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SRO [GUIDE] Newb: Twenty (20) Things http://www.silkroadforums.com/viewtopic.php?f=5&t=82102 |
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Author: | Grandpa [ Tue Mar 11, 2008 6:15 am ] |
Post subject: | SRO [GUIDE] Newb: Twenty (20) Things |
20 Things I Wish I Would Have Known When I Started SilkRoad Online SUBTITLE: Newb thoughts during the first month traveling solo on the Silk Road
Spoiler!
Chapter 2: BUILDS Chapter 3: ECONOMY Chapter 1: THE BASICS Grandpa's thoughts wrote: As a total newb (I’m still a newb) the following is a list of rather ‘simple’ things that I didn’t know when starting the game. For the players who have played forever these things are often taken for granted, but for the baffled newb who is confronted with “How do I survive while killing monsters” types of questions there certainly isn’t time to figure it out. 1. One can travel between cities using Teleport.
2. The characters on a single account all share the same storage.
3. SP Farming isn’t what it’s cracked up to be.
4. A character is not locked into their initial Clothing Equipment choices.
5. There is a very nice “HELP” system in game for newbs (other than what you learn from General Soysauce (Sonhyeon). To open the help system you press [ESC] then choose HELP or just press “H”.
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Author: | Grandpa [ Tue Mar 11, 2008 6:16 am ] |
Post subject: | Re: [GUIDE] Twenty (20) Things |
20 Things I Wish I Would Have Known When I Started SilkRoad Online SUBTITLE: Newb thoughts during the first month traveling solo on the Silk Road (continued) INDEX:
Chapter 2: BUILDS Chapter 3: ECONOMY Chapter 2: BUILDS Grandpa's thoughts wrote: Choosing a character “build” is critical for your enjoyment of the game in the long term. What would happen if you had the mindset of a soldier who wanted to ‘be all that he could be’ and advanced every Mastery and Skill possible as fast as he could? At Mastery level 10 there are passives available that are very ‘tasty’.
TOTAL SP NEEDED = 18800 In order to advance your Weapon Mastery and Two (2) Force Masteries to level 80 it will take a total of 240 Masteries leaving only 60 left over for a third. Best then to wait until your character is higher level and you understand what you want before making these types of decisions. 6. Builds are NOT that tough Choose one Weapon Skill and 2 Force skills (to conserve on Skill Points needed).
7.You won’t ever be able to change your “build” that is, once a point is spent into STR or INT that choice will remain forevermore.
8. Some choose to complete the lower levels with a BOW and switch weapons later, mostly this is for those who already own a Sox Bow and want to SPFarm at Bandits solo. They don’t raise their masteries beyond level 7 and plan on recovering those spent into Pacheon (Bow Weap Skill) later with the curst heart quest at level 20. The main advantage to a BOW is that they give range and you can target a different mob while you are killing your current one. 9. Partying with others can increase both EXP and SP gained per kill.
10. If you die you will lose approximately 2% of your Level Experience
11. It’s much easier to (if your guildmate doesn’t mind) to be PLeveled at Peons, but this again assumes that you are not a newb, that you have a guild or at the very least friends who are willing and able to Power Level you.
12. You don’t need to carry (if you are Chinese, that is) a certain Weapon to use that weapon skill passive
13. The number one thing I wish I would have known about builds and skills when I started SilkRoad Online was that here on the SRF Forums all the “good stuff” is permanently stickied on the top posts. Learning how to find the information needed (when it’s needed) is paramount. |
Author: | Grandpa [ Tue Mar 11, 2008 6:17 am ] |
Post subject: | Re: [GUIDE] Twenty (20) Things |
20 Things I Wish I Would Have Known When I Started SilkRoad Online SUBTITLE: Newb thoughts during the first month traveling solo on the Silk Road (continued) INDEX:
Chapter 2: BUILDS Chapter 3: ECONOMY Chapter 3: ECONOMY Grandpa's thoughts wrote: The economy of Silkroad Online is based (of course) on the Supply and Demand system.
