Silkroad Online Forums
http://www.silkroadforums.com/

[GUIDE] Bard's Explained. (updated on 21/09/2008)
http://www.silkroadforums.com/viewtopic.php?f=5&t=88001
Page 8 of 12

Author:  elnawawi [ Tue Nov 25, 2008 4:13 pm ]
Post subject:  Re: [GUIDE] Bard's Explained. (updated on 21/09/2008)

thechampion80 wrote:
hey guardia how many kills do u get in a fortress war?


Guardia and Flow got commander at Fortress wars (+150 kills) many times the old days when bots were really come to FW, last few monthes no one show up for anybody to get any kill T_T they all scared of me :P

Author:  Polemique [ Sat Dec 06, 2008 4:36 pm ]
Post subject:  Re: [GUIDE] Bard's Explained. (updated on 21/09/2008)

Guardia, I have got a question though.
Wizard and Warlock are "Caster - Skillthrees" and for this reason they become each masterylevel up 1% more DMG. Totalled Wizard nukes and Warlock Nukes are 90% Stronger then the equivalent Bard or Clericnukes. And for this Reason Bard is very week. With my lvl 90 wizard on Neptune I deal arround 14-15k with Firebolt on a Blader. With bard the DMG has to be extremly less then this - arround 8k with the booming wave. Horror Chord and weird Chord should make quite a bit less DMG. Is that true?
And because of that, bard seems to be weeker then a Glaive - In your Video you delt great DMG though. But that had to come from the buffs which were activated.
Clear me up please ;)
nice regards
X

Author:  VeniVidiVici [ Sat Dec 06, 2008 6:47 pm ]
Post subject:  Re: [GUIDE] Bard's Explained. (updated on 21/09/2008)

Polemique wrote:
Guardia, I have got a question though.
Wizard and Warlock are "Caster - Skillthrees" and for this reason they become each masterylevel up 1% more DMG. Totalled Wizard nukes and Warlock Nukes are 90% Stronger then the equivalent Bard or Clericnukes. And for this Reason Bard is very week. With my lvl 90 wizard on Neptune I deal arround 14-15k with Firebolt on a Blader. With bard the DMG has to be extremly less then this - arround 8k with the booming wave. Horror Chord and weird Chord should make quite a bit less DMG. Is that true?
And because of that, bard seems to be weeker then a Glaive - In your Video you delt great DMG though. But that had to come from the buffs which were activated.
Clear me up please ;)
nice regards
X


Bard isn't really ment for 1 vs 1 fights. Bard is a group fighter, since you deal dmg and survive because buffs from party members. And the bard nukes are stronger with the passive which increases mag. dmg.

Author:  Guardia [ Sat Dec 06, 2008 7:47 pm ]
Post subject:  Re: [GUIDE] Bard's Explained. (updated on 21/09/2008)

Polemique wrote:
Guardia, I have got a question though.
Wizard and Warlock are "Caster - Skillthrees" and for this reason they become each masterylevel up 1% more DMG. Totalled Wizard nukes and Warlock Nukes are 90% Stronger then the equivalent Bard or Clericnukes. And for this Reason Bard is very week. With my lvl 90 wizard on Neptune I deal arround 14-15k with Firebolt on a Blader. With bard the DMG has to be extremly less then this - arround 8k with the booming wave. Horror Chord and weird Chord should make quite a bit less DMG. Is that true?
And because of that, bard seems to be weeker then a Glaive - In your Video you delt great DMG though. But that had to come from the buffs which were activated.
Clear me up please ;)
nice regards
X
First of all, dont compare bard with a wiz. Wiz is the dmg dealer. Bard is a support character. Bard works well in group. Not solo. Dont compare solo dmg on any target. Compare the overall dmg of the pt. With fast nukes, it does make a huge different. With max dance (at lvl 90 it will give 38% increase in dmg), it will truly shine. Not to forget the tambours which will absorb 41% dmg at lvl 90. Bards were made to make other pt members to be owesome. I just make it better than joymax ever expected it to be. Fast nukes, that's the secrect. Dont ever underestimaded bard's tuning sound skill. It may only give 3.4k absolute dmg. But it's almost instant with 2-3 seconds cooldown only. Spam it on a fully buff ppl, add it to pt members dmg, the target will go down in seconds.

