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 Post subject: Torchlight II
PostPosted: Wed Sep 08, 2010 7:07 am 
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Graphics are cool, and they are going to implement Multi player option.
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Torchlight II ignites the franchise created and developed by Runic Games in this exciting sequel to the award-winning Action RPG Torchlight. Runic Games, located in Seattle, is a veteran team composed of the designers and leads of projects like Diablo, Diablo II, Mythos, Fate, and Torchlight, which won the Game Developer’s Choice Award for Best Debut of 2009.

Torchlight II is richly textured with our unique art style, drawing from traditional animation influences and expanding on the whimsical and quirky world captured in the original Torchlight. We aim for that broad appeal that’s appropriate for older kids, but is really intended for the kid in every adult.

CO-OP ACTION

The most exciting new feature of Torchlight II is the multiplayer element. Play with your friends, and use the free peer-to-peer matchmaking service to meet new players of a similar level and interest. Together players will discover expansive randomized outdoor areas and deep ominous caverns; random instanced and persistent dungeons, a huge variety of all new monsters and villains, endless variations of loot to find, and quests to complete. Players journey through the perilous Overworld, enjoying all new weather features, time of day events, and a rich and cunning story to drive gameplay.

BACKSTORY

Beyond the town of Torchlight lies a world shrouded in adventure and mystery. Guardian-warrior Syl appears in a prophetic dream, summoning the player to the Estherian Steppes. There, you meet with the Destroyer and soon venture across the continent of Vilderan, an exotic frontier besieged by forces of evil. A discovery unfolds, that the Alchemist, following his conquest of dark ember, disappeared on his quest to defeat the unknown corrupted force responsible for destroying the mystical race of Estherians. Aided by Syl, the remaining Estherian Guardians, and clues left behind by the missing Alchemist, you will find yourself battling a powerful enemy that threatens to unravel the elements of the entire world.

Runic Games will release Torchlight II initially as a digital download in 2011.

KEY FEATURES

Multi-player – Play with your friends over a local area network, or over the Internet. A free matchmaking peer-to-peer service lets you make new friends for exciting co-op play.
Customizable Characters – Players create and customize a character from one of four classes available and choose an animal companion. Through cosmetic, class, and gender choices, skill path decisions, and the treasures they acquire, each character can be custom-tailored to each player’s needs.
Moddability – Torchlight II will release with an updated version of TorchEd, the Torchlight editor. Players have the option to create their own mods, adding even more content to the world. You and your friends can download the same mod and play together!
New User Interface – Torchlight II boasts an entirely new, improved user interface, designed to be easier than ever for new players to pick up and play. Thanks to this intuitive interface, players have immediate access to a rich and varied world, with little experience necessary.
Overworld Areas – Torchlight II has large randomized overworld areas to explore with weather, time of day cycles, and random events that provide players with even more content to experience.
Random Dungeons – Delve into randomly generated dungeons within the game at any time for extra experience and rare loot. Dungeons in Torchlight II have even more branching paths to explore with friends filled with random events, rewards and dangers.
Retirement System – Once characters are sufficiently leveled up, they can “retire” and bestow specific benefits and perks onto new characters.
Pets – Players choose a pet to accompany them. Pets level up along with the player, and help in battle, learn spells, carry items, and perform a variety of support services.
Fishing – Fishing returns in the sequel! Players can take a break from the high-energy pace of adventuring to relax by one of the many fishing holes and see what they can catch. Fish have unique benefits for the player and pet, while a number of other rewards can also be discovered.


http://www.torchlight2game.com/

Thoughts?

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 Post subject: Re: Torchlight II
PostPosted: Wed Sep 08, 2010 11:35 am 
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Will def try it.


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 Post subject: Re: Torchlight II
PostPosted: Thu Sep 09, 2010 3:01 am 
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first one was cool .. for a couple of days .. I think more power to them but that was kinda soon.

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 Post subject: Re: Torchlight II
PostPosted: Fri Sep 09, 2011 9:58 am 
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Hey everyone, we thought we would share the news we just sent out to the Press this morning!

August 26, 2011 – Seattle, WA - Runic Games, Inc. ("Runic Games"), a specialized developer of PC-based interactive entertainment software in the United States, made two announcements this morning in conjunction with the Penny Arcade Expo 2011, beginning today in Seattle.