Economy in general follows certain rules. Cost of Production vs. Net Gain is a bottom line way of thinking. Lower your cost of production by farming target monsters that are 3~4 levels below you (to make killing faster and reduce potion /// herb consumption). Selecting monsters according to spawn rate (killing Bandits) is fine for a SP Farmer, but only Bandit Archers will drop <Broken Arrows> which is one of the Alchemy Materials the produces 2nd Degree Wind elements. 14. W2 (2nd Degree Wind Elements) are valuable because Stones that add +STR to 6th, 7th and 8th Degree items require it. 15. One can get more W2 from Destroyer Rondo’ing D2 and D3 drops.
16. One can get even more W2 from Void Rondo’ing certain Materials (and Void Rondo is cheaper).
17. Each city has it’s own separate Stall Network
18. Scammers use common “Bait-n-Switch” tactics
19. Starting a Job isn’t "the best" way to make gold but it is fun. At level 20 your character can start their first job. Recommend your 1st Job as Merchant / Trader (please forgive me for any small errors here – my character is just now Jobbing as a beginner)
20. Most people talk about SP Farming with 9 Gap because they have an “End Game” perspective that is… they’ve advanced one or more of their characters to a very high level and are confronted with the difficulties of earning Skill Points they want at that high of level. It takes forever to 9 gap from level 53 to level 54 for instance. You’ve probably heard that what you “should” do is get to lev 16 and grab your Sox Weapon and SP Farm at Bandit Den. The advantage is you can kill very fast due to the fast respawn rate but this assumes you are fully funded and not a newb with a glazed look in your eye.
Jangan materials dropped that can be Void Rondo’d for 2nd Degree WIND: |
Author: | Grandpa [ Tue Mar 11, 2008 6:19 am ] |
Post subject: | Re: [GUIDE] Twenty (20) Things |
20 Things I Wish I Would Have Known When I Started SilkRoad Online SUBTITLE: Newb thoughts during the first month traveling solo on the Silk Road (continued) INDEX:
Chapter 2: BUILDS Chapter 3: ECONOMY You've read the guide? Great! You've earned the right to turn off your "Beginner's Mark". Here's how: Off topic Extra: (no-extra-charge). 20-things-i-wish-i-had-known-when-starting-out-in-life/ <Reserved> |
Author: | foudre [ Tue Mar 11, 2008 10:11 am ] |
Post subject: | Re: [GUIDE] Twenty (20) Things |
lol sorry to inturupt here but i discovered on like my 2nd day the teleporter, the first night i was too focused on mangyangs |
Author: | Nitro [ Tue Mar 11, 2008 6:33 pm ] |
Post subject: | Re: [GUIDE] Twenty (20) Things |
Great job ... Really this will help alot of newbies , and not only newbies ... *clap* *clap* |
Author: | Shadow [ Tue Mar 11, 2008 8:33 pm ] |
Post subject: | Re: [GUIDE] Twenty (20) Things |
+1 Very nice, useful for beginners. One thing regarding teleporting might be useful to add though. Some quests prevent you from teleporting, it took a while from me to figure this fact out when I started SRO. I wasn't even the only one, today helped a buddy who was stuck and couldn't use a scroll because of a quest. He was rather relieved when he got out of that fence. |
Author: | Grandpa [ Tue Mar 11, 2008 9:24 pm ] |
Post subject: | Re: [GUIDE] Twenty (20) Things |
Shadow wrote: +1 Shadow, YES! I remember that, fighting those Trees. I had no clue why my return scrolls stopped working but thought that I should have used them before level 10. I actually went as far as selling the worthless things to a NPC, but thought twice and bought them back.Very nice, useful for beginners. One thing regarding teleporting might be useful to add though. Some quests prevent you from teleporting, it took a while from me to figure this fact out when I started SRO. I wasn't even the only one, today helped a buddy who was stuck and couldn't use a scroll because of a quest. He was rather relieved when he got out of that fence. The other one (now that I think about it) is how you all of a sudden stop being able to res where you die. Thank you, Shadow. Changed it. Nitro, thank you. foudre, we all have different experiences on the Silkroad. Me? I had a Seal of Moon armor drop. My eyes were popped out: .and. (@.@) |
Author: | Deathsythe [ Tue Mar 11, 2008 10:46 pm ] |
Post subject: | Re: [GUIDE] Twenty (20) Things |
Nice guide! I learned a few new things myself, even though I've been playing for over a year and know a lot about the game. |
Author: | Cloverleaf [ Thu Mar 13, 2008 9:25 am ] |