All in all, Bard wont be the one who deal the HUGE dmg. Bard will be the one who KSed the kill. Once u get to this stage, u'll be smiling when ur pt member's hate u. LOLOL.. :p

Author:  Polemique [ Sat Dec 06, 2008 8:28 pm ]
Post subject:  Re: [GUIDE] Bard's Explained. (updated on 21/09/2008)

But the dances arent shiny as I exepted. Because one guy have to keep up the Tambour and can move or fight and the other person with the Dance is fixed to a point and can hardly do anything... is that true?

Author:  pr0klobster [ Sun Dec 07, 2008 1:59 am ]
Post subject:  Re: [GUIDE] Bard's Explained. (updated on 21/09/2008)

Polemique wrote:
But the dances arent shiny as I exepted. Because one guy have to keep up the Tambour and can move or fight and the other person with the Dance is fixed to a point and can hardly do anything... is that true?


Two bards can both move and do whatever. I commonly have another bard cast mana or guard tambour, then I can do Dancing of Magic lvl 5 (+30% easy) and still attack, run around, whatever. I can also throw another tambour if I want.

Just need to level tripping + resistance.

Author:  Polemique [ Sun Dec 07, 2008 10:01 am ]
Post subject:  Re: [GUIDE] Bard's Explained. (updated on 21/09/2008)

Cool, thank you for that information. If I have to bards now, we could easily pown together, is that true? Tambour and Dance for example (Guard Tambour + Dancing of Wizardry) And we both can move and fight then?
Thats quite cool!

Author:  pr0klobster [ Mon Dec 08, 2008 2:49 pm ]
Post subject:  Re: [GUIDE] Bard's Explained. (updated on 21/09/2008)

Yes. You can move and fight. The likelihood that the dance will stay up depends on how often you're attacked, similar to a guard tambour.

Last night on my lowbie bard, we got in a party with three bards and had all the dances going (well, as many as we could manage at level 40-48).

Dances of Healing, Valor, and Magic, with Hit March, Guard and Mana Tambour. Plus three bards nuking with two wizards up front - quick kills.

Downside-no cleric or tank...

Author:  ryderstrong [ Wed Dec 10, 2008 5:48 pm ]
Post subject:  Re: [GUIDE] Bard's Explained. (updated on 21/09/2008)

one question i have is: why is this not in the sticky under bard guides??

Author:  Guardia [ Thu Dec 11, 2008 7:19 am ]
Post subject:  Re: [GUIDE] Bard's Explained. (updated on 21/09/2008)

It is sticky under bard's guide. I just changed my forum name from "Uehara" couple of months ago. I'll pm cin to change the title later.

Author:  Plovers [ Sat Dec 20, 2008 12:47 am ]
Post subject:  Re: [GUIDE] Bard's Explained. (updated on 21/09/2008)

Polemique wrote:
Guardia, I have got a question though.
Wizard and Warlock are "Caster - Skillthrees" and for this reason they become each masterylevel up 1% more DMG. Totalled Wizard nukes and Warlock Nukes are 90% Stronger then the equivalent Bard or Clericnukes.


if everytime a player increases wizard or warlock mastery by 1 point their attack power also increases by 1%

then players like guardia (capped bard AND wizard) (or capped bard and warlock) would have the 90% anyway... may that makes up for y his nukes are so astronomous lol

Author:  Guardia [ Sat Dec 20, 2008 3:23 am ]
Post subject:  Re: [GUIDE] Bard's Explained. (updated on 21/09/2008)

Nope, it doesnt stacked. Yes, the dmg of wiz / lock will be higher. The main advantage of bards nuke is the speed. Wiz can nuke away with 20K dmg, but if it doesnt kill the target, bard's nuke will finish them off. Ultimate KSer FTW. :p

Author:  Kazook [ Sat Dec 20, 2008 9:38 am ]
Post subject:  Re: [GUIDE] Bard's Explained. (updated on 21/09/2008)

please update guide with cap 90 ^^ skills etc... :(

Author:  Guardia [ Sat Dec 20, 2008 6:55 pm ]
Post subject:  Re: [GUIDE] Bard's Explained. (updated on 21/09/2008)

Yeah, it should be updated now! :p I'll do my best and find some time. There's a lot to put in since it's a bit different when u reach 90.

