Silkroad Online Forums

A community forum for the free online game Silkroad Online. Discuss Silkroad Online, read up on guides, and build your character and skills.

Faq Search Members Chat  Register Profile Login

All times are UTC




Post new topic Reply to topic  [ 29 posts ] 
Author Message
 Post subject: Realistic game graphics
PostPosted: Sat Feb 09, 2013 12:06 am 
Loyal Member
User avatar
Offline

Joined: May 2009
Posts: 1848
Location:
Leagueoflegends
are we any close to this? when will it be possible to create a game with super realistic graphics, what's holding them back, graphic power for rendering, I've seen graphic illustrations that can trick you into thinking that its a real photo, but not a game.. yet.

what's the most realistic game to date? assassin's creed 3 looked so realistic when connor's face is hidden and only his suit and the environment are showing, what other games that are same/more realistic?

_________________
Hi


Last edited by Vaya on Sat Feb 09, 2013 2:59 am, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: Realistic game graphics
PostPosted: Sat Feb 09, 2013 12:24 am 
Senior Member
User avatar
Offline

Joined: Nov 2006
Posts: 4024
Location:
Guildwars2
Final Fantasy, The Last of Us, and Metal Gear generally have superb graphics.

_________________
Image
ImageAlastor Crow


Top
 Profile  
 
 Post subject: Re: Realistic game graphics
PostPosted: Sat Feb 09, 2013 1:14 am 
Elite Member
User avatar
Offline

Joined: Aug 2006
Posts: 5985
Location: ...
It's not just the graphics that are keeping games far away from reality. It's more about the way those graphics are displayed to the player and the way the player interacts with the game. As far as taking graphics closer to reality, we have to get rid of polygons. Maybe people should actually try to change the way things are rendered, or change how the computer works. There's gotta be more ways for computing out there. It also bothers me that the computer screen is a flat rectangle. It completely disregards the fact that a human's field of view is pretty large and forces game designers to fit stuff into the small space that is the screen for 1st person games. Stuff that normally wouldn't be there, such as guns in fps games. The thing I find very stupid is that in a lot of fps games, when your character takes damage, he/she just starts bleeding from the eyes. That's definitely a step away from realism. Also, your character has the collisions of a rounded cilinder instead of having real legs and hands. But that's held back by the way you control the character as you can't really move your character's legs yourself. There is a lot more.

Anyways, I can't really talk about great graphics since nothing new runs on high settings for me. The GPU is my main problem.

But Unreal 4 is looking pretty good. Lots of games are to make use of that soon.
Spoiler!

_________________
Image Image Image


Top
 Profile  
 
 Post subject: Re: Realistic game graphics
PostPosted: Sat Feb 09, 2013 2:39 am 
Forum Legend
User avatar
Offline

Joined: Aug 2008
Posts: 6735
Location: Love the way you are.
My mind doesn't assimilate those graphics as real yet, sadly. :/

_________________
( ๏̯͡ ๏ ) ~
Hwang Mi Hee(L)
あなた運命を全うする
ImageImageImage
WE WANT [ TORCHLIGHT II], [TERA ONLINE], [BLADE&SOUL] AND... [DIABLO III].


~* Old Sigs *~
[x][x][x][x]


Top
 Profile  
 
 Post subject: Re: Realistic game graphics
PostPosted: Sat Feb 09, 2013 9:40 am 
Frequent Member
User avatar
Offline

Joined: Sep 2012
Posts: 1284
Location: SuddenDeath
Sanktum wrote:
It's not just the graphics that are keeping games far away from reality. It's more about the way those graphics are displayed to the player and the way the player interacts with the game. As far as taking graphics closer to reality, we have to get rid of polygons. Maybe people should actually try to change the way things are rendered, or change how the computer works. There's gotta be more ways for computing out there. It also bothers me that the computer screen is a flat rectangle. It completely disregards the fact that a human's field of view is pretty large and forces game designers to fit stuff into the small space that is the screen for 1st person games. Stuff that normally wouldn't be there, such as guns in fps games. The thing I find very stupid is that in a lot of fps games, when your character takes damage, he/she just starts bleeding from the eyes. That's definitely a step away from realism. Also, your character has the collisions of a rounded cilinder instead of having real legs and hands. But that's held back by the way you control the character as you can't really move your character's legs yourself. There is a lot more.

Anyways, I can't really talk about great graphics since nothing new runs on high settings for me. The GPU is my main problem.

But Unreal 4 is looking pretty good. Lots of games are to make use of that soon.
Spoiler!


The first video... It look very realistic, apart from non-realistic physics. Those stones falling down... I mean, the shattering of those stones doesn't look realistic at all.

