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PostPosted: Thu Apr 19, 2007 5:38 am 
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only monsters drop them, but you'il see alot of people selling them if your desperate




yeah i just found my 1st elixir (accesories) from monster woop =p

then 5 mins later servers under patchin for 1 hour guh :banghead:

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PostPosted: Thu Apr 19, 2007 5:27 pm 
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I have a SOS lvl. 24 +3 glavie with 1 int and 1 stre and a 13 critical...
should i enhanced it (have the $). I fear that if i try it might break.. :cry:


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 Post subject:
PostPosted: Fri Apr 20, 2007 3:27 am 
Ragnorak wrote:
I have a SOS lvl. 24 +3 glavie with 1 int and 1 stre and a 13 critical...
should i enhanced it (have the $). I fear that if i try it might break.. :cry:


that is always the risk. but the risk is minimal.
id be more afraid of it going back to +0 lol


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PostPosted: Fri Apr 20, 2007 5:16 am 
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Ragnorak wrote:
I have a SOS lvl. 24 +3 glavie with 1 int and 1 stre and a 13 critical...
should i enhanced it (have the $). I fear that if i try it might break.. :cry:

just try up 2 +5 without astral u must have the cash 2 invest in elixirs and in the end u spend 3mil making it +5 or you get Probability at your side and get it 2 +5 first try, which u make profit but if not u will end up cursing out union for not advising u to stop +ing after 4

i go crazy with elixirs steady is only useful after +4 immortal as well steady is self explained in the tabs.
i like 2 say iam addicted 2 elixirs but addiction burns deep when u waste 30elixirs trying +5 without astral and only getting +4 in the end and still asking urself maybe it will hit +5 this time

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 Post subject:
PostPosted: Sat Apr 21, 2007 2:06 pm 
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cin wrote:
Ragnorak wrote:
I have a SOS lvl. 24 +3 glavie with 1 int and 1 stre and a 13 critical...
should i enhanced it (have the $). I fear that if i try it might break.. :cry:


that is always the risk. but the risk is minimal.
id be more afraid of it going back to +0 lol


I used elixirs and on my first try i add a +1 making it +4 :)
i say that was easy then went for +5 and i lost all the f*** bonus back to 0.. bought more elixirs and lucky powder and fail... :cry: in the end i spent b/w 1-2 mil to only bring it back to +3 again... :banghead:

(I knew i should have left it at +4 :x )


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PostPosted: Sun May 06, 2007 1:22 pm 
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Demarthl wrote:
considering finding a +3 is rare, let alone with stats :|


I once found a +3 glavie lvl 26 immortal 6 and some other blue when grinding earth ghosts xD.

I sold it for 170k a while back so idk what the other blue was....

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PostPosted: Sun May 13, 2007 3:52 am 
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Demarthl wrote:
considering finding a +3 is rare, let alone with stats :|


I did find a lvl 24/26 +3(or was it +4?) glavie a long time ago with some stats on it...sold it for 150k >_>

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Last edited by Miscoz on Sun Jun 10, 2007 5:48 am, edited 1 time in total.

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 Post subject:
PostPosted: Sun May 13, 2007 12:36 pm 
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I Find +3 is the Safest/ Easiest to get to, I havent worked on teh percentages yet but i would recon that its quiet high with a large drop to 4 and then similar range 4-5 I find that it seems to get harder once your on the verge of a new glow etc 3/5/7

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 Post subject:
PostPosted: Sat Jun 09, 2007 3:03 pm 
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Bakemaster wrote:
+3-4 is a greenish shine
+5-6 is a purplish shine
+7-8 is a silver and gold shine
+9, who knows? Never seen one.
Seals have the big purple glow with the trail


+9 = a blueish shine
I'll post the pic if I see the glaive again.

