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Media.pk2 Revealed [56k Warning] http://www.silkroadforums.com/viewtopic.php?f=5&t=86897 |
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Author: | JanChlpik [ Sat May 03, 2008 12:23 pm ] |
Post subject: | Media.pk2 Revealed [56k Warning] |
Contens: Recomended programs: PK2tools(PK2editor and extractor) http://www.silkroadforums.com/viewtopic.php?t=73206 DDS/DDJ converter or manual ddj editing thread Media.pk2 contens Config Contains option.txt, which allows you to change intro movie, but only for KSRO. Constantinople Code: //StartProcess = "CPSLoadingMission" StartProcess = "CPSVersionCheck" //Map = "0" StartCharacter = "1907" StartWeapon = "0" IntroName = "script\intro\constantinople.txt" IntroBGM = "maintheme_cut.ogg" Roc(last two lines) Code: IntroName = "script\intro\roc.txt" IntroBGM = "roc_bgm_total.ogg" Chinesse ferry Code: IntroName = "script\intro\china_wharf.txt" IntroBGM = "maintheme_cut.ogg" If you want play with it you can change script data(KSRO) in script\intro and respected txt file Definition for camera script(KSRO), script\intro Code: 0.0 S_CameraInsert 0.0 78 105 8319.4 504.60 468.3 -0.979 4.334 -0.006 10 Code: 78 105 - region code(codes can be found in data.pk2, name is regioninfo.txt, it goes by updates so chinese areas are first)Code: 8319.4 504.60 468.3 northsouth(may be oposite), height, eastwest(not sure may be oposite)Code: -0.979 4.334 -0.006 respected angles(tangens alfa)You can download premade option.txt for ksro here(intro_movie_KSRO_only.zip) http://hosted.filefront.com/JanChlpik/2221400 Other files in config are not interesting Cursor Does not contain cursor used ingame so nothing to say Effect effects for 2D items and targeting the colored circle are the ones you see when you click on monster or ground Fonts 0.dat, i.dat, y.dat is used in KSRO to make these letters different(0,i,y) Fix is here If you want change font you can do it in textuisystem.txt under entry UIC_STT_FONTNAME, make sure it is at right place(guide here) Icon Contains icons of various items(32x32) Icon\action Icon\cos icon\etc\ icon\etc\icon icon\item\avatar icon\item\china\man icon\item\china\shield icon\item\china\weapon icon\item\china\woman icon\item\etc icon\item\europe\accessory icon\item\europe\man icon\item\europe\shield icon\item\europe\weapon icon\item\europe\woman icon\item\fort icon\npc icon\skill\china icon\skill\etc icon\skill\europe icon\skill\monster icon\skill\tc icon\skillgroup\Europe and icon\skillgroup\Europe Contains icons of skill trees icon\skillmastery icon\skillmastery\China icon\skillmastery\Europe icon\stateodd icon64 icon64\cos icon64\item\avatar icon64\item\etc icon64\item\package Interface Contains pictures of inventory, underbar, minimap, alchemy window, party, window etc. Launcher(+Eu) Contains pictures of launcher, .dat are renamed BMP pictures mostly(only hex 3rd letter in file to P and rename it) Minimap and MinimapD Contains area maps shown in top right corner.