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 Post subject: Re: [GUIDE] Pure INT S/S Nuker Build
PostPosted: Sat May 16, 2009 9:38 pm 
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penfold1992 wrote:
i am a pure force nuker, you might want to explain what our builds are used for, plvling support nukers (into more depth of what you must do). you might also want to explain how to kill, what you do ect.
also add equipment. im garm s/s but its ur guide


I'm interested if all this build does is nuke, wouldn't it be defenceless in PvP?

How have you found it in PvP?

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 Post subject: Re: [GUIDE] Full Force Nuker Build for 100 Cap
PostPosted: Mon May 18, 2009 4:42 pm 
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I honestly don't understand the point of this build.. it's just like a chinese wizard. Why not make a european wizard instead? All you get out of being chinese is.. snowshield, pot spamming.. you can tank a bit more sure (Unless you're a wizard in a good pt) but a wizards damage is just so much better.

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 Post subject: Re: [GUIDE] Full Force Nuker Build for 100 Cap
PostPosted: Tue Jun 16, 2009 7:43 pm 
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Pretty good but i don't think i'll go support :D :D :D


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 Post subject: Re: [GUIDE] Full Force Nuker Build for 100 Cap
PostPosted: Thu Jun 18, 2009 5:54 pm 
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Quote:
Cold 100
Best for slowing down mobs, best phys. def booster, snow shield will help you survive.
ImageFrost Guard
ImageImageImageImage
These boost phys. def. Very helpful since you have naturally high mag. def but low phys. def.


ImageFrost Wall
Image
Like the firewall, just skill the first level because it will prevent abnormal statuses, kd, stun. Pure Int (mainly the euros since no phy. attack) won't be able to get rid of the wall.


ImageSnow Storm
ImageImageImageImage
These are your nukes. Weak compared to other nukes. Get them if you want a probability to give enemies (mainly mobs since it's kinda useless in PvP) freeze or frostbite.


ImageSnow Shield
ImageImageImageImageImage
This is your best friend, at the 90 cap, it is around 60% mp absorption. That absorbs more than half the damage!!


ImageCold Armor
Image
Permanently increases phys. def.

Pretty much the only skills you need. Skill anything else you wish.
MAXED OUT with Nukes: 477,241 sp required.
MAXED OUT without Nukes: 304,314 sp required.



Am i mistaken or is it the 100 cap? Says so on the guide... xD

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 Post subject: Re: [GUIDE] Full Force Nuker Build for 100 Cap
PostPosted: Thu Jun 18, 2009 6:25 pm 
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my bad, i fixed it.

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 Post subject: Re: [GUIDE] Full Force Nuker Build for 100 Cap
PostPosted: Thu Jun 18, 2009 6:29 pm 
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aznfury91 wrote:
my bad, i fixed it.

^_^

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on the off topic, presenting the existance of a loader and or bot within your posts is bot support even if you dont bot... thats like if i put sbot in my sig or something.


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 Post subject: Re: [GUIDE] Full Force Nuker Build for 100 Cap
PostPosted: Tue Jun 23, 2009 12:34 pm 
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Great guide.

I would like to make a question to the author, maybe you know: If I'd go Bicheon /any/any and only level the bich mastery itself, not any book, Do you know if I would get extra damage using magic, like the nuke?

In other words: does the bicheon mastery level affect the magic attacks?

Thanks

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 Post subject: Re: [GUIDE] Full Force Nuker Build for 100 Cap
PostPosted: Tue Jun 23, 2009 1:47 pm 
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meluto wrote:
Great guide.

I would like to make a question to the author, maybe you know: If I'd go Bicheon /any/any and only level the bich mastery itself, not any book, Do you know if I would get extra damage using magic, like the nuke?

In other words: does the bicheon mastery level affect the magic attacks?

Thanks

I guess not, since you only gain physical attack if you level up bicheon
Since we have 2(maybe 3) nukes we will never use a normal attack.

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 Post subject: Re: [GUIDE] Full Force Nuker Build for 100 Cap
PostPosted: Wed Jun 24, 2009 2:14 am 
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dun think so.

the weapon masteries increase phy attk by like 1% each level, i think

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 Post subject: Re: [GUIDE] Full Force Nuker Build for 100 Cap
PostPosted: Thu Jun 25, 2009 12:14 pm 
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Well, now I can answer my own question. When I level my bicheon mastery yesterday I checked the numbers of phy. attack and magic attack in the small window at the top left of the mai screen and observed how only the physical moved up.

It was just matter to pay attention :roll:

thanks for answering anyway :D

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 Post subject: Re: [GUIDE] Full Force Nuker Build for 100 Cap
PostPosted: Thu Jun 25, 2009 12:31 pm 
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Btw... I've been thinking about the 120 cap.... I know it's not near but I guess it will be arriving is 18 to 24 months (maybe sooner)

It's going to be pretty hard deciding the masteries.

At the moment (doesn't mean I can't change my mind), I'm thinking I don't want to lose the protection of the Ice and the absolute need of hitting power, and I'm almost convinced that at least one mastery must be fully rised to 120.

Using those paradigms (sorry for the word :D) I realized a good way for a char like mine (s/s ch pure int) would be become Ice 120/ Bicheon 120/ Light 60.

I know this is controversial, but with Ice as only capped magic I can have the protection of snow shield (70% or so) and the cold imbue and nuke, which I know is the least powered magic, but combined with capped bicheon the problem can be compensated... and the trade of deleveling light won't be that much and still will mantain a 59% increase in speed, a 15% of magic damage increase and a little parry.

