.


-This is just beta version. If you find any mistakes, inform me please and they will be fixed soon-


Last edited by Rainigul on Thu Feb 28, 2008 3:40 am, edited 9 times in total.

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 Post subject: Re: Full SRO Guide
PostPosted: Thu Feb 21, 2008 4:29 am 
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Will be waiting for it :D :D :D .
If it covers everything... does it include.. unmentionables? :? :? :!: .

:) good luck

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 Post subject: Re: Full SRO Guide
PostPosted: Thu Feb 21, 2008 4:53 am 
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[SD]Rainigul wrote:
I am currently working on an SRO guide that covers absolutely EVERYTHING.

So far it's probably about 8% done, and it's already larger than most guides out there.

Just wanted to warn y'all ;)


hahaha looking at the future too soon? :P

Good luck with all the typing (maybe you copy-paste a few stuff but you'll have to type a lot anyway).

The only downside is, if you do this, there'll be no need for this section anymore :shock:
(until sro gets updated... but i don't know how much time it will take).


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 Post subject: Re: Full SRO Guide
PostPosted: Thu Feb 21, 2008 7:48 am 
nice raini. cant wait.

perhaps you want to contact foudre?
he's working on the same thing :D

topic:
viewtopic.php?f=5&t=80114

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 Post subject: Re: Full SRO Guide
PostPosted: Thu Feb 21, 2008 2:52 pm 
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Lol...That will be ALOT of reading xD

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 Post subject: Re: Full SRO Guide
PostPosted: Thu Feb 21, 2008 5:24 pm 
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Tell me if you need any help with anything.

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 Post subject: Re: Full SRO Guide
PostPosted: Thu Feb 21, 2008 10:04 pm 
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Rainagul wrote:
Tell me if you need any help with anything.


'Course dude.

@SC
I'm honored you posted in my guide :D Haha, mr PK2 god.
It has ALMOST everything, the unmentionables are mentioned, but they're not explained, if that makes any sense. It will make allusions to the fact there are other versions of SRO and you can get accounts for them, and it'll mention bots (of course). It will NOT tell you how to get them or anything else though.
It does have PK2 information though.

@Hyo
Haha, another godly person lol. You left some time ago and I'm glad you came back.
On topic though, yeah, it'll be released in a week HOPEFULLY. It's about 15% done now.
Hehe, though it will be complete, I fear that it won't be very understandable :S
No, I'm not copying and pasting anything, it's written entirely from scratch. And though it's complete and has everything, some guides will go more in depth about certain builds, and will have different opinions, and of course PK2 guides. I only really mention it and say where to get some essential PK2 equipment (hexedit, extractpk2 etc) and how to do simple stuff, for I'm not good at it at all myself :D

@cin
Yeah, hopefully it will be great. Do you mind proof-reading it before I release it? Beware though, it's longer than shit, you'll probably get bored reading it, lol. Just try and make sure everything makes sense please, thanks :)
Hehe, I will race foudre to the finish!

@XMoshe
Yeah, it's gonna be a shit load of reading (as I said before). It has a table of contents though so you can skip to the section you want to read.

Yup :) Gonna start working on it again later today, gonna lurk around for a bit though.


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 Post subject: Re: Full SRO Guide
PostPosted: Thu Feb 21, 2008 10:37 pm 
[SD]Rainigul wrote:
Do you mind proof-reading it before I release it? Beware though, it's longer than shit, you'll probably get bored reading it, lol. Just try and make sure everything makes sense please, thanks :)

anything for you dear.


