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PostPosted: Sun Feb 19, 2006 4:29 pm 
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does anyone know what are the chances of failing low level items(+1-+3) and chances of breaking the item in the process?

coz i like to enhance my sos glaive lvl 24(+1 str) and was thinking that if chances of failing/breaking is high then might as well dont enhance it.
does it remove the bonus if it fails also?

noob question: is there a place where i can buy a higher lvl of powder since sos glaive lvl 24 is 4th degree and jangan has only 3rd degree?

ty in advance and sorry for the trouble caused by my noob questions


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PostPosted: Sun Feb 19, 2006 4:32 pm 
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the degrees go up in each town/city donwharg has forth

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 Post subject:
PostPosted: Sun Feb 19, 2006 6:28 pm 
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so if i tried to upgrade my sos bow and it fails will i lose the sos status and it will just b a reg bow?


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 Post subject:
PostPosted: Sun Feb 19, 2006 7:12 pm 
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no it wont go back to a regular bow. it will still be sos bow.
hope someone answers my questions besides the lucky powder


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 Post subject:
PostPosted: Sun Feb 19, 2006 7:40 pm 
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cutiemech wrote:
no it wont go back to a regular bow. it will still be sos bow.
hope someone answers my questions besides the lucky powder

masterwong anwsered it. u can get 4th degree power and the next town (dawhang spelling? lol)


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 Post subject:
PostPosted: Sun Feb 19, 2006 10:24 pm 
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dont want to be offensive but u should read carefully what i said. i am looking for answers BESIDE my lucky powder question.


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 Post subject:
PostPosted: Sun Feb 19, 2006 10:48 pm 
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cutiemech wrote:
does anyone know what are the chances of failing low level items(+1-+3) and chances of breaking the item in the process?

coz i like to enhance my sos glaive lvl 24(+1 str) and was thinking that if chances of failing/breaking is high then might as well dont enhance it.
does it remove the bonus if it fails also?

noob question: is there a place where i can buy a higher lvl of powder since sos glaive lvl 24 is 4th degree and jangan has only 3rd degree?

ty in advance and sorry for the trouble caused by my noob questions


i know +1 has about a 98% chance of success
+2 I'd say about 33%
+3% half it, so on and so fourth

kinda frustrating, how the hell can someone ever make a +9 eh? it just wont happen >.>

for your SoS glaive, i'd definately give it a +1, almost guaranteed to succeed, if you have the bank to roll back on, i'd say give it a try for +3

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 Post subject:
PostPosted: Mon Feb 20, 2006 12:20 am 
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rob2010 wrote:
cutiemech wrote:
no it wont go back to a regular bow. it will still be sos bow.
hope someone answers my questions besides the lucky powder

masterwong anwsered it. u can get 4th degree power and the next town (dawhang spelling? lol)

rofl i got pwnd. mah bad


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 Post subject:
PostPosted: Mon Feb 20, 2006 12:31 am 
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Demarthl wrote:
kinda frustrating, how the hell can someone ever make a +9 eh? it just wont happen >.>

Find a +8 with multiple lucky, steady, immortal? :D

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 Post subject:
PostPosted: Mon Feb 20, 2006 1:37 am 
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considering finding a +3 is rare, let alone with stats :|

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 Post subject:
PostPosted: Mon Feb 20, 2006 5:27 am 
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I did find one +6 shield. Still have it on my obsolete Xian character.

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 Post subject:
PostPosted: Thu Feb 23, 2006 3:11 am 
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Bah this guide is worng.
I had a steady, and I failed ita bout four times, and the steady didn't do ANYTHING :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x


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 Post subject:
PostPosted: Thu Feb 23, 2006 5:00 am 
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I keep saying, I heard on silkroad-oasis forums that steady has not been implemented yet. I don't know since the recent patch. In any case, steady has nothing to do with whether you succeed on the upgrade. Steady only helps keep your weapon from losing past upgrades IF you fail an upgrade.

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 Post subject:
PostPosted: Thu Feb 23, 2006 10:49 am 
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Also can anione tell me a range for the prices of each elixirs......And why is the weapon elixir(from what I noe)goes for 10 times that of any other elixir?


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 Post subject:
PostPosted: Thu Feb 23, 2006 6:24 pm 
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Bakemaster wrote:
I keep saying, I heard on silkroad-oasis forums that steady has not been implemented yet. I don't know since the recent patch. In any case, steady has nothing to do with whether you succeed on the upgrade. Steady only helps keep your weapon from losing past upgrades IF you fail an upgrade.

It hasn't helped me at all on 3 fails. :x


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 Post subject:
PostPosted: Thu Mar 02, 2006 3:10 am 
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So Where we can find those items to upgrade?


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 Post subject:
PostPosted: Thu Mar 02, 2006 4:27 am 
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I wasted 9 weapon elixirs on my level 32 crit 12 spear trying to get a nice shiny +3. No more weapon alchemy for me, no sir. From now on I sell my weapon elixirs and buy the weapons premade.