It's only a thought i leave :)

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 Post subject: Re: [GUIDE] Full Force Nuker Build for 100 Cap
PostPosted: Fri Jun 26, 2009 10:35 am 
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On cap 120 the magical attack buff will go as high as 21% ... thats really something a nuker cannot ignore imo, so any nuker will be bound to lightning 120 ;) Also 100% movement speed and ghost walk 25 meter rocks!

Also, Taking Light 120/Fire120/Ice 60, you still have 40% snowshield, which is high enough for some nice def, but still not too high for keeping it up with mp pots, and your damage will be very nice.

On the other hand, by the time we have 120cap, Islam will have been released as well, so its no telling how that might influence the game... euros pretty much changed everything!


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 Post subject: Re: [GUIDE] Full Force Nuker Build for 100 Cap
PostPosted: Fri Jun 26, 2009 12:42 pm 
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PatrokloS wrote:
On cap 120 the magical attack buff will go as high as 21% ... thats really something a nuker cannot ignore imo, so any nuker will be bound to lightning 120 ;) Also 100% movement speed and ghost walk 25 meter rocks!

Also, Taking Light 120/Fire120/Ice 60, you still have 40% snowshield, which is high enough for some nice def, but still not too high for keeping it up with mp pots, and your damage will be very nice.

On the other hand, by the time we have 120cap, Islam will have been released as well, so its no telling how that might influence the game... euros pretty much changed everything!


Thanks for the reply.

What you mean when you say Ice "still not too high for keeping it up with mp pots" ?

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 Post subject: Re: [GUIDE] Full Force Nuker Build for 100 Cap
PostPosted: Fri Jun 26, 2009 1:39 pm 
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PatrokloS wrote:
On cap 120 the magical attack buff will go as high as 21% ... thats really something a nuker cannot ignore imo, so any nuker will be bound to lightning 120 ;) Also 100% movement speed and ghost walk 25 meter rocks!

Also, Taking Light 120/Fire120/Ice 60, you still have 40% snowshield, which is high enough for some nice def, but still not too high for keeping it up with mp pots, and your damage will be very nice.

On the other hand, by the time we have 120cap, Islam will have been released as well, so its no telling how that might influence the game... euros pretty much changed everything!



And what do you think of this configuration:

Fire 120, most damage posible, magic defense
Light 88, 18% magic, 77% speed, +64 parry (pasive and active)
Ice 92 Snow Shield 54%, Physical defense +273 (pasive and active)

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 Post subject: Re: [GUIDE] Full Force Nuker Build for 100 Cap
PostPosted: Sun Jul 19, 2009 12:35 am 
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yeah. sounds good.
Fire highest possible for max dmg.

could go Cold/Fire 120 if you wanna survive better in like group pvp or Light/Fire 120 for ultimate chinese plvler.

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 Post subject: Re: [GUIDE] Full Force Nuker Build for 100 Cap
PostPosted: Thu Oct 08, 2009 10:40 pm 
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what about this build nowadays??

anyone has got a fpure nuker lv 100 ?

im interested in this type of character


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 Post subject: Re: [GUIDE] Full Force Nuker Build for 100 Cap
PostPosted: Sun Nov 01, 2009 3:22 pm 
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idk, i quit this game at lvl 46, it was too slow for meh

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 Post subject: Re: [GUIDE] Full Force Nuker Build for 100 Cap
PostPosted: Wed Nov 04, 2009 4:07 am 
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i've seen a sun pure nuker in action before
2 hits against a garment 100 glaive
dies to warrior/clerics though
lol
i guess it's good for group pvp and fun for abit

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 Post subject: Re: [GUIDE] Full Force Nuker Build for 100 Cap
PostPosted: Sun Nov 15, 2009 6:15 am 
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well boys, in 105 cap you get 30 more mastery so you can keep the build maxed till your at 120cap when you have to dlvl ice to 90, which isn't too bad, this build is nowhere near as a "chinese wizard" with 3 maxed elements you got the best defence, speed/phantom, biggest parry.And can tank alot more than a wizzy. Overall good guide for noobs and easy to read.


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 Post subject: Re: [GUIDE] Full Force Nuker Build for 100 Cap
PostPosted: Thu Nov 19, 2009 6:57 pm 
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very intelligent wrote:
well boys, in 105 cap you get 30 more mastery


is it?


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 Post subject: Re: [GUIDE] Full Force Nuker Build for 100 Cap
PostPosted: Sat Nov 21, 2009 5:48 pm 
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Yes, kSRO has 105 cap and thety can add 330 Skill lv's.

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 Post subject: Re: [GUIDE] Full Force Nuker Build for 100 Cap
PostPosted: Sun Nov 22, 2009 7:39 am 
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Yep in 105 chinese get 30 more mastery which means we can have 3 maxed elements and still have a spare 15 mastery lvls to put on.For hybrids and ints this mastery increase is really good.


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 Post subject: Re: [GUIDE] Full Force Nuker Build for 100 Cap
PostPosted: Sat Dec 05, 2009 5:42 pm 
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so if i have 100light/100fire/100ice i wud have an amazing dmg at high lvls and i wud party and level noobs fast? i want to know if i wud want the highest dmg possible what build shud i do this one or others like 90/90/60 and all these weird ones??


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 Post subject: Re: [GUIDE] Full Force Nuker Build for 100 Cap
PostPosted: Sun Dec 20, 2009 10:48 am 
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nice guide it is up for an experiment though no build is perfect

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