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 Post subject: Re: Full SRO Guide
PostPosted: Thu Feb 21, 2008 10:58 pm 
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[SD]Rainigul wrote:
@Hyo
Haha, another godly person lol. You left some time ago and I'm glad you came back.
On topic though, yeah, it'll be released in a week HOPEFULLY. It's about 15% done now.
Hehe, though it will be complete, I fear that it won't be very understandable :S
No, I'm not copying and pasting anything, it's written entirely from scratch. And though it's complete and has everything, some guides will go more in depth about certain builds, and will have different opinions, and of course PK2 guides. I only really mention it and say where to get some essential PK2 equipment (hexedit, extractpk2 etc) and how to do simple stuff, for I'm not good at it at all myself :D


Thanks :love:
And damn... all from scratch. Make sure you don't break your fingers apart.

[SD]Rainigul wrote:
@cin
Yeah, hopefully it will be great. Do you mind proof-reading it before I release it? Beware though, it's longer than shit, you'll probably get bored reading it, lol. Just try and make sure everything makes sense please, thanks :)
Hehe, I will race foudre to the finish!


LOL :P


I'm sure that Archon and i can lend you a hand if you need in the pk2 matter :wink: (even though i haven't done it in some time hehehe)


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 Post subject: Re: Full SRO Guide
PostPosted: Fri Feb 22, 2008 3:09 am 
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thats a big sacrifice, people will appreciate it :)

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 Post subject: Re: Full SRO Guide
PostPosted: Fri Feb 22, 2008 3:19 am 
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Wow I look forward to it. While many of the guides out there appeal to people who have scratched the surface of the game, this can actually help people to scratch the surface and beyond. May also help people choose a build they will like, which is another thing that a lot of people (including me) have changed again and again. I think it'll be a very useful guide, and good luck!

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 Post subject: Re: Full SRO Guide
PostPosted: Fri Feb 22, 2008 6:00 am 
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looking forward to it buddy!!

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 Post subject: Re: Full SRO Guide
PostPosted: Fri Feb 22, 2008 9:53 am 
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ya i thought about it ever since i saw that one really fancy warlock/cleric guide, if you have seen you'd think of the one i'm thinking of, i tried searching for it but i couldn't find it, it was basicly like a game guide look to it, with the images and a background.
Only a while ago i actually felt like investing the time to make it

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 Post subject: Re: Full SRO Guide
PostPosted: Fri Feb 22, 2008 9:58 pm 
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Hey foudre, if you're really serious about doing this guide, wanna collaborate with me and cin (I'm still waiting for his approval though, but I'm sure he'll say yes)?

If so, cool :) This is a big thing to handle on our own.

@Rainagul
Wanna do the artwork for it? This guide might be too big to make into a picture, but if it's not, wanna make the background? And of course you can contribute too if you can be assed :)


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 Post subject: Re: Full SRO Guide
PostPosted: Fri Feb 22, 2008 10:02 pm 
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You could take a look at fena/Manowar's blader guide for a good layout. It's really long as well but not so tiring to read :wink: Maybe you could use something similar.


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 Post subject: Re: Full SRO Guide
PostPosted: Fri Feb 22, 2008 11:58 pm 
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What about the party leveling aspect of sro. 8/8, will that be included in this guide as well?

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 Post subject: Re: Full SRO Guide
PostPosted: Sat Feb 23, 2008 12:50 am 
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GodsAngel wrote:
What about the party leveling aspect of sro. 8/8, will that be included in this guide as well?


Party's are mentioned, but most party guides out there are biased or too specific, or not working or something like that.
I say what role in the party certain builds will take, but I don't say how to work together... That's to find out yourself, because party's aren't exactly a one size fits all.


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 Post subject: Re: Full SRO Guide
PostPosted: Sat Feb 23, 2008 7:25 am 
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Quote:
@Rainagul
Wanna do the artwork for it? This guide might be too big to make into a picture, but if it's not, wanna make the background? And of course you can contribute too if you can be assed :)


Sure thing, just send me the text, also what if we made this guide into an interactive website?

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 Post subject: Re: Full SRO Guide
PostPosted: Sat Feb 23, 2008 7:44 am 
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A complete guide? That's insane.