Runic Games unveiled the price point for Torchlight II today, and as promised, the studio continues to champion the model of affordable games with great value. Torchlight II will retail for $19.99 USD, the same price as the original Torchlight.

“It’s always been our goal to provide exceptional value for the price,” says Max Schaefer, CEO of Runic Games. “Everyone who wants to play Torchlight II will be able to comfortably afford to do so, and they’ll be able to play with their friend online or via a LAN, or play single player offline, all with no further purchases.””

Runic Games also announced the fourth playable class of Torchlight II, the magic-wielding Embermage. The mysterious Embermage joins the previously announced Engineer, Outlander, and Berserker classes. This marks the culmination of a month long buildup introducing each class to players.

Torchlight II will release for PC in 2011.


I hope D3 catch up too.

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 Post subject: Re: Torchlight II
PostPosted: Fri Sep 09, 2011 11:54 am 
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It has lan and offline mode, D3 can go suck it, especially if its $60. I know which one I'll be buying, although I'll probably play both.


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 Post subject: Re: Torchlight II
PostPosted: Sat Sep 10, 2011 4:34 pm 
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Cannot wait for this game to be released, hopefully it'll be released soon.

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 Post subject: Re: Torchlight II
PostPosted: Sat Sep 10, 2011 6:09 pm 
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Panu wrote:
Cannot wait for this game to be released, hopefully it'll be released soon.


Well their best bet is to release it before Diablo 3 and snatch away some of their player base.
And i do think they are aware of that.


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 Post subject: Re: Torchlight II
PostPosted: Sun Sep 11, 2011 3:08 am 
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The music sounded like the one used in Act 1 (Diablo 2). So nostalgic.

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 Post subject: Re: Torchlight II
PostPosted: Sun Sep 11, 2011 5:24 pm 
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.Ex wrote:
The music sounded like the one used in Act 1 (Diablo 2). So nostalgic.

Music is going to sound nostalgic since they use the same composer (not sure what the appropriate term is).

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 Post subject: Re: Torchlight II
PostPosted: Mon May 21, 2012 8:32 pm 
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Currently in beta testing. You can get a key here.

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 Post subject: Re: Torchlight II
PostPosted: Mon May 21, 2012 9:20 pm 
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^

Thanks I prefer this to D3, glad I can check it out if only for a few.

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 Post subject: Re: Torchlight II
PostPosted: Tue May 22, 2012 5:36 am 
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Yup, thanks for bumping.
Got my beta key thru email. The game is okay, didn't play much but there is indeed some improvements. Obviously, Diablo 3 is, by far, better in almost everything.

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 Post subject: Re: Torchlight II
PostPosted: Tue May 22, 2012 11:35 am 
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Interesting because I find Torchlight 2 to be the better ARPG experience but I guess it's just personal preference. I don't like how Diablo 3 "casualized" a lot of the RPG elements, bad legendary weapons, lack of LAN, no offline single-player, etc. Oh, and not sure if Blizzard fixed it yet but there was some exploit going around that was making it fairly easy to hack individuals. It's a very fun game but I don't think it's worth 60 USD. It should be around the same price as Torchlight(20 USD).

Regardless, enjoying the Torchlight beta so far. Playing through Elite with a few friends. Pretty challenging.

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 Post subject: Re: Torchlight II
PostPosted: Tue May 22, 2012 3:43 pm 
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I always like to say that Torchlight is made by the people that made Diablo 2 so they know what they're doing, but they also made hellgate london so....... yeah.......


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 Post subject: Re: Torchlight II
PostPosted: Tue May 22, 2012 4:57 pm 
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SM-Count wrote:
I always like to say that Torchlight is made by the people that made Diablo 2 so they know what they're doing, but they also made hellgate london so....... yeah.......

lol Good point.

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 Post subject: Re: Torchlight II
PostPosted: Sun Sep 23, 2012 6:54 pm 
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Came out yesterday, anybody has yet?

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 Post subject: Re: Torchlight II
PostPosted: Sun Sep 23, 2012 7:58 pm 
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Yup, pretty entertaining game.


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 Post subject: Re: Torchlight II
PostPosted: Sun Sep 23, 2012 9:07 pm 
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Playing on Veteran atm. It seems to be just the right difficulty atm, not hard but not too easy. At times I feel like I'm gonna die if I run into a big group but other than that I tank.

I'm playing a Tankineer. Love the defense, I'm able to tank couple bosses at once. Though it takes a while since my damage isn't too great.