Post subject: | Re: [GUIDE] Twenty (20) Things |
Good job! All I can add: - You must be level 5+ to use a grabber pet. It's worth to level your stall character anyway for the first inventory expansion quest. - 1 star protection works under level 40. |
Author: | Grandpa [ Thu Mar 13, 2008 5:31 pm ] |
Post subject: | Re: [GUIDE] Twenty (20) Things |
Cloverleaf wrote: Good job! All I can add: - You must be level 5+ to use a grabber pet. It's worth to level your stall character anyway for the first inventory expansion quest. - 1 star protection works under level 40. Thanks, Cloverleaf! I made the changes. Deathsythe, thank you. Your comment was exactly what I was shooting for. Thanks again. ~Grandpa |
Author: | Sleepy1338 [ Thu Mar 13, 2008 8:22 pm ] |
Post subject: | Re: [GUIDE] Twenty (20) Things |
Also there is a npc in Cons. and Jangan where you can teleport to the last place you died, or scrolled as long as your under 20 I think. |
Author: | bvdauwer [ Thu Mar 20, 2008 2:01 pm ] |
Post subject: | Re: [GUIDE] Twenty (20) Things |
Thx a lot, also helpful for semi-newbs... Grandpa wrote: 12. You don’t need to carry a certain Weapon to use that weapon skill passive
You mean it's sufficient to have the weapon in your inventory to get the boost of HP,...?? In that case I think I should add Glory armor and Favor armor to my subclass Cleric skills... |
Author: | Grandpa [ Fri Mar 21, 2008 4:03 am ] |
Post subject: | Re: [GUIDE] Twenty (20) Things |
bvdauwer wrote: Thx a lot, also helpful for semi-newbs... Grandpa wrote: 12. You don’t need to carry a certain Weapon to use that weapon skill passive
You mean it's sufficient to have the weapon in your inventory to get the boost of HP,...?? In that case I think I should add Glory armor and Favor armor to my subclass Cleric skills... Not saying that I would endorse this course, but the passives from those skills do not need a weapon at all, only the mastery. In other words if you planned on using the Curst hearts quest later, you could spend 10 Masteries on Heuksal and then more SP on Cheolsam to increase your Hit Points. This is different entirely from the Euro skills and only of note if you don't mind the nuisance of paying to recover the SP spent later. Kindly recall that I am a newb to the entire game and to date only have experience with the Chinese characters. Xemanas wrote a Rogue guide that you might want to see. To the best of my understanding the Cleric skills that are noted with (NCS) require a Cleric Rod to be continually equipped. His full guide is Comprehensive Rogue Guide [COMPLETE] Not proven yet, but my thought is that to use Glory Armor or Favor Armor both full set Light Armor gear and Cleric Rod must be equipped. Perhaps somebody with direct sub Cleric experience can reply. I did edit that section of my guide to clear up the confusion (thanks, bvdauwer). Thank you for your response. ~Grandpa |
Author: | bvdauwer [ Thu Mar 27, 2008 1:59 pm ] |
Post subject: | Re: [GUIDE] Newb: Twenty (20) Things |
Thx Grandpa I guess you could add a billion things to this topic, but maybe some extra's: SOS - SOM - SOSUN I know I did longtime to find out what this meant, all these stalls shouting SOOOSSS etc. in this topic http://www.silkroadforums.com/viewtopic.php?f=29&t=83269 there's an easy explanation. I also took a while to discover that blues and stats on a weapon can be very important... I always sold them under the NPC price But I guess if someone does the effort to search on this forum, they'll find all the answers about alchemy. |
Author: | Grandpa [ Thu Apr 03, 2008 5:45 am ] |
Post subject: | Re: [GUIDE] Newb: Twenty (20) Things |
bvdauwer wrote: Thx Grandpa But I guess if someone does the effort to search on this forum, they'll find all the answers about alchemy. Thanks again, bvdauwer. I'd agree that there are many many other things to learn in the game. I tried to find a "newbie" specific guide and wrote this during my first month playing SRO. Consequently I don't mention things like market price for level 4+ (and higher) stones (STR and INT) or other principles of Alchemy because the level 2 and 3 market isn't that great of a money maker. You make a good point though, BLU attributes added to armors and weapons is what drives the prices of the elements. Elixirs will also command a decent price, but personally I save every single elixir for my future needs. I'm almost ashamed to tell you how many "worthless" items (materials that could be rondo'd to elements) I sold to vendors. Many thanks, 'our' guide is shaping up. Appreciate all the comments here. ~Grandpa |
