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 Post subject: Kingdoms of Amalur: Reckoning
PostPosted: Wed Jan 18, 2012 4:51 am 
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Is anybody else excited for this game? I just played the demo today and it's a lot like Skyrim in a way, but it has sort of like a different feel to it, but it's expected since it's from one of the producers/creators or w.e of Skyrim.

But yeah, badass game. Comes out Feb 07

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 Post subject: Re: Kingdoms of Amalur: Reckoning
PostPosted: Wed Jan 18, 2012 6:28 am 
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Yeah I've been following it for a while. Pretty excited about this actually.

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 Post subject: Re: Kingdoms of Amalur: Reckoning
PostPosted: Wed Jan 18, 2012 6:24 pm 
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The Demo was awesome, loved the Destiny system and I nearly jizzed when I saw you could actually combine the three roles into awesomely badass destinies.

Probably going to roll a Finesse/Magic first, it seems sexy as fck.


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 Post subject: Re: Kingdoms of Amalur: Reckoning
PostPosted: Wed Jan 18, 2012 10:07 pm 
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Going to check out the demo this weekend.


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 Post subject: Re: Kingdoms of Amalur: Reckoning
PostPosted: Wed Feb 08, 2012 4:20 am 
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Just bought this game today. I can't wait to go no-life.

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 Post subject: Re: Kingdoms of Amalur: Reckoning
PostPosted: Wed Feb 08, 2012 5:00 am 
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The graphic reminds me of Fable I & II. Game does look decent from what I've seen from totalhalibuts video.

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 Post subject: Re: Kingdoms of Amalur: Reckoning
PostPosted: Wed Feb 08, 2012 7:49 am 
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Skyve wrote:
The graphic reminds me of Fable I & II. Game does look decent from what I've seen from totalhalibuts video.


Yeah it reminded me of Fable too (more II/III though). At first I only played the demo cuz of the free things you get from it for Mass Effect 3 but I actually liked it =] I might check it out later.

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 Post subject: Re: Kingdoms of Amalur: Reckoning
PostPosted: Wed Feb 08, 2012 4:47 pm 
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I preordered the game and called in sick yesterday. I didn't get to play more than 30 minutes though due to being bound to the toilet or passed out under a blanket sauna heated by my super fever.

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 Post subject: Re: Kingdoms of Amalur: Reckoning
PostPosted: Wed Feb 08, 2012 8:46 pm 
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Just tried the demo, wasnt very into it at first but the combat was pretty cool. Might pick it up one day, but didnt pull me in enough to feel I had to buy it asap.

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 Post subject: Re: Kingdoms of Amalur: Reckoning
PostPosted: Thu Feb 16, 2012 8:44 pm 
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This game is a fun journey, would definitely give it a try. The demo ran like crap on my machine but retail version works just fine which I am glad to have find out.

By the way anyone knows where to purchase bags or how to increase the inventory limit ? Haven't found any npc with them yet.

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 Post subject: Re: Kingdoms of Amalur: Reckoning
PostPosted: Fri Feb 17, 2012 12:01 am 
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Love wrote:
This game is a fun journey, would definitely give it a try. The demo ran like crap on my machine but retail version works just fine which I am glad to have find out.

By the way anyone knows where to purchase bags or how to increase the inventory limit ? Haven't found any npc with them yet.


The merchant in the very first town you arrive at sells one, and another merchant in Ysa sells one. I remember I read an article somewhere about where all the bags are sold.

http://www.gamesradar.com/kingdoms-amal ... ors-guide/

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 Post subject: Re: Kingdoms of Amalur: Reckoning
PostPosted: Fri Feb 17, 2012 12:11 am 
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thanks dude

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 Post subject: Re: Kingdoms of Amalur: Reckoning
PostPosted: Fri Feb 17, 2012 4:17 am 
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5 of them overall. 4 of them are in the western lands. The last one is somewhere in the Eastern (winter) area.

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 Post subject: Re: Kingdoms of Amalur: Reckoning
PostPosted: Sat Feb 18, 2012 9:34 am 
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Found a 6th bag inside addesa the walls ( gnome city ), room domus politica.

Starting to think there is one bag to be found inside every major city. Btw same npc also sells a necklace with +19% damage for 90k which I found rather sweet.

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 Post subject: Re: Kingdoms of Amalur: Reckoning
PostPosted: Sun Feb 19, 2012 9:16 am 
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Bought the game and got passed the bit from the demo before I really needed to go to bed. Chakrams seem to be grossly overpowered. Swinging them around and nothing can touch me, though I'm not sure long it'll take before enemies get stronger.


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 Post subject: Re: Kingdoms of Amalur: Reckoning
PostPosted: Sun Feb 19, 2012 11:52 am 
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I'm a mage so they don't do that much for me, Although if I upgrade them I'm sure they'll be quite strong o.O

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 Post subject: Re: Kingdoms of Amalur: Reckoning
PostPosted: Sun Feb 19, 2012 12:04 pm 
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As a mage you will need to use them a lot against multiple targets til you get your 2 big aoe and yes they are op, pretty much your go to weapon til you get the hang of things and want to try a different style.

On another note meteor rocks, just lulz. Does 2.2k+ damage and can clear entire rooms before they even begin to react.

ps. max detect hidden and merchant for skills, you will be puking gold and you can buy all else from merchants.

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 Post subject: Re: Kingdoms of Amalur: Reckoning
PostPosted: Sun Feb 19, 2012 12:50 pm 
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I'm no where near that far xD I'm barely out of the demo zone I think.

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 Post subject: Re: Kingdoms of Amalur: Reckoning
PostPosted: Sat Jan 26, 2013 1:43 pm 
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I know this is like a super mega ultra necro but did any of you ever finish this game? I kinda stopped playing it because I got stuck pretty much and I got a ton of new games to play. But the reason I got stuck is that I am lvl 30+ and I am using lvl 15 stuff. Everything I find is <lvl 17 and even with high crafting I can't make like lvl 25 or higher gear/weps etc. I mean wtf is up with that..

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 Post subject: Re: Kingdoms of Amalur: Reckoning
PostPosted: Sat Jan 26, 2013 4:15 pm 
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finished the game in 3 days, and im a casual gamer..
was very dissapointed when i discovered i killed the last boss

had over 1.5mil gold spare when i was done, easy money later on just get good weapon..

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