I was thinking of making a compilation of the guides here on SRF (authored by SRF members :D) and just jam all of them in a PDF file - with cool pics of course. It would be Silkroad Online's Unofficial PRIMA Guide. xD


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 Post subject: Re: Full SRO Guide
PostPosted: Sat Feb 23, 2008 3:03 pm 
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that is a load of work. Im looking forward to see it.

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 Post subject: Re: Full SRO Guide
PostPosted: Sat Feb 23, 2008 9:43 pm 
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Cant wait to see it ... if I can help anyway just ask :)

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 Post subject: Re: Full SRO Guide
PostPosted: Sun Feb 24, 2008 1:46 am 
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so you're planning to copy and paste all the other guides together and call it your work? :roll:

btw, you might want to consider putting a copy on gamefaqs cause most people go there for guides before starting a game

most of the guides on gamefaq bout silkroad is outdated or useless

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 Post subject: Re: Full SRO Guide
PostPosted: Sun Feb 24, 2008 2:42 am 
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Only problem is that you have to update the stuff you finish if new updates come, so this guide will have to be updated a lot... Otherwise it isn't worth making it, for it only lasting a year or so!

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 Post subject: Re: Full SRO Guide
PostPosted: Sun Feb 24, 2008 4:03 am 
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lol whats the point of this?

sro is not rocket science

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 Post subject: Re: Full SRO Guide
PostPosted: Sun Feb 24, 2008 5:04 am 
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InsertName wrote:
so you're planning to copy and paste all the other guides together and call it your work? :roll:

btw, you might want to consider putting a copy on gamefaqs cause most people go there for guides before starting a game

most of the guides on gamefaq bout silkroad is outdated or useless


I said I wasn't going to copy and paste all the guides together. Or were you talking to the other guy?


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 Post subject: Re: Full SRO Guide
PostPosted: Sun Feb 24, 2008 5:37 am 
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InsertName wrote:
so you're planning to copy and paste all the other guides together and call it your work? :roll:

btw, you might want to consider putting a copy on gamefaqs cause most people go there for guides before starting a game

most of the guides on gamefaq bout silkroad is outdated or useless


If you're talking to me, plagiarism is out of my hands, as I already said: "authored by SRF members". It would be a full collaborated SRO guide.


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 Post subject: Re: Full SRO Guide
PostPosted: Sun Feb 24, 2008 6:11 am 
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Instead of having a thread with all this info to scroll through and read.. it would be lovely to create a website that could easily be navigated. I often wished for that myself when I first started playing and the old sro website was so buggy! It's not as bad now but the english is horrible and not well detailed.

Anyways, good luck with the guide and looking forward to it :)

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 Post subject: Re: Full SRO Guide
PostPosted: Sun Feb 24, 2008 2:02 pm 
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What are all those shortcuts after the names etc? O_o

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 Post subject: Re: Full SRO Guide
PostPosted: Sun Feb 24, 2008 3:10 pm 
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[SW]XMoshe wrote:
What are all those shortcuts after the names etc? O_o

You copy paste that in search and it will....
I dunno xD

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 Post subject: Re: Full SRO Guide
PostPosted: Sun Feb 24, 2008 3:36 pm 
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[SW]XMoshe wrote:
What are all those shortcuts after the names etc? O_o


If we choose to have the guide on SRF, basically what you can do to find stuff is like this:

For instance:

Section 14: PvP (HGF)

Now you can do Control+F and Type in (HGF) and it will search the page for that Word and then scroll the page down to that section. Thus making finding stuff really easy.

[SD]LadyOphelia wrote:
Instead of having a thread with all this info to scroll through and read.. it would be lovely to create a website that could easily be navigated. I often wished for that myself when I first started playing and the old sro website was so buggy! It's not as bad now but the english is horrible and not well detailed

Anyways, good luck with the guide and looking forward to it :)


Ooo lia your playing again ^^? And yeah i already suggested the website thing to rainigul, we might go with that if it makes things easy. I already started making some work on designing some pages^^

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