Author: | cin [ Fri Apr 04, 2008 12:38 pm ] |
Post subject: | Re: [GUIDE] Newb: Twenty (20) Things |
o. stickied, looks great. |
Author: | Grandpa [ Fri Apr 04, 2008 1:11 pm ] |
Post subject: | Re: [GUIDE] Newb: Twenty (20) Things |
cin wrote: o. Thank you, cin. stickied, looks great. I feel like I just got an award *blush |
Author: | pr0klobster [ Fri Apr 04, 2008 1:49 pm ] |
Post subject: | Re: [GUIDE] Newb: Twenty (20) Things |
One thing to add: If you die below level 10, you can simply res yourself at the exact same spot. No XP loss. Newbs to the game can use this to some degree to explore the world. Also, if you die below level 14-15 (I think?) there is no XP loss but you can no longer res at the exact same point. Someone else remind me of the cutoff, please! You can res back in town (hopefully Jangan or Constantinople) and use the guide to teleport back to the place where you died. This will work up to and including level 20. At 21, you can no longer use the teleports in this fashion. If this info is already in there, my apologies, I scanned it somewhat briefly. Very nice guide for a newb, Grandpa; kudos to you. |
Author: | Grandpa [ Fri Apr 04, 2008 3:22 pm ] |
Post subject: | Re: [GUIDE] Newb: Twenty (20) Things |
pr0klobster Oh? Hmmm, how would I "use the guide to teleport back", please? I want to edit this to include your thought. I'll create a new character and learn it if you respond. I know there are other things missed here and very much appreciate all the help given. OH!!! And thanks also to the guests that take a look at this guide! ~Grandpa |
Author: | pr0klobster [ Sun Apr 06, 2008 11:02 pm ] |
Post subject: | Re: [GUIDE] Newb: Twenty (20) Things |
Grandpa wrote: pr0klobster Oh? Hmmm, how would I "use the guide to teleport back", please? I want to edit this to include your thought. I'll create a new character and learn it if you respond. I know there are other things missed here and very much appreciate all the help given. OH!!! And thanks also to the guests that take a look at this guide! ~Grandpa I can't recall the name, but there is a teleport "Guide" in each town. In Jangan he is located at the entrance to the Imperial Palace on the right side. He gives you options to teleport to the last recall point or to the place you died. In Constantinople she is by the fountain and gives you the same options. |
Author: | Grandpa [ Wed Apr 16, 2008 11:25 pm ] |
Post subject: | Re: [GUIDE] Newb: Twenty (20) Things |
pr0klobster wrote: Grandpa wrote: pr0klobster Oh? Hmmm, how would I "use the guide to teleport back", please? I want to edit this to include your thought. I'll create a new character and learn it if you respond. I know there are other things missed here and very much appreciate all the help given. OH!!! And thanks also to the guests that take a look at this guide! ~Grandpa I can't recall the name, but there is a teleport "Guide" in each town. In Jangan he is located at the entrance to the Imperial Palace on the right side. He gives you options to teleport to the last recall point or to the place you died. In Constantinople she is by the fountain and gives you the same options. So... if I was level 18 and wanted to delevel back to 16 so that I could SP farm more Set my res place to Jangan
I heard about using the Party Match system to get somebody to Res me (faster) but I was too shy. Thanks again, ~Granps |
Author: | theblindarcher [ Thu Apr 24, 2008 2:26 am ] |
Post subject: | Re: [GUIDE] Newb: Twenty (20) Things |
First off great guide i really wish i knowen these things too lol and thanks for putting your time and effort into this guide |
Author: | fena [ Mon Apr 28, 2008 12:43 am ] |
Post subject: | Re: [GUIDE] Newb: Twenty (20) Things |
wow. I can't believe I just saw this Guide. this is an amazing Guide. the organization makes it so easy and clear to read, not to mention that it makes me laugh because these are the things that I had wish I'd known when I played SRO. probably the best Guide that I've seen on all of SRF. thanks, Grandpa! |
Author: | Grandpa [ Mon Apr 28, 2008 9:29 am ] |
Post subject: | Re: [GUIDE] Newb: Twenty (20) Things |
High praise indeed. Thank you kindly but most of my information came from other people here on the forum Especially:
~Granps |
Author: | dude1977956 [ Fri May 02, 2008 8:08 pm ] |
Post subject: | Re: [GUIDE] Newb: Twenty (20) Things |