_________________
Image
[SuddenDeath*PlsMeRectal]
TickleMeAnal

Image


Spoiler!


Top
 Profile  
 
 Post subject: Re: Realistic game graphics
PostPosted: Sat Feb 09, 2013 9:54 pm 
Elite Member
User avatar
Offline

Joined: Apr 2007
Posts: 6385
Location: ┌(╬ಠ益ಠ)╯( ̄ー ̄)(ノ◕ヮ◕)ノ:・✧(╯°Д°)╯彡┻━┻ψ(`∇´)ψ(☞゚∀゚)☞¯\_(ツ)_/¯ლ(ಥ益ಥლ)ԅ༼ ◔ڡ◔༽งヽ༼ʘ̚ل͜ʘ̚༽ノᕕ(ᐛ)ᕗ( ͡° ͜ʖ ͡°)
currently the thing that is holding us back is the so called uncanny valley.
We can basically make things that look very human, but they don't act like it properly: movements aren't refined enough, facial expressions, etc. It causes the human to actually perceive them as repulsive and less human. That's why the characters in old games seem strangely more human than they do in modern games. (look at for instance the humans in the SC:(bw)'s graphics. There is something incredibly human about them even thoug htey don't look it. It's due to the fact that the uncanny valley effect hasn't kicked in yet.

http://en.wikipedia.org/wiki/Uncanny_valley

_________________
Image
Day[9] wrote:
"Tea is a lot like gold expansions - it helps you kill people."
- Day[9] Daily 337 -


Top
 Profile  
 
 Post subject: Re: Realistic game graphics
PostPosted: Sat Feb 09, 2013 11:11 pm 
Elite Member
User avatar
Offline

Joined: Nov 2007
Posts: 5336
Location:
Guildwars2
I say a bit over 10 years, less than 20 til we reach the point where developers can add all they want in as much detail as they want.

_________________
Image

Guild Wars 2, Isle of Janthir (NA)

Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken.


Top
 Profile  
 
 Post subject: Re: Realistic game graphics
PostPosted: Sun Feb 10, 2013 1:37 pm 
Addicted Member
User avatar
Offline

Joined: Jan 2011
Posts: 2626
Location: Home ._.
http://penny-arcade.com/patv/episode/the-uncanny-valley

That episode is worth the watch.

As the appearance of a robot (or a character) is made more human, a human observer's emotional response to the robot will become increasingly positive and empathic, until a point is reached beyond which the response quickly becomes that of strong revulsion. However, as the robot's appearance continues to become less distinguishable from that of a human being, the emotional response becomes positive once more and approaches human-to-human empathy levels.[8]
This area of repulsive response aroused by a robot with appearance and motion between a "barely human" and "fully human" entity is called the uncanny valley.

_________________
So in the first week in college i went with jeans and the pajama's shirt. Didn't notice what i was wearing till after i returned home.


Top
 Profile  
 
 Post subject: Re: Realistic game graphics
PostPosted: Sun Feb 10, 2013 2:22 pm 
Frequent Member
User avatar
Offline

Joined: Sep 2012
Posts: 1284
Location: SuddenDeath
Lol @ Vaya's new avatar.

_________________
Image
[SuddenDeath*PlsMeRectal]
TickleMeAnal

Image


Spoiler!


Top
 Profile  
 
 Post subject: Re: Realistic game graphics
PostPosted: Sun Feb 10, 2013 9:11 pm 
Senior Member
User avatar
Offline

Joined: Feb 2008
Posts: 4222
Location: Nowhere
project cars

You need an insane amount of resources to recreate real life. There's just so much going on that you need to do. Having high res textures is nothing like that

_________________
Image
Image
If being a loser means not playing Silkroad all day.. lulwut?


Top
 Profile  
 
 Post subject: Re: Realistic game graphics
PostPosted: Tue Feb 12, 2013 10:14 am 
Addicted Member
User avatar
Offline

Joined: Aug 2007
Posts: 2587
Location: OTL&OG
Computer parts have a limit as to how 'small' they can be made as well. So we'll have to be seeing bigger cpu's / gpu's after some time. Right now they're generally making cpu's faster using just as much space. But once features on a chip get under 9nm they'll leak through the body of the chip itself. We still have some space to improve on for now, but that won't last us to long either.

The unreal graphic's look nice. But surely not life like indeed.

_________________
Image


Top
 Profile  
 
 Post subject: Re: Realistic game graphics
PostPosted: Tue Feb 12, 2013 8:47 pm 
Active Member
User avatar
Offline

Joined: Oct 2012
Posts: 500
Location: In a mound of car parts and grease
I don't think companies really have the time or money to create lifelike games. Think about the effort you would have to put into something as simple as a character running on dirt. you'd have to have fluid interaction between the shoe and the dirt and rocks being kicked up and mud flying but it couldn't be just brown chunks it would have to have so much texture I can't say it would be a financially good idea.

tl;dr I don't think we will have the technology or time or money to make games look real for quite a long time.


