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 Post subject: Quick Reply plz: Should I buy lvl 42 SOS + 5 Staff?
PostPosted: Fri May 14, 2010 3:19 pm 
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I'm looking for a lvl 42 staff and today I found someone selling a lvl 42 Seal of Star + 5 staff for 50M. I pm'd him and he's willing to sell for 40M. Should I buy at that price, or is it too much? It's on server Ares btw.

Another question meanwhile: If you do alchemy with elixir, what is important, the immortal or the steady on an item? I mean, which one prevents it from breaking?

Thanks :)

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 Post subject: Re: Quick Reply plz: Should I buy lvl 42 SOS + 5 Staff?
PostPosted: Fri May 14, 2010 3:39 pm 
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Immortal I think is the one that prevents the item from being destroyed. Steady is the one that prevents durability reduce, Astral is the one that prevents dropping below +4 as far as I know.

As for whether or not you buy it, depends on the blues and the mag reinforce, durability, and attack rating increase, int and str added. I guess it would be worth it if you plan on farming at 42.

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 Post subject: Re: Quick Reply plz: Should I buy lvl 42 SOS + 5 Staff?
PostPosted: Fri May 14, 2010 3:50 pm 
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It's already been sold, so topic can be closed :(

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 Post subject: Re: Quick Reply plz: Should I buy lvl 42 SOS + 5 Staff?
PostPosted: Thu May 27, 2010 4:51 am 
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For the record. Steady only prevents it from brieng a loss if it already +4

so if you have a +4 and fail, it goes to 4 not to 0


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 Post subject: Re: Quick Reply plz: Should I buy lvl 42 SOS + 5 Staff?
PostPosted: Thu May 27, 2010 4:26 pm 
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spoonyG wrote:
For the record. Steady only prevents it from brieng a loss if it already +4

so if you have a +4 and fail, it goes to 4 not to 0



I thought Steady prevented the item getting durability decrease at +5>

Astral prevents an item from dropping to +0, after it has been +4? :roll:

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 Post subject: Re: Quick Reply plz: Should I buy lvl 42 SOS + 5 Staff?
PostPosted: Thu May 27, 2010 5:48 pm 
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Criticals wrote:
spoonyG wrote:
For the record. Steady only prevents it from brieng a loss if it already +4

so if you have a +4 and fail, it goes to 4 not to 0



I thought Steady prevented the item getting durability decrease at +5>

Astral prevents an item from dropping to +0, after it has been +4? :roll:


<shrug> that's what I thought, too.

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