Author:  dutchturk [ Wed Dec 24, 2008 8:39 pm ]
Post subject:  Re: [GUIDE] Bard's Explained. (updated on 21/09/2008)

sorry if this is already posted

well discord wave decrease your aggro if you have targeted on yourself(handy)
but
if you targeted on a another player it gives a increase of aggro.( like the guide said= botters!)

its actually usefull if you have a tanker that dont aggro mobs.

maybe it changes if im higher lvl
im now lvl 32 battlebard ^_^

Author:  VeniVidiVici [ Wed Dec 24, 2008 9:03 pm ]
Post subject:  Re: [GUIDE] Bard's Explained. (updated on 21/09/2008)

Battle Bard/Cleric here. :)
Tho I'm not that strong, because I have no RD yet.

Author:  Bobby [ Wed Dec 24, 2008 10:03 pm ]
Post subject:  Re: [GUIDE] Bard's Explained. (updated on 21/09/2008)

dutchturk wrote:
sorry if this is already posted

well discord wave decrease your aggro if you have targeted on yourself(handy)
but
if you targeted on a another player it gives a increase of aggro.( like the guide said= botters!)

its actually usefull if you have a tanker that dont aggro mobs.

maybe it changes if im higher lvl
im now lvl 32 battlebard ^_^


Sorry if i'm wrong but from my experiences, discord wave will aggro instead of de-aggro when the mob's lvl is higher than ur discord wave lvl. And if the mob is lower than ur discord wave lvl, it reduces aggro. Tho i can't confirm it cos it dosent always seem to happen tht way.

Author:  -.- [ Fri Dec 26, 2008 10:47 pm ]
Post subject:  Re: [GUIDE] Bard's Explained. (updated on 21/09/2008)

i dont have problem with the aggro thing :S
for me its like a status effect, higher mobs have higher aggro so if you cant get rid of it all they still aggro at you so you have to use discord wave again, like using small pills on a lv90 frostbite, takes multiple uses

if you have to de-aggro try to bind it first and get your dog between it and you

Author:  BardAthens [ Sun Jan 04, 2009 11:46 pm ]
Post subject:  Re: [GUIDE] Bard's Explained. (updated on 21/09/2008)

burp....after 2months of working (didnt play sro so much) finally i get some time for lvling.... ^^ bard is uber kser....i got pm's from turks "fck yr mother" "fck yr syster men" ect :banghead: :banghead:
Specially since i buy sun harp for myself (old one is @ my friend) xD

Image

Author:  VeniVidiVici [ Sat Jan 10, 2009 10:07 am ]
Post subject:  Re: [GUIDE] Bard's Explained. (updated on 21/09/2008)

ofy1993 wrote:
BardAthens wrote:
burp....after 2months of working (didnt play sro so much) finally i get some time for lvling.... ^^ bard is uber kser....i got pm's from turks "fck yr mother" "fck yr syster men" ect :banghead: :banghead:
Specially since i buy sun harp for myself (old one is @ my friend) xD

Image


nice but why do you have a lvl 32 cleric rod? doesn't that decrease the healing you could get from your RD?


I think RD works the same way as DoT's from warlock. If you put a dot on a mob and switch to wizard and use life turnover/control your DoT's which are on the mob will increase in damage too. So if you use RD with lvl 32 cleric rod you won't get much hp healing from it, till you switch to your harp, then you get a high hp healing. Correct me if I'm wrong, tho.

Author:  raphaell666 [ Sun Jan 11, 2009 3:02 pm ]
Post subject:  Re: [GUIDE] Bard's Explained. (updated on 21/09/2008)

VeniVidiVici wrote:
I think RD works the same way as DoT's from warlock. If you put a dot on a mob and switch to wizard and use life turnover/control your DoT's which are on the mob will increase in damage too. So if you use RD with lvl 32 cleric rod you won't get much hp healing from it, till you switch to your harp, then you get a high hp healing. Correct me if I'm wrong, tho.