Edit: Although I do think we could be close when it comes to scifi games because they can create there own physics for those types of games because they are scifi. You wouldn't have to focus on certain things that you normally would in a "realistic" earthbound game.


Top
 Profile  
 
 Post subject: Re: Realistic game graphics
PostPosted: Tue Feb 12, 2013 9:39 pm 
Elite Member
User avatar
Offline

Joined: Aug 2006
Posts: 5985
Location: ...
^A tl;dr wasn't really necessary lol. Don't underestimate the reader. :)

_________________
Image Image Image


Top
 Profile  
 
 Post subject: Re: Realistic game graphics
PostPosted: Tue Feb 12, 2013 9:41 pm 
Active Member
User avatar
Offline

Joined: Oct 2012
Posts: 500
Location: In a mound of car parts and grease
I put it in there for the people like vegeta of the boards, don't want to stress out the hampsters brain.


Top
 Profile  
 
 Post subject: Re: Realistic game graphics
PostPosted: Tue Feb 12, 2013 10:26 pm 
Elite Member
User avatar
Offline

Joined: Aug 2006
Posts: 5985
Location: ...
Ah ok, got to consider everyone. :)

_________________
Image Image Image


Top
 Profile  
 
 Post subject: Re: Realistic game graphics
PostPosted: Tue Feb 12, 2013 11:28 pm 
Loyal Member
User avatar
Offline

Joined: May 2009
Posts: 1848
Location:
Leagueoflegends
I remember when I first played Warcraft the campaign cinematics where breathtaking to me, at that time the game graphics itself wasn't any good not because they can't do it, but because they put limitations for the the rendering speed so that mid-level PCs would still get a decent fps.



And btw Aventus 15 year ago you'd say the same about the current game graphics details.

_________________
Hi


Top
 Profile  
 
 Post subject: Re: Realistic game graphics
PostPosted: Wed Feb 13, 2013 12:20 am 
Dom's Slut
User avatar
Offline

Joined: Aug 2006
Posts: 13791
Location:
Guildwars2
Project Cars is definitely on my list.
Although it doesn't necessarily have mind blowing graphics, the facial imitation in LA Noire is definitely a stepping stone for all games.

Final Fantasy doe.

If it's anything like FFXIII, that gameplay footage is alpha quality.
If this game comes out for PS4 instead of PS3, I'm actually going to cry.

_________________
ImageImageImage


Top
 Profile  
 
 Post subject: Re: Realistic game graphics
PostPosted: Wed Feb 13, 2013 6:52 am 
Frequent Member
User avatar
Offline

Joined: May 2008
Posts: 1374
Location: Hiding
1 simple reason: money.


Top
 Profile  
 
 Post subject: Re: Realistic game graphics
PostPosted: Wed Feb 13, 2013 7:17 am 
Senior Member
User avatar
Offline

Joined: Feb 2008
Posts: 4222
Location: Nowhere
MrTwilliger wrote:
1 simple reason: money.


Not really. Mainly it's hardware. There would be a company out there that would make a game that blows the rest out the water in terms of graphics. Witcher 2, Project Cars, heavily modded Crysis+GTA4 and so on come to mind. GTA4 is a cheat though. It's just pictures rather than 'reality' and none of those come close to being realistic.

_________________
Image
Image
If being a loser means not playing Silkroad all day.. lulwut?


Top
 Profile  
 
 Post subject: Re: Realistic game graphics
PostPosted: Wed Feb 13, 2013 9:20 am 
Frequent Member
User avatar
Offline

Joined: May 2008
Posts: 1374
Location: Hiding
Games with 'real life' graphics would cost more to make, limit the target market to people who can afford the pricey high-end hardware needed to run it and when you consider an AAA game costs as much money now as it did 10-15 years ago (I remember buying games for my PS1 for $100, same price as a new AAA PC game now), the profit margins would be severely cut. If a big budget, AAA game isn't going to make the profits they require then the game simply wont be made. I really doubt this is something a indie developer could do either.

Now don't get me started on how piracy affects the equation as well.

Simply put, AAA games are made to make money. Getting such a high level of graphics will draw money out of other areas of development, such as the actual game play itself which is never good for sales. Less projected sales = no game.

All hypothetical blah blah blah.


Top
 Profile  
 
 Post subject: Re: Realistic game graphics
PostPosted: Wed Feb 13, 2013 4:34 pm 
Active Member
User avatar
Offline

Joined: Oct 2012
Posts: 500
Location: In a mound of car parts and grease
Are we talking ultra realistic like real life or like hd tv.