(D version is for downhang dungeon). Resinfo Links text and pictures together Example: Code: GDR_TEXT_CHINA:CIFTextBox { ClientRect=RECT,"0,0,0,0" Color=COLOR,"255,178,101,200" DDJ=STRING,"" FontColor=COLOR,"255,255,255,255" FontIndex=INTEGER,"0" HAlign=INTEGER,"0" ID=INTEGER,"200" Rect=RECT,"19,47,401,87" Style=INTEGER,"0" SubSection=STRING,"" Text=STRING,"UIO_NEWCHAR_CTL_CHINESE_TT" UV_LB=POINT,"0,1" UV_LT=POINT,"0,0" UV_RB=POINT,"1,1" UV_RT=POINT,"1,0" VAlign=INTEGER,"0" GDR_TEXT_CHINA:CIFTextBox Instruction continues at IFTextBox.txt DDJ=STRING,"interface\\character\\chr_job.ddj" Location of picture or no picture DDJ=STRING,"" Text=STRING,"UIO_NEWCHAR_CTL_CHINESE_TT" Text(It will be loaded either from textdataname.txt, textuisystem.txt, textquest.txt, texthelp.txt, textzonename.txt or textevent.txt) Color=COLOR,"255,178,101,200" Determines color in ARGB system(which alpha means visibility(255=100%), but not sure about this As I was testing it and I am not sure if they dont have it defined in their own way. Rect=RECT,"19,47,401,87" is are, where it will be displayed.Not sure for what resolution is it or if it is resolution independent Rest is text formating and aligment. server_dep\silkroad server_dep\silkroad\event contains mall_notify.txt which allows you to turn item mall notification on/off and change text. Code: Open = "1" TextMargin = "5" TextString = "New item(s) has been stocked\nin Item Mall." Mall_Open = "1" Mall_FrontImg = "interface\mall\mall_fur_avatawindow.ddj" Mall_ManItemString = "Fur Dress(M)" Mall_WomanItemString = "Fur Dress(F)" Mall_SellingTime = "Until stocks are sold out" Open = "1" Mall popup, when you start game(1=on/0=off) TextString = "New item(s) has been stocked\nin Item Mall." text on popup Rest configures item mall start page possibly server_dep\silkroad\textdata Contains textdataname.txt, textuisystem.txt, textquest.txt, texthelp.txt, textzonename.txt and textevent.txt, which contain text in game(item names, quest contents, npc dialogues, system msg etc) Rest of textdata not explored yet, but I can say its 99% complete. |
Author: | Rainigul [ Sat May 03, 2008 4:34 pm ] |
Post subject: | Re: Media.pk2 Revealed |
It's pretty well done, but you should tell what we can do with all that info. Continue though please well done. |
Author: | LaloHao [ Sat May 03, 2008 11:48 pm ] |
Post subject: | Re: Media.pk2 Revealed |
A little more info would be appreciated |
Author: | theblindarcher [ Sun May 04, 2008 4:18 am ] |
Post subject: | Re: Media.pk2 Revealed |
well done dude...well done |
Author: | William-CL [ Sun May 04, 2008 4:37 am ] |
Post subject: | Re: Media.pk2 Revealed |
Not much that people don't know about or how to get. Please continue so we can see where it ends up, but good so far. And about the cursors, they are in the client file or launcher file. Can't remember what cruor said. |
Author: | Cruor [ Sun May 04, 2008 8:38 am ] |
Post subject: | Re: Media.pk2 Revealed |
The scripting system is actually one of the more enjoyable things to play around with, but it's easier to use if you know a few things about the camera. Here's the axes: And where they go in the script: [?] [S_CameraInsert] [t] [x-tile] [y-tile] [x] [z] [y] [θ] [ψ] [φ] [d]
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Author: | obeckcity81 [ Mon Jun 09, 2008 12:31 am ] |
Post subject: | Re: Media.pk2 Revealed [56k Warning] |
wow, realy nice! |
Author: | /Pi [ Tue Jun 10, 2008 9:04 am ] |
Post subject: | Re: Media.pk2 Revealed [56k Warning] |
Damn. Those item mall icons are really interesting, especially the green, blue, and red books. @.@ |
Author: | obeckcity81 [ Tue Jun 10, 2008 4:57 pm ] |
Post subject: | Re: Media.pk2 Revealed [56k Warning] |
hi, i made a little introskript now with this tut. http://de.youtube.com/watch?v=Wyk_zm8bdT0 |
Author: | penfold1992 [ Tue Jun 10, 2008 5:49 pm ] |
Post subject: | Re: Media.pk2 Revealed [56k Warning] |
wow that is very good. could u write a tut specificly how to do that lol v nice |
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