i needed to know this 2 years ago, before i made a pure strength s/s |
Author: | JanChlpik [ Sat May 03, 2008 12:53 pm ] |
Post subject: | Re: SRO [GUIDE] Newb: Twenty (20) Things |
Dont want make table of contens? It would be nice if build ingame, but not sure that all sro help(number of options in help window) looks the same. |
Author: | Grandpa [ Sun May 18, 2008 4:10 pm ] |
Post subject: | Re: SRO [GUIDE] Newb: Twenty (20) Things |
JanChlpik wrote: Dont want make table of contens? It would be nice if build ingame, but not sure that all sro help(number of options in help window) looks the same. Greetings, JanChlpik I'm not sure what you mean, could you make a small example and post it here? I understand that you have an idea that could improve this guide. You mentioned a "Table of Contents" and "In Game Help" system. But I need more information (example) to really know what you're talking about. Thanks for your interest, ~Grandpa |
Author: | theblindarcher [ Wed May 21, 2008 1:43 am ] |
Post subject: | Re: SRO [GUIDE] Newb: Twenty (20) Things |
Grandpa ur my hero |
Author: | Shadow [ Fri May 23, 2008 7:59 pm ] |
Post subject: | Re: SRO [GUIDE] Newb: Twenty (20) Things |
Grandpa wrote: I've only recently learned there is a teleport "Guide" in each town Only the starting towns, Constantinople and Jangan have newbie teleport guides. Grandpa wrote: 9. Partying with others can increase both EXP and SP gained per kill.
A distribution party (max 4 ppl) gives bonus in exp and skill exp. The bonus is +5% for member joined. Two people in the party, both get 10% bonus. Three people and all will get 15% bonus. Four people in the party and all will get bonus 20% exp and skill exp. If you are soloing mobs you should always remember to join (or create) a distribution party. If you are going to solo for long, there often are parties named LTP in the party match (Press e for party match list). LTP stands for Long Time Party. Also, "exp party" is a bit misleading name for share parties. The ratio of sp and exp you get depends on the gap between your level and the highest mastery level. Being in a party does not change that ratio, but being in a party can change the speed you get both sp and exp. A share party is ideal for euros, since they are more "specialized" than chinese. For example, wizards deal huge damage, but they also are the most fragile build in the game. Warriors kill slower but they can take hard beating. The idea of share party is to combine these abilities to make an awesome killing machine. The wizards deal damage and kill things, warriors take the damage from mobs and keep the fragile int players safe. A cleric makes sure the tanks (warriors) stay alive and in good health. A bard keeps the int players casting spells by giving MP and other buffs, and warlocks maximize the damage output with de-buffs and DoTs (damage over time). Rogues can lure mobs to the party, or act as damage dealers with wizards. Of course chinese can work in share parties too, even though they lack team buffs. Chinese nukers are good damage dealers, and for example bowmen make good lures. A working share party can hunt monsters that are over ten levels higher than the average level of its members. Because of the ability to kill high level monsters, the members get great deal of xp (both sp exp and exp). I am not aware of any differences in skill and exp mechanics between chinese and euro. The main reason why euros level faster is share parties. Sure, some euro builds are great in soloing too (like wizard/bard or rogue/bard) but characters like 1-hand warrior, cleric and bard really need parties to level effectively. It can be really hard to get a share party working because unfortunately many people are not familiar with teamwork, especially on lower levels. Edit: forgot to mention that being in a share party with at least one other member nearby will spawn party monsters, which are a lot tougher than normal monsters. Party mobs give good xp and drop lots of gold, and also often good item drops. In the end, one thing about hybrid builds. Even though you can't change the stat points you've already set, you can alter your mag/phy balance by adding Int/Str points on your gear by using alchemy. This guide looks even better than last time I saw it. Excellent, keep it up. ps. oops, did I write that wall of text? More action, less words.. Perhaps I'm getting old. |
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