Top
 Profile  
 
 Post subject: Re: Realistic game graphics
PostPosted: Wed Feb 13, 2013 8:10 pm 
Banned User
User avatar
Offline

Joined: Jan 2013
Posts: 29
Location: run a rig
Maybe in future?


Top
 Profile  
 
 Post subject: Re: Realistic game graphics
PostPosted: Wed Feb 13, 2013 9:25 pm 
Elite Member
User avatar
Offline

Joined: Aug 2006
Posts: 5985
Location: ...
Aventus wrote:
Are we talking ultra realistic like real life or like hd tv.

HD TV has nothing to do with realism. :)

_________________
Image Image Image


Top
 Profile  
 
 Post subject: Re: Realistic game graphics
PostPosted: Thu Feb 14, 2013 2:16 am 
Site Contributor
User avatar
Offline

Joined: Dec 2006
Posts: 4474
Location:
Off Topic
Pretty good IMO - GTA4, cheats my ass...dat lighting

Spoiler!

_________________
Image


Top
 Profile  
 
 Post subject: Re: Realistic game graphics
PostPosted: Thu Feb 14, 2013 12:19 pm 
Loyal Member
User avatar
Offline

Joined: May 2009
Posts: 1848
Location:
Leagueoflegends
I'm having hard time trying to convince my brain that this isn't real :o

_________________
Hi


Top
 Profile  
 
 Post subject: Re: Realistic game graphics
PostPosted: Thu Feb 14, 2013 1:07 pm 
Forum Legend
User avatar
Offline

Joined: May 2008
Posts: 7150
Location: uefa2012
BF3 looks ridiculously real to me, uncharted 3 as well (but its a little more cartoonish lookin)

_________________
let it gooooo let it gooooOoOooOOOOOO

Let her suck my pistol
She open up her mouth and then I blow her brains out
Image


Top
 Profile  
 
 Post subject: Re: Realistic game graphics
PostPosted: Thu Feb 14, 2013 2:43 pm 
Elite Member
User avatar
Offline

Joined: Aug 2006
Posts: 5985
Location: ...
Gaigemasta wrote:
Pretty good IMO - GTA4, cheats my ass...dat lighting

Spoiler!

When you start looking around the image, you'll find some stuff that gives it away, but at first glance it's like a photo. :) Original GTA4 graphics are nowhere near that.

_________________
Image Image Image


Top
 Profile  
 
 Post subject: Re: Realistic game graphics
PostPosted: Fri Feb 15, 2013 2:39 am 
Dom's Slut
User avatar
Offline

Joined: Aug 2006
Posts: 13791
Location:
Guildwars2
Yeah the mods for GTA4 are mind blowing, it's truely a shame Rockstar couldn't maximize the PC potential.

_________________
ImageImageImage


Top
 Profile  
 
 Post subject: Re: Realistic game graphics
PostPosted: Fri Feb 15, 2013 3:15 am 
Senior Member
User avatar
Offline

Joined: Feb 2008
Posts: 4222
Location: Nowhere
MrTwilliger wrote:
Games with 'real life' graphics would cost more to make, limit the target market to people who can afford the pricey high-end hardware needed to run it and when you consider an AAA game costs as much money now as it did 10-15 years ago (I remember buying games for my PS1 for $100, same price as a new AAA PC game now), the profit margins would be severely cut. If a big budget, AAA game isn't going to make the profits they require then the game simply wont be made. I really doubt this is something a indie developer could do either.

Now don't get me started on how piracy affects the equation as well.

Simply put, AAA games are made to make money. Getting such a high level of graphics will draw money out of other areas of development, such as the actual game play itself which is never good for sales. Less projected sales = no game.

All hypothetical blah blah blah.



See Witcher 2 and Project Cars. Both small budget studios that manage to create[ing] "AAA" title that's better than the so called today's "AAA" title. In terms of graphics. Also Witcher 2 was pirated x amount of times of what they sold. Still was a profitable product and google Witcher 3 in what they plan on doing.

It's just management is better at those companies over for example EA, Ubisoft, and Rockstar. However Rockstar makes a product that is insanely expensive in dev cost, but it still has a return unlike the other two where they attempt to play it safe and still lose. Weird industry isn't it?

It also costs money to optimize your game to run on lower end machines. You have a lot of time factored into it. Whereas if we had an insane amount of computing power than you could have an object with a million polys without worries. It's easier to make a model and not give a shit about efficiency vs getting the smallest amount of polys without it looking blocky.

It can go both ways as of now and 'realistic' games.

_________________
Image
Image
If being a loser means not playing Silkroad all day.. lulwut?


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 29 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group