Edit -
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 Post subject:
PostPosted: Sat Sep 01, 2007 9:22 pm 
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that is a nice shield

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 Post subject:
PostPosted: Mon Sep 03, 2007 3:38 pm 
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Since when are there 4 alchemy buttons at the top? :o
I can't see them... (offer and disjont i mean)...

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 Post subject:
PostPosted: Mon Sep 03, 2007 7:57 pm 
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ryoko you missed astral :S


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 Post subject:
PostPosted: Mon Sep 03, 2007 10:54 pm 
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This is old. :O


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 Post subject:
PostPosted: Tue Sep 04, 2007 12:17 am 
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ThatBluePerson wrote:
This is old. :O


i know xD btw nice sign


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 Post subject:
PostPosted: Tue Sep 04, 2007 6:37 am 
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Nixie wrote:
Since when are there 4 alchemy buttons at the top? :o
I can't see them... (offer and disjont i mean)...


That's what the alchemy window looked like before the new alchemy update. You couldn't select the other tabs and I guess somewhere along the line they decided to condense it down to 2 tabs instead of 4 for the new alchemy update.

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 Post subject:
PostPosted: Tue Sep 04, 2007 2:11 pm 
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Manowar wrote:
Nixie wrote:
Since when are there 4 alchemy buttons at the top? :o
I can't see them... (offer and disjont i mean)...


That's what the alchemy window looked like before the new alchemy update. You couldn't select the other tabs and I guess somewhere along the line they decided to condense it down to 2 tabs instead of 4 for the new alchemy update.
Oh... good. Thanks ^^

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 Post subject:
PostPosted: Thu Jan 03, 2008 8:34 pm 
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u got something wrong mate

Quote:
Steady: If the enhancement fails, it has better chances not to lose the previous enhancements.


what steady does is this: "prevents the decrease item's durability if it fails from enchanting. (it does not prevent the enchantment level becoming 0 )"

what this means is tthat when u try to enchant something and it fails the durability of that surtain item goes down. And this item prevents that.

it dosnt prevent the enchantement lvl becoming 0, what u need for that is astrals and immortal.


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 Post subject:
PostPosted: Sun Jan 06, 2008 5:11 am 
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Notice when the post wuz made :roll:


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 Post subject:
PostPosted: Sun Jan 06, 2008 6:47 am 
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So whats astral for?It seems like if you have astral on your weapon you can succeed. :)


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 Post subject: Re: Using Elixirs to Enhance Items
PostPosted: Sat Mar 01, 2008 3:52 am 
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hey guys am i on crack because i failed at +1 with my shield with lucky powder , but when i was tryin to make my blade +3 when it was +2 it worked fine without lucky powder BOOO LUCKY POWDER !!!!

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 Post subject: Re: Using Elixirs to Enhance Items
PostPosted: Sat Mar 01, 2008 5:16 pm 
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lol, yeah, its wierd. I seem to be able to + more without lucky stones than with them.

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 Post subject: Re: Using Elixirs to Enhance Items
PostPosted: Mon Mar 24, 2008 12:47 am 
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I can't see the images why :S

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 Post subject: Re: Using Elixirs to Enhance Items
PostPosted: Mon Mar 24, 2008 9:24 pm 
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Quote:
Steady: If the enhancement fails, it has better chances not to lose the previous enhancements.


ERRRRRRRRRRRRRRRRRRNTTTTTTTT

Steady prevents the item from losing durability upon failing after +5

get your facts straight b4 you post a guide.

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 Post subject: Re:
PostPosted: Mon Mar 24, 2008 9:26 pm 
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[MN]Sin wrote:
So whats astral for?It seems like if you have astral on your weapon you can succeed. :)

Astral will (in the case that alchemy fails after +4) prevent the item from becoming +0 it will instead become +4 very nice to have for making a +5.

Astral has no effect on how often you will have a successful alchemy.

Edit: Sorry for the double pots =)

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on the off topic, presenting the existance of a loader and or bot within your posts is bot support even if you dont bot... thats like if i put sbot in my sig or something.


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