Great game nonetheless.

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 Post subject: Re: Torchlight II
PostPosted: Sun Sep 23, 2012 10:58 pm 
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Played for about an hour or two, it's alright I guess :P

Perhaps it would be better if I played with friends or something :)
Add me on steam:
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diepjacky@hotmail.com

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 Post subject: Re: Torchlight II
PostPosted: Wed Sep 26, 2012 3:18 am 
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Double post.

Wow berserker is insane. I just steamroll through everything. I'm level 35 now and my passives proc so much :sohappy:
I get max charge like every minute at least, and I have 75% execute :D

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 Post subject: Re: Torchlight II
PostPosted: Thu Sep 27, 2012 1:39 am 
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Thanks pretty nuts.

I'm not too sure about my engineer but I can tank ALOT of damage, I hardly go beneath 90% tbh. My only problem is I don't do enough damage besides my Shield Bash, but that eats up my mana like no tomorrow. I'm waiting on a restat potion so I can change my build from tank into dps.

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 Post subject: Re: Torchlight II
PostPosted: Thu Sep 27, 2012 9:09 pm 
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I need to fraps the shit I'm doing, I've only died twice and I'm about level 45 now.
I literally steamroll through everything GAT DAM.
Image

Everytime I attack, it looks and feels like this:
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 Post subject: Re: Torchlight II
PostPosted: Fri Sep 28, 2012 4:50 pm 
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Stats
Spoiler!

Arcane
Spoiler!


Once my passives proc, I'm basically unkillable. Gives me this sorta feeling..
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 Post subject: Re: Torchlight II
PostPosted: Fri Sep 28, 2012 5:37 pm 
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Holy shit did you just pump everything into vit?

I made an engineer, everything I hit explodes on contact ):

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 Post subject: Re: Torchlight II
PostPosted: Fri Sep 28, 2012 5:55 pm 
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I did a 2:1 build between Vita:Dex

The survivability is awesome don't get me wrong, but I miss doing dmg.

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 Post subject: Re: Torchlight II
PostPosted: Fri Sep 28, 2012 7:43 pm 
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I remember seeinga chart where it said that to get max dps as a str/dex character it's better to just pump out points in strength until 302 str and then the rest into dex.

Something like that, but it's easy to find.


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 Post subject: Re: Torchlight II
PostPosted: Sat Sep 29, 2012 12:34 am 
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Yeah something about diminishing returns or something right?

I still don't understand what diminishing returns means. :palm:

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 Post subject: Re: Torchlight II
PostPosted: Sat Sep 29, 2012 4:11 am 
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Panu wrote:
Yeah something about diminishing returns or something right?

I still don't understand what diminishing returns means. :palm:



Pretty much means that when the output just isn't worth the input.

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 Post subject: Re: Torchlight II
PostPosted: Tue Oct 02, 2012 12:34 am 
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Panu wrote:
Yeah something about diminishing returns or something right?

I still don't understand what diminishing returns means. :palm:


For higher values DEX the next point in DEX will give you less crit/dodge than the last.

Rough example:

Lvl 1, 1 DEX = +1% crit, +1% dodge.
Lvl 2, 1 DEX = +0.5% crit, +0.5% dodge.
Lvl 3, 1 DEX = +0.25% crit, +0.25% dodge.

Where as Strength for instance will give you a linear gain which just means that every point of strength gives you just as much damage and crit.damage (not 100% sure that the crit.damage has linear gains but I belive I've read it somewhere) as any other point of strength.

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 Post subject: Re: Torchlight II
PostPosted: Fri Oct 05, 2012 11:22 pm 
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0l3n wrote:
For higher values DEX the next point in DEX will give you less crit/dodge than the last.

Rough example:

Lvl 1, 1 DEX = +1% crit, +1% dodge.
Lvl 2, 1 DEX = +0.5% crit, +0.5% dodge.
Lvl 3, 1 DEX = +0.25% crit, +0.25% dodge.

Where as Strength for instance will give you a linear gain which just means that every point of strength gives you just as much damage and crit.damage (not 100% sure that the crit.damage has linear gains but I belive I've read it somewhere) as any other point of strength.


Gotcha, this is truly helpful. Thanks Ol3n!



Update: switched from Tank to Dmg - Doing 3:1 (Str/Dex).

Spoiler!


Forgot to mention; does anyone know how to add a socket to a weapon?

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