Yup, you are right.

Author:  BardAthens [ Sun Jan 11, 2009 7:31 pm ]
Post subject:  Re: [GUIDE] Bard's Explained. (updated on 21/09/2008)

VeniVidiVici wrote:
ofy1993 wrote:
BardAthens wrote:
burp....after 2months of working (didnt play sro so much) finally i get some time for lvling.... ^^ bard is uber kser....i got pm's from turks "fck yr mother" "fck yr syster men" ect :banghead: :banghead:
Specially since i buy sun harp for myself (old one is @ my friend) xD

Image


nice but why do you have a lvl 32 cleric rod? doesn't that decrease the healing you could get from your RD?


I think RD works the same way as DoT's from warlock. If you put a dot on a mob and switch to wizard and use life turnover/control your DoT's which are on the mob will increase in damage too. So if you use RD with lvl 32 cleric rod you won't get much hp healing from it, till you switch to your harp, then you get a high hp healing. Correct me if I'm wrong, tho.

indeed....specially when u have sun harp :P

Author:  Nitro [ Sun Jan 11, 2009 8:56 pm ]
Post subject:  Re: [GUIDE] Bard's Explained. (updated on 21/09/2008)

^Incorect, that would make mean that Healing Cycle's effect would do the same.
and that would mean that Warriors/Rogues with 1h/2h/axes/daggers/xbow would gain really low healing from Cycle / RD, which is not a case.

I'm afraid that you guys are wrong, and that it depends on what you wield at the moment you casted spell

Author:  raphaell666 [ Sun Jan 11, 2009 10:26 pm ]
Post subject:  Re: [GUIDE] Bard's Explained. (updated on 21/09/2008)

Nitro wrote:
^Incorect, that would make mean that Healing Cycle's effect would do the same.
and that would mean that Warriors/Rogues with 1h/2h/axes/daggers/xbow would gain really low healing from Cycle / RD, which is not a case.

I'm afraid that you guys are wrong, and that it depends on what you wield at the moment you casted spell

You are wrong. I tested it. I unfortunately can't prove it though, you'll have to believe in my word. But I tested it, and recovery division is affected by the weapon you are holding. I don't know about healing cycle though. And no, at least RD does not depend on the weapon you wield when you cast the spell. :)

Author:  Nitro [ Mon Jan 12, 2009 1:23 pm ]
Post subject:  Re: [GUIDE] Bard's Explained. (updated on 21/09/2008)

^Actually you are correct, I just tested it second ago.

Author:  VeniVidiVici [ Mon Jan 12, 2009 1:53 pm ]
Post subject:  Re: [GUIDE] Bard's Explained. (updated on 21/09/2008)

Didn't know myself actually just a guess, tho it seems a right guess :P

Author:  Insomnia113 [ Tue Jan 13, 2009 3:01 pm ]
Post subject:  Re: [GUIDE] Bard's Explained. (updated on 21/09/2008)

Hi Guardia. I have looked those you grinding videos many time. And i see that BattleBard is pretty nice. Im making new char. (Cuz forgotted last acc.) And it is gonna Wiz/Bard. But can u help me and say pros & cons at Battle Bard and Only-Subclass-Bard. :p

Author:  kleptomaniac [ Thu Jan 15, 2009 7:28 pm ]
Post subject:  Re: [GUIDE] Bard's Explained. (updated on 21/09/2008)

Which dances would you suggest taking for a rogue with bard sub?

Author:  BardAthens [ Fri Jan 16, 2009 2:46 pm ]
Post subject:  Re: [GUIDE] Bard's Explained. (updated on 21/09/2008)

U can use dances n tamburs but u can use them only when u hold harp....so for sub its good cuz of speed and noise......

Author:  raphaell666 [ Fri Jan 16, 2009 3:51 pm ]
Post subject:  Re: [GUIDE] Bard's Explained. (updated on 21/09/2008)

BardAthens wrote:
U can use dances n tamburs but u can use them only when u hold harp....so for sub its good cuz of speed and noise......

He'd use only bard while partying.

Page 8 of 12 All times are UTC
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/