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 Post subject:
PostPosted: Mon Mar 06, 2006 2:08 am 
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i just wanted to point out its a proven fact that the blue options DO NOT HELP whatsoever in adding + to an item, i used 12 protector elixirs and havent made it past +2 but howevr my durability didint go down or the item didnt "break" or whatevr the crap that means, but what was weird i started using elixirs with out lucky powder and my item is a +4 , i dunno worked for me , the game needs to fix this whole system cause its really choppy , i know mu had a nice system of doing it , maybe silk road can help us out here...........


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 Post subject: Alchemy system??
PostPosted: Thu Mar 09, 2006 7:57 pm 
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If you ask me it sounds badly broken. First there should be a skill for this. In Blade Mistress there were players that did nothing but skill at combining. Some players made Weapons and other made bombs and other assorted types of equipment. First there should be a skill for alchemy (that is if there is not). The odds for success or failure should be clearly calculable. I was a sword smith in Blade Mistress and I could calculate the skill required to do a build just by knowing the materials use. This could be an economic force having players that provide services like upgrading items. Each time you attempt an upgrade should increase your chances up success because you are building on previous experience. This is the way it works in the real world is it not??


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 Post subject:
PostPosted: Sun Mar 12, 2006 8:05 am 
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Do weapons always go +1 -> +2 -> +3
or can you jump from +1 -> +3 or nothing -> +3?


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 Post subject:
PostPosted: Sun Mar 12, 2006 8:11 am 
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It always goes in order. Except when you fail and go straight back to zero.

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 Post subject:
PostPosted: Sun Mar 12, 2006 9:19 am 
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Sorry another question.
I know you can lose all previous enchantments.

Can you lose the item due to a failed alchemy attempt?


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 Post subject: Re: Alchemy system??
PostPosted: Sun Mar 12, 2006 3:35 pm 
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grindel wrote:
First there should be a skill for alchemy (that is if there is not)
how to get skill ?????

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 Post subject:
PostPosted: Sun Mar 12, 2006 3:38 pm 
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My sos bow has both immortality (immortal 3times/time) and steady (steady 2 times/time) and it was +2. After the upgrade it now becomes +0 and none of those two atttributes decrease.
I ever thought that the bow would have somehow kept its last upgrade if the enhancement failed. Anybody know if immortality/steady have actually been working yet?


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 Post subject:
PostPosted: Sun Mar 12, 2006 10:36 pm 
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So I just got my spear to +3, and I must say I'm dissapointed. I was expecting that big purple cloud looking thing that I see on other people's weapons to be on mine, but it was just some lame shining barely noticeable if you aren't paying close attention.
At what level do you get different shines?

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 Post subject:
PostPosted: Sun Mar 12, 2006 11:28 pm 
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+3-4 is a greenish shine
+5-6 is a purplish shine
+7-8 is a silver and gold shine
+9, who knows? Never seen one.
Seals have the big purple glow with the trail

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 Post subject:
PostPosted: Mon Mar 13, 2006 12:38 am 
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talking about shines i saw a guy with a +8 glaive farming bandit archers today. it was sick! there was like a ripple of pinstrips of all dif coulours goingg down it :D i want one :(


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 Post subject:
PostPosted: Fri Mar 24, 2006 1:45 pm 
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I heard Steady works only if you dont use Lucky powder. probably only a rumor tho :/

Anyway that skill never worked for me...so i act like it doesnt even exist XD

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 Post subject:
PostPosted: Fri Mar 24, 2006 7:08 pm 
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brings backs alchemy memories from priston tale (Mu-online was its sister game).


There was a game clock for pt and I never failed +4 / +5 whenever i did it at midnight lol...

Too bad I only tried it after failing countless +4's and +5's,

Anyway a +4 costs about 1.5mil and +5 7mil. Money in pt doesnt come easy either, you only earn money off selling to other players, npcing items is almost unheard of.

+1 to +3 was 100%. +4 was 60% +3 was 30% success rate.

Loved the system =/. You find lil trinkets/stones e.g transparo's/murkies/fadeos and use a fixed combination according to diff levels of plussing.


Anyway, anyone have any idea when SRO will implement the other alchemy options?

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 Post subject: Is it a Myth?
PostPosted: Sun Apr 09, 2006 12:04 pm 
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SD_Ryoko wrote:
Yeah and I also heard luck increase drop chances on creeps

Is that a myth?


i also wondering the same question as you,

i've try once i'm wearing a lucky 5 shoulder...
and i get SOS level 21 Armor...

when i start to believe in luck, i change all sets to lucky set...
which is total of 21 luck...

what happen? nothing different like usual...

so... you believe in luck? luck is always luck...
if you believe, it does happen, if you not, there's no losing